James Risner wrote:
true unless the item says minimum caster level to make
arcane strike is absolutely a good feat to have even if you are the runaway wizard sitting in the back because how often does said wizard get hit by flanking creatures or hidden enemies and if I'm not mistaken you can use it with a ranged weapon (please correct me if I'm wrong) so throwing a dagger with arcane strike is invaluable for a wizard, sorcerer, witch, bard, summoner, or any other arcane caster to have i tend to combine it with arcane blast just to make sure I do damage to whatever i set my sights on
Grumpus wrote:
as to the first it gets its HD the same way as the summoner does so its all personal preference Im not going to bother with the other question since it has already been answered by others
OriginalAragorn wrote:
with the orcs they are attacking first so they get a surprise round no perception checks needed [QUOTE=]
same as the last situation unless the party checks for the skeletons before they pop out of the ground [QUOTE=]
on the plains the cheetahs would use tall grass for cover and you would need to have the party roll perception in the dungeon with no cover there would be no perception unless the party is within torch light ate the NPCs are not because they have darkvision then the party would have to roll perception to hear the footsteps above their own
BigNorseWolf wrote:
while this is true large creatures have reach naturally and can attack adjacent creatures and if they pick up a reach weapon then while they lose the ability to attack adjacent creatures nothing stops them from attacking down with it onto smaller creatures or attacking up to get flying or hanging creatures as a martial artist using a pole arm to attack up is how some of them were designed to be used and i can get the same power attacking up with a spear as i do when attacking on a level or angled plane now while large creatures may "occupy" multiple squares they don't take up the entire space of all those squares unless its an ooze or other strange aberration but it all comes down to GM preference and interpretation
while all this is true it isn't necessarily always true because as a GM I have ruled that they do stack and they can stack with a monk movement bonus..... for example I had a monk player who also had level in wizard his base move was 30 his monk speed was +60 he cast expeditious which was +30 then he cast haste which is x2 (instead of the 30 or x2) move and attacks in initiative and a +1 dodge to AC so he had a total speed of 240 |