Healing: (Cure Light Wounds 1/day/person)
Evil Eye: (30' -2 to AC, ability checks, attack, saves or skill checks)lasts 3+4=7 rounds
Misfortune: DC 15, 1 rnd, Target must take lowest of two d20 rolls.
0 Level Spells, Save DC 14:
All known, 4 memorised
- Detect Magic
- Stabalize
- Light
- Daze
1 Level Spells, Save DC 15:
9 known, 3 memorised
Beguiling Gift
Charm Person
Cure Light Wounds
Ear-Piercing Scream (Dazed and 1d6 Sonic)
Identify
Infernal Healing
Obscuring Mist
Fumbletounge
Burning Hand
FAMILIER: (ARANCA the WEASEL):
STR 3 (-4)
DEX 15 (+2)
CON 10 (+0)
INT 6 (-2)
WIS 12 (+1)
CHA 5 (-3)
Low light vision, Attach, Improved evasion, Scent, Small
EQUIPMENT:
Light Load: 33 lbs or less (38 with MW Backpack)
Medium Load: 34 - 66 lbs (39 - 76 with MW Backpack)
Heavy Load: 67 - 100 lbs (77 - 115 with MW Backpack)
In the misty pre-dawn light of a cold Ustalav winter 22 years ago a young woman, heavilly pregnant and wrapped in strange threadbare clothing decorated with a pattern of ornate rose thorns, stumbled from the dark cold forest into the small and remote farming community of Ahlm in the backward region of Vieland. The woman was taken to the town's lone inn as she writhed in the pain of child-birth. The villiagers called for the witch Zana who tried to treat the woman and guide her through her labour. After many hours of pain, during which she screamed in an unknown language the woman finally gave birth to a baby girl with strangely shaped eyes and pointed ears, however the woman herself died at the instance of birth.
Thinking the strange infant a changeling, the townsfolk were intent on exposing the child to the chill winter, fearing that it would bring bad luck to Ahlm and its people however Zana, taking pity on the child, stopped them, saying that the child was a gift of the forest. Despite the protests of the villiagers Zana was not to be dissuaded and took in the child herself.
Throughout her childhood the girl, who Zana named as Rosanna because of the pattern on her mother's clothes, was lonely, excluded from the children of Ahlm because of her strange appearance and the manner of her arrival. As she grew older Rosanna developed into a quick-witted and pretty girl and began to learn witchcraft from her adoptive mother, proving a quick and able student with a talent for the craft.
When Rosanna was 16 years of age an aged man came to Ahlm. Any visitors were rare in the remote town and the appearance of a well-dressed academic was unheard of. The old man stayed in the town's inn, moving out into the countryside on trips every day and bringing back samples of plants animals and rocks with stone animal skeletons seeming to emerge from within. It was on one of these trips that the old man, Professor Lorrimor, met the young Rosanna. Striking up a conversation with the young girl, the professor was struck by her quick mind and emplyed her help in finding new and interesting specimens for his collections. For over three months the professor stayed in the town often spending his nights talking and debating with Rossana.
All to soon the professor left to return to his studies, however he maintained a correspondance with Rossana over the following years.
Discussing the finer points of Natural Philosophy, Arcana, and other topics from the esoteric to the mundane. When Zana finally died of old age when Rosanna was 20 years old, the young girl buried the old witch, gathered some posessions on her old pony, and made her way to the city of Ravengro, hoping to take up a position as one of the Professor's students. Rosanna has just arrived in the town and has managed to find her way to the Professor's door...
APPEARANCE:
Rosanna is a slim, willowy woman of mixed Human and Elven blood. She stands a mere 5'6" tall and appears somewhat younger than her 20 years. Rosanna's elven blood is strong, and she shows some clear signs of her elven heritage, including her sharply pointed ears and purple-hued eyes. her black hair, which she keeps plaited into a tail is long, reaching down past the small of her back. Rosanna wears simple peasant clothing and carries a spear decorated with the feathers of various birds. Her familier, "Aranca" is a playful female weasel.
PERSONALITY:
Rosanna is shy and meek when she first encounters people but, once she has learnt to trust, she emerges as a quick-witted and friendly woman. Rosanna will tend to stand back and allow others to talk as she stands back and assesses situations, only putting forward her opinion once she is sure of her position.