DM Erefine Presents Trial by Fire


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Erefine wrote:
Been a long time since I npc'd a caster as Heshlem can tell you I am a bit dodgey on the rules of their spells so if someone knows is Burning Hands a touch attack or a spell that they just have a DC for half damage?

The spell is a 15 ft cone with a reflex save for half. You may need a map for this battle if you are using cone spells and AoE's.


Standard Action:Cast Bless
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Swift Action:Activate Judgement(Justice)
+1 sacred bonus to my attack rolls.

Move Action:
Move to within 10 feet of the leader if possible without provoking an AoO. If that is not possible move to withing 15 feet of the closest bad guy

As of now I have a +9 to hit with the Great Axe.

Heshlem sees one of the bandits shoot Muugru, but notices Muugru charges the bandit leader instead.

Free Action:
Speaking to the bandit leader: "Your buddy just got you into a lot of trouble."


Male Dwarf Barbarian 4

Initiative:1d20 ⇒ 4

Well, I'm pretty quick to react.

After Gwen's spell goes off, Ricdak will charge the bandit leader and smash with his Lucerne Hammer.
Attack:1d20 + 6 ⇒ (4) + 6 = 10Unless I benefit from bless, then it totals 11. I don't think so, purely because I wasn't in the room.
[ooc]Damage:
1d12 + 3 ⇒ (5) + 3 = 8


Combat: Map.
Lets hope that worked
Gwen casts Burning Hands
Damage: 1d6 ⇒ 3
Relex save for bandits: 1d20 + 2 ⇒ (16) + 2 = 18
The bandits take 2 damage from Gwen's spell.


Male Dwarf Barbarian 4

You need to set the access to anyone with the link. Right next to the name of the file, it should say Private to only me. Click it, and set it to Anyone with the link. Also, burning hands has a D4 damage die, and you should roll two of them.


Ricdak Soulaxe wrote:
You need to set the access to anyone with the link. Right next to the name of the file, it should say Private to only me. Click it, and set it to Anyone with the link. Also, burning hands has a D4 damage die, and you should roll two of them.

Thanks, was trying to do it from memory as on vacation I don't have my rule book with me. And the link should work now.

Damage for Burning Hands: 2d4 ⇒ (2, 4) = 6
So the bandits make their reflex saves and take 3 damage as their flesh seers with the fire.


Male Dwarf Barbarian 4

Looking at the map, there was no way I could have charged the bandit leader. Just use my rolls as attacking the bandit nearby, then.


Male Half-elf Ranger 2

As Sungalu charges forward Kyras brings his bow up and nocks an arrow. Quickly taking aim on the closest of the bandits on the stairs.

Attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Sorry about the absence. I should be posting normally from now on

edit:I see not much has happened since my last post. I don't feel so bad now.


Male Dwarf Barbarian 4

I won't be here for very long today, so I probably won't be able to post if something happens.


Sorry been on vacation with a nasty storm...internet was shotty, but got home so I will go on as normal
Recap of First Round:
The bandit leader and Sungalu seemed to lock in 1v1 combat each hurting the other with a moderate gash. Kyras notched an arrow in the left shoulder of the bandit just behind the leader. Gwen burned two bandits with fire, but they managed to see it coming and suffered only slight burns. Ricdak charged in the bandit closest to him on the stairs and his shot managed only to hit the beam to the side of the bandit.


Erefine wrote:

Sorry been on vacation with a nasty storm...internet was shotty, but got home so I will go on as normal

Recap of First Round:
The bandit leader and Sungalu seemed to lock in 1v1 combat each hurting the other with a moderate gash. Kyras notched an arrow in the left shoulder of the bandit just behind the leader. Gwen burned two bandits with fire, but they managed to see it coming and suffered only slight burns. Ricdak charged in the bandit closest to him on the stairs and his shot managed only to hit the beam to the side of the bandit.

Awww you forgot about Muugru :) He slammed his maul down on the bandit leader as well.


Female Human Sorcerer (Linnorm Blooded) 2

2nd round:
As the flames of her first spell vanish, they seem to be absorbed by Gwenola whose skin takes an orange red tint.
AC +1 for 1d4 ⇒ 3 rounds

She then steps back up the stairs (5 foot step to B2) and stabs the first bandit with her longspear:

Attack (with power attack) 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21, damage 1d8 + 3 + 3 ⇒ (5) + 3 + 3 = 11

"Drop your weapons or you won't come out alive.", she says as her tongue darts out to feel the heat surrounding her.


Muugru wrote:
Erefine wrote:

Sorry been on vacation with a nasty storm...internet was shotty, but got home so I will go on as normal

Recap of First Round:
The bandit leader and Sungalu seemed to lock in 1v1 combat each hurting the other with a moderate gash. Kyras notched an arrow in the left shoulder of the bandit just behind the leader. Gwen burned two bandits with fire, but they managed to see it coming and suffered only slight burns. Ricdak charged in the bandit closest to him on the stairs and his shot managed only to hit the beam to the side of the bandit.

Awww you forgot about Muugru :) He slammed his maul down on the bandit leader as well.

You are right. I appologize Muugru gave the leader a goose egg to remember.


Sungalu upon seeing the gash across his chest swears to kill to kill the bandit leader even if it means the death of him.
Power attack:1d20 + 7 ⇒ (3) + 7 = 10
If hit:1d12 + 9 ⇒ (3) + 9 = 12
Sungalu's swing is wide and cleaves a support beam in half.
Bandit Leader:
Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27
If hit: 1d10 + 9 ⇒ (10) + 9 = 19
Critical Confirmation: 1d20 + 8 ⇒ (5) + 8 = 13
The bandit leader hits Sungalu with his bastard sword, but misses with his critical; however he manages to open a large wound across the small of Sungalu's back.
Bandit 2: Draws back his bow and fires an arrow at Muugru.
1d20 + 3 ⇒ (16) + 3 = 19
If hit:
1d8 + 3 ⇒ (7) + 3 = 10
Bandit 3 turns around and fires an arrow at Gwen.
1d20 + 3 ⇒ (7) + 3 = 10
If hit:
1d8 + 3 ⇒ (2) + 3 = 5
Bandit 4:
With his longsword swings at Ric
1d20 + 4 ⇒ (19) + 4 = 23
If hit:
1d8 + 4 ⇒ (3) + 4 = 7


Male Dwarf Barbarian 4

To be fair, that 19 you rolled against Ricdak is a crit threat.

Ricdak will try and smash the same bandit he did last time.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d12 + 3 ⇒ (10) + 3 = 13

"How's about a piece of that, pal?"


Ricdak Soulaxe wrote:

To be fair, that 19 you rolled against Ricdak is a crit threat.

Ricdak will try and smash the same bandit he did last time.

Attack: 1d20+4
Damage: 1d12+3

"How's about a piece of that, pal?"

Thank you I missed that with the longsword...

so roll to confirm
1d20 + 4 ⇒ (11) + 4 = 15
He does not critical hit, but instead opens a cut right above the brow of Ric.


Erefine wrote:
Bandit 2: Draws back his bow and fires an arrow at Muugru.

Right now Muugru is in H6. Could you please confirm if Bandit 2 is either the one in E5 or G6.

If its E5, then Muugru gains +8 to his AC (+4 for cover from G6 and +4 for firing into melee -- assuming he does not have precise shot feat. In this case Muugru would have a 21 AC and would be missed.)

If its G6, then the bandit will hit Muugru since his AC would be 17, however Muugru will get an attack of opportunity.


Once everyone goes can you make a post stating that a new round is beginning? With people posting far apart it helps in PbP to keep track of things.


Male Half-elf Ranger 2

Drawing and nocking another arrow, Kyras focuses intently on the arrow meeting its target. Sees it hitting. Concentrating solely on that image he looses.

Attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Ok, I just realized I added damage wrong on the previous attack it should be 9 not 11. Sorry about that.


Sorry for not being able to post sooner and explain things. I am afraid I can't keep up with this game and my other commitments. I apologize for any hardships my lack of participation may have caused. I hope whom ever is recruited to replace me does the thread and every one prod. It was a pleasure and a joy gaming with you all. *bows*


Muugru wrote:
Erefine wrote:
Bandit 2: Draws back his bow and fires an arrow at Muugru.

Right now Muugru is in H6. Could you please confirm if Bandit 2 is either the one in E5 or G6.

If its E5, then Muugru gains +8 to his AC (+4 for cover from G6 and +4 for firing into melee -- assuming he does not have precise shot feat. In this case Muugru would have a 21 AC and would be missed.)

If its G6, then the bandit will hit Muugru since his AC would be 17, however Muugru will get an attack of opportunity.

It is E5...so the hit would miss.


Heshlem wrote:
Once everyone goes can you make a post stating that a new round is beginning? With people posting far apart it helps in PbP to keep track of things.

I will do that, but for this round assume that once the summary goes up the round has ended.


, wrote:
Sorry for not being able to post sooner and explain things. I am afraid I can't keep up with this game and my other commitments. I apologize for any hardships my lack of participation may have caused. I hope whom ever is recruited to replace me does the thread and every one prod. It was a pleasure and a joy gaming with you all. *bows*

Who is this?


Male Dwarf Barbarian 4

That would be Grey.


Muugru glares at the archer that shot him and shouts, "You're next!"

Remembering something about wanting to question one of these bandits, Muugru somewhat reluctantly tries to soften the hit with his maul, on the bandit leader.

Earthbreaker with Power Attack and Rage and non-lethal penalty: 1d20 + 5 ⇒ (17) + 5 = 22
Non-Lethal Damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23


Muugru wrote:

Muugru glares at the archer that shot him and shouts, "You're next!"

Remembering something about wanting to question one of these bandits, Muugru somewhat reluctantly tries to soften the hit with his maul, on the bandit leader.

Earthbreaker with Power Attack and Rage and non-lethal penalty: 1d20 +5
Non-Lethal Damage: 2d6 +13

You successfully knock the bandit leader out.


I seems that interest has weined in this campaign. Unless I hear from everyone soon to let me know if they still want to continue I will assume it dead. I hope you still want to play, but postings have fallen off the end of the world.


Male Dwarf Barbarian 4

I still wanna go, even though I only just joined.


Male Half-elf Ranger 2

Would love to keep going, I'd assumed you were still waiting for round 2 actions before I had posted anything else.


Male Orc!!!! Level 18 Orc King

I am still interested in playing it. I have been enjoying the roleplaying aspect all along. You have good storytelling skills which have made it enjoyable.

The combat aspect has been difficult to follow all along though. It is important to note that this is where most PBP's fall apart -- as it comes down to a lack of control by the DM. Here is what the seasoned PBP DM's do, and I highly recommend that you do the following:

1. Waiting for characters to roll their own initiatives only delays the combat at least 1 day. You should roll all the initiatives, and then group the initiatives. (i.e. Ricdak rolls 9, Heshlem rolls 12, Muugru rolls 14, evil badies roll 18 and Kyras rolls 22. You now assign these into groups. Group 1 would be Ricdak, Heshlem and Muugru. Group 2 would be evil badies, and Group 3 would be Kyras. When Group 1 is up, we post in any order. Once all of group 1 have posted then you move to the next group. Just have all the BBCode pre-typed in a text file with everyone's initiative modifiers somewhere so you only have to copy and paste them.

2. Once the first round of combat has been completed, you should post "Round 2", and its usually best to repost the groups at this point (Start of Round 2. Group 1: Ricdak, Heslem, Muugru; Group 2 Evil Badies; Group 3 Kyras.) This especially helps in case someone from Group 1 delays until group 3.

3. Battlefield needs to be clearly defined as do movements. You have taken a large step towards that by using the Google spreadsheet as a map. Characters need to post which map coordinates they are moving to (I move 20' to D8). Also, you need to update the map between rounds. This means removing the dead and showing where characters have moved. To help define walls on the Google spreadsheet, I would also recommend using the "text background" option. Click here for a sample.

4. You should wait no longer than 24 hours for a character to post a combat action, otherwise you should post that character's action for that round.

If you do all these then the combat flow will be much more fluid. All players should be "required" to post once a day. Most of the PBP's I play in, players post about 3 times per day. If a player is not able to post more than once a day, then they are only going to hold up the game. And when other players see little happening in the game, then they too lose interest. You need to be more assertive about these things. I liked Gray's character concept, be he should have been dropped a long time ago. He made very few posts. When a player posts, "I don't have time to read through the above posts", its also not a good sign. Its very important that a DM keeps the active player's interested, rather than dragging the campaign out to meet one player's playing schedule.

Anyways, those are just my random thoughts. If you plan to DM more assertively and follow the PBP combat guide above, I will certainly wish to continue playing as I am enjoying the story and the interactions with the other player characters.


I am glad to see that people are enjoying the campaign as much as I do. Reading Muugru's suggestions I think that I will implement them in our combat. As you can tell while combat is important you don't needlessly find combat and I think the roleplaying aspect is more essential.
So to encourage this I will make a few changes:
1. There will now be 2xp given to each character for each meaningful post.
2. I will group you all into groups for combat: Melee in one group, Ranged and casters in the other and roll initiatives for you.
3. I will create an OOC post so that strategy can be involved in combat. Meaning at the beginning of combat you give me your battle strategy and this will help to express combat along. Should there be one person opposed to the groups strategy they will have to make a DC 10 check to follow orders.
4. So we will be switching back to xp based instead of plot based events giving you levels.
5. When you make camp at night it is assumed that due to items given you by Pandin you will be back to full health.
Let me know what you think of these ideas. Once again thanks for the boost.


I am still here. I am just waiting for my turn in battle to come up. Right now I don't know if it is round 1 or 2. I posted my round one actions already.

1.XP or plot driven does not matter to me. Combat does take a long time in PbP, and when people are not taking their actions it slows everything down. I would suggest everyone pick another player to run their character if they don't post an action within X amount of time. I suggest that X be 24 hours.

2. I would rather go off of my own init. I don't mind you rolling for me though. If we do group init, and my individual init does not matter I would like to change my trait out since I took it to boost my init. If I misunderstood then oops. :)

3. I rather adjust to the combat on my turn then a preordained idea. I think my first idea would handle stagnant posters. Post or deal with the consequences of someone posting for you.

5. I like this one.


Kor - Orc Scrollkeeper wrote:


2. Once the first round of combat has been completed, you should post "Round 2", and its usually best to repost the groups at this point (Start of Round 2. Group 1: Ricdak, Heslem, Muugru; Group 2 Evil Badies; Group 3 Kyras.) This especially helps in case someone from Group 1 delays until group 3.

3. Battlefield needs to be clearly defined as do movements. You have taken a large step towards that by using the Google spreadsheet as a map. Characters need to post which map coordinates they are moving to (I move 20' to D8). Also, you need to update the map between rounds. This means removing the dead and showing where characters have moved. To help define walls on the Google spreadsheet, I would also recommend using the "text background" option. Click here for a sample....

These two help immensely. We did them in a PvP/PbP game. I think putting our icons on the map would be a big help, but I don't know how to do it. Giving everyone access to the map to move their character is also a good idea.


Heshlem wrote:

I am still here. I am just waiting for my turn in battle to come up. Right now I don't know if it is round 1 or 2. I posted my round one actions already.

1.XP or plot driven does not matter to me. Combat does take a long time in PbP, and when people are not taking their actions it slows everything down. I would suggest everyone pick another player to run their character if they don't post an action within X amount of time. I suggest that X be 24 hours.

2. I would rather go off of my own init. I don't mind you rolling for me though. If we do group init, and my individual init does not matter I would like to change my trait out since I took it to boost my init. If I misunderstood then oops. :)

3. I rather adjust to the combat on my turn then a preordained idea. I think my first idea would handle stagnant posters. Post or deal with the consequences of someone posting for you.

5. I like this one.

Also it is now round 2.

Heshlem:
2. I rather like the idea of group initiatives, maybe I will rotate whose initiative bonus in the group I will use that way your improved initiative is still of use.
3. What I am saying is not that you can't change your tactics mid-battle, but rather that a well thought out battle plan will give you bonuses as a great general always gives an advantage to his soldiers. That is not to say that soldiers can't think for themselves as they see the battle unfold. If that makes any sense.
1. I think that in combat if I have not heard from someone in 24 hours I will NPC them for that round. As for when to post. I think that posting your actions for the round at any time and I will adjust them as your turn comes up (i.e.When Heshlem and Muugru fought the wolves back in town one died before the others turn so instead of their attack going on the dead wolf you attacked the other wolf.)


Erefine wrote:
Heshlem wrote:

I am still here. I am just waiting for my turn in battle to come up. Right now I don't know if it is round 1 or 2. I posted my round one actions already.

1.XP or plot driven does not matter to me. Combat does take a long time in PbP, and when people are not taking their actions it slows everything down. I would suggest everyone pick another player to run their character if they don't post an action within X amount of time. I suggest that X be 24 hours.

2. I would rather go off of my own init. I don't mind you rolling for me though. If we do group init, and my individual init does not matter I would like to change my trait out since I took it to boost my init. If I misunderstood then oops. :)

3. I rather adjust to the combat on my turn then a preordained idea. I think my first idea would handle stagnant posters. Post or deal with the consequences of someone posting for you.

5. I like this one.

Also it is now round 2.

Heshlem:
2. I rather like the idea of group initiatives, maybe I will rotate whose initiative bonus in the group I will use that way your improved initiative is still of use.
3. What I am saying is not that you can't change your tactics mid-battle, but rather that a well thought out battle plan will give you bonuses as a great general always gives an advantage to his soldiers. That is not to say that soldiers can't think for themselves as they see the battle unfold. If that makes any sense.
1. I think that in combat if I have not heard from someone in 24 hours I will NPC them for that round. As for when to post. I think that posting your actions for the round at any time and I will adjust them as your turn comes up (i.e.When Heshlem and Muugru fought the wolves back in town one died before the others turn so instead of their attack going on the dead wolf you attacked the other wolf.)

Standard Action

Attack Roll: 1d20 + 11 ⇒ (11) + 11 = 22
Damage Roll:1d12 + 6 ⇒ (3) + 6 = 9

Move Action: If that drops the person I hit then I position myself to attack the next closest opponent possible.

PS:That attack roll is a 20, not a 22.


Heshlem you are able to drop the bandit next to the leader with a single stroke. Slicing him open from shoulder to thigh.


Since the bandit leader is knocked out I will ask them to surrender(not using any social skills), as a free action.

"Gentlemen there is no need for the rest of you to die. Put down your weapons and you may live."


Erefine wrote:
2. I rather like the idea of group initiatives, maybe I will rotate whose initiative bonus in the group I will use that way your improved initiative is still of use.

The only problem is that those pc's which chose Improved Initiative are going to have the usefullness of that feat greatly lessened. Improved Initiative is a situational bonus (only useful in combat) and accordingly probably shouldn't be diminished any further.

Best to just group everyone togther based on where their initiatives fall in respect to the enemies.

Trying to group initiative based on ranged and melee is not useful since not all melee characters will stick to ranged combat and vice-versa.

I know you may have your own ideas on what might work (and feel free to go ahead with them), but what I listed what is proven to work. (Not trying to be bossy... just helpful :)


Muugru wrote:
Erefine wrote:
2. I rather like the idea of group initiatives, maybe I will rotate whose initiative bonus in the group I will use that way your improved initiative is still of use.

The only problem is that those pc's which chose Improved Initiative are going to have the usefullness of that feat greatly lessened. Improved Initiative is a situational bonus (only useful in combat) and accordingly probably shouldn't be diminished any further.

Best to just group everyone togther based on where their initiatives fall in respect to the enemies.

Trying to group initiative based on ranged and melee is not useful since not all melee characters will stick to ranged combat and vice-versa.

I know you may have your own ideas on what might work (and feel free to go ahead with them), but what I listed what is proven to work. (Not trying to be bossy... just helpful :)

Thank you that is a great idea, but Heshlem should you want to you can switch out your feat to get another just need to let me know.


Muugru wrote:
Erefine wrote:
2. I rather like the idea of group initiatives, maybe I will rotate whose initiative bonus in the group I will use that way your improved initiative is still of use.

The only problem is that those pc's which chose Improved Initiative are going to have the usefullness of that feat greatly lessened. Improved Initiative is a situational bonus (only useful in combat) and accordingly probably shouldn't be diminished any further.

Best to just group everyone togther based on where their initiatives fall in respect to the enemies.

Trying to group initiative based on ranged and melee is not useful since not all melee characters will stick to ranged combat and vice-versa.

I know you may have your own ideas on what might work (and feel free to go ahead with them), but what I listed what is proven to work. (Not trying to be bossy... just helpful :)

@ Erefine:

I think rolling for us individually is better

Just do the code and post it on a notepad document so you don't have to keep retyping it<--suggestion.

As an example: all you have to do is remove the quotation marks.
Muugru init:["dice"]1d20+4[/dice]
Heshlem init:["dice"]1d20+4[/dice]
Kyras init:["dice"]1d20+7[/dice]
Riddick init:["dice"]1d20[/dice]

Riddick does not have his listed, but I did not see his init on his character sheet. From what I am seeing it is a 0. He has no dex mod, and nothing to improve it.

I don't mind the speed of combat since as long as everyone post at least once within a 24 hour period it should not be an issue.


Male Dwarf Barbarian 4

I don't know of any Riddick.:P

Ricdak's Initiative is, in fact, +0. Sorry for not putting that on there, I usually have it on my Character Sheets, so I don't know how that slipped past me. I'll change it real quick.

Also, I will be at an IRL game for most of tomorrow, and so will be unable to post.


m half-elven Lich 15 DM/10 Grandmaster DM
Ricdak Soulaxe wrote:

I don't know of any Riddick.:P

Ricdak's Initiative is, in fact, +0. Sorry for not putting that on there, I usually have it on my Character Sheets, so I don't know how that slipped past me. I'll change it real quick.

Also, I will be at an IRL game for most of tomorrow, and so will be unable to post.

LoL, sorry about that. I vote for a name change. :)


Male Half-elf Ranger 2
Kyras Acaman wrote:

Drawing and nocking another arrow, Kyras focuses intently on the arrow meeting its target. Sees it hitting. Concentrating solely on that image he looses.

Attack: 1d20 + 6 + 1 (22)
Damage: 1d8 + 2 (3)

Ok, I just realized I added damage wrong on the previous attack it should be 9 not 11. Sorry about that.

just making sure previous post for round two didn't get lost.

I'm perfectly happy with Erefine rolling initiative for me. I'll add more this evening when I get to work


Male Dwarf Barbarian 4

Yeah, I'm fine with Erefine rolling for me as well.


Combat Summary:

Current Round: 2

Initiative Order:
Sungalu 21
Bandit Leader 17 (dead)
Gwen 14
Muugru 13
Kyras 11
Bandits 7
Heshlem 6
Ricdak 4

I believe everyone except Ricdak has acted on round 2.


Muugru wrote:

Combat Summary:

Current Round: 2

Initiative Order:
Sungalu 21
Bandit Leader 17 (dead)
Gwen 14
Muugru 13
Kyras 11
Bandits 7
Heshlem 6
Ricdak 4

I believe everyone except Ricdak has acted on round 2.

Once Ric posts his action for the round I will recap it and post the initiatve order for round 3.

I will open recruiting up again to get a healer type. Also will each of you let me know to which prestige class if any you are headed toward.


I am not going for any PRC's. I might go fighter, but I am not sure. If I do I will let you know.


Male Half-elf Ranger 2

Currently not planning any PrC, but it's always a possibility. Would consider Horizon Walker or multiclassing if circumstances arose for it.

I will write in a SOP on Kyra's profile in case someone will need to post for me.

Erefine, I was looking at your new recruitment listing and you mentioned 28 pointbuy. Was just curious if you had meant to increase it from the 20 you had us do originally.


Male Dwarf Barbarian 4

Sorry, I thought I had already posted my Round 2 actions. I'm not going to go for any PrC ATM.

Ricdak will take a swing at the bandit he attacked last round.
Attack:1d20 + 3 ⇒ (10) + 3 = 13
Damage:1d12 + 3 ⇒ (6) + 3 = 9

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