GM Tim |
botting...
Annalise moves wide and fires her crossbow at the queen.
1d20 + 1 ⇒ (20) + 1 = 21
confirming: 1d20 + 1 ⇒ (13) + 1 = 14
no crit
1d8 ⇒ 5
Though a solid hit, the bolt doesn't seem to faze the queen. She takes a 5' step forward and tries to whack Red with her scepter...
1d20 + 6 ⇒ (11) + 6 = 17
...and tries to bite him.
1d20 + 5 ⇒ (15) + 5 = 20
1d6 + 2 ⇒ (6) + 2 = 8
Red, I need a Fortitude save (DC 14)
The esobok attacks Vyr.
bite: 1d20 ⇒ 8
claw: 1d20 ⇒ 8
claw: 1d20 ⇒ 14
~~+~~Initiative~~+~~
Red -8
Vyr
The Queen
Esobok -4
Annalise
Willard
Vyr Embar |
After his first success, Vyr lunges with the point of his blade as a follow up, to some good effect.
ectoplasmic longsword w/ bless: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
slashing dmg: 1d8 + 4 ⇒ (2) + 4 = 6
crit confirm?: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
crit dmg?: 1d8 + 4 ⇒ (1) + 4 = 5
1 and 2 on the dmg rolls for a crit. Boo!
Tim, just note that the esobok lost 10 points of dmg between posts - he should be at -14 before this attack, based on your earlier post.
Jonas aka Red |
fort: 1d20 + 4 ⇒ (16) + 4 = 20
Red 5 foots and flurries the queen
punch: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
knee: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 for damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Vyr Embar |
Going to bot AL
Annalise sees an opportunity, shifts to the side and casts burning hands, catching both the fairy and the outsider.
fire w/ pyrophile trait: 2d4 + 1 ⇒ (4, 2) + 1 = 7
Vyr Embar |
And Willard
Willard’s eagle continues to harass the fairy . . .
talon: 1d20 + 3 ⇒ (2) + 3 = 5
1d4 + 2 ⇒ (3) + 2 = 5
talon: 1d20 + 3 ⇒ (3) + 3 = 6
1d4 + 2 ⇒ (1) + 2 = 3
bite: 1d20 + 3 ⇒ (7) + 3 = 10
1d4 + 2 ⇒ (3) + 2 = 5
And Willard casts grease on the fairy scepter. DC 16 Reflex save
GM Tim |
Annalise lets out a gout of flame, catching both queen and attack dog with the blast. The fire shimmers against her skin...
SR check: 1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 9
...and the queen shakes off the effects of the spell.
The esobok however...
reflex: 1d20 + 4 ⇒ (6) + 4 = 10
...takes full damage and goes down.
Willard enslickens the toothy scepter.
reflex: 1d20 + 8 ⇒ (18) + 8 = 26
...but the dexterous queen keeps her grip.
His eagle flails away against the wily queen. She responds by attacking it.
scepter: 1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 5 ⇒ (9) + 5 = 14
1d6 + 2 ⇒ (2) + 2 = 4
If a 14 hits, I need a DC 14 Fort save from the eagle or paralyzed 5 rounds
~~+~~Initiative~~+~~
Red -8
Vyr
The Queen
Esobok -33
Annalise
Willard
Jonas aka Red |
that's weird, I could swear my grapple check was a 14 when I previewed it. I'm assuming that would still be a miss, but has anyone else seen that happen to them?
Jonas aka Red |
just double checking that the queen didn't take any of the 5 points of damage from Red on his lat turn?
if she took damage from his previous attack, he will flurry again
attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18 for damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
attack: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26 for damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
or
confirm: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 for crit: 2d6 + 2 + 4 ⇒ (6, 1) + 2 + 4 = 13
if she did not take any damage from it, he will attempt to grapple her
grapple: 1d20 + 3 ⇒ (7) + 3 = 10
Vyr Embar |
Vyr takes the long way around to get into a flank on the queen.
ectoplasmic longsword w/ bless & flank: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
slashing dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Can we add the flank to Red's attacks? I don't know if it'll matter, but at the table we would have been able to set them up easily.
Annalise Wilblund |
Annalise will pull the want of cure light back out and step over to heal Red
Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Willard Scrub |
Fort: 1d20 + 5 ⇒ (19) + 5 = 24
The bird has 3 HP left
The bird bites back!
bite: 1d20 + 3 ⇒ (17) + 3 = 20 for b/s/p: 1d4 + 2 ⇒ (3) + 2 = 5
talon: 1d20 + 3 ⇒ (2) + 3 = 5 for s/p: 1d4 + 2 ⇒ (1) + 2 = 3
talon: 1d20 + 3 ⇒ (3) + 3 = 6 for s/p: 1d4 + 2 ⇒ (1) + 2 = 3
Willard attempts to grease up the scepter again. DC 16
GM Tim |
Alex, to answer your question more fully, it looks like those 5pts of damage had no effect on her. Perhaps she has some kind of DR?
Red and Vyr try to box in the queen, while Willard's celestial hawk scratches away at her. Her fey nature seems to be offering some protection from these attacks and she shrugs them off.
As her scepter gets slimed again she tries to keep her grip...
reflex: 1d20 + 8 ⇒ (20) + 8 = 28
...and does so.
She takes a 5' step out of flank, pausing to crack Vyr on the head with her scepter...
scepter: 1d20 + 6 ⇒ (4) + 6 = 10
...and then biting Red.
bite: 1d20 + 5 ⇒ (13) + 5 = 18
...narrowly missing.
~~+~~Initiative~~+~~
Red -3
Vyr
The Queen
Annalise
Willard
Jonas aka Red |
I can't tell if I can move 5ft to the right and still attack without cover. If I can, then i'll to do that. If not, I'll stay put
wanting to test out slashing damage, Red pulls out his waveblade and attacks
SwordAttack: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Vyr Embar |
Vyr takes the long way around to get into a flank on the queen, again.
ectoplasmic longsword w/ bless & flank: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15
slashing dmg: 1d8 + 4 ⇒ (3) + 4 = 7
Jonas aka Red |
Alex, I'm not sure what you mean. If you move 5' to the right of where you are now, you won't be in reach of her.
whoops, I was looking at the eagle instead of her. Yes, I think staying put and keeping her in flank sounds good :-)
Willard Scrub |
Bird
bite: 1d20 + 3 ⇒ (12) + 3 = 15 for b/s/p: 1d4 + 2 ⇒ (4) + 2 = 6
talon: 1d20 + 3 ⇒ (3) + 3 = 6 for s/p: 1d4 + 2 ⇒ (2) + 2 = 4
talon: 1d20 + 3 ⇒ (9) + 3 = 12 for s/p: 1d4 + 2 ⇒ (2) + 2 = 4
Willard scratches his head. "Shoot, she's really got a grip on that club."
He moves into the room for a clearer shot, and spouts some acid at the queen.
acid splash v touch: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1 for acid: 1d3 ⇒ 2
Vyr Embar |
Vyr shifts to block the door, and then readies to attack as soon as Red gets into a flank:
ectoplasmic longsword w/ bless & flank: 1d20 + 5 + 1 + 2 ⇒ (9) + 5 + 1 + 2 = 17
slashing dmg: 1d8 + 4 ⇒ (8) + 4 = 12
Jonas aka Red |
Red 5 foots into the flank and flurries with his waveblade
sword: 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10
sword: 1d20 + 7 - 1 + 2 ⇒ (14) + 7 - 1 + 2 = 22 for slashing: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
GM Tim |
Gaaah! the queen cries out, as Vyr and Red raw first and second blood and her mind reels from Annalise's magic. Stop! Stop this assault on our royal person at once!
In a less commanding tone, she adds, Whatever my son is paying you I will double it!
~~+~~Initiative~~+~~
Red -3
Vyr
The Queen evil -11 (eye 1/4)
Annalise
Willard
Keeping you in initiative, but feel free to RP with her regardless of your turn order.
Annalise Wilblund |
"We are looking to make our way back to the material plane. Your son has promised us safe passage through the gate. What more can you give us?"
Vyr Embar |
"More specifically, we need a stamp."
Jonas aka Red |
Which we told you before you attacked us!
GM Tim |
You wouldn't be the first assassins my son has sent after us. And that little sh*t promised you the stamp?! Ha! He doesn't have it. Nor will he honor any agreement you might have made with him. Only the true monarch can confer the stamps you seek.
A cunning look comes into her eye.
Go back downstairs. Bring me his head and I'll give you the stamps you seek.
Vyr Embar |
"I think we are done fighting this civil war. Give us the stamps and we'll help you flee to safety in order to mount your inevitable and glorious return to power, but otherwise we'll happily just take the stamp once we're done with you. Choose wisely, your majesty."
Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15
GM Tim |
Oh, very well. We will grant you the boon you desire. But I could make it worth your while to pay my son a visit on your way out of the castle.
Crooking her eyebrow at you in the hopes of enticing you to whack out her faithless prince, the tooth fairy queen draws a jawbone from a chain around her neck. At a command from her, it flares with magical sigils and she turns her other palm up, waiting for you to put your hand in hers.
Willard Scrub |
"I'm not of a mind to get myself entangled in fey politics. There's no profit in it, and someone always ends up permanently blue, or talking in riddles, or with backwards feet, or some such."
Willard's happy to shake hands, though.
Jonas aka Red |
Agreed.
GM Tim |
Very well, says the queen. Take your stamps and be gone.
Each of you present your hand to her in turn and she gives you the mark. Arcane sigils flare as she presses the toothless jawbone to your flesh and speaks whimsical-sounding words in the fey tongue.
The Dead Roads are once again open to you.
As as a reminder, you can go to Nine-Eaves or Salighara's Scriptorium for the other two stamps you need.
What is Nine-Eaves? “It’s a rather gloom-encrusted manor. An elderly shoki psychopomp named Kishokish serves as the master, ruminating on all manner of confabulations. Reclusive and a bit annoying, he has a fondness for puzzles and games. He’ll almost certainly demand some battle of wits before granting his stamp, as he’s a depressing fellow. Humor him.”
What is Salighara’s Scriptorium? “Salighara is a viduus psychopomp, and not a gregarious one. She likes the privacy the Dead Roads offer and oversees several scribes performing menial copying tasks for the Boneyard bureaucracy. I’ve attended one of her pompatious lectures on a prior encounter, and I don’t need to tell you, they are sanctimonious and redundant in the extreme. How a psychopomp could be so full of herself is quite beyond me! If Salighara wants labor in exchange for her stamp, it will likely be exceedingly dull to perform. You have my apologies in advance!”
Vyr Embar |
"Perhaps we put some distance between ourselves and this place and rest. As for where to go after that, flip a coin I say."
Woot for levelling! In absence of a strong preference, I guess I'd say go in order and head to Nine Eaves?
Jonas aka Red |
Some distance and some rest sounds good to me! And as to where next, a coin sounds like as good a way to decide as any
Leveling FTW!!!
GM Tim |
You're able to sneak out of the palace without alerting the prince's guards. A short way down the road (probably too short a way to be justified by the normal rules of perspective) the castle disappears from sight. There, you espy an open mausoleum that might provide shelter for a rest.
Time passes strangely in the Boneyard and you awake fully rested, though with no real sense of how long you've been out. The pale light of Groetus's moon falls evenly on the barren landscape. You continue on until eventually a large gothic-style house rises up out of the fog.
Looming over the road like a wizened old man, this ancient manor of dark, splintery wood rises three stories tall. Several windows and small balconies jut from the manor irregularly, each under a sweeping eave of the building’s sharply pitched roof. A wide doorway stands in the front of the manor, with a greenhouse of grimy glass set against its side. The building exudes an air of gloom and age.
[url=https://docs.google.com/presentation/d/13tKC3BJlQJkquCjwUDwq7QAfP_XvkshJF60vyjjtww0/edit#slide=id.g8720b1386f_0_10]>>>map<<<[/map]
Vyr Embar |
Vyr looks at the house, scratching his chin, apparently deep in thought.
How many eaves? 1 . . 2 . . 3. . 4 . . 5 . .oops. wait, did that one already. 1 . .2 . .3 . .4 . . wait is that an eave? Where was I? Ah, forget it.
"This place can't be worse than a castle filled with tooth fairies, right?"
Vyr is ready to go knock on the door, if everyone else is.
Annalise Wilblund |
"The architecture is certainly less off-putting. Though, I don't think that says much."
Annalise will nod she is ready for Vyr to knock
Jonas aka Red |
Red lets out a low whistle. 8 eaves. Now that’s something.
He nods to Vyr, ready for him to knock
Willard Scrub |
Willard lets out an exclamation of delight when he strolls out of the mausoleum in the morning and runs smack into a pig rooting around outside.
"Well, SHOOT! Mr. Beans, what have you been up to? I thought you might have gotten left behind in Rostler's Coffer. I s'pose it just took you a little time to track me down, eh old buddy?"
The swine snorts happy and submits himself to some chin scratches.
The old man chats amicable with Mr. Beans, catching him up on what's happened since they parted.
Vyr Embar |
Vyr is surprised by this turn of events.
Vyr Embar |
Vyr will indeed knock on the front door once Willard is sufficiently reunited and caught up with Mr. Beans.