Tyrant's Grasp

Game Master Kumakawa

Maps and Slides

Loot Tracker


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Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will take a look to make sure Red dosn't need any medical attention

Heal: 1d20 ⇒ 4

"Your sacrifice to the cause is noted, Sir Red"

Sovereign Court

Red is bleeding profusely and his smile just ain't gonna be the same. But he's not in any real danger.


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

"Well, let us proceed." To Annalise, he says, "Good lady, did they mention anything about their leader? We're gong to have to get permission from the head honcho here, unless I miss my guess."

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red takes an extra sash from his bag to apply pressure to his tooth hole with, and moves onward with the crew.

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

"Hmmm, I had assumed that the tooth was the toll to pass through the waypoint. I suppose we will just have to find out ourselves"
She replies, looking up to where the faeries flew away.
"Hopefully further passage will not require any more teeth"

Sovereign Court

Nothing happens to the mark on your hands when Red gives up his tooth, and Willard's supposition seems like a good one.

I'm going to move you guys up to the courtyard.

The courtyard is narrow. 12' high walls crowd in around you. High above, an arched bridge spans the gap from north to south. The courtyard is paved with bricks in floral arrangements.

Ornate double doors stand before you, to the north, festooned with spirals and whorls of ageing teeth.

In the south wall are two doors. One of which has an empty socket where the doorknob should be. The other is locked and chained and locked again.

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

"Well, I assume we keep moving forward. Shall I try the door?"


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

"Perhaps we can check the one without a lock? It was seem unwise to start unlocking doors before we have what we need, but no harm in checking an open door, no?" Vyr will move and open the door without a handle, unless anyone objects.

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will nod in assent

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

I was assuming we were heading north through the ornate doors - which I'm hoping aren't locked. The doors that were specifically mentioned as one being locked and one being unlocked were kind of behind us to the south, right? Just trying to make sure I have my bearings.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

That was my understanding: doors to south, one is unlocked; check it before heading to double doors to north. Just don't want things at our back as we move forward.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

*thumbs up*

Sovereign Court

The door to this room opens with a gentle push. A pungent animal smell greets your noses when you open the room. Dried grass litters the floor and desiccated leather straps hang from the walls. A large roll of canvas sits against the back wall. It is lumpy and misshapen and a stain discolors the bottom of it.

investigate the roll?:
Unrolling the canvas unleashes a horrific stink of decay, requiring a Fortitude save from everyone in the room. A weird body is at the center of the roll. It has a mastiff's body, a feathery ruff, and a crocodile's head. [spoiler=Planes DC 13]This is an esobok psychopomp, an unintelligent predator, which normally eats undead in graveyards and in the Boneyard.

There is also a feed bin in the back corner. A cursory glance at it reveals a wand

DC 16 Spellcraft:
a wand of cure light wounds
and a pair of ballet slippers
DC 18 Spellcraft:
these are feather ste slippers
.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr investigates the room, first finding the things in the trough.
"Hey, Annalise and Willard, look at these. Can you tell what they are?

While they work on that Vyr checks out the roll . . . much to his regret.

From spoiler: Unrolling the canvas unleashes a horrific stink of decay, requiring a Fortitude save from everyone in the room. A weird body is at the center of the roll. It has a mastiff's body, a feathery ruff, and a crocodile's head.

Planes DC 13:
This is an esobok psychopomp, an unintelligent predator, which normally eats undead in graveyards and in the Boneyard.

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Fortitude Save: 1d20 + 3 ⇒ (5) + 3 = 8
Annalise gags at the smell
Kn. Planes: 1d20 + 9 ⇒ (12) + 9 = 21
"A dead psychopomp..."

She will detect magic on the wand
Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
and slippers
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17
"Im not sure what this wand is, but those are slippers of feather step"

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

fort: 1d20 + 4 ⇒ (7) + 4 = 11


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Fortitude: 1d20 + 2 ⇒ (17) + 2 = 19
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

"It's a wand of cure light wounds. Very nice." Willard sniffs at the strong odor. "They don't seem much for housekeeping around here, so I doubt anyone would mind if we put these to good use."

Sovereign Court

Red and Annalise are nauseated for 1 minute and sickened for...

1d6 + 1 ⇒ (2) + 1 = 3

...3 minutes.

Looking around further?

Perception 22:
There is a single shiny bead at the bottom of the bin.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

perception: 1d20 + 8 ⇒ (1) + 8 = 9

Red is busy trying not to puke


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

"Whoops, just my luck to uncover a rotting planar carcass."

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Vyr will pick up the bead from the bin that he's found, and hand it to Willard. "Take a look-see at this. Worth anything?"


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

want to A-L and slips to Red?

Sovereign Court

Spellcraft 20:
This is Bead of Healing from a strand of lesser prayer beads.

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

After Annalise recovers her composure
"I can keep that wand of cure light wounds for the time being. In case anyone sustains anymore injuries"
How many charges?

Annalise will put a handkerchief over her nose and approach the body
Looking for signs of how it died
Heal: 1d20 ⇒ 2


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17

"No idea what this is, but it's magical, at least."


Vyr Embar wrote:
want to A-L and slips to Red?

sorry, not sure what this means


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

feather step slippers, would you like them?

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will also look at the bead
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23
"A bead of healing. That will be useful"

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

ah, somehow I missed those, and the autocorrect of “wand” to “want”sealed the deal on my confusion :-). I would love the slippers

Sovereign Court

spreadsheet for the loot

Where to next?


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr beckons his companions and heads towards the double doors to the north.

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise follows a few feet behind
10ft to be exact

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red listens perc: 1d20 + 8 ⇒ (1) + 8 = 9

And looks for traps perc: 1d20 + 8 ⇒ (20) + 8 = 28

Sovereign Court

It's hard to pay attention on account of the throbbing in Red's gums. But he's pretty confident the door isn't trapped. Inside the big double doors...

This ornate room spans the entire width of the palace. The north end consists of a floor-to-ceiling stained-glass mural of skeletal knights with halos surrounding an angelic figure. Globs of metal and bits of teeth affixed to the stained-glass angel give it a repulsive appearance, with a mouth far too wide and teeth attached to its fingertips. On either side of the stained-glass mural are two delicate archways. From the room beyond comes the faint sound of flowing water.
The southern wall of the room contains two alcoves and a double door (the one you're entering through).

>>>map<<<


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr moves deeper into the room, being sure to check the alcoves to make sure nothing is lurking. If nothing of note is in the room, he'll move forward to look at the stained glass image.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red will accompany him.


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Willard peers at the stained glass window.

"Well, there's no accounting for taste."

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will stay in the doorway until her companions confirm it is safe
"How gaudy..."

Sovereign Court

"How rude," says the angel as it peels away from the wall.

Initiative:

Willard: 1d20 + 0 ⇒ (4) + 0 = 4
Vyr: 1d20 + 1 ⇒ (12) + 1 = 13
Red: 1d20 + 6 ⇒ (12) + 6 = 18
Annalise: 1d20 + 1 ⇒ (2) + 1 = 3
bad: 1d20 ⇒ 15

~~+~~Initiative~~+~~

Red
Bad
Vyr
Willard
Annalise

DC 13 Arcana:
This is a Stained Glass Angel. It has the usual construct traits.

>>>map<<<

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Kn. Arcana: 1d20 + 9 ⇒ (3) + 9 = 12

"What is that?!"

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Sorry, I can't see the map at work, and I forgot to come back to this last night. I'll try to deal with it when I get home, but I'm heading straight back out to go camping all weekend, so if I forget, feel free to bot me.

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

and if things seem uncertain, I often just move and go total defense. I'm good with whatever, though. It's definitely looking like I will be getting home, throwing olive in the car, and hitting the road again. sorry.

Sovereign Court

Red moves up to block the angel from attacking his friends and enters a cool-looking fight stance. total defense

The angel lashes out at Red, its joints and fingertips ending in razor sharp facets of glass.

slam: 1d20 + 5 ⇒ (11) + 5 = 16

slam: 1d20 + 5 ⇒ (9) + 5 = 14

But Red's martial style is too deft for that.

~~+~~Initiative~~+~~

Red
Bad
Vyr
Willard
Annalise

>>>map<<<


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr circles around to left and then closes to strike at the glass angel.

ectoplasmic longsword: 1d20 + 5 ⇒ (10) + 5 = 15
slashing dmg: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will cast ear piercing scream, hoping its glass form makes it vulnerable to sonic attacks

Conduit surge: 1d4 - 1 ⇒ (4) - 1 = 3

Ear piercing scream: 2d6 ⇒ (4, 4) = 8

SR (if needed): 1d20 + 2 ⇒ (1) + 2 = 3
hopefully not needed :P

Sovereign Court

Vyr scores a hit, though not all of his damage seems to go through. Annalise connects to the ley lines criss crossing the Boneyard and unleashes a frightening wail.

Fort: 1d20 + 1 ⇒ (8) + 1 = 9

Glass panes shatter left and right, showering Vyr and Red in a spray of fragments. the sonic seemed to do a good whack of damage

~~+~~Initiative~~+~~

Red
Bad -14
Vyr
Willard
Annalise

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red step over for the flank and flurries away

fists: 1d20 + 7 - 1 + 2 ⇒ (19) + 7 - 1 + 2 = 27 for damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

fists: 1d20 + 7 - 1 + 2 ⇒ (8) + 7 - 1 + 2 = 16 for damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Sovereign Court

Red lands two solid blows, though again, the hard iron of the stained glass framing absorbs some of the shock.

~~+~~Initiative~~+~~

Red
Bad -22
Vyr
Willard
Annalise

[ur=https://docs.google.com/presentation/d/13tKC3BJlQJkquCjwUDwq7QAfP_XvkshJF60vyjjtww0/edit#slide=id.g9a0b68fcce_0_0]>>>map<<<[/url]


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

I'll bot Willard as I know Matt is busy

Willard conjures a glob of acid and flings it at the creature.

Ranged Touch attack: 1d20 + 1 ⇒ (14) + 1 = 15
acid dmg: 1d3 ⇒ 2

Sovereign Court

beat me to it!

Even calibrating carefully for a shot into melee, Willard's acid splash hits the angel.

It lashes out at Red and Vyr both.

vs Red: 1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 2 ⇒ (3) + 2 = 5

vs Vyr: 1d20 + 5 ⇒ (10) + 5 = 15

~~+~~Initiative~~+~~

Red
Bad -15
Vyr
Willard
Annalise

>>>map<<<


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Happy to have Red’s flanking support, Vyr continues his assault, but is a little over excited.

ectoplasmic longsword w/ flank: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
slashing dmg: 1d8 + 4 ⇒ (7) + 4 = 11

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