Too many feats!


Gunslinger Discussion: Round 2

Liberty's Edge

Working on a gunslinger for playtest... it really struck me (again) how feat hungry this class is.

With a standard action reload, you have to take lightning reload or be stuck shooting every other round, which would be crippling. So that's first for every gunslinger, ever. Don't like that.

You can always play human and get one more feat,but it doesn't really help that much when you have a class feature partially dependent on Quick Draw (Gunslinger's initiative) and a three feat chain that is fairly necessary to filling your role as a close range ranged fighter (e.g. dodge, mobility, deft shootist).

You do get 1/4 bonus feats, but it comes with the caveat that your character's power source doesn't improve without spending feat slots (i.e. no Grit without spending feat slots). I think Signature Deed counts this way, too - why does the Gunslinger have to spend a feat slot to gain a grit cost reduction on one deed at level 11?

So you end up with something like this:

1 + human bonus feat = Lightning Reload, Quick Draw

3 - Dodge

4 - Mobility

6 - Deft Shootist

8 - Mighty Shot, extra grit

10 - ?

12 - Signature Deed, ?

2 feats are not a lot to customize a level 12 character - there are huge chains for ranged combat, especially if you wanted to get into two weapon fighting like the Iconic.

I think the final needs some help here - maybe more 'requires at least 1 grit' instead of feat prerequisites or just more feats or grit that grows without feats / a signature deed as a class feature instead of a feat.


I agree with this post. but what is Mighty Shot? I've never seen that before.

Liberty's Edge

Shoot, meant deadly aim. I think Mighty Shot is from Dark Heresy, maybe. :O


You realize that you get feats every odd level in addition to bonus feats, right? So the gunslinger gets feats at 1, 3, 4, 5, 7, 8, 9, 11, 12, 13, 15, 16, 17 and 19.

I'm not sure where you got the progression you are using...

Dark Archive

point blank shot
precise shot (maybe)
weapon focus
rapid shot ?
TWF

the gunslinger does feel feat starved.

Liberty's Edge

Mauril wrote:

You realize that you get feats every odd level in addition to bonus feats, right? So the gunslinger gets feats at 1, 3, 4, 5, 7, 8, 9, 11, 12, 13, 15, 16, 17 and 19.

I'm not sure where you got the progression you are using...

That's what I get for multi-tasking... Think I flashed back to 4th edition. partway through :P You're right, should have been:

1 + human bonus feat = Lightning Reload, Quick Draw

3 - Dodge

4 - Mobility

5 - Deft Shootist

7 - Deadly Aim

8 - Extra grit

9 - ?

11 - Signature Deed

12 - ?

The ? at 9 should probably be point blank shot (or nothing if you aren't human and lose the feat).

Actually, this ends up the same - 2 feats at level 12. (Or none, since you won't always be human and you probably need to start down the point blank shot road).

Dark Archive

you could probably drop mobility

but eventually youll want imp precise shot

Liberty's Edge

Name Violation wrote:

you could probably drop mobility

but eventually youll want imp precise shot

Need it for deft shot... No AOO on reload or shot is a no-brainer, just tough to get.


How... How are you taking Lightning Reload at level 1? Isn't it a Level 11 class skill?


dnjscott wrote:
1 + human bonus feat = Lightning Reload, Quick Draw...

Sorry to wreck your build dnjscott, but Lightning Reload is no longer a feat, but an 11th level Deed (should be moved to 3rd level though).

EDIT: Ninja'd by Zerorevenge!!

Dark Archive

Zerorevenge wrote:
How... How are you taking Lightning Reload at level 1? Isn't it a Level 11 class skill?

They meant rapid reload.

Liberty's Edge

Name Violation wrote:
Zerorevenge wrote:
How... How are you taking Lightning Reload at level 1? Isn't it a Level 11 class skill?
They meant rapid reload.

Yep!


dnjscott wrote:
7 - Deadly Aim

Deadly Aim does not work with ranged touch attacks, so I don't know how valuable it is for gunslingers.


Llefser wrote:
dnjscott wrote:
7 - Deadly Aim
Deadly Aim does not work with ranged touch attacks, so I don't know how valuable it is for gunslingers.

In the Gunslinger's Handbook, or whatever they call it. Paizo reaffirms us that Deadly Aim is allowable with Firearms.


Zerorevenge wrote:
Llefser wrote:
dnjscott wrote:
7 - Deadly Aim
Deadly Aim does not work with ranged touch attacks, so I don't know how valuable it is for gunslingers.
In the Gunslinger's Handbook, or whatever they call it. Paizo reaffirms us that Deadly Aim is allowable with Firearms.

I stand corrected!

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