Character types you've long wanted to play and have never been allowed to do so


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Silver Crusade

Be it a psionic character, monster character, something with vaguely Asian flavor, a paladin, monk, or whatever else. Anything you've wanted a chance to play for a long time but have never been allowed to do so by your group(s) or have been punished in-game for using. And what reasoning was given, if any, for the lockout?

Certain comments in the "GM screw-over" thread and remembering specific posts from frustrated gamers just had me wondering about this. So if you've ever had a character concept you really wanted to play but either weren't allowed to use or were griefed into giving up, please vent.

Liberty's Edge

All of them. All of the character types. I only ever get to GM, and running every NPC in the universe isn't the same thing as actually getting to play as a PC.

*Sigh*...someday I'll get to play an awakened deinonychus ninja/pirate and, shortly before my character sheet bursts into an explosion of stars and rainbows and tigers wearing jetpacks due to the sheer awesomeness of my character, I'll make them all pay.

Liberty's Edge

Evil.

I blame all the Living campaigns out there, past and present, for casting the Evil alignments as impossible to incorporate in an adventurers' party.

And I am not enough of an hypocrit to go the Chaotic Neutral (ie, Evil Lite) way.

But then I have a gripe with a system which encourages Good people to let people bleed to death and to plunder bodies, houses and graves for their selfish benefit.


Anything for more than three levels at a time!

But in the folder of "characters in search of a game" I've got...

* an elf paladin (think Glorfindel)
* an elf warlord (from Tome of Secrets)
* a halfling ranger
* a halfling "utility" wizard
* a human monk who is the vassal of another party member

-The Gneech


I've never wanted to play anything so obscene that a DM had to tell me no. By and large, the only characters I haven't been able to play are those I haven't had time to play.

Though I'm still waiting for that game that won't be full of so many overpowered characters so that my halfling monk can get by with his small damage threshold...:)


High level and/or epic campaigns. I also want to play a planes hopping campaign. My current group frowns upon both of those things. I know it's a lot of GM work, but that doesnt stop me from being a greedy player and wanting it. ;-)

The last two campaigns we played have imploded upon themselves by third level. The last campaign my wizard was the only survivor. He levitated out of the roof hatch of a gnoll temple on top of a mountain and levitate/expedious retreated double moving each round to run and hide from the horde of gladiator/gnoll/other things that were no doubt chasing him.

It was actually a rather impressive escape for a third level character and a wizard to boot!


OH! And I want to play the 3.5 prestige class Ultimate Magus. It's a sorcerer/wizard combo class that doesnt require you to pay the standard 3 caster level cost up front. The class balances itself over time. I like that idea for multiclasses. It'd be an easy pathfinder conversion.


i and a friend of mine have been wanting to run a schizophrenic (sp?) character in a game. We'd actually share one PC, but with two different classes. We'd use the same physical stats, but different mental ones. And we'd have to make some kind of check (maybe a charisma check with penalties or bonuses depending on the situation) to determine which personality is dominant at what time. Any stressful situation (or something) can be a catalyst for a "personalty switch". The rest of the time, both players can talk, but the other players at the table are only able to "hear" and "interact" with the currently dominant personality.

The twist will be that they're not actually two personalities of the same person, but some sort of freak Resurrection issue where the body selected for the spell is one still occupied.

I think it would be fun, anyway.

As for classes, i'm personally a fan of barbarian and bard. :D

Dark Archive

I want to play a fiend binder, warlock and a hexblade. The fiend binder I have wanted to play is from the Tome of Magic ...expect I know the class has its own issues... so I have been looking for something else out there to make it better. I suppose I have not looked enough for I noticed conversations before here on that class. Just a matter of time I think.

The Hexblade and warlock I just never got around to playing them but they have interested me a great deal.


I have played alot of fun evil charecters but the one I want to try that is too unber as an ecl is Vampire Lord.
It's a +8 level adjustment to a vampires already +8 but the whole sunlight,stake,running water things are no longer weaknesses.

I can imagine the fun of being a 3rd level cleric of Velsharoon The forgotten realms God of Undeath and necromancy and then being a Vampire Lord template on top of that.

When I was a half-vampire cleric of Vel. it was a blast but I folded that into a Death Knight and was an awesome cleric after that.

Evil is easy to play, just remember that those other guys have neat stuff and you want it. It dopesn't mean killing all pally's on sight and burning down the widows and orphans. Plus if the area is Unhallowed like it is in 99.6 % of the dungeons then you become even stronger and the villians become that much weaker.

Grand Lodge

I rarely get to play, as I am usually the DM, but I would love to take on a challenge such as Gnoll paladin or a Hobgoblin anything in a 'normal' society.

Doubt it will ever happen. The rest of my group and other Dm consider Bards and Oracles as radical, and anything not in Core or APG as completely alien.


A non-combat focused character. Something along the lines of a merchant, trader, diplomat, etc who is not really a combat monkey, but still is useful to the party and still fun to play.

My last character was all but the last. I had a Halfling Archivist Bard/Oracle of Lore in a Kingmaker campaign. I had to give him up, I was too frustrated during combat, and the RP/Non-Combat mechanics just weren't there (though I blame the Non-Combat Mechanics entirely on the rules).


I always wanted to play a dragon. Even just a baby one but, no I always have to run the games. :)

I always wanted to run a trade/colony type game. players never liked the idea. :(


Awakened Gorilla wizard. I just think that wold be so interesting.


An all-human party, in which at least half of the PCs have Charisma higher than 7. I would LOVE to play in or run a game like that, but it'll never happen. Neither the race nor the stat are "cool" enough for anyone.


Kirth Gersen wrote:
An all-human party, in which at least half of the PCs have Charisma higher than 7. I would LOVE to play in or run a game like that, but it'll never happen. Neither the race nor the stat are "cool" enough for anyone.

That's unfortunate. I don't think I'd have any trouble at all putting together a party like that with my preferred group of players. The only problem is getting everyone in the same place at the same time to actually play. Come to think of it, I can probably count the number of games when any characters had a Charisma lower than 9 on one hand.


Rapthorn2ndform wrote:
Awakened Gorilla wizard. I just think that wold be so interesting.

The fantasy version of Gorilla Grod, basically.


wesF wrote:
Rapthorn2ndform wrote:
Awakened Gorilla wizard. I just think that wold be so interesting.
The fantasy version of Gorilla Grod, basically.

EXACTLY

but i would name him Grodd so that people dont get him confused with Grod


I've considered playing a Bard as DR Frank N Furter from Rocky Horror, maybe even as a gnome, but the other players reactions told me that it would be too disruptive.

Shadow Lodge

A Vow of Poverty/Nonviolence Paladin. I even made a thread trying to figure out why people hate the Vows... :(


There was a thread like this before, but I can't remember what it was called. Someone posted in it that they'd wanted to play a Gungan Jedi, but never did. That one made me laugh!


I always wanted to play a evil character that eventualy became good. Most DMs I have played with just say no. The one DM I played with that allowed it...either I played the character so well that the character never got that moment of clarity to realize 'Hey lets stop being a evil jerk...' or the DM was not helping( which I don't mind). The character was very fun to play though...but still want to play the evil character who eventualy redeems themselves.

Others are mostly I don't get a chance to...
Like:
Warlock...
Artificer from Eberron...
Oracle...
A fighter specilizing in sword and pistols...maybe gunslinger will feed this need...
A NPC class(and only for some of the levels; either expert or adept).


I really want to play a satyr bard. I think the RP would be about the most fun I can imagine, but my group isn't big on monster PCs and the 8 HD of racial would be obnoxious to work around. I'd be deeply grateful for suggestions on how to pull this off without taking 8 levels of "satyr" first.


Gruuuu wrote:

A non-combat focused character. Something along the lines of a merchant, trader, diplomat, etc who is not really a combat monkey, but still is useful to the party and still fun to play.

My last character was all but the last. I had a Halfling Archivist Bard/Oracle of Lore in a Kingmaker campaign. I had to give him up, I was too frustrated during combat, and the RP/Non-Combat mechanics just weren't there (though I blame the Non-Combat Mechanics entirely on the rules).

This seems a little confusing to a admitted power gamer/optimiser like myself.

What would you do to earn EXP?

We had a player that was kindda like that, he built a bard or minstrel or some crap like that and when the fighting started he would hide/run/ do anything but help us.
He still got full shares of our hard earned exp. so I finally killed the charecter and after killing this guys non-combative/exp-dump charecters he finally got smart and left the group.

If you can't contribute to the adventure, then your dragging down the team by increasing the cr of the party without helping overcome the obsticles.

So how would a Non-Combat charecter earn any exp?


Wildebob wrote:
I really want to play a satyr bard. I think the RP would be about the most fun I can imagine, but my group isn't big on monster PCs and the 8 HD of racial would be obnoxious to work around. I'd be deeply grateful for suggestions on how to pull this off without taking 8 levels of "satyr" first.

My suggestion would be

A: have a very clear and long talk with your DM.

B: Check out the rituals in Unearthed Arcanna about changeing races.
When you get to be around 9th or 10th level then change and go for the RP that you want.


Wildebob wrote:
I really want to play a satyr bard. I think the RP would be about the most fun I can imagine, but my group isn't big on monster PCs and the 8 HD of racial would be obnoxious to work around. I'd be deeply grateful for suggestions on how to pull this off without taking 8 levels of "satyr" first.

The Savage Species book( a 3.5 D&D book from WotC) had moster classes. In which you progressed from 1st level as the moster gaining HD...and the stat adjustments...and the ability of the monster till you equalize with the base monster and can start taking normal class levels.

While I don't think you can just drop it into Pathfinder...without tweaking...and it might not be perfect...it might inspire ideas on how to do it.


Steven Tindall wrote:

This seems a little confusing to a admitted power gamer/optimiser like myself.

What would you do to earn EXP?

We had a player that was kindda like that, he built a bard or minstrel or some crap like that and when the fighting started he would hide/run/ do anything but help us.
He still got full shares of our hard earned exp. so I finally killed the charecter and after killing this guys non-combative/exp-dump charecters he finally got smart and left the group.

If you can't contribute to the adventure, then your dragging down the team by increasing the cr of the party without helping overcome the obsticles.

So how would a Non-Combat charecter earn any exp?

You don't have fight and kill your way though every encounter...you sneak around them or talk your though...you still get encounter for defeating the challenge. It is part of the rules.

While I repsect your playstyle...remind me never to play with you....your lack of respect for other play style is something I can't stand.

Silver Crusade

Wildebob wrote:
I really want to play a satyr bard. I think the RP would be about the most fun I can imagine, but my group isn't big on monster PCs and the 8 HD of racial would be obnoxious to work around. I'd be deeply grateful for suggestions on how to pull this off without taking 8 levels of "satyr" first.

One of the options in these products should work as a balanced satyr. If I were GMing, I'd allow it and just let the player be a satyr in all but pure mechanics as early as level 1.


John Kretzer wrote:
Steven Tindall wrote:

This seems a little confusing to a admitted power gamer/optimiser like myself.

What would you do to earn EXP?

We had a player that was kindda like that, he built a bard or minstrel or some crap like that and when the fighting started he would hide/run/ do anything but help us.
He still got full shares of our hard earned exp. so I finally killed the charecter and after killing this guys non-combative/exp-dump charecters he finally got smart and left the group.

If you can't contribute to the adventure, then your dragging down the team by increasing the cr of the party without helping overcome the obsticles.

So how would a Non-Combat charecter earn any exp?

You don't have fight and kill your way though every encounter...you sneak around them or talk your though...you still get encounter for defeating the challenge. It is part of the rules.

While I repsect your playstyle...remind me never to play with you....your lack of respect for other play style is something I can't stand.

AAHHH That's where the diffrence lies. My DM has tweeked the rules that if the bad guy doesn't die you don't get nothin. We don't bother sneaking it's "ring O' The Ram" to open the door and then kill anything that moves on the floor. He also tweeked the rules for undead so that if you turn then rather than destroy them thats an evil act because all you have done is driven them off to attack others some where else. Now makeing them cower or commanding them that's ok because they can be fully destroyed that way.

I respect your playstyle as well, I have played in more than a few campaigns likes yours and in all honesty could not stay awake.
No insult intended just relateing the fact that I do have experiance with a less crunchy game.
So it boils down to player prefrence, Good Gameing to you.


Dragonborn3 wrote:
A Vow of Poverty/Nonviolence Paladin. I even made a thread trying to figure out why people hate the Vows... :(

I like the vows. I had a character once that would have been perfect for the Vow of Poverty if the book had been out at the time that I was creating him. And I played a wizard with the vow of nonviolence who was quite a blast as well.

Steve Tindall wrote:


This seems a little confusing to a admitted power gamer/optimiser like myself.
What would you do to earn EXP?

There are a lot of ways to help out in combat without actually attacking the bad guys. Supporting the other PCs without lifting a hand to do any damage can be an interesting challenge all by itself.

I've known some players who are incredibly talented at interpreting the rules in ways to completely screw the bad guys over or support his buddies without causing a single hp of damage. It requires a strong understanding of the rules and a tremendous amount of creativity and patience but when you find a player like that his character can be one of the most valuable members of the party. I'm admittedly not nearly that talented but I admire those who are.


Steven Tindall wrote:


AAHHH That's where the diffrence lies. My DM has tweeked the rules that if the bad guy doesn't die you don't get nothin. We don't bother sneaking it's "ring O' The Ram" to open the door and then kill anything that moves on the floor. He also tweeked the rules for undead so that if you turn then rather than destroy them thats an evil act because all you have done is driven them off to attack others some where else. Now makeing them cower or commanding them that's ok because they can be fully destroyed that way.

Wow. That's pretty much the exact opposite of how my groups play. When I'm DMing I actually give the PCs more experience points for finding non-violent ways to resolve an encounter than they'd ever earn by killing everything that moves.


I've wanted to play a Lantern Archon ever since my first flip through the 3.5 Monster Manual. Having long been a Zelda fan, the prospect of being the sidekick glow-ball thing has me grins all around.

Unfortunately, in 3.5 Lantern Archons only had a 'cohort' level adjustment, so there was no real way to adjudicate what it would be for a PC. And in Pathfinder, well... We all know Paizo's position on monster PCs (no).

I have many other characters I'd like to play but haven't, but they aren't really a case of "haven't been allowed to," as much as "had to pick one." I have a perennial problem finding rpg groups. In my area, it's all Deadlands or GURPS or some other random system other than classic fantasy.

Oh well.


Steven Tindall wrote:

AAHHH That's where the diffrence lies. My DM has tweeked the rules that if the bad guy doesn't die you don't get nothin. We don't bother sneaking it's "ring O' The Ram" to open the door and then kill anything that moves on the floor. He also tweeked the rules for undead so that if you turn then rather than destroy them thats an evil act because all you have done is driven them off to attack others some where else. Now makeing them cower or commanding them that's ok because they can be fully destroyed that way.

I respect your playstyle as well, I have played in more than a few campaigns likes yours and in all honesty could not stay awake.
No insult intended just relateing the fact that I do have experiance with a less crunchy game.
So it boils down to player prefrence, Good Gameing to you.

Actualy I never said what my play style is.

My reference to your intolerence was more to do with the way you solved the problem...'Killing the character'...that causes problems. I would have just told the player what was up out of game give him a chance to change or character or depart on friendly terms. It is nicer.

But I agree Good gameing to you too.

Shadow Lodge

Lurk3r wrote:
I've wanted to play a Lantern Archon ever since my first flip through the 3.5 Monster Manual. Having long been a Zelda fan, the prospect of being the sidekick glow-ball thing has me grins all around.

I came up with an idea for a bard that actually made one of my friends pause and think about it for a moment before he said he liked it(which is pretty rare when it comes to my ideas for some reason). It was fairly simple too.

Follow the bouncing Lantern Archon.

Scarab Sages RPG Superstar 2013

Kirth Gersen wrote:
An all-human party, in which at least half of the PCs have Charisma higher than 7. I would LOVE to play in or run a game like that, but it'll never happen. Neither the race nor the stat are "cool" enough for anyone.

That's too bad, Kirth. Wish you could play down here for a while. Curent Monday game: seven humans, lowest Charisma is 10. Of course, we play in ROkugan so it's a little different expectation. But I think in the upcoming evil game most of us will be human and no one is tubing their Charisma. Humans rock. Feats rock. Magic can give you darkvision.

An idea I was never able to get of the ground was an LE/LN illithid body tamer. A mind flayer martial artist that forsook psionic ability to hone his body into a weapon.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

For the longest time, I have wanted to play a paladin (or similar righteously devoted class) who used to be a Big Bad of some flavor. (Obviously, in Golarion, s/he'd be a devotee of Saerenrae.)

Scarab Sages RPG Superstar 2013

Vow of nonviolence, or that stupid attendant prestige class and spell are just the most boring thing in the history of roleplaying to me.

And barring aiding others to make them better at causing hp damage (ie helping someone esle with violence), I don't know much in the way of mechanics that allows you to succeed in monstrous encounters that doesn't involve violence.

shudders

Silver Crusade

I happen to like psionics. I would love to be able to play an Erudite.

Oh i also have had a yen to play a neutrally aligned Ogre mage.

perhaps one who was saved or granted mercy by a Paladin / cleric of sarenrae.

I would love to play an ogre mage who is trying to work on his bad habits and turn over a new leaf.

Paladin: . " no you cant devour that human infant"
Oni " why not? its a delicacy"

Paladin " no you shouln't really be dismembering that ogre with your bear hands just kill it and be done with it"

Oni " oh all right i suppose that is being cruel. you know I'm trying to work on it. I saved that old lady's Kitten by plucking it out of a tree"

Paladin " yes but when you reverted to your true form, you almost scared the old lady half to death"

Oni hangs his head. " I'm trying "

Paladin "yes i know, thats why i got you out of town ahead of the pitch forks and the torches"

I think it could be fun.


Steven T. Helt wrote:
Wish you could play down here for a while.

Thanks -- I have a feeling that as soon as we put politics off-limits, you and I would get along pretty well.

P.S. Wouldn't it be "up there"? I'm in Baja Oklahoma (TX)!


I've been gagging to play a gestalt game forever. I think it'd be a lot of fun.

Grand Lodge

Can't say there has been a character concept I haven't been able to play. Most of my games have been very permissive. And as the current DM, I get to play any character I want. It's not the same, but it doesn't bother me so much.

Liberty's Edge

My group has never gotten a pass to do the all-kobold team we have long wanted to run as a kind of sideshow to our regular campaign. Kobolds always seem to be on the periphery of the places our high-level party frequents, so it seems like it'd be fun to play some low-level kobolds trying to cope with the chaotic aftermath of their visits. :3

Oh, and a wizard. Whenever it seems like I'm about to be able to play a wizard, something happens to nix it. I think my GM is scared of me having a full caster at my disposal. >_>


Nekogami anything

A Young Half Fire elemental Half Ifriti Fire Nymph Psionic warrior/Pyrokinetic duelist/hellfire maiden.

the latter 2 PRC's were homebrewed by a friend of mine that i haven't seen in a while. but both have good use for charisma and dexteirty.

Pyrokinetic duelist is a 10 level gish PRC focused on damage and mobility.

it has something similar to the mobile fighter where it can move and full attack in the same round by giving up it's lowest iterative, added charisma modifier to weapon damage as bonus fire damage, got 9/10 manifesting (paid upfront), could finesse any weapon, and had a base skeleton of d10 HD, full b.A.B. all good saves and 4+ int skills with a very swashbucklery skill list that also included key psionic skills.

Hellfire maiden was a 3 level niche PRC designed to go perfectly with pyrokinetic fencer and psionic warrior. it was a damage specialist prc. that got fun goodies like the ability to blatantly ignore fire resistance/immunity as if it were completely nonexistant, free scaling on manifestation of fire based psionic powers (no cost to augment damage dice) but the base cost and metamagic were still paid, and it allowed the selection of fire based kineticist powers, regardless of whatever your psionic class may be, both adding to your permanent list of choices and giving bonus ones. it also made becoming a pyrokinetic duelist much easier. it was effectively a free lunch class. it had d8 hd, 3/4 bab, 4+int skills and good reflex and will saves with a fairly nice skill list.

this nymph would have been played as an ethnically confused short tempered loli with a Jian. who grew up in a human society within a massive desert, raised a princess. the thing is, she effectively starts as a CR10 monster before factoring class levels.

Grand Lodge

Shuriken Nekogami wrote:

A Young Half Fire elemental Half Ifriti Fire Nymph Psionic warrior/Pyrokinetic duelist/hellfire maiden.

the latter 2 PRC's were homebrewed by a friend of mine that i haven't seen in a while. but both have good use for charisma and dexteirty.

Well that sound reasonable and- Bwwwwwwwwhhaaaaaaa?

;)


Areteas wrote:

My group has never gotten a pass to do the all-kobold team we have long wanted to run as a kind of sideshow to our regular campaign. Kobolds always seem to be on the periphery of the places our high-level party frequents, so it seems like it'd be fun to play some low-level kobolds trying to cope with the chaotic aftermath of their visits. :3

Oh, and a wizard. Whenever it seems like I'm about to be able to play a wizard, something happens to nix it. I think my GM is scared of me having a full caster at my disposal. >_>

Be careful, wizards are highly addictive. Speaking stricktly 3.5 here wizards are a wonderful class to play and have long been my personal favorite.

Just remember to play like you have a 18 int or that int is your primary score. Look for cover, even if it isn't "needed" it never hurts for the AC. Low level the crossbow is your lifesaver, mage armor too.
Don't bother with MM until at least 5th but color spray is your bread and butter spell, don't forget to kill'em before they wake up.

Never be afraid to say "I stay 10 feet behind everybody else" just in case. In 3.5 don't bother with familiars they are too much of a hinderance/potential hostage. Take the player options instead that lets you trade in the fuzz ball for a feat.

The Forgotten Realms feat Collegate wizard saves you a massive amount of money by doubleing your free spells per level. Also the feat Spellcasteing Prodigy affects your DC's and bonus spells so it's very worthwhile.

Hope you get to play a mage soon, I think you'll love it.


TriOmegaZero wrote:
Shuriken Nekogami wrote:

A Young Half Fire elemental Half Ifriti Fire Nymph Psionic warrior/Pyrokinetic duelist/hellfire maiden.

the latter 2 PRC's were homebrewed by a friend of mine that i haven't seen in a while. but both have good use for charisma and dexteirty.

Well that sound reasonable and- Bwwwwwwwwhhaaaaaaa?

;)

are you just joking around with me?

Grand Lodge

Yes.

This is ME we're talking about, with the draconic changling druid, catfolk monk, and frickin' ELADRIN (3E not 4E) in his party!


TriOmegaZero wrote:

Yes.

This is ME we're talking about, with the draconic changling druid, catfolk monk, and frickin' ELADRIN (3E not 4E) in his party!

would you really be approving of such a character? i think she would be very fun to play.


Shuriken Nekogami wrote:
would you really be approving of such a character? i think she would be very fun to play.

I would allow it, unless it turned out to be another excuse for you to do that creepy underage girl thing. (Shudder)

Grand Lodge

In the right campaign. I specifically told the players of the above characters that this was my 'crazytown' game and that very little would be vetoed. I'm actually surprised at how normal the party is. Even with the lizardfolk warlock.

Edit: Why Kirth, how intolerant of you! :)

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