What is the coolest thing in Ultimate Magic?


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ProfessorCirno wrote:
I'll openly admit that I don't "get" scrollmaster in the slightest.

Watch Read or Die.


FiddlersGreen wrote:

Terrible remorse

4th level spell that makes a target unable to take any actions for the duration if they MAKE their save. If they fail, they also thwack themselves for the duration.

I've got bad news for you :p - Jason already confirmed terrible remorse is in error and is errata'ed. A save ends the duration (after a round) - and probably the initial save prevents the spell entirely.

While we're at it, cold ice strike is also in the errata list.


Pathfinder Lost Omens, Rulebook Subscriber

What is the Dragon Shaman like? I won't get this till tomorrow, but this has me very interested from the little I've heard here and there.


Decorus wrote:
Kaiyanwang wrote:
archmagi1 wrote:

Spell:

Druid 9
Summon Froghemoth

No explanation needed.

Well, I need one.. why should a druid summon an aberration O_o

I found by flavour and by awesome far better Summon Elder Worm. A druid called Paul Atreides :P

To deal with dragon and dinosaur overpopulation as the Froghemoth is thier natural predator:)

I love this answer. But playing the druid I would nevertheless (personal taste) call the worm. I find aberrations "not natural", not fitting with a druid theme.


i liked the 'trapper' ranger archetype.
i've always felt the lack of ability to set improvised traps for a concept like the ranger. they are supposed to be masters of the hunt after all...
the same thing goes for rogues. they're masters of disabling traps but they have no abilities that involve setting them.
feats releated to the trapper arcehtype that allow other classes to set traps is also a good idea, but i'm not sure if that's worth the investment.


Talynonyx wrote:
Xavier Dorland wrote:

This is tough. The Magus was awesome. There are tons of cool new feats (paladins got some nice love, IMO). There were a lot more cool things for other classes too, but these were the ones I liked most.

ProfessorCirno wrote:
I'll openly admit that I don't "get" scrollmaster in the slightest.
+1 to this. I don't know about the rest of you, but I'm going to treat that paper and parchment as such. One hit and it's gone. Magical paper or not, a great wyrm red dragon, a +5 vorpal great sword, or a rapier or puncturing...it's ripping your little script to shreds. I don't know what they were shooting for here, but it makes me a VERY sad panda.
So the fact that it's obvious that the wizard is enhancing the paper means nothing to you?

+1 to you Talynonyx. The Wizard uses the magic inherent on the scroll from the spell to enhance the paper to be able to hit people with it and hurt them. I'll personally use Parchment for my Wizard cause it's harder and more apt to hurt people.


LizardMage wrote:
What is the Dragon Shaman like? I won't get this till tomorrow, but this has me very interested from the little I've heard here and there.

Somewhat underwhelming, actually. They do NOT get to wildshape into Dragons. They are actually more like Lizard Shamans than anything else, but they can buff lizard summons with advanced or enlarging templates, but no "real" dragons.


Pathfinder Lost Omens, Rulebook Subscriber
Nephelim wrote:
LizardMage wrote:
What is the Dragon Shaman like? I won't get this till tomorrow, but this has me very interested from the little I've heard here and there.
Somewhat underwhelming, actually. They do NOT get to wildshape into Dragons. They are actually more like Lizard Shamans than anything else, but they can buff lizard summons with advanced or enlarging templates, but no "real" dragons.

I'm going to be honest, I really like that concept. I have a culture in my game right now that worships a giant lizard in a lake as a god. This gives me both a mechanical and thematic creation for either a PC from this tribe or an NPC.


Oh, I get he's enhancing the paper. My point being conceptually. If I can enhance paper to the point it's taking THAT much damage...why not enhance something that's even more durable? Like somebody's facepiece.


Xavier Dorland wrote:
Oh, I get he's enhancing the paper. My point being conceptually. If I can enhance paper to the point it's taking THAT much damage...why not enhance something that's even more durable? Like somebody's facepiece.

Don't think of it as enhancing paper, since he can't do it with maps. Instead, think of it as modifying the magic that's been stored in the scroll and making it do things it wasn't designed to do.


LoreKeeper wrote:
FiddlersGreen wrote:

Terrible remorse

4th level spell that makes a target unable to take any actions for the duration if they MAKE their save. If they fail, they also thwack themselves for the duration.

I've got bad news for you :p - Jason already confirmed terrible remorse is in error and is errata'ed. A save ends the duration (after a round) - and probably the initial save prevents the spell entirely.

While we're at it, cold ice strike is also in the errata list.

If the initial save doesn't prevent the spell entirely, it's still incredibly, rediculously powerful. It's a level 3 spell that can completely shut down anyone that falls under it's umbrella.


Add me to the list of folks that don't *get* the Scrollmaster. Oh, I understand the concept behind it, I just don't get why any wizard would want to do it; going into melee combat when you have a crappy base attack bonus, crappy hit points, and crappy AC doesn't seem very smart.

I understand that it enhances magic scrolls to act as a sword, but what wizard in his right mind would want to use a sword when they aren't good at that sort of thing?


Sayer_of_Nay wrote:

Add me to the list of folks that don't *get* the Scrollmaster. Oh, I understand the concept behind it, I just don't get why any wizard would want to do it; going into melee combat when you have a crappy base attack bonus, crappy hit points, and crappy AC doesn't seem very smart.

I understand that it enhances magic scrolls to act as a sword, but what wizard in his right mind would want to use a sword when they aren't good at that sort of thing?

A wizard/Fighter/EK build might like it a lot, especially the shield that doesn't have ACP or spell failure.

Additionally, as a Wizard, I think I might like the ability to at least hold my own if someone get's around the fighters and to me before my trusty monk or barbarian can brain him. I look at it as a backup to spellcasting in melee.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My favorites thus far are the Bladebound Magus archetype (makes me want to play a Magus named Ichigo with a bastard sword named Zangetsu...), the Bard Masterpieces, and Resilient Eidelon.

I actually like the last feat so much that I redesigned a dungeon that I'm starting tonight so that the boss battle was against a summoner with that. I can't wait for the party to try to two for one by dropping the summoner first :P


devil.in.mexico13 wrote:

My favorites thus far are the Bladebound Magus archetype (makes me want to play a Magus named Ichigo with a bastard sword named Zangetsu...),

All you need is to find a way to Bankai and you're golden.


LoreKeeper wrote:
FiddlersGreen wrote:

Terrible remorse

4th level spell that makes a target unable to take any actions for the duration if they MAKE their save. If they fail, they also thwack themselves for the duration.

I've got bad news for you :p - Jason already confirmed terrible remorse is in error and is errata'ed. A save ends the duration (after a round) - and probably the initial save prevents the spell entirely.

While we're at it, cold ice strike is also in the errata list.

Jason gave a reply? Cool! Link pls, I wanna see what he said! =)

Sayer_of_Nay wrote:
devil.in.mexico13 wrote:

My favorites thus far are the Bladebound Magus archetype (makes me want to play a Magus named Ichigo with a bastard sword named Zangetsu...),

All you need is to find a way to Bankai and you're golden.

Easy. Use the word of power "borrow future" several times in a row in conjunction with spell combat. Borrow future gives you an extra full round action, and spell combat allows you to cast a spell and full attack as a full round action. I think someone worked out that you can get up to 20 full attacks in a single round. Though in my opinion that needs a fix too.


Sayer_of_Nay wrote:
devil.in.mexico13 wrote:

My favorites thus far are the Bladebound Magus archetype (makes me want to play a Magus named Ichigo with a bastard sword named Zangetsu...),

All you need is to find a way to Bankai and you're golden.

I wrote up something for a homebrew concerning this. :P


+1 to the ?????!!!!! camp for Scrollmaster.

Fingers crossed for Inner Sea Magic...


Sayer_of_Nay wrote:
devil.in.mexico13 wrote:

My favorites thus far are the Bladebound Magus archetype (makes me want to play a Magus named Ichigo with a bastard sword named Zangetsu...),

All you need is to find a way to Bankai and you're golden.

You have to Shikai first!


B0sh1 wrote:
Sayer_of_Nay wrote:
devil.in.mexico13 wrote:

My favorites thus far are the Bladebound Magus archetype (makes me want to play a Magus named Ichigo with a bastard sword named Zangetsu...),

All you need is to find a way to Bankai and you're golden.
You have to Shikai first!

If you use words of power, your shikai is any force-blast spell. Your bankai is using "borrowed future" with spell combat for as many full-round action in one round as long as you have spell slots to fuel it. It can be played as being ridiculously fast. =p


Unless your dealing with organized play this kind of thing (spells not on a spell list) is exactly what independent spell research is supposed to help cover. While the GM has final say so, it is a moderately legitimate thing to do in game and in keeping with the genre.


Sayer_of_Nay wrote:

Add me to the list of folks that don't *get* the Scrollmaster. Oh, I understand the concept behind it, I just don't get why any wizard would want to do it; going into melee combat when you have a crappy base attack bonus, crappy hit points, and crappy AC doesn't seem very smart.

I understand that it enhances magic scrolls to act as a sword, but what wizard in his right mind would want to use a sword when they aren't good at that sort of thing?

My Eldritch Knight, Buck McChesney. He likes to f--- people up who make fun of him and his "paper swords."


@FiddlersGreen: you'll have to look through Jason's "Recent Posts" - sorry :)

Sayer_of_Nay wrote:

Add me to the list of folks that don't *get* the Scrollmaster. Oh, I understand the concept behind it, I just don't get why any wizard would want to do it; going into melee combat when you have a crappy base attack bonus, crappy hit points, and crappy AC doesn't seem very smart.

I understand that it enhances magic scrolls to act as a sword, but what wizard in his right mind would want to use a sword when they aren't good at that sort of thing?

I play Wizards with 12 Int and 18 Strength at level 1. There's very little distinguishing a wizard and a fighter at low levels in terms of +to-hit if both have around 18 Strength. Such wizards are obviously not built to make use of SoS spells since their DCs are shoddy - but they can easily keep up with the minimum required Int to cast their highest level spells - and with a spell selection that supports offense they are really quite effective.

But I guess it is hard for many to play the class outside its mouldy mold ;)

Dark Archive

My two favorite chapters so far as the Binding Outsiders section and the Building & Modifying Constructs section.

How exactly to adjudicate the various Planar X spells has always been a bit of a GM nightmare, since the spell description is so vague as to what would constitute an appropriate payment for X level of service, so the breakdown of various outsiders and what they might 'want' is great.

And permanant animated objects as construct companions? Oh yes. This is a question that's been begged ever since 3.0 was released, with Animated Objects right there in the Monster Manual. Nice to see, and it could be fun to splash out 250 gp. for an animated toy of some sort, like a tankard that walks over to the tap and fills itself, or a scabbard that unsheathes your weapon for you.

The New Familiars are also neat. I'm quite fond of the Thrush, which may replace my default choice of Raven.

The Bonus Types chart on p. 134 was missed in the Core book, so it's nice to see it back, although it gives me agita to see that the sacred and profane bonus types still exist, it's both a grammar and mechanical faceplant, IMO. Nice to see it updated from 3.X to include Alchemical and Size bonus, although Racial bonus seems to have escaped inclusion.

I do need to get my hands on another copy of the book, if my local gaming store will allow me to borrow one temporarily, so that I can photocopy pages 41 and 48, which are double-printed and pretty much unreadable. Returning a $40 dollar book because two pages are messed up is just crazy wasteful, so if the LGS isn't willing to let me do that, I'll do an interlibrary loan thing at my local library, assuming some library somewhere has a copy of the book and I can get it shipped to ours.

Contributor

Set wrote:
I do need to get my hands on another copy of the book, if my local gaming store will allow me to borrow one temporarily, so that I can photocopy pages 41 and 48, which are double-printed and pretty much unreadable. Returning a $40 dollar book because two pages are messed up is just crazy wasteful, so if the LGS isn't willing to let me do that, I'll do an interlibrary loan thing at my local library, assuming some library somewhere has a copy of the book and I can get it shipped to ours.

Set, if you can't exchange your copy at the LGS, contact Customer Service and we'll get a replacement sent out to you.


Liz Courts wrote:
Set wrote:
I do need to get my hands on another copy of the book, if my local gaming store will allow me to borrow one temporarily, so that I can photocopy pages 41 and 48, which are double-printed and pretty much unreadable. Returning a $40 dollar book because two pages are messed up is just crazy wasteful, so if the LGS isn't willing to let me do that, I'll do an interlibrary loan thing at my local library, assuming some library somewhere has a copy of the book and I can get it shipped to ours.
Set, if you can't exchange your copy at the LGS, contact Customer Service and we'll get a replacement sent out to you.

This is why I subscribed to Paizo. :) Their customer service is awesome. :)

When the core books came out, someone along the way identified what they were from the package and 'lost' my two first run copies. Then, when the two replacements arrived, one of them had an entire section misprinted (lost the last 10 pages of spells and the first 4 pages of prestige classes, or something like that, double printed the previous section of spells). And Paizo sent me a replacement copy for that one. :)

So basically, I ordered two books, had two never arrive, got replacements for those, then a replacement for one of the two that came because it was messed up. And they never batted an eye!

Paizo = Awesomeness. :)


Spellblight created a long list of interesting hooks for the world I'm currently building.

Adding that to the insanity rules of the GMG, I see stuff getting really interesting.

Grittyness without blandness = very good.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
mdt wrote:

This is why I subscribed to Paizo. :) Their customer service is awesome. :)

When the core books came out, someone along the way identified what they were from the package and 'lost' my two first run copies. Then, when the two replacements arrived, one of them had an entire section misprinted (lost the last 10 pages of spells and the first 4 pages of prestige classes, or something like that, double printed the previous section of spells). And Paizo sent me a replacement copy for that one. :)

So basically, I ordered two books, had two never arrive, got replacements for those, then a replacement for one of the two that came because it was messed up. And they never batted an eye!

Paizo = Awesomeness. :)

That is also what keeps me coming back. Had a problem with a download, and the tech guys were logging into the server from home on the weekend to try to fix it for me. For a $1 purchase, no less.

I would write in to ennies that they should have a customer service award, but it wouldn't be fair, paizo would win every year.

Oh, and thanks to everyone who responded about my ichigo idea, you made my weekend, and helped design my next character :)


Well, since I am going to be playing a human werewolf beast-bonded moon patron witch, I'd have to say the Beast-Bonded and Moon patrons are my favorite things... oh and Eldritch Heritage feats, I am so taking those to make my Witch stormbound.

(If you ever played Werewolf the Apocalypse, I am kinda modeling her after a Storm Lord I once had, she kinda broke the rules and learned the Weather Control hedge magic path)


Pathfinder Lost Omens, Rulebook Subscriber

Dragon, Saurian and Shark Shamans, along with the arcane discoveries.


The spellbooks are total treasure porn.


AbsolutGrndZer0 wrote:

Well, since I am going to be playing a human werewolf beast-bonded moon patron witch, I'd have to say the Beast-Bonded and Moon patrons are my favorite things... oh and Eldritch Heritage feats, I am so taking those to make my Witch stormbound.

(If you ever played Werewolf the Apocalypse, I am kinda modeling her after a Storm Lord I once had, she kinda broke the rules and learned the Weather Control hedge magic path)

She sounds like she'll be a memorable character.


AbsolutGrndZer0 wrote:

Well, since I am going to be playing a human werewolf beast-bonded moon patron witch, I'd have to say the Beast-Bonded and Moon patrons are my favorite things... oh and Eldritch Heritage feats, I am so taking those to make my Witch stormbound.

(If you ever played Werewolf the Apocalypse, I am kinda modeling her after a Storm Lord I once had, she kinda broke the rules and learned the Weather Control hedge magic path)

That would actually be Werewolf: The Forsaken ;)

Dark Archive

Liz Courts wrote:
Set wrote:
I do need to get my hands on another copy of the book, if my local gaming store will allow me to borrow one temporarily, so that I can photocopy pages 41 and 48, which are double-printed and pretty much unreadable.
Set, if you can't exchange your copy at the LGS, contact Customer Service and we'll get a replacement sent out to you.

[tangent]

This has been dealt with, btw. The comic shop has a strict 'no returns' policy, but I've been spending money there pretty much every week for twenty years, so the owner looked at the page and said, "This isn't a printing error, it's a special code. It's part of the game, you get the cipher on their website." I glared at him. Then he said, "Yeah, get another one off the rack. Not a problem."

His sense of humor needs work, but all is well!
[/tangent]


For my part, I love the Magus and in particular, the Bladebound Magus. Best thing in the book for me, but there are alot of good options in there for alot of classes.


*somewhat off topic reply so using spoiler tag*

Spoiler:
DSRMT wrote:
AbsolutGrndZer0 wrote:

Well, since I am going to be playing a human werewolf beast-bonded moon patron witch, I'd have to say the Beast-Bonded and Moon patrons are my favorite things... oh and Eldritch Heritage feats, I am so taking those to make my Witch stormbound.

(If you ever played Werewolf the Apocalypse, I am kinda modeling her after a Storm Lord I once had, she kinda broke the rules and learned the Weather Control hedge magic path)

That would actually be Werewolf: The Forsaken ;)

LOL I meant Shadow Lord... I have been playing Forsaken lately since it came out, so hence why my mind said Storm Lord instead of Shadow Lord... in fact I made a sorta remake version of her in a Forsaken game where she's an Ivory Claw (sans the magic, Forsaken has sufficient gifts to cover most of what I wanted for her heh)


HeHateMe wrote:
For my part, I love the Magus and in particular, the Bladebound Magus. Best thing in the book for me, but there are alot of good options in there for alot of classes.

Although somehow the sorcerer still seems to be coming out behind in a number of ways...


While I know this will in no way help with all the kibitzing about the scrollmaster AND the vast number of people already whinging about the amount of 'oh noez TEH AZN FLAVORZ' in Ultimate Combat, I can safely say that the Scrollmaster archetype is in line with both the (repeatedly) aforementioned 'The Paper' from Read Or Die with a specific limitation of scrolls and other bits of magicked parchment and paper, but also Konan from Naruto, and countless forms of 'making weak material strong' themes from miscellaneous Wuxia films. See, for example, the Iron Scarf spell.

Personally, I find it a worth addition.

Liberty's Edge

The Scrollmaster didn't strike me as OP or even thematically silly- well, maybe a bit, because he gets a "sword scroll" and a "shield scroll". But the idea is that he's magiccing them up to do that.

My bigger problem is this:

1)- It make you desire scrolls with just one spell on them.
2)- A first level scroll costs 25gp per swing, and is consumed after your first swing. A second level scroll costs 75 gp per swing, you can swing it once and still read it, after that it is ruined on the second swing. A third level scroll costs 125 gp per swing, you can swing it twice without issue, and the third swing ruins it. In general, swinging offensively costs you ((spell level * 2) - 1) * 25 GP per swing, or [min caster level] * 25 GP per swing, and the final swing dooms the scroll. Now I don't expect you'll melee much, but really, what?

Basically, it doesn't make much sense mechanically. Thematically it's ok. I would definitely let a player pick that. It also gets the Int bonus to scrolls, which is rather good.


I think my favourite thing has to be the picture on page 151 of a giant spider with a pair of panties on it's head.

The rest of the book is good too!


Kaiyanwang wrote:
archmagi1 wrote:

Spell:

Druid 9
Summon Froghemoth

No explanation needed.

Well, I need one.. why should a druid summon an aberration O_o

Think of Nidal or Irrisen. Evil druids and blighters exist.

Viktyr Korimir wrote:
rain of frogs

Don't tell me you don't consider spells from the bible somewhat iconic


Ksorkrax wrote:
Viktyr Korimir wrote:
rain of frogs
Don't tell me you don't consider spells from the bible somewhat iconic

I dunno. Is the bible really an iconic piece of D&D fiction? (also, I think that was a list of what he thought was the best things in the UM)


Slaunyeh wrote:
Ksorkrax wrote:
Viktyr Korimir wrote:
rain of frogs
Don't tell me you don't consider spells from the bible somewhat iconic
I dunno. Is the bible really an iconic piece of D&D fiction? (also, I think that was a list of what he thought was the best things in the UM)

I vote yes.


cfalcon wrote:

The Scrollmaster didn't strike me as OP or even thematically silly- well, maybe a bit, because he gets a "sword scroll" and a "shield scroll". But the idea is that he's magiccing them up to do that.

My bigger problem is this:

1)- It make you desire scrolls with just one spell on them.
2)- A first level scroll costs 25gp per swing, and is consumed after your first swing. A second level scroll costs 75 gp per swing, you can swing it once and still read it, after that it is ruined on the second swing. A third level scroll costs 125 gp per swing, you can swing it twice without issue, and the third swing ruins it. In general, swinging offensively costs you ((spell level * 2) - 1) * 25 GP per swing, or [min caster level] * 25 GP per swing, and the final swing dooms the scroll. Now I don't expect you'll melee much, but really, what?

Basically, it doesn't make much sense mechanically. Thematically it's ok. I would definitely let a player pick that. It also gets the Int bonus to scrolls, which is rather good.

Wrong, sir.

Quote:


To create a scroll, a character needs a supply of choice writing
materials, the cost of which is subsumed in the cost for
scribing the scroll: 12.5 gp × the level of the spell × the level
of the caster.

It would cost 12.5 gp to scribe a first level scroll, so for 25gp you can have a shield and a sword scroll. come tenth level, you don't even have to scribe higher caster level scrolls because it doesn't matter what the caster level is anyway, you use your own CL and Int modifier to determine the numerical aspects. So, lets say you have a 3rd level scroll, scroll CL 3rd, Wizard level 11. Let's assume lightning bolt. If you're feat choices are right, you could be able to hit them for 2 rounds with sword and boarding your shield/sword scrolls, and then 5' step back and lightning bolt. Sure it isn't optimal, but it looks cool, and you're certainly helping the cause in killing things.

That's how my Eldritch Knight works, basically.


Ok, my new coolest thing has to be the Magus class's Archetype Bladebound. You get a BLACK BLADE. That sucks out souls and gives that energy to you (and/or itself)... Totally epic.

I'd post an excerpt from the song Black Blade, but... don't think that's allowed.

But, if you've never heard the song, look it up, it's by Blue Oyster Cult, written by Michael Moorcock (and yes, it's about Stormbringer, Elric the Eternal Champion's sword)


Slaunyeh wrote:
Ksorkrax wrote:
Viktyr Korimir wrote:
rain of frogs
Don't tell me you don't consider spells from the bible somewhat iconic
I dunno. Is the bible really an iconic piece of D&D fiction? (also, I think that was a list of what he thought was the best things in the UM)

Pathfinder is from D&D. D&D borrows, with respect, from a lot of religions.

So, yeah, I'd say it makes sense "quote" the bible.


Kaiyanwang wrote:

Pathfinder is from D&D. D&D borrows, with respect, from a lot of religions.

So, yeah, I'd say it makes sense "quote" the bible.

Considering "Sticks to Snakes" and "Part Water" have a long pedigree in D&D, I'd agree too.


Synthesist


I think the new Druid Domains, Archetypes, and to a lesser extent Spells, are just AWESOME.
They really open new aspects, while simultaneously having appropriate restrictions.
They really feel like a balanced addition to the game, and make me consider using Druid for character concepts that I may have otherwise considered other classes for.

Dark Archive

Read through the book more thoroughly last night.

The Sin-Eater archetype is friggin' awesome. I love it's flavor, and the mechanics are pretty handy, too.

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