Vyr Embar |
"What are the chances that the stamp we need is just sitting in the vestibule with a 'self-service only' sign?"
Vyr will check the door for traps, and then gently ease it open.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Willard Scrub |
"Wait, you're bringing a barnyard animal with us?"
"Oh, Mr. Beans is strictly free-range. No pig pen could hold him, ha, ha."
Willard seems too absorbed in delight at his reunion to pick up on the social implications of Annalise's comment.
GM Tim |
Vyr doesn't notice any traps and the door creaks open when pushed.
The weak light thrown by two dim lamps barely illuminates a vestibule with several coatracks, benches, and an iron umbrella stand. The wallpaper is stained with age and decorated with repeating patterns of snails. A heavy, dark wooden door exits to the south, while a sliding double door leads to the north.
Vyr Embar |
Vyr waves Red forward, and they head in to open the doors to the north.
I've moved us on the map, but folks should feel free to edit
GM Tim |
A massive staircase of dark wood rises to the north, its maroon carpet pitted with age. The railings are carved to resemble ascending ghosts. The wall atop the stairs bears an enormous, looming portrait 6 feet wide and 9 feet tall. The portrait depicts a bearded older man with curling ram horns, hunched under the weight of a massive snail shell on his back. The figure bears a half grin, as though he knows a particularly delightful secret.
A chandelier of iron and glass hangs down above the stair’s lower landing from the ceiling 20 feet above, its few lit candles flickering weakly. From the lower landing, three different sliding doors lead to the west, south, and east. From the upper landing, sliding double doors lead to the east and west—one on each side of the looming portrait.
Jonas aka Red |
Red looks to Vyr. Make sure the ground floor is safe before moving on?
Vyr Embar |
"Yes, let's see if we can't find our unknown host." Vyr points at the door to the east.
GM Tim |
This gloomy dining room contains a narrow table with a single high-backed wooden chair at each end. Other chairs and a sideboard stand against the room’s eastern wall. The headless corpse of a hairy, humanoid creature sprawls across the middle of the table.
[url=https://docs.google.com/presentation/d/13tKC3BJlQJkquCjwUDwq7QAfP_XvkshJF60vyjjtww0/edit#slide=id.gbba38a004b_0_0]>>>map<<<[/map]
Willard Scrub |
"Well. They certainly don't keep a very high standard of housekeeping."
GM Tim |
This gloomy dining room contains a narrow table with a single high-backed wooden chair at each end. Other chairs and a sideboard stand against the room’s eastern wall. The headless corpse of a hairy, humanoid creature sprawls across the middle of the table.
[url=https://docs.google.com/presentation/d/13tKC3BJlQJkquCjwUDwq7QAfP_XvkshJF60vyjjtww0/edit#slide=id.gbba38a004b_0_0]>>>map<<<[/map]
how and why do i keep doing this?
Vyr Embar |
Vyr will move forward (with Red) heading for the door that appears to be in the northeast, while keeping a close eye on the corpse.
Kind of knowledge check to ID the corpse?
Annalise Wilblund |
Annalise will poke her head in, wrinkling her nose at the smell.
I dare say, there is a complete lack of standard of housekeeping
If either of these knowledges are relevant
Kn. Arcana: 1d20 + 10 ⇒ (10) + 10 = 20
Kn. Nature: 1d20 + 10 ⇒ (10) + 10 = 20
Kn. Planes: 1d20 + 10 ⇒ (2) + 10 = 12
Vyr Embar |
Kn(local): 1d20 + 4 ⇒ (20) + 4 = 24
Vyr Embar |
Party moves to the northern door and listens. If nothing concerning, will open the door.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
GM Tim |
A large cast-iron sink stands next to a potbelly stove, and counters around the room contain racks of knives, stacks of mismatched dishes, and piles of pots. A large pile of firewood near the stove has been tipped over, spilling old, worm-ridden wood across the floor. Doors lead out of this room to the north and south.
Rooting around in the rotten wood pile is a mangy bore-like creature. Maggots drip from open wounds in its side. When Vyr pokes his head through the door, it snorts and scrapes the floor with a hoof as if it means to charge.
Willard: 1d20 + 0 ⇒ (12) + 0 = 12
Vyr: 1d20 + 1 ⇒ (18) + 1 = 19
Red: 1d20 + 6 ⇒ (14) + 6 = 20
Annalise: 1d20 + 1 ⇒ (20) + 1 = 21
bad: 1d20 ⇒ 2
~~+~~Initiative~~+~~
Annalise
Red
Vyr
Willard
Purple
Vyr Embar |
Vyr moves back, wanting to lure this disgusting creature into the bigger room. He'll cast shield as well. "Incoming worm-infested boar!"
Jonas aka Red |
Over here, boar!
Red moves close to Vyr, hoping to draw the boar to them for some sweet flanking action, and enters total defense
Willard Scrub |
Willard will wait for the boar to emerge.
(Delay)
GM Tim |
Gonna put Annalise in delay.
The beast roars into the room, stops a few feet from Red, rears up on its haunches and coughs up a blast of disgusting greenish goop in a 15' cone, potentially covering Red and Vyr.
~~+~~Initiative~~+~~
Annalise
Red
Vyr
Willard
Purple
Annalise Wilblund |
Any knowledge on the boar?
Annalise swallows back a gag. "I take everything back about Mr. Beans. He is an exemplar of porcine cleanliness."
Not wanting to risk getting in range of the boar's vomit and suspecting mind effecting hexes will not work, she will pull out her crossbow and fire from the door
Light Crossbow: 1d20 + 2 ⇒ (1) + 2 = 3 for Piercing: 1d8 ⇒ 2
lol
Vyr Embar |
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Vyr casts chill touch and then closes on the boar to deliver the free spellstrike.
attack: 1d20 + 7 ⇒ (16) + 7 = 23
dmg, ecto +1 sword, chill touch: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (2) = 13
DC 13 Fort save or 1 pt of STR dmg
GM Tim |
Any knowledge on the boar?
Annalise swallows back a gag. "I take everything back about Mr. Beans. He is an exemplar of porcine cleanliness."
Not wanting to risk getting in range of the boar's vomit and suspecting mind effecting hexes will not work, she will pull out her crossbow and fire from the door
[dice=Light Crossbow]1d20+2 for [dice=Piercing]1d8
lol
DC 14 Planes. Spoiler above if you get it! ^^^
Jonas aka Red |
reflex: 1d20 + 9 ⇒ (3) + 9 = 12
fort: 1d20 + 5 ⇒ (2) + 5 = 7
can i use a hero point to reroll? are we doing hero points in this? if so, keep reading below. if not, let me know about the horrible stuff
fort: 1d20 + 5 ⇒ (19) + 5 = 24
Red 5's, flurries and spends a ki point to take an extra attack
attack: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 for maybe damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
attack: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17 for hopefully damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
attack: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21 for probably damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
GM Tim |
No hero points, I'm afraid. Red feels his nerve weakening. All that trauma and bizarre sights over the past day start to get to him.
Take 1 point of Wisdom damage and a -1 to AC and all ability and skill checks, cumulative with whatever the effect of the wisdom damage would be. You're a nervous wreck.
Nonetheless, he lands two attacks on the boar.
~~+~~Initiative~~+~~
Annalise
Red
Vyr SR check needed
Willard
Purple -6
Vyr Embar |
SR check: 1d20 + 3 ⇒ (7) + 3 = 10
dang. I still have two charges of chill touch, does that mean it's immune, or reroll with each hit?
Willard Scrub |
Seeing the dire straights, Willard concentrates and calls in some aid.
"Shoot, what's best for this situation? I suppose I'll just put out the call and see what's available."
The humble farmer parts the view between worlds and...a giant frog emerges. Unlike most frogs, this one is crackling with lightning and hovering in midair.
"Well, you don't see that every day."
The hovering frog attempts to bite the boar.
bite: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for b/s/p: 1d6 + 5 ⇒ (4) + 5 = 9 and 1 Elec.
grab?: 1d20 + 9 ⇒ (8) + 9 = 17
GM Tim |
Jonas aka Red |
Red flurries, with an extra ki point attack, and then five foots away to make room for Vyr to flank and hopefully draw some fire.
does ability checks include attacks? if so, take another 1 off my attacks. thanks
attack: 1d20 + 8 - 1 + 2 ⇒ (7) + 8 - 1 + 2 = 16 for hopefully damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
attack: 1d20 + 8 - 1 + 2 ⇒ (6) + 8 - 1 + 2 = 15 for hopefully damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
attack: 1d20 + 8 - 1 + 2 ⇒ (6) + 8 - 1 + 2 = 15 for hopefully damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Vyr Embar |
Vyr shifts to take the place of the wounded Red, and swings again.
attack w/ flank: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
dmg, ecto +1 sword: 1d8 + 5 ⇒ (2) + 5 = 7
Vyr Embar |
If we bot A-L, I say she hexes this guy's AC
Willard Scrub |
Electro-Frog Attack
bite: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for b/s/p: 1d6 + 5 ⇒ (5) + 5 = 10 and 1 Elec.
grab?: 1d20 + 9 ⇒ (11) + 9 = 20
Willard
acid splash: 1d20 + 1 - 4 ⇒ (12) + 1 - 4 = 9 for acid: 1d3 ⇒ 3
GM Tim |
Annalise focuses on the creature's mind, trying to rattle it.
Will vs Evil Eye: 1d20 + 2 ⇒ (16) + 2 = 18
-2 AC for 1 round, not quite enough for the frog's bite to get the benefit
A red light emanates from Vyr's sword, filling all of you with a sense of vigor. You have the effects of Bless
The fiend lashes out against Willard's frog.
gore: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
~~+~~Initiative~~+~~
Annalise
Red
Vyr
Willard
Purple -8
Vyr Embar |
Vyr redoubles his efforts . . .
attack w/ flank and bless: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
dmg, ecto +1 sword: 1d8 + 5 ⇒ (6) + 5 = 11
. . . and then shifts to the side so Red can get back in.
Jonas aka Red |
Red doesn't look good, but he can't leave his new friends hanging, so he steps back up, flurries and adds an extra attack.
attack: 1d20 + 8 - 1 + 2 + 1 ⇒ (3) + 8 - 1 + 2 + 1 = 13
attack: 1d20 + 8 - 1 + 2 + 1 ⇒ (8) + 8 - 1 + 2 + 1 = 18 for damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
attack: 1d20 + 8 - 1 + 2 + 1 ⇒ (18) + 8 - 1 + 2 + 1 = 28 for damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Willard Scrub |
Electro-Frog Attack
bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for b/s/p: 1d6 + 5 ⇒ (2) + 5 = 7 and 1 Elec.
grab?: 1d20 + 9 ⇒ (2) + 9 = 11
Willard
acid splash: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16 for acid: 1d3 ⇒ 3
GM Tim |
The party takes advantage of the fiend's lowered defenses to land some blows. Most of the damage doesn't go through, however.
Amid the fighting, you hear a cultured voice cry out, "Oh deary my, oh deary me! From feral hogs you mayhaps flee?!
Willard and Annalise can tell this voice came from the top of the stairs.
It strikes the frog.
1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
2d6 + 7 + 4 ⇒ (1, 4) + 7 + 4 = 16
"Seriously though," says the voice. "It never comes up the stairs."
~~+~~Initiative~~+~~
Annalise
Red -19
Vyr
Willard
Frog -16
Purple -20
Vyr Embar |
"I don't know if we can trust that voice, but let's bottleneck it at the door. Red, see about getting some healing. Willard and Annalise, back up a bit to make room for us and I'll hold it at the door."
Jonas aka Red |
so are you thinking we disengage from the hog fiend? It's still "alive," right? I'd be happy to withdraw towards Annalise for some healing if that is what you were thinking :-).
Vyr Embar |
I'm guessing this has DR that neither the summons nor Red are really able to do much against. I've got the best AC, so if we can bottle neck and chip away via magic and my sword, we might be able to beat it, and at that place we can easily retreat upstairs, if that voice is telling us the truth.
Jonas aka Red |
ah, that makes sense. I thought you meant bottle neck to attack the woman if she was coming downstairs. I'll be back to "move" soon
Jonas aka Red |
Red withdraws, thanking his increased speed, and looks longingly at Analise's wand
Willard Scrub |
"Up the stairs, Mr. Beans. We have to make some room for this other porker."
Electro-Frog Attack
bite: 1d20 + 5 ⇒ (8) + 5 = 13 for b/s/p: 1d6 + 5 ⇒ (4) + 5 = 9 and 1 Elec.
grab?: 1d20 + 9 ⇒ (3) + 9 = 12
Willard moves up out of the way.