Full Name |
Annalise Wilblud |
Race |
| HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 |
Classes/Levels |
| Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0 |
Gender |
Female NG Changeling Witch 6 |
Size |
M |
Languages |
Common, Varisian, Draconic, Celestial, Aklo, Abyssal, Infernal, Sylvan |
Strength |
8 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
21 |
Wisdom |
12 |
Charisma |
16 |
About Annalise Wilblund
Annalise
Witch 7
NG Medium humanoid (Changeling)
Perc +1
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Defense
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AC 13 (17 w/ mage armor), TAC 12, Flatfooted 11
HP 41
Fort +8, Ref +5, Will +11
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Offense
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Base Speed 30ft
Melee
Claws +3 (1d4-1)
Ranged
Light Crossbow +4 (1d8, 19-20/x2)
Special Abilities: Conduit Surge 6x/day (+1d4-1 to caster level of next spell, swift action), Hexes: Evil eye (DC 18), Tongues, Cackle
Witch Spells Known (CL 1st, Concentration +4; +2 damage to all fire spells)
3rd (5/day) - Fireball (DC 19), Cure Serious Wounds, Dispel Magic
2nd (7/day) – Flaming Sphere (DC 18), Boneshaker (DC 17), Cure Moderate Wounds, False Life, See Invisibility, Demand offering (DC 17)
1st (8/day) – Burning Hands (DC 17), Ear Piercing Scream (DC 16), Cure light wounds, Shocking grasp, Mage Armor, Comprehend Languages, Remove Sickness, Sanctify corpse
0 (at will) – Detect Magic, Read Magic, Mending, Stabilize, Detect Poison, Dancing lights
SLA (1/day) Ill-Omen
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Statistics
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Str 8, Dex 12, Con 14, Int 21, Wis 10, Cha 16
Feats and Abilities:
Feats
Great Fortitude
Spell Focus Evocation
Mage’s Tattoo Evocation
Intensified Spell (metamagic)
Traits
Gifted Adept (Dispel Magic)
Influence
Racial Traits
Witchborn
Pyrophile
Claws
Hag magic – Ill omen
Darkvision
Languages Common, Aklo, Abyssal, Infernal, Sylvan
Skills
Acrobatics +1, Apraise +4, Bluff +3, Climb -2, Craft(Alchemy) +4, Diplomacy +14, Disguise +3, Escape Artist +1, Fly +10, Heal +0, Intimidate +3, Kn. Arcana +15, Kn. History +12, Kn. Nature +15, Kn. Planes +15, Perception +1, Ride +1, Sense Motive +0, Spellcraft +15, Stealth +1, Survival +0, Swim -2, UMD +13
Gear:
Combat Gear
Light Crossbow, Spell Component Pouch, 9 crossbow bolts
Other Gear
Explorer’s outfit, MW backpack, Acid x2, Cold weather outfit, Rations x10, Hot weather outfit, Waterskin, incense, prayer beads (blessing and healing)
Macros:
[dice=Perception]1d20+1[/dice]
[dice=Fortitude Save]1d20+8[/dice]
[dice=Reflex Save]1d20+5[/dice]
[dice=Will Save]1d20+11[/dice]
Melee
[dice=Claws]1d20+3[/dice] for [dice=Slashing]1d4-1[/dice]
Ranged
[dice=Light Crossbow]1d20+5[/dice] for [dice=Piercing]1d8[/dice]
Skills
[dice=Bluff]1d20+3[/dice]
[dice=Diplomacy]1d20+14[/dice]
[dice=Intimidate]1d20+3[/dice]
[dice=Kn. Arcana]1d20+15[/dice]
[dice=Kn. History]1d20+12[/dice]
[dice=Kn. Nature]1d20+15[/dice]
[dice=Kn. Planes]1d20+15[/dice]
[dice=Spellcraft]1d20+15[/dice]
[dice=UMD]1d20+13[/dice]
[b]Magic[b]
[dice=Conduit surge]1d4-1[/dice]
[dice=Cure light wounds]1d8+5[/dice]
[dice=Ear piercing scream]3d6[/dice]
[dice=Burning hands]5d4+2[/dice]
[dice=Cure Moderate wounds]2d8+7[/dice]
[dice=Boneshaker]6d6[/dice]
[dice=Flaming Sphere]3d6+2[/dice]
[dice=Cure Serious wounds]3d8+7[/dice]
[dice=Fireball]7d6+2[/dice]
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