Tyrant's Grasp

Game Master Kumakawa

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Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Once on our way and out of earshot of any tooth fairies in the vicinity, Vyr will ask the group to gather: "I don't like that jackass one bit, and I don't fully trust him either. I'm wondering who this queen is, and if she might be more amenable to a deal. She might be just as bad of course, but let's see if we have an opportunity to parlay with the opposition, we might save ourselves some effort."


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

"Excellent idea! We'll trick that rebel faction."

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

"Oooh, I coup does sound exciting. But whatever will keep my teeth in my mouth is what I will choose"

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red nods along with Annalise, clearly in agreement.

Sovereign Court

I put you guys outside the locked door on slide 9. According to the fairy prince, this is the only way to get to the third floor. Tell me what you want to do when you're ready to proceed.

https://docs.google.com/presentation/d/13tKC3BJlQJkquCjwUDwq7QAfP_XvkshJF60 vyjjtww0/edit#slide=id.g9a0b68fcce_0_0

Sovereign Court

Sorry, map


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr will use the key given by the prince, and open the door for Red to lead the way.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I'm not sure how long the bridge is. Can we get across in one turn or should we be going total defense and just moving 30 ft. per turn?

Sovereign Court

it's exactly 30 feet, with a closed door at either end. Arrow slits face the walk way on either side. you can see the map on Slide 11

When Vyr opens the door, you see a room filled with smashed furniture. It might once have been a guard room but it looks abandoned. There is a stairwell in the southwest corner of the room. However, uncoiling from its place amid the broken timbers is a six-foot long snake made entirely of bone. Its head is the head of a human and it is covered all over in humanoid teeth.

gm rolls:
[spoiler=Initiative]
Willard: 1d20 + 0 ⇒ (18) + 0 = 18
Vyr: 1d20 + 1 ⇒ (20) + 1 = 21
Red: 1d20 + 6 ⇒ (4) + 6 = 10
Annalise: 1d20 + 1 ⇒ (2) + 1 = 3
bad: 1d20 ⇒ 15

~~++~~Initiative~~+~~

Vyr
Willard

Bad
Red
Annalise

DC 13 Arcana:
This is a necrophidius, a medium-sized construct

>>>map<<<


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

"Drat these fairies! A serpent with human teeth? Who thinks up such a thing!?"

I'll delay. It's pretty tight quarters in there.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

The sword whispers something at the edge of Vyr’s hearing, and he feels compelled to draw some arcane signs in the air, resulting in a glowing shield springing up, floating in front of him.

Sovereign Court

~~++~~Initiative~~+~~

Vyr
Willard
Bad
Red
Annalise

The creature shuffles closer to the heroes and begins a sinuous dance. You feel your senses being dulled.

DC 15 Will Save or...:
You are dazed for 2d4 ⇒ (4, 2) = 6 rounds

>>>map<<<


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Will: 1d20 + 4 ⇒ (10) + 4 = 14 darn it, missed it by 1!

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I'm assuming that is a will save for everyone?

will: 1d20 + 3 ⇒ (20) + 3 = 23

Red steps forward and attacks, hoping to put an end to whatever evil it is attempting on his friends.

fist: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 for damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

knee: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23 for damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
Annalise will delay for an opening or to heal if needed
upon seeing the snake she says "eww"


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Will: 1d20 + 3 ⇒ (3) + 3 = 6

Willard is downright stupefied by the creature.

Sovereign Court

Sorry, I did indeed need a save from everyone.

The snake takes two shuddering hits from Red, even as Vyr and Willard sway on their feet. The snake strikes back

bite: 1d20 + 6 ⇒ (19) + 6 = 25
1d8 + 4 ⇒ (8) + 4 = 12
Red, I need a Fort save from you. The flesh around the wound burns.

~~++~~Initiative~~+~~

Vyr (dazed: round 1)
Willard (dazed: round 1)
Bad -12
Red
Annalise

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

fort: 1d20 + 4 ⇒ (14) + 4 = 18

Red doesn't want to slow down his attack to deal with the burning sensation.

Hoping that someone is able to give him some healing, he strikes out again.

knee: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8

knee: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11

well, that could have gone better

Sovereign Court

Botting...

Annalise taps into the ley lines nearby for a conduit surge and casts CLW on Red.

conduit: 1d4 - 1 ⇒ (1) - 1 = 0
same luck

clw: 1d8 + 2 ⇒ (2) + 2 = 4
Red heals 4

The snake attacks again.
bite: 1d20 + 6 ⇒ (2) + 6 = 8

~~++~~Initiative~~+~~

Vyr (dazed: round 2/?)
Willard (dazed: round 2/?)
Bad -8
Red -8
Annalise

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I already went, and missed, this round, right?

Sovereign Court

the snake attacked you in my last post. Annalise healed you and now it's you again. sorry to our dazed compatriots, but you and she are the only pc's taking turns

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

[*thumbs up*[/ooc]

Red continues attacking

elbow: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 for damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

knee: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will attempt to dodge past the snake to get a place where she has a clear shot.
Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14
She will then load her crossbow

Sovereign Court

Red's elbow connects. The snake will take an AOO on Annalise, then strike at Red.

AoO: 1d20 + 6 ⇒ (6) + 6 = 12
bite: 1d8 + 4 ⇒ (6) + 4 = 10
Annalise, assuming a 12 hits, please make a fortitude save

vs Red: 1d20 + 6 ⇒ (4) + 6 = 10

~~++~~Initiative~~+~~

Vyr (dazed: round 3/?)
Willard (dazed: round 3/?)
Bad -15
Red -8
Annalise -10

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I'm still assuming I can't rouse someone from a dazed state, so ...

fist: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 for damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

headbut: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 for damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Fortitude Save: 1d20 + 3 ⇒ (16) + 3 = 19
Annalise looks quite injured

Annalise will take a shot at the snake and then reload
Light Crossbow: 1d20 + 1 ⇒ (7) + 1 = 8 for Piercing: 1d8 ⇒ 1

Yeah, daze is pretty brutal

Sovereign Court

Red lands two solid blows, scattering bones chips and broken bits of teeth. Annalise joins the fray and gets bitten for her troubles, though she's able to shake off the effects of the snake's poison.

It strikes at Red.

bite: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 4 ⇒ (5) + 4 = 9

I need a Fort save from Red.

~~++~~Initiative~~+~~

Vyr (dazed: round 4/?)
Willard (dazed: round 4/?)
Bad -26
Red -17
Annalise -10

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

fort: 1d20 + 4 ⇒ (10) + 4 = 14

i'm not sure what that will mean for me, but if I'm able, I'll move five feet and flurry again

kick: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 for damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

punch: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19 for damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Sovereign Court

Two more strikes from Red will shatter the snake to pieces.

Out of initiative! That fight was super dangerous, you guys. That was a necrophidius. Its poison causes paralysis on top of the daze effect from its dance. No joke for a level 2 party!

Stairs in the southwest corner of the room wend their way up. The external gloom of the Boneyard filters down the stairwell.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I was very worried about what was going to happen next if I didn't manage to connect on those two attacks and take it down


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr rubs his eyes when he can move again. "That was a nasty mind bender. Ugh."

While Red and A-L get healed up, Vyr will investigate the room and the stairs.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

"What's that, then? Things got a bit vague for a moment."

Seeing Vyr poke around, Willard will detect magic in the area for good measure.

Sovereign Court

There's no magic here, beyond what you've brought with you. Vyr sees the smashed up remains of a table that the snake seemed to have been sheltering within. The stairwell winds upward into a dark room. The light of the eerie Boneyard sky filters into that space from a window.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I don't remember what the status of our wand is, so I don't know how many charges our company thinks we should use, although I'm assuming we're not in a position to heal with spells and then sleep. I'll roll, but feel free to tell me I should only use a limited number of what gets rolled.

wand: 1d8 + 1 ⇒ (2) + 1 = 3

wand: 1d8 + 1 ⇒ (1) + 1 = 2

ugh

wand: 1d8 + 1 ⇒ (7) + 1 = 8

wand: 1d8 + 1 ⇒ (5) + 1 = 6

that's better. so I can be -4 after 3 charges or be full up after 4


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Up the stairs, Red leading the way and me behind.

Sovereign Court

This is a long, empty hallway with arrow-slit windows facing south over the entrance to the castle. Except for a weapons rack against the south wall near the ladder, the passage is empty. The ladder at the far end goes up.

>>>map

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Wand: 1d8 + 1 ⇒ (4) + 1 = 5

I will take last spot


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Keep moving forward, searching for cunning traps laid by tooth fairies.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

perception: 1d20 + 8 ⇒ (14) + 8 = 22

Sovereign Court

Vyr is walking down the hall, inspecting things carefully when Red abruptly stops him. A fine wire has been strung across the hallway. It's easy to see that if the wire had been tripped, all the weapons on that weapons rack would have been vaulted down the passage, badly wounding everyone in it.

Most of the weapons on the rack are rotted, but for a single adamantine warhammer, which is in good nick.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr will grab the hammer for good measure, and assuming now that we know where the wire is and we can avoid it, we'll continue up to the next level.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

MorePerceptionIfNeeded: 1d20 + 8 ⇒ (14) + 8 = 22

Sovereign Court

This long room atop the gatehouse has several narrow arrow slits to the north and south. Each is 2 feet high and only a few inches wide. The room is bare except for a ladder descending from an alcove at the room’s eastern end. A low door stands in the center of the north wall, with a small, square window at the typical eye level for a human. The window is inset with a small metal grill, which has been stuffed with humanoid teeth.

Red emerges from the ladder and into this eerie hallway. There is a large, wolf-like creature at the end of the hall, with a crocodile's skull for a head. It snarls at Red, then disappears.

Initiative:

Willard: 1d20 + 0 ⇒ (10) + 0 = 10
Vyr: 1d20 + 1 ⇒ (14) + 1 = 15
Red: 1d20 + 6 ⇒ (12) + 6 = 18
Annalise: 1d20 + 1 ⇒ (18) + 1 = 19
bad: 1d20 ⇒ 20

~~++~~Initiative~~+~~

Bad
Annalise -1
Red
Vyr
Willard

DC 13 Planes:
This is an esobok psychopomp, a predator of the Boneyard that normally prowls graveyards looking for undead to eat.

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will pull the wand of cure light wounds out, ready to heal if needed


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr is waiting to see what Red does, as the layout here is so difficult.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red grits his teeth, goes in to total defense and cautiously moves 10 feet forward.


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Planes: 1d20 + 8 ⇒ (12) + 8 = 20

"Shoot, that's one of them psycerpomps. Yoowoo, critter! We aren't haints, zombies, or any other type of wandering spirit. Feel free to move right along and let us be. We've got to see a lady about a tooth."

Sovereign Court

Willard, you have 2 questions.

As if prompted by Willard's hollering, the creature pounces on Red, becoming visible as its claws make first contact.

bite: 1d20 + 8 ⇒ (12) + 8 = 20

claws: 1d20 + 8 ⇒ (7) + 8 = 15

claws: 1d20 + 8 ⇒ (2) + 8 = 10

I think all 3 will miss given total defense.

~~++~~Initiative~~+~~

Bad
Annalise -1
Red
Vyr
Willard

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I hate to do this, but if the first one would count as an attack from invisibility, I think the total D won't apply, and it would just barely be a hit :-( I'm totally open to being wrong, though :-)

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red, not liking the odds of being able to push past the beast, flurries with the hope that he can do some damage before having eventually having to retreat and let Vyr go to work.

punch: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 for hopefully damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

punch: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16 for hopefully damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

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