The Immortal Gunslinger Loophole


Gunslinger Discussion: Round 2


"Cheat Death" allows a gunslinger to not be killed by a situation that would reduce him below zero hp.It requires you to spend grit equal to your remaining greet for the day.The effect reduces him to hp equal to the grit spent.
"True grit" allows a gunslinger to spend one less grit for any two deeds that require grit MINIMUM 0.
ENTER HIGHLANDER (THE GUNSLINGER VERSION).
When highlander is reduced to lower than 0 hp he can spend all his grit except one to avoid death and remain alive to a number of hp equal to the grit he spent.
Then when again reduced to below 0 hp he can spent all his remaining grit minus 1 (0 causing him to remain at 1 grit)to remain at zero hp automatically.
When he takes strenuous actions or again gets battered he would get below 0 hps so he spends all his remaining grit (1) minus 1 (0) to stay at 0 hp forever and act normally no matter what happens.
It takes no action from his part and makes him invulnerable to all damage and to irrelevant situations that have to do with damage like drowning .


This has already been discussed. It was determined this did not work.


Really?! Where and how?


I know I read it somewhere, right now all I can find is most people agreeing it shouldn't work and one person giving the reason, "0-0=0 Started with zero points, ended with zero points, therefore did not spend points."


I just found what you are talking about but that was a thread that started with the idea that cheat death works by itself which can be wrong and I didn't say that. I instead coupled it with the true grit ability.So far no debunking has prayed it's fangs on this.

And yeah its crazy thank you very much but it has to be changed.


For e record any ability letting you cheat death without taking into account the situations it can be used on ends up with ridiculous effects.

For example if the cheat death ability is controlled one can try to explode himself in order to kill his enemies and stay alive.

Its the dream of the suicide bomber.And killer of any kind of simulation even if we talk about fantasy rpg.


Even if it works unconscious, does it say that it protects from being slain immidiately by an effect? How about being killed by CON damage?
Let´s assume that. Then you could still take the gunslinger, add a weight and throw him into the ocean - or even better, into an active volcano. If you still rule that this doesn´t kill the gunslinger, at least he´ll be tortured for eternity by burning in lava.

People who place game mechanics above common sense should play more ordinary board games.

(on the other hand, a character who cannot die is a fun concept - not for the usual campaign but the very concept of an antihero like Rincewind the Wizzard is to survive anything - if you´d play with me, I´d rule you can play an basically immortal character as long he is incompetent like a wizard with no intelligence modifier)

Shadow Lodge

The way cheat death is written it doesn't technically have a listed cost, it just allows you to spend your grit in a new, and very useful, way.

I'll admit that's really picking at the rules though, and not very clear, so maybe the same caveat that slingers luck has about not being able to use the signature deed feat or true grit class feature on it.

As for the suicide bomber, I'd go with an exception to self inflicted damage.


I suggest the following changes, in italics.

Cheat Death (Ex):
At 19th level, whenever the gunslinger is reduced to 0 or fewer hit points, she can spend all of her remaining grit points (minimum 1) to instead be reduced to a hit point total equal to the number of grit points she spent on this deed. If the gunslinger has no grit, or if her injuries are in any way self-inflicted, she cannot perform this deed.


The gunslinger does have grit (always 1) with this combo so the rewrite doesn't do much.

And the suicide bomber is just one of many examples for instance you can grapple a foe and let the wizard carpet the area with meteors.

Besides the cheat death ability doesn't make a lot of sense.
Even if it was one time per day you could throw yourself into disaster only to emerge alive and all because you cinematically survived.Again I say I don't have any problem with an undying character (and I find it silly for him to be so to have to be incompetent) but the ability clearly isn't well thought as it isn't supernatural in nature.

Everything I've written so far is not the intention of the ability's writer and all I say is that it shouldn't find it's way to the official version of the gunslinger as anything more than than an optional rule like the daring act if it doesn't become supernatural somehow.


I wonder if anyone of the designers has seen this thread.
It really contains something that needs correction.
Will there be any other version of the gunslinger (a non-immortal one)?

Senior Designer

Ravendark wrote:

I wonder if anyone of the designers has seen this thread.

It really contains something that needs correction.
Will there be any other version of the gunslinger (a non-immortal one)?

Yes.

And for the sake of clarity there will be a line in the final cheat death that states that it does not work with Signature Deed and true grit.

That said, if you have no grit, you can't spend remaining grit. If you spend all your remaining grit to use this deed, and you reduce it by 1, you haven't spent all your remaining grit, so you have not met the requirements to perform the deed.

I can see where added clarity will help in this case, though.


Or, the first time you use it, yes you have one remaining. The second time though? you only have one grit, and that 1 grit minimum overrides true grit's reduction.

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