Mikaze |
There's going to be a number of "martial art styles" for a new archetype according to what's been said already, but what will these entail exactly? Will they help make monks emulate what some players want out of monks more easily? Will there be style options that enable higher viability for DEX > STR monks? Will there be some that counter some of the more problematic weak points for the class?
Beyond that though, what else will be in UC for the monk? Any further support for the Qinggong monk? Will there be Good-aligned ki-powers or Good-flavored monk-themed feats to counter the imbalance in UM and the campaign setting for those that want to play strongly Good-themed monks?(Evil Qinggong powers in UM, none Good, a series of devil-themed monk feats in Golarion material)
Will there be options that could ease the monk's MAD, possibly making monks easier to build, and possibly easing up the need to "build" monks at all and allow them to be made more organically?
Will there be any options that could possibly synergize with Ultimate Magic's Vow of Poverty in a way that makes magic-gearless monks a decent option for 15-point buy campaigns using Pathfinder adventure paths?
Will there be a follow-up book for the campaign setting akin to Inner Sea Magic for Ultimate Magic?
Slaunyeh |
Don't be greedy. Monks were showered with gifts in Ultimate Magic, it's time for the martial classes to get some attention!
;)
I kid! I can't guess, but the martial art styles sounds cool... wonder how that will work. Archetypes are nice, but I'm hoping for something you can build for and not just pick at level 1 and be done.
CuttinCurt |
There's going to be a number of "martial art styles" for a new archetype according to what's been said already, but what will these entail exactly? Will they help make monks emulate what some players want out of monks more easily? Will there be style options that enable higher viability for DEX > STR monks? Will there be some that counter some of the more problematic weak points for the class?
I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
leo1925 |
Mikaze wrote:There's going to be a number of "martial art styles" for a new archetype according to what's been said already, but what will these entail exactly? Will they help make monks emulate what some players want out of monks more easily? Will there be style options that enable higher viability for DEX > STR monks? Will there be some that counter some of the more problematic weak points for the class?I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
It's true it can happen, you could always have a survivable monk with DEX>STR, now whether it could contribute anything or not is another issue.
Although even now it's somewhat viable to make a monk with DEX>STR and that's done with Piranha Strike, sure you don't get to add your DEX to damage but you don't have to pay for a STR 13* only in order to take power attack.*(which in 15 point buy is a lot for a MAD class)
Mikaze |
CuttinCurt wrote:Mikaze wrote:There's going to be a number of "martial art styles" for a new archetype according to what's been said already, but what will these entail exactly? Will they help make monks emulate what some players want out of monks more easily? Will there be style options that enable higher viability for DEX > STR monks? Will there be some that counter some of the more problematic weak points for the class?I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
It's true it can happen, you could always have a survivable monk with DEX>STR, now whether it could contribute anything or not is another issue.
Although even now it's somewhat viable to make a monk with DEX>STR and that's done with Piranha Strike, sure you don't get to add your DEX to damage but you don't have to pay for a STR 13* only in order to take power attack.*(which in 15 point buy is a lot for a MAD class)
Now I have to go dig up Pirhana Strike. Is it hidden away somewhere like the Guided weapon quality? Beyond that, something that could produce some sort of actual synergy between the concepts of the monk's speed and flurry of blows would be nice, rather than having them at odds.
And yeah, working under 15 point buy is rough for monks, especially if you don't want to minmax them to hell.
And again, Good-flavored options would be nice. Especially after the Evil ones that have come down the chute already.
leo1925 |
It's in pathfinder companion, Sargava the lost colony.
accuracy for multiple, minor wounds that prove
exceptionally deadly.
Prerequisites: Weapon Finesse, base attack bonus +1.
Benefit: When wielding a light weapon, you can choose
to take a –1 penalty on all melee attack rolls and combat
maneuver checks to gain a +2 bonus on all melee damage
rolls. This bonus to damage is halved (–50%) if you are
making an attack with an off-hand weapon or secondary
natural weapon. When your base attack bonus reaches +4,
and for every 4 points thereafter, the penalty increases by
–1 and the bonus on damage rolls increases by +2. You must
choose to use this feat before the attack roll, and its effects
last until your next turn. The bonus damage does not apply
to touch attacks or effects that do not deal hit point damage.
This feat cannot be used in conjunction with the Power
Attack feat.
Ok now where and what is the guided weapon quality you mentioned?
DRdrizzt13beauOW |
Will there be Good-aligned ki-powers or Good-flavored monk-themed feats to counter the imbalance in UM...(Evil Qinggong powers in UM, none Good, a series of devil-themed monk feats in Golarion material)
i'm confused by how the monk powers are "evil," can you go into detail? I don't see anything evil about them at first glance...
DRdrizzt13beauOW |
Ok now where and what is the guided weapon quality you mentioned?
http://www.archivesofnethys.com/gearMagicWeapons.htm#guided
Source Pathfinder #10 22
Aura moderate evocation; CL 7th
Price +1 bonus
Description
A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier. This modifier to damage is not adjusted for two-handed weapons or off-hand weapons — it always remains equal to the wielder’s Wisdom modifier. A guided weapon may be wielded as a normal weapon, using Strength to modify attack and damage rolls, but this goes against the weapon’s nature and imparts a –2 penalty on all attack rolls made in this manner.
Construction
Requirements Craft Magic Arms and Armor, spiritual weapon
idilippy |
Mikaze wrote:Will there be Good-aligned ki-powers or Good-flavored monk-themed feats to counter the imbalance in UM...(Evil Qinggong powers in UM, none Good, a series of devil-themed monk feats in Golarion material)i'm confused by how the monk powers are "evil," can you go into detail? I don't see anything evil about them at first glance...
A couple abilities the Quinggong Monk can get, particularly Blood Crow Strike but also Ki Leech, have the evil descriptor in the book and are therefore evil spells. Blood Crow Strike particularly is an awesome ability that lets monks have an option against flying enemies, but it is evil, deals half it's damage as negative energy damage for some reason, and there is no good counterpart to that spell.
Sgmendez |
gotcha, well as a house rule just copy the spell and have it be "holy" or good aligned damage or whatnot.
And if you want to make it even more "good" flavor you make it so that it deals non lethal damage. Since good monks are less likely to use a killing blow rather than a self defensive blow.
Mikaze |
It's in pathfinder companion, Sargava the lost colony.
** spoiler omitted **
Ok now where and what is the guided weapon quality you mentioned?
Thanks, and along with the link below, Guided can be found in Pathfinder #10 : History of Ashes, IIRC.
gotcha, well as a house rule just copy the spell and have it be "holy" or good aligned damage or whatnot.
Viable if you're a GM, and it's certainly what I'm going to be doing when I'm in that seat. But as a player...
J. Cayne |
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Maybe an archetype for purely physical monks, something to take out the weird mystic powers and make a decent brawler. Why reflavoring is certainly possible, I'd like to see something non-eastern takes on the class. And lastly a legitimate way to make non-lawful monks. I think the class has the potential to be given the same level of versatility that the bard and alchemist gained through their archetypes, since they have so many fiddly bits, so I'd really like to see that pushed. I'd really like to see them get away from the monk = eastern thing, it's holding the class back.
Blazej |
gotcha, well as a house rule just copy the spell and have it be "holy" or good aligned damage or whatnot.
One certainly could, but I probably wouldn't let it be reversed like that. Not for any particular balance reason, but just because I don't really like having spells of opposite alignments having the same effect (for spells like this).
It would be like creating a good create undead spell to me. I could argue that calling a protective and benevolent spirit to inhabit a body might be possible, but I do think that it does render the dark lure of evil moot if evil powers are also available for team good. I'm fine with the couple of evil monk powers in Ultimate Magic, but I'm also cool with good monk powers, but I would like to see them be different from the evil powers.
Deadmanwalking |
It would be like creating a good create undead spell to me. I could argue that calling a protective and benevolent spirit to inhabit a body might be possible, but I do think that it does render the dark lure of evil moot if evil powers are also available for team good.
The Ju-Ju Oracle Mystery actuall has a Revelation for precisel this, just FYI.
Blazej |
Blazej wrote:It would be like creating a good create undead spell to me. I could argue that calling a protective and benevolent spirit to inhabit a body might be possible, but I do think that it does render the dark lure of evil moot if evil powers are also available for team good.The Ju-Ju Oracle Mystery actuall has a Revelation for precisel this, just FYI.
Yes, I recall that, but that (from my recollection) is not a good version of animate dead and is instead just a non-aligned version that can apply to any alignment. It didn't carry the feeling of being just there to balance out the evil version with an equal and opposite good version.
Also, for that specific mystery, I think that it really meshed with the intended theme it was going for and it wasn't something that was automatically given to every class with the undead creation spells.
LazarX |
I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
"Adequate" by some is defined as Uberpwning everyone else on the all mighty DPR charts as the "only measurement that demonstrates a contributory role."
Tim4488 |
CuttinCurt wrote:"Adequate" by some is defined as Uberpwning everyone else on the all mighty DPR charts as the "only measurement that demonstrates a contributory role."
I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
With no offense intended, you might try skimming Mikaze's post history before you make blanket statements about her approach to the game.
Mikaze |
the thing is, the evil descriptor is completely arbitrary. Nothing other than that tag makes it apear evil in the slightest.
Hell, there are a number of spells in the same section that are genuinely morally questionable that aren't tagged as evil. BCS has negative energy damage. Good clerics can cast spells using that with no problem.
Personally I like the idea of replacing that with subdual though, because it would be fitting for a holy equivalent, if there was a point to BCS being evil to begin with.
"Adequate" by some is defined as Uberpwning everyone else on the all mighty DPR charts as the "only measurement that demonstrates a contributory role."
Not even going to bother. What would be the point? You've made your decision about my intentions. If simply reading my posts won't get through to you that I'm not hunting for "uberpwnage", nothing will.
Blazej |
the thing is, the evil descriptor is completely arbitrary. Nothing other than that tag makes it apear evil in the slightest.
I don't believe spells generally don't provide the explanation for their alignment. Looking at animate dead again, I would say that there is nothing in the text explicitly making that spell evil and the same for symbol of pain. I would say that these spells along with blood crow strike have a cruelty, darkness, and maliciousness that comes from their evil descriptor rather than their text.
ProfessorCirno |
Mikaze wrote:There's going to be a number of "martial art styles" for a new archetype according to what's been said already, but what will these entail exactly? Will they help make monks emulate what some players want out of monks more easily? Will there be style options that enable higher viability for DEX > STR monks? Will there be some that counter some of the more problematic weak points for the class?I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
"I can survive" doesn't say much. The question is how much you contribute towards the conflict resolution in game - and that's something the dexterity monk falls far behind in.
CuttinCurt |
LazarX wrote:With no offense intended, you might try skimming Mikaze's post history before you make blanket statements about her approach to the game.CuttinCurt wrote:"Adequate" by some is defined as Uberpwning everyone else on the all mighty DPR charts as the "only measurement that demonstrates a contributory role."
I am curious why you think the survivability of a dex based monk is currently not adaquate? I have played many and had no problems surviving in AP's as well as PFS adventures.
CC
By my question, I was just trying to point out that viable = survivability by definition... Not effectiveness