Fun Uses For Spells... Get Creative!


Pathfinder First Edition General Discussion

Scarab Sages

Hey all,

Just thought I'd ask what interesting/devious/wacky uses that you, and those that you game with and come up with.

'Message arrow shot into the PCs camp (By a group of Spriggans,Quicklings and other Fey badguys... PC's open the message Explosive Runes.
:D

Best part was that I had joked a few weeks earlier about a Wizard character (Elf, so h carried a Bow) who had used in it a game.

-Uriel


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Uriel393 wrote:

Hey all,

Just thought I'd ask what interesting/devious/wacky uses that you, and those that you game with and come up with.

'Message arrow shot into the PCs camp (By a group of Spriggans,Quicklings and other Fey badguys... PC's open the message Explosive Runes.
:D

Best part was that I had joked a few weeks earlier about a Wizard character (Elf, so h carried a Bow) who had used in it a game.

-Uriel

Stone Shape - My friends know this as my de-facto utility spell; I've made some fairly hilarious plays with Stone Shape. I've (nosily) opened locked doors by removing the earth around them; many enemies love to make elaborate and trapped doors, but never do anything to the walls around them. Instant bypass! Plus I sometimes destroy the traps in the process. I also used the spell to craft manacles and earthen prisons around creatures and dug myself out of chasms and tunnels.

Baleful Polymorph - My Hurler Barbarian friend and I had a hilarious revelation with Baleful Polymorph and Trueform. After I disintegrated a Druid, her animal companion tried to kill me. With a bit of luck, I Polymorphed it into a rabbit and carried it around with me. We wandered into a room and encountered some deurgar that were too far away to be reliably hit, so I passed the bunny to the Barbarian and readied an action for his turn. Confused, the Barbarian obliged when I asked him to hurl the bunny at the enemies and Trueformed it back into a bear. The bear smashed into the deurgar, dealing damage to them and began mauling them in confusion. I'm grabbing Shrink Item at next level so we can continue to bypass the Barbarian's hurled size limitation :-3.


Obscuring Mist to partially counter Invisibility.


stone to mud can be used on ceilings as well as floors. stone to flesh could work to bypass walls.


Against invisible threats here are some ad hoc ideas,

Use a Dirty Trick to kick dust/debris/mud/snow onto located invisible targets to make them show. The Grease spell also could work, to show footprints at worst, and if they fall that grease is going to cover them too

Magehand spell to spring traps, or several castings of ray of frost to freeze mechanisms solid, depending on how free-style the DM is.

Need to get down from a great height? Can't Climb? can't fly? then if the environment permits, cast web some 10ft off the ground (you do need 2 opposite side) and jump in, get grappled, take no fall damage, then Dispel it and land softly (Softer) onto the ground below.

Unseen servant spell can trigger traps, as mentioned in its description it can drag up to 100lb, give it a broom and tell it to sweep the corridor ahead to spring traps perhaps.
Or just get your servant to carry a rope across a river and around a tree on the other side and back so you can make a rope bridge etc.

Floating disk could be used to transport you above any dangers on the ground, supports 100lb per caster lvl,

Use Disguise self to appear undead to thwart a rogue who would love to sneak attack you, Sneak attack reads "..see the target well enough to pick out a vital spot and must be able to reach such a spot"
So could be argued that Sneak attack is a choice, and why would someone try on an enemy they believe to be immune? Probably involve a Bluff check at least...

Just a few ideas

Grand Lodge

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My favorite of all time was about 20 years ago -- the spell Cantrip (which is now sorta like Prestidigitation) -- we the PCs were getting clobbered by some animated constructs. After all other attempted attacks (sword & spell) failed to do anything, I cast a cantrip to create a bit of "gum" inside the construct to jam its gears for just a second or so for us to run away.!

A really lame one came when I was still a kid -- lame cuz the DM was also a kid who had made a trap where we were caught on the bottom of a giant, invulnerable hourglass with sands pouring on top of us. I cast an Unseen Servant and lifted him on my shoulders to plug the pouring sand!

This one lots of folks have done: Cast Maze on yourself to buy yourself some time or temporarily escape a deadly encounter.

Once a monster with the same Move as us was gonna catch us and eat us if we couldn't get away -- we were waaaay out of resources (HPs, spells, Cures) and so I cast one of my last spells, Leomond's Tiny Hut inbetween us and we ran away -- the monster had to use a whole movement to get around the Hut first before chasing us and that gave us enough time to stay a Full Move away from him indefinitely.


I have played an Illusionist more times than any other class in my days, and never get tired of the Wile E Coyote:
During a pursuit, use a cheap illusion spell to either extend a cliff face to appear like there is more road than there actually is, extend road over a ditch/chasm, place an image of an open gate onto a solid wall, etc.
It doesn't matter how many times I pull it off, it never gets old.

Grand Lodge

Tensor's Floating Disk:

You can not ride the disk; you've never been allowed to. But it's still a GREAT 1st lvl spell.


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Credit for this strategy goes to my fellow players. This is not my idea.
1)Silent image or minor image of an all pink Barbarian running into a room of baddies.
2)Baddies attack illusion, waste resources
3)prestidigitation to change the colour of your barbarian to green etc.
4)Barbarian goes into the room, is ignored as another illusion.
5) RAGELANCEPOUNCE
6)???
7)Profit!!!

Grand Lodge

Well I don't know what number six is specifically but I DO know it has something to do with underpants.


W E Ray wrote:

Tensor's Floating Disk:

You can not ride the disk; you've never been allowed to. But it's still a GREAT 1st lvl spell.

The SRD entry for Floating Disk doessn't say anything about not being able to ride it...

I still like the Aqueous Orb/ Hideous laughter combo posted in one of the other threads like this- trap someone in the orb then force them to inhale by laughing.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Expeditious Excavation:
Digs a 5-foot-cube hole out of the ground. I realized a fantastic tactical use for this spell when a druid at a table I was GMing tried to use it offensively but shot herself in the foot instead.

See, it says that if you cast it under a person, they have to make a reflex save or fall prone in the hole. So the druid tried to use it offensively like that. And it worked... except most medium-size characters are more than five feet tall.

So the villain stood up (move action), fired off a spell or a charge from her wand of magic missile (standard action), then dropped prone inside the hole (free action). Rinse and repeat. Thanks for the fox-hole! :D


Disguising poison to look like potions is also hilarious, after all who's going to make the check to try to identify what's in the bottle labelled "Cure Serious Wounds", and if you just use a real bottle and label, it doesn't even count as interaction until they drink the liquid.

But as mentioned above, the fun you can have with explosive runes is pretty much endless, unless you're up against the illiterate...

A good way of clearing out pesky underground lairs full of low HP critters, Barrels of flammable oil, spread out in passage ways and lit, if you're at the top of a slope or stairs, use the Create Water lvl 0 spell to get it moving, also works to smoke out or suffocate anything in small-ish areas.

Or a passage way that can only be crossed by swimming across what looks like a 10ft deep pool of water, the illusion being that its only a foot of real water and an illusion on the floor to make it look deeper... my players are fond of not over thinking it and just diving in head first, also works with disguising acid to look like water.... but I think my players are getting suspicious of seemingly innocuous stuff like that now...


And regarding the Floating disk and whether you can ride it or not, I believe it was in D&D 3.5, where it was actually called Tensor's Floating disk that it may have specifically said you couldn't ride it, as someone on another forum put it regarding the subject

"Sit on the disk, dangle your legs over the edge opposite the direction you want to travel, and direct the disk to follow you at a distance of six feet..."

It might not be intended to be ridden, but it seems to be possible nonetheless, which makes it an extremely useful spell at only lvl 1


I've allowed creative players to make combat spells into utilitarian spells.

Early in ROTR, the Divination Wizard used Ray of Frost to preserve food. (They filled a bucket with water, tossed in some fish they caught, and used the spell until the water froze solid...comparing the damage Ray of Frost to Fire damage, it made enough sense...)


Use Arcane Mark to put a glowing rune on the forehead of an animal to make it look like a Summoners Eidolon...

Magic Aura to put an aura of Evocation magic on a door (it's a trap!)

hmm...


(This is credited to my friend James)

OxyClean! (tm)

Group of adventurers passing through a small village decide to bilk these poor folks out of some coin. The spokesman takes a bottle of plain water and begins extolling the virtues of this wonderful new cleaning solution. He takes a soiled rag, dips it into the water, and when the cloth is removed it is miraculously bright and clean . . . Thanks to the charlatan's mage friend who had cast the level 0 spell to clean the rag at just the right time while out of sight from the audience.


There is a great thread of fey tricks under the kingmaker AP

I think it is called those rascally fey or some such...

I am too lazy to link it!


haven't got a chance to try it yet. But my Draconic sorcerer has enough acid resistance to do shots of acid splash. Now I just need to work out the steps between that and profit.

Dark Archive

One of my favorite creative uses of a spell is using mage hand as a substitute for detect magic. This came into play more back in 3.5 when there were more limitations on cantrips, but this was something that I did use several times.

Mage hand only works on non-magical items: if you can pick up the long sword with that spell, then it is not magical. (It doesn't hurt to remind the DM at the right moment about this rule.) There's also a weight restriction, but this limitation can also prove useful as way of measuring more than vs. less than five pounds.

Shadow Lodge

In an adventure where I was playing a Neutral Evil Enchanter (playing him as more "amoral" than outright "evil"), he ended up picking up the Nightmare spell, but not Dream. He wanted to contact his wife at his manor or keep her informed of the campaign's magical parasites, all he could do was use the spell on, say, his gardener, since he was the one who seemed the most mentally stable (I.E. had enough HP not to get a heart attack from his obligatorily frightening message)

Also, when a paranoid team-mate wouldn't stop threatening him with her bow just because he was suspicious-sounding, I had a talk with the GM:
he'd Disguise Self to look like a minor antagonist and Suggest loosing an arrow at the next person to say the word "Betrayal". Then, one Protection from Arrows and Bluff check later during a heated conversation, he wouldn't be the one getting irritatingly harassed.

The GM said, "Wow, that'd come dangerously close to team-killing", so I opted for saying her paranoia was holding up the dynamic OOC and pointing out how stupid a senseless betrayal would be IC. It definitely worked out better than the other option.

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