About Ricdak SoulaxeStat Block:
RICDAK SOULAXE CR 3 Male Dwarf Barbarian (Invulnerable Rager) 4 NG Medium Humanoid (Dwarf) Init +2; Senses Darkvision (60 feet); Perception +9 -------------------- DEFENSE -------------------- AC 18, touch 12, flat-footed 16. . (+6 armor, +2 Dex) hp 59 (4d12+16) Fort +8, Ref +3, Will +3 Defensive Abilities Defensive Training; DR 2/-, 4/lethal; Resist Extreme Endurance (Cold) -------------------- OFFENSE -------------------- Spd 30 ft. Melee +1 Dwarven Dorn-dergar +9 (1d10+7/20/x2) and . . Chakram +7 (1d8+4/20/x2) and . . Masterwork Waraxe, Dwarven +9 (1d10+4/20/x3) and . . Maulaxe, Dwarven +8 (1d6+4/20/x3) and . . Gauntlet, Spiked +8 (1d4+4/20/x2) . . Shield Bash, Heavy +8 (1d4+4/20/x2) Ranged . . Chakram +6 (1d8+4/20/x2) Range 30' . . Maulaxe, Dwarven +6 (1d6+4/20/x3) Range 10' -------------------- STATISTICS -------------------- Str 18, Dex 14, Con 19, Int 13, Wis 14, Cha 10 Base Atk +4; CMB +8; CMD 20 Feats Power Attack, Raging Vitality Traits Armor Expert Skills Acrobatics +7, Climb +6, Craft (Alchemy) +6, Craft (Armor) +10, Craft (Gemcutting) +10, Craft (Weapons) +10, Escape Artist +0, Fly +0, Perception +9, Ride +0, Stealth +0, Swim +6 Modifiers Craftsmanship Languages Common, Dwarven, Terran SQ Fast Movement +10 (Ex), Hardy +2, Hatred, Rage (14 rounds/day) (Ex), Reckless Abandon (+/-2) (Ex), Slow and Steady, Stability, Stonecunning +2, Superstition +3 (Ex) Combat Gear +1 Dwarven Dorn-dergar, Chakram (10), Masterwork Breastplate, Masterwork Waraxe, Dwarven, Maulaxe, Dwarven, Steel Shield, Heavy, Gauntlet, spiked Other Gear Backpack (empty), Bedroll, Hammer, Iron Spike (10), Sack (1 @ 1.42 lbs), Tool, masterwork: Craft (Armor), Tool, masterwork: Craft (Gemcutting), Tool, masterwork: Craft (Weapons), Whetstone, Rations (8) -------------------- SPECIAL ABILITIES -------------------- Armor Expert -1 Armor check penalty. Craftsmanship +2 for Craft or Profession checks to create objects from metal or stone. Damage Reduction (2/-) You have Damage Reduction against all attacks. Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype. Extreme Endurance: Heat(Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 racial bonus to attacks against Orcs and Goblinoids. Rage (14 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Raging Vitality +2 CON while raging, Rage does not end if you become unconscious. Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 to avoid being bull rushed or tripped while standing. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Superstition +3 (Ex) +3 save vs. magic while raging. Raging Stat Block:
RICDAK SOULAXE CR 3
Male Dwarf Barbarian (Invulnerable Rager) 4 NG Medium Humanoid (Dwarf) Init +2; Senses Darkvision (60 feet); Perception +9 -------------------- DEFENSE -------------------- AC 16, touch 10, flat-footed 14. . (+6 armor, +2 Dex) hp 71 (4d12+28) Fort +11, Ref +3, Will +5 Defensive Abilities Defensive Training; DR 2/-, 4/lethal; Resist Extreme Endurance (Cold) -------------------- OFFENSE -------------------- Spd 30 ft. Melee +1 Dwarven Dorn-dergar +11 (1d10+10/20/x2) and . . Chakram +9 (1d8+6/20/x2) and . . Masterwork Waraxe, Dwarven +11 (1d10+6/20/x3) and . . Maulaxe, Dwarven +10 (1d6+6/20/x3) and . . Gauntlet, Spiked +10 (1d4+6/20/x2) . . Shield Bash, Heavy +10 (1d4+6/20/x2) Ranged . .Chakram +6 (1d8+6/20/x2) Range 30' . .Maulaxe, Dwarven +6 (1d6+6)/20/x2) Range 10' -------------------- STATISTICS -------------------- Str 18/22, Dex 14, Con 19/25, Int 13, Wis 14, Cha 10 Base Atk +4; CMB +10; CMD 20 Feats Power Attack, Raging Vitality Traits Armor Expert Skills Acrobatics +7, Climb +8, Craft (Alchemy) +6, Craft (Armor) +10, Craft (Gemcutting) +10, Craft (Weapons) +10, Escape Artist +0, Fly +0, Perception +9, Ride +0, Stealth +0, Swim +8 Modifiers Craftsmanship Languages Common, Dwarven, Terran SQ Fast Movement +10 (Ex), Hardy +2, Hatred, Rage (14 rounds/day) (Ex), Reckless Abandon (+/-2) (Ex), Slow and Steady, Stability, Stonecunning +2, Superstition +3 (Ex) Combat Gear +1 Dwarven Dorn-dergar, Chakram (10), Masterwork Breastplate, Masterwork Waraxe, Dwarven, Maulaxe, Dwarven, Steel Shield, Heavy; Other Gear Backpack (empty), Bedroll, Hammer, Iron Spike (10), Sack (1 @ 1.42 lbs), Tool, masterwork: Craft (Armor), Tool, masterwork: Craft (Gemcutting), Tool, masterwork: Craft (Weapons), Whetstone, -------------------- SPECIAL ABILITIES -------------------- Armor Expert -1 Armor check penalty. Craftsmanship +2 for Craft or Profession checks to create objects from metal or stone. Damage Reduction (2/-) You have Damage Reduction against all attacks. Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype. Extreme Endurance: Heat(Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 racial bonus to attacks against Orcs and Goblinoids. Rage (14 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Raging Vitality +2 CON while raging, Rage does not end if you become unconscious. Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 to avoid being bull rushed or tripped while standing. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Superstition +3 (Ex) +3 save vs. magic while raging. Money/Valuables:
24PP, 10GP, 1SP, 1CP
+1 Mithral Chain Shirt
Backstory (Very Rough):
Ricdak, from an early age, was restless, even by the standards of the Dwarven Berzerkers he was so proud to be in. He was far too quick to anger, however, often lost sight of tactics. He was eventually discharged, and in his recklessness, he took off, taking the weapon he had personally made and had enchanted with him. He did odd jobs, here and there, until he came across a sign directing adventurer's to Yalandere's expedition and, thinking it might be a good job for some skull-bashings, he decided to apply. |