Has anybody ever played as monsters?


Pathfinder First Edition General Discussion


In the first bestiary, about page 310 onwards, there are 2 pages discussing monsters as PCs and monster campaigns. Has anybody ever tried this? Do you think it would work?

Dark Archive

The only thing from the Bestiary I've tried as a PC is the Goblin. It is already presented to be playable at first level. With the right people, goblns can be fun.

Silver Crusade

I played in a short 2nd edition campaign where we were all monsters in a large dungeon. It was a classic defend against the adventureres game for the first few levels. Then it turned into defend against other evil creatures that want to take your home.

It was lots of fun until I died due to a cave in caused by some magic horn.


I've played a kobold, sure it wasn't optimized but it was certainly fun to RP. I have not yet tried to adapt a minotaur in pathfinder but I played one in 3.5

Dark Archive

A friend ran a cr10 campaign.

Characters included:
Pixie vampire sorceress (fey bloodline)
A "liquid terminator" monk
Half green dragon intellect devourer (me). And I took a feat from races of the dragon to have my breathweapon every d4 rounds. Was immune to a bunch of stuff, and either had resist 20 or immunity to all elements and sonic, and dr 10/admantine with a 40 ac and light fortification.

We used stats from the book with +4/+4/+2/+2/+0/-2 assigned where ever we wanted, and were allowed to repick feats.


ive been trying to get permission to play an actual monster but i have played many a monster race am actually working on a dhampir cleric or summoner atm


I ran a monster campaign for 2 years. First in 3.5, then in PF (switched at level 9).

The rules on the Bestiary work well for monsters up to about CR 4 as presented. CR's above 4 it starts getting a bit wonky. Anything CR 7 or higher it starts to break down fast.

However, most PCs are probably going to be in the 4 or less CR category to get humanoid monsters. For those, I didn't have any issues with them, even a Noble Drow (granted, he was in a group with a half-dragon half-giant paladin (from psionics book), a poisondusk lizardfolk warlock/scout, and a woodling catfolk).


I've played a snarky subterranean kobold ranger in 2e, a forest-hating goblin ranger in 3e, a gold dragon hatchling in 3.5 and am now playing a spryte mystic theurge in Pathfinder. I've also briefly tried my hand at playing an earth elemental.

I naturally gravitate towards playing the more unusual character types. For me, role-playing is about getting into an alien mindset and seeing the game world from new perspectives and trying something different.


In second I've played a tortle, a gnoll, a few lizardmen, and a dragon (Council of Wyrms). In third I'm sure I've played a couple monsters, though nothing comes to mind right yet...kobolds yeah...but they hardly count as monsters where I'm at.

Haven't in Pathfinder. Only chance I've had to actually play is at gencon when it came out, where I played Merisiel in the two Devil We Know scenarios.


my players can play monsters in any of my campaigns, provided they give a better then normal backstory. I have a really good system that allows them to use a lot of the bestiary without hurting balance.


I ran a game once where I had all the players play various kinds of slimes for a while. They had fun with it.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I'm currently playing in a humanoid monster group running through The Godsmouth Heresy--a gnoll druid, a drow necromancer, a pair of duergar (ranger and cleric), a wererat halfling rogue, and some flavor of dragonborn sorcerer. It's a party that really could only come together in Kaer Maga.


It has been a dream of mine to play an Awakened Gorilla Wizard, with of course a one level dip into barbarian for the weapon proficiency and playing a raging gorilla if all else failed


Personally, I've played tiefling, green dragon, gnoll, wererat, wearbear, and a pathfinderized tainted-one (Yuan-ti variant from Faerun).

In my games I've run dragons, gnolls, tieflings, catgirls (made the stats myself), kobolds, and a horse furry (not my proudest moment).

My philosophy is that all races have heroes, not just the core races. Someone has to play those heroes.

Contributor

I've played a: tiefling, kobold, various half-dragons.

I've allowed as PCs in games I've run: tiefling, drow, half-lupinal/half-arcanaloth, cornugon, half-fiend, lupinal, aasimar.


John Woodford wrote:
I'm currently playing in a humanoid monster group running through The Godsmouth Heresy--a gnoll druid, a drow necromancer, a pair of duergar (ranger and cleric), a wererat halfling rogue, and some flavor of dragonborn sorcerer. It's a party that really could only come together in Kaer Maga.

Or Quantium, technically. Or maybe Irissen.

::shuts up now::


My philosophy is that if I can work it with the game/doesn't make the game any less fun, I allow it as a DM and might try it as a player.

I'm currently playing a dhampir in a homebrew campaign, and having a great time.

I also *cough* have a penchant for playing drow. No Drizzt clones, though.


In first edition, I played a Flumph in the Expedition to the Barrier Peaks module.

Greg

The Exchange

I once played a giant (large-sized) cleric in a homebrew 3.5 campaign. It was a homebrew race, from a desert that was basically Egypt at double scale. I remember his last moments fondly; we were being slaughtered in an encounter with air pirates, so I flew our airship a few hundred feet over the pirates ship, and jumped, figuring the weight of my fully armoured body would smash it apart. And... yes, that's pretty much what happened. I choose to remember it as an over-the-top heroic sacrifice, rather than an incredibly stupid idea.

My next character was a petal warlock. We called her "Twinkerbell", mostly because I used Flyby Attack to stay behind cover almost constantly. I don't recall ever being targeted by anything, actually, aside from some spread blasts. The best part of the character was annoying the hell out of the party leader, who happened to be a elf fighter/rogue...

I've allowed some monsters as a DM, too. My 3.0 Forgotten Realms campaign had a half-dragon paladin, who became a musketeer, of all things, after an adventure in Lantan. We also had a lizardfolk, briefly, although the player didn't last. I also ran a short-lived evil campaign featuring a winged monk, an incubus, a mind flayer, and a tiefling psionic warrior--and, amazingly, it wasn't short-lived because they murdered each other.


In 3.0/3.5 I've played a dragon, a centaur, and a couple of devils. If you count normal races with templates, add in Curst, Lich, Half-Celestial, Death Knight, and Psuedonatural (the non-epic version). In Pathfinder so far all I've played monster-wise is a Lich and a one-shot at CR20 as a Blue Dragon.

Incidentally, a classless CR20 Blue Dragon is FANTASTICALLY overpowered in a 20th level party, even if everyone is playing a monster. If I recall correctly, I had just over 800hp and dealt several hundred damage a round. Much as I hated the old system, some sort of ECL adjudication over and above the CR calculation really is necessary for a lot of monsters.

I think the Bestiary rules probably work alright for templates and monsters at or under CR6-ish. It might even work ok up to CR 10 or so, but it definitely breaks at high CR, especially on monsters with a "Casts as an x level spellcaster" casting progression.


Veneth Kestrel wrote:

In 3.0/3.5 I've played a dragon, a centaur, and a couple of devils. If you count normal races with templates, add in Curst, Lich, Half-Celestial, Death Knight, and Psuedonatural (the non-epic version). In Pathfinder so far all I've played monster-wise is a Lich and a one-shot at CR20 as a Blue Dragon.

Incidentally, a classless CR20 Blue Dragon is FANTASTICALLY overpowered in a 20th level party, even if everyone is playing a monster. If I recall correctly, I had just over 800hp and dealt several hundred damage a round. Much as I hated the old system, some sort of ECL adjudication over and above the CR calculation really is necessary for a lot of monsters.

I think the Bestiary rules probably work alright for templates and monsters at or under CR6-ish. It might even work ok up to CR 10 or so, but it definitely breaks at high CR, especially on monsters with a "Casts as an x level spellcaster" casting progression.

1 - Problem with monsters as PC's is in part that they do not as a standard assume PC appropriate treasure or ability scores. If you give them that they will be fantastically overpowered. A classless, non elite CR 20 blue dragon with standard CR 20 treasure, mostly assumed not to be used by the dragon imo, should be compared to an elite lvl 21 npc, assuming that existed in pathfinder.

2 - a 20th lvl character is CR 19 not 20, an npc at least, even that is a bit high in many cases I think and floats in a big part on the treasure they carry, which is a poor balancing factor.

3 - monsters arent meant for pc's, so they are not balanced very well for that purpose.


Well honestly pathfinder leaves you holding the bag when it comes to monster race level adjustment 3.5 had some, admittedly horrible, rules for running a PC as a monster class.
Just recently I ran a game using some amusing homebrew involving monster classes. The basic idea was to use the savage species monster progression and make monster classes for just about anything. The races are powerful, but that was the point.
It was set in the 3.5 system so buyer beware and all but if you toss "Improved Monster Classes" into a Google search you might find something helpful for letting players monster classes into the games you play.


I've played as tons of different monsters, I'm blessed with a very creative GM. It's lots of fun.


In one adventure we all played Gnoll's even fought for the right to be leader. Running wild over the countryside sacking farms, robbing caravans, till the adventures came to put a stop to us! epic!

I have played a goblin, saved from death. A sprite, snerfneblin, and a good black dragon.(I was 12).

Dark Archive

I played as a Worg / Druid using shape change alt class.feature from PH II (my group does not like PF wild shape rules) Defender of nature avatar. In the king maker adv campaign. Worked out well, great RP comedy and solid combatant with ok spell casting being about 4 levels behind groups main spell master... mostly self buffs.
Domain DM allowed me to take a domain not allowed under druids in PF.
Darkness with subsomain Night.--- touch of darkness replaced with night hunter, you become invisible to creatures without DV in dim light or darkness.

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