Level 2 (1100 xp)
Heshlem Half-Orc Male, Chaotic Neutral
Inquisitor 2 (no archetype, replace domain with fervor inquisition)
Str 18 (16 base, +2 racial)
Movement:30(20 in armor)
Senses: Darkvision 60 ft, Perception +6
Languages: Common, Orc
Initiative:+4(1 dex, 1 wisdom, 2 trait)
Diplomacy 6 (2 rank, +1 wis, +3 class skill, )
Heal 6 (2 rank, +3 class skill, +1 wis)
Intimidate 8 (+2 rank, +0 cha mod, +1 Stern Gaze, +2 race, +3 class)
Perception 7 (+2 rank, +1 wis mod, +3 class skill, +2 from trait)
Knowledge Religion 5 (+2 rank, +0 int mod, +3 class skill)
Sense Motive 7 (+2 rank, +1 wis mod, +3 class skill, +1 Stern Gaze)
Survival 1/2(+1 1/2 class--circumstantial, +1 wisdom)
Weapon Focus(Great Axe)
HP: 16/16(8 max, +4 con, +2 favored point, rolled 2)
AC:18 , touch 12 , flat-footed 16, (10, +6 Armor, +1 Dex, +1 dodge)
CMD: 16(10,+5 CMB,+1 dex)
Fort 6(Base +3, Con +2, +1 luck)
Ref 2(Base +0, Dex +1, +1 luck)
Will 6(Base +3, trait +1 , Wis mod +1, +1 luck)
BAB +1; CMB +5
Melee: MW Great Axe +7 (BAB 1, Str mod +4, +1 weapon focus, +1 MW weapon)
1d12+6/X3 (strength mod 4 x 1.5)
Melee: Dagger +5 (BAB 1, Str mod +4,)
1d4+4/19-20 (strength mod 4)
Ranged: Shortbow +2 (BAB 1, Dex mod +1)
SQ:Darkvision, Bestial(+2 Perception check) replaces(Orc Ferocity)
Weapons: Great Axe(20), Dagger(2), Short Bow(30), 40 arrows(2)
General Gear: Backpack (2), Holy Symbol(2), Spell Component Pouch(2), Silk Rope(10)
1 CLW potion.
4 pouches of Lakeshore's tabacco (they are famous for it) and 40 pounds of trail rations to split between the group
Ring=+1 luck bonus to saves and +1 dodge bonus to AC
Monster Lore (Ex):The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex):
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Inquisition(replaces Domain) 4/day
Deities: Calistria, Cayden Cailean, Gozreh, Shelyn.
Granted Powers: Only a passionate and righteous will such as yours can ensure that justice will be properly done.
Fire of Belief (Sp): You can unleash a gout of holy or unholy flame that sears one target within 30 feet as a ranged touch attack. The target takes 1d6 points of fire damage plus half your inquisitor level (minimum +1). If you are good, the flames only harm nongood targets. If you are evil, the flames only harm nonevil targets. If you are neither good nor evil, when you gain this ability you must decide whether the flames harm only nongood or nonevil targets; once you make this decision, it cannot be changed (though if your alignment changes, the effect of the flames changes appropriately). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fervent Action (Ex): At 8th level, once per day as a swift action, you can make a single melee attack at your highest attack bonus, move up to your speed, or cast a prepared inquisitor spell (of a spell level up to one lower than the highest level spell you can cast) as per Quickened Spell.
Detect Alignment (Sp)
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
0-(4 known):Detect Magic, Disrupt Undead, Stabilize, Sift, Create Water
1-(3 known)-(3/day):protection from evil, bless, expeditious retreat
Heshlem Hyrule, CN
Heshlem is a strong believer in fighting for the freedom of those too weak to fight for themselves. It is this belief that causes him to see himself as a champion of the people. His methods are not always good, but he tries his best to not let himself get lost in evil acts while trying to bring about change for the good of the weak. His lack of rules leads him to follow Cayden Cailen the one deity who understands him enough to know that paladins need more leeway than other deities are willing to give them.
When Heshlem was growing up he was taught that to be considered brave and honorable by your peers was one of the greatest compliments one could receive. He was also taught that to care for those who can't care for themselves was the mark of a true hero. Another lesson presented to him in his youth was that sometimes it is better to ignore the rules, whatever they may be, because it takes a little wrong to make things right sometimes.
He asked how can one be honorable, but not follow the rules. His father simply told him that not all rules are honorable and that he would understand when he got older, and he even added that some rules are situational as to when they should be followed and it takes great wisdom to know when to follow a rule and when not too. He did not understand that, but he always kept it in mind.
When Heshlem was about 14 he witnessed a paladin defeat some outsiders. They were only imps but they had killed about 6 people before a paladin defeated them single handedly. The way in which the paladin cut down the quasits when the others could not seem to hurt them(DR) impressed him greatly. He ask the paladin how he was about to kill them so easily. The paladin explained to him how those who serve the deities in faith sometimes receive powers from them to help them vanquish evil. He also informed him that the life of those who fight for others was hard and dangerous, and it is not everyone.
From that day on Heshlem aspired to be a paladin, not knowing that paladins are called, and one can not just choose to be a paladin. When he got home later that day he told his father of his plan to become a paladin. His father simply wished him good luck in this goal, but he knew his son did not have the discipline, however he did not have the heart to speak such words to Heshlem.
Heshlem became more and more religious as time passed. He would spar with the several of the local militia men, and do chores for them in order to learn how to use weapons, and wear armor. He intended to be ready when the time came.
The time came but not how or liked he wanted it too. The paladin who had saved several people years ago had angered a powerful necromancer in this latest quest, but he did not know he was being followed. As he was visiting a local priest undead rose from the local cemetery and marched on the town. The people picked up their weapons and fought alongside the paladin. The necromancer eventually joined the fray. Heshlem's saw the paladin fall. He was more afraid of what would happen to his friends if he did nothing than he was of what would happen if he entered the battle. He picked up the paladin's sword and snuck around behind the sorcerer who had all types of defensive spells up. That day however no magic could save him as the sword swung true. With one blow he killed the sorcerer. As he was making the final attack he noticed that the sword started to glow mid-swing. The tide of the battle turned, and the monsters were defeated, but not without great cost. His father had been killed in the battle. Heshlem however did not notice this and began to pray for people and lay hands on them. Strangely enough everyone he layed his hand on was healed of their injuries. He had done it!! He had was now a paladin, or so he thought. What he did not know was that the sword was no ordinary sword, and that it was the sword that allowed him to bypass the spells, and heal those who had been injured in battle. Cayden Cailean saw great potential in Heshlem, and so he gifted him with the powers of an inquisitor. The sword was eventually buried with the paladin a few days later, but by then Heshlem was convinced he was a paladin. The thought of his father not being alive to see this accomplishment wounded him greatly. Over time the local churches tried to convince him that he had not been gifted with a paladin's powers, but he would not hear any of it. No amount of reasoning could convince the young “paladin” that he had not been selected to represent Cayden Cailean.
The flavor of bestial was changed to him having a +2 to perception due to his training with the militia. If that is not ok I can change the fluff or find another mechanic