Cirno reviews the Ultimate Magic archtypes (Magus is kinda cool so w / e)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I love the new immortality bit. Not at all overpowering. In fact, kinda weak considering the 20th-level prerequisite.

Doesn't seem to protect from unnatural death either. You can still be killed, which means liches are still a perfectly valid and valued option.

Now I can finally have that old man archetype who built up his massive personal demiplane over thousands of years BECAUSE he was immortal and could do it.


John Kretzer wrote:
ProfessorCirno wrote:
Make a single feat that gives you access to all traps, boom bang done.

The problem with that design...is the same problem with wizards getting all cantrip and coming out with new cantrips. (Though I just limt wizards to all cantrips in the core book...if he wants one outside he can swap them out in character gen...or after a new book is released...or could pay to learn them if he wants to)

That is a horrible game design decision. I could see getting two or three traps per feat but all traps ever published for the system would break the game.

It would break the game if traps were game breaking.

They are not.


ProfessorCirno wrote:
John Kretzer wrote:
ProfessorCirno wrote:
Make a single feat that gives you access to all traps, boom bang done.

The problem with that design...is the same problem with wizards getting all cantrip and coming out with new cantrips. (Though I just limt wizards to all cantrips in the core book...if he wants one outside he can swap them out in character gen...or after a new book is released...or could pay to learn them if he wants to)

That is a horrible game design decision. I could see getting two or three traps per feat but all traps ever published for the system would break the game.

It would break the game if traps were game breaking.

They are not.

'They are not.' Is missing a big word in that statement...YET.

Who knows what traps they are goin to come out with in UC or any future product. Do you? Because if you that kinda of future telling powers can you tell me what next weeks lottery numbers are going to be? And who is going to win the next superbowl?

Heck the limit on the feat as one per feat could because it balances out what is coming out in UC or maybe the Traps of Golarion book...

Silver Crusade

Pathfinder Adventure Path Subscriber
John Kretzer wrote:
ProfessorCirno wrote:
John Kretzer wrote:
ProfessorCirno wrote:
Make a single feat that gives you access to all traps, boom bang done.

The problem with that design...is the same problem with wizards getting all cantrip and coming out with new cantrips. (Though I just limt wizards to all cantrips in the core book...if he wants one outside he can swap them out in character gen...or after a new book is released...or could pay to learn them if he wants to)

That is a horrible game design decision. I could see getting two or three traps per feat but all traps ever published for the system would break the game.

It would break the game if traps were game breaking.

They are not.

'They are not.' Is missing a big word in that statement...YET.

Who knows what traps they are goin to come out with in UC or any future product. Do you? Because if you that kinda of future telling powers can you tell me what next weeks lottery numbers are going to be? And who is going to win the next superbowl?

Heck the limit on the feat as one per feat could because it balances out what is coming out in UC or maybe the Traps of Golarion book...

Knowing Paizo's record for softballing things, I wouldn't be afraid of some uber-trap suddenly tearing the game apart in the future.


John Kretzer wrote:

'They are not.' Is missing a big word in that statement...YET.

Who knows what traps they are goin to come out with in UC or any future product. Do you? Because if you that kinda of future telling powers can you tell me what next weeks lottery numbers are going to be? And who is going to win the next superbowl?

Heck the limit on the feat as one per feat could because it balances out what is coming out in UC or maybe the Traps of Golarion book...

We cannot make decisions based on "what ifs" that we have no understanding or knowledge of. If the limitation on traps is due to what will come in other books, then that limitation should be presented in those books.

Silver Crusade

Pathfinder Adventure Path Subscriber
John Kretzer wrote:
ProfessorCirno wrote:
John Kretzer wrote:
ProfessorCirno wrote:
Make a single feat that gives you access to all traps, boom bang done.

The problem with that design...is the same problem with wizards getting all cantrip and coming out with new cantrips. (Though I just limt wizards to all cantrips in the core book...if he wants one outside he can swap them out in character gen...or after a new book is released...or could pay to learn them if he wants to)

That is a horrible game design decision. I could see getting two or three traps per feat but all traps ever published for the system would break the game.

It would break the game if traps were game breaking.

They are not.

'They are not.' Is missing a big word in that statement...YET.

Who knows what traps they are goin to come out with in UC or any future product. Do you? Because if you that kinda of future telling powers can you tell me what next weeks lottery numbers are going to be? And who is going to win the next superbowl?

Heck the limit on the feat as one per feat could because it balances out what is coming out in UC or maybe the Traps of Golarion book...

Let's take spellcasting out of the game then, because Magic of Golarion might have a spell that will implode the universe.


ProfessorCirno wrote:

We cannot make decisions based on "what ifs" that we have no understanding or knowledge of. If the limitation on traps is due to what will come in other books, then that limitation should be presented in those books.

So they should rewrite the feat to be limited to one trap when they come out with more traps? Because that would be a major change to a character as oppose to changing out what trap he got.

And this is not a 'what if' scenario...we know they will come out with new types of traps...it is better to have it be a limited number per feat than unlimited for a feat.

Note I am not saying it should be one per feat...I just don't think it should be unlimited is all.


Gorbacz wrote:
Let's take spellcasting out of the game then, because Magic of Golarion might have a spell that will implode the universe.

Um..not that is not what I am saying at all...

If you want to better comparsion it would be ..

Fighters should get all feats at first level...

Spellcasters should get all spells at 1st level...

Rogues should have all skills.

That is the power level of unlimited.


Sean K Reynolds wrote:
DM Wellard wrote:
Ok the animate hair hex means that someone was watching Forbidden Kingdom again.Which is fine by me because it's one I asked for waaaaaay back.
That character in Forbidden Kingdom is unofficially the same character as the one in The Bride With White Hair, BTW.

Really..I'll have to check the latter out then.Thanks Sean


Sean K Reynolds wrote:
anthony Valente wrote:
I have to say, I haven't read the book. But when I saw this ability in one of the UM threads, I said to myself... Paizo has let the flood gates open in RP and character building silliness.
Looks like someone has never watched The Bride With White Hair.

Or Medusa from Marvel Comics :)

The Exchange RPG Superstar 2010 Top 16

Regarding immortality, the capstone ability of the Monk of the four Winds is better.


Not sure on this, but doesn't the immortality feat only grant you immunity to the negative effects of age? I guess death could be considered a negative effect but I thought that this would just get rid of the physical ability score penalties associated with age, not make you able to live past your maximum age. Isn't the monk ability the same way or am I just wrong in my interpretation?


There are already a few types that get immortality. Monk of the 4 Winds was mentioned. Oracle of Heavens is another, and her's is also better than the wizard's immortality.

Alchemist, through a combination of Eternal Youth Grand Discovery and Elixir of Life with Alchemical Allocation, can live on indefinitely.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ProfessorCirno wrote:
wait I can make a male witch that punches people with his moustache oh my god.

This is my friend Raul.

RPG Superstar 2009 Top 16, 2012 Top 32

E I wrote:
There are already a few types that get immortality.

Heck, the reincarnated druid gets immortality on 5th level. When he dies, he automatically comes back in a new body.

Now I just need to find a way for my reincarnated druid to travel through time and space in a big blue box...

Shadow Lodge

Epic Meepo wrote:
E I wrote:
There are already a few types that get immortality.

Heck, the reincarnated druid gets immortality on 5th level. When he dies, he automatically comes back in a new body.

Now I just need to find a way for my reincarnated druid to travel through time and space in a big blue box...

Heheh I'm glad someone else was thinking what I was thinking.

Personally I would go with an Intelligent Artifact with Teleportation abilities and an extradimensional mansion for the interior....


IMHO, those are examples about how each "epic quest" for each class could have been good for reaching immortality.

I don't consider "cheap" the wizard one only, frankly.

BTW, the druid one is a bit too much for 5th level.. but whatever.


Epic Meepo wrote:
E I wrote:
There are already a few types that get immortality.

Heck, the reincarnated druid gets immortality on 5th level. When he dies, he automatically comes back in a new body.

Now I just need to find a way for my reincarnated druid to travel through time and space in a big blue box...

However reincarnation does not bring you back from death by old age..so he has a finite lifespan..and woe betide him if he comes back as a goblin.


Chris Mortika wrote:
Regarding immortality, the capstone ability of the Monk of the four Winds is better.

Yeah, but that's a 20th level class feature. It's a feat for Wizard. Also, nothing compares to Enlightened Philosopher's (Oracle Archetype) capstone. effective immortality with reincarnation AND take 20 on knowledge checks?!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
DM Wellard wrote:
Epic Meepo wrote:
E I wrote:
There are already a few types that get immortality.

Heck, the reincarnated druid gets immortality on 5th level. When he dies, he automatically comes back in a new body.

Now I just need to find a way for my reincarnated druid to travel through time and space in a big blue box...

However reincarnation does not bring you back from death by old age..so he has a finite lifespan..and woe betide him if he comes back as a goblin.

Yes it does. They changed it in Pathfinder. It makes a lot of sense too since different races have differing life spans, it would be impossible to tell when you would reach your actual maximum age (as it keeps changing every time you reincarnate).


Kaiyanwang wrote:
Klebert L. Hall wrote:
Kaiyanwang wrote:


2) Wizard: immortality is worth a feat? This thing can be rarely game breaking and is 20 level only, but why wizard can do this?

Because Wizards knowing/seeking secrets of immortality/life-extension is a standard trope in the fantasy genre, and they wanted it to be possible.

-Kle.

I'm perfectly fine with high level characters reaching this. But .. man, is a big damn thing. Needs an epic quest, divine approval, something like that.

A feat is cheap, in a sense. In another, should not be used for something like this.

No way. Being that it has a requirement of 20th level Wizard, immortality, in some ways, (but not all, as unlike many class features, it is a choice between many), equates to a capstone ability. (See Alchemist capstones)

Besides. The whole point of things like Alchemists and Wizards in a setting where deities straight up hand out spells to hundreds, if not thousands, of Druids, Clerics, Oracles, Inquisitors, and permutations thereof EVERY DAY, and where Sorcerers skate by on natural, inherited Arcane talent, is that they aren't being handed their power. Yes, ANY character could conceivably go on an epic journey on behalf of a god, who then grants them power, but that's because they're GODS, they can do that.

No, Wizards, Alchemists, they EARN their power through study, diligence, research, and practice. Sure, this comes with plenty of hubris, but a good measure of hubris is required to even consider becoming immortal. A common Wizard trope is to gain raw power by their own design and to think of oneself as a god among men (and perhaps, one with no need for the divine; see Ezren). If they got their immortality from a god, they wouldn't prove their personal, achieved power to themselves or others.


DM Wellard wrote:
Epic Meepo wrote:
E I wrote:
There are already a few types that get immortality.

Heck, the reincarnated druid gets immortality on 5th level. When he dies, he automatically comes back in a new body.

Now I just need to find a way for my reincarnated druid to travel through time and space in a big blue box...

However reincarnation does not bring you back from death by old age..so he has a finite lifespan..and woe betide him if he comes back as a goblin.

When you die of old age, you are killed by a failure of one or more of your organs. Hence, you can easily argue that if the reincarnated druid is killed by organ failure, they reincarnate 1 day later in "an entirely new young adult body". As per the reincarnate spell, they can choose to not come back if the weight of their collective lifetimes becomes too much.

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