I finally wrap up the economics curriculum this week so I don't have to talk about it again till August. Then someone posts on net neutrality and deregulation.
Watermelon w/ salt *is* superior to eggs w/ ketchup.
Tequila is fabulously tasty.
I've only heard one small group's consensus on *that* film -- they liked TFA, but disliked (thoroughly) TLJ. I was shocked. I'm sure I'll end up seeing it sometime.
Well, when all is said and done, I have to say that so far the final dungeon in Jade Regent is running far, far better than I was thinking. (Orthos offered to re-do a lot of the low-level mooks, and I made a list but never followed up, and now for the first time in 2-3 months we finally got in a session.)
Long Story Short, with Minor Spoilers:
The whole setup for the assault on the Jade Regent's castle is that he has had to send away the vast majority of his troops to help quell the rebellion in the city and repel the army from the north. The rebels are applying the classic, "Spread your enemy thin, then strike at his heart."
It's playing out beautifully. The party boldy walked in the front gate in the middle of the night, after the general public had been sent home. Alarms sounded and the entire castle went on high alert, I looked to start moving troops around...
...and, carp! I could not afford to reposition a single group without providing another opening. And a report of "3 people assaulting the fortress" when they knew that the party consisted of at least 6 made the guards absolutely sure that the first attack was a feint. (Who expects TWO of the party members to hit Stealth rolls in the 40's?)
Cue the melee obliteration machines being teleported to the top of the first guard tower, among all the now-sad bowmen.
It's going well, it's playing out realistically, and the fight lasted 6 rounds, indicating it's not a cake walk. Especially considering the typhoon commander I'd placed there was one round away from moving up to the isolated bard/ranger (branger?) and trolling for a one-hit-crit-kill on him. Unfortunately, as is Impus Minor's wont when playing rangers (even multi-classed rangers), Boots of Speed, Deadly Aim, and a Seeking bow turned the typhoon commander into a plummeting meteor of flamy death before he could follow through.
So you have trouble keeping encounters to survive a crazy-optimized ranger. I have trouble keeping encounters on track after optimized diplomacy. I'm not sure which leads to a stronger anticlimax.
So how long until Impus Minor just starts playing Robin Hood and does the whole "shoot the arrow already in the bullseye" bit?
You jest, but in our Kingmaker game he played an elven cleric of Calistria with Truestrike and a Seeking bow.
The things he did with her(? It's been a while) were truly, truly silly.
"You think someone's in the watchtower, but it's 400 feet away and they're hiding behind arrow slits."
"I shoot them."
"It's an impossible shot."
"I shoot them anyway." Rolls. "Potential critical." Rolls again. "Confirmed critical."
"$%*$&#$*$!"
It's okay. My group hasn't discovered fickle winds yet.
I've got an alchemist-ranger issue where Fickle Winds meets Dispelling Bombs. So it's more resource-draining the alchemist than keeping my bad guys alive.
And the hilarious thing is that in the Serpent's Skull game they have a bard with something like a +25 Diplomacy roll. But they're too busy cluelessly attacking things they don't have to to ever allow her to, y'know, maybe make a roll to avoid a combat.
So how long until Impus Minor just starts playing Robin Hood and does the whole "shoot the arrow already in the bullseye" bit?
You jest, but in our Kingmaker game he played an elven cleric of Calistria with Truestrike and a Seeking bow.
The things he did with her(? It's been a while) were truly, truly silly.
"You think someone's in the watchtower, but it's 400 feet away and they're hiding behind arrow slits."
"I shoot them."
"It's an impossible shot."
"I shoot them anyway." Rolls. "Potential critical." Rolls again. "Confirmed critical."
"$%*$&#$*$!"
So what you're saying is that we should never ever give Voren the idea of the Improbability Elixir.
It started me off with some Korn, veered off into three Weird Al songs, threw in some Dead Prez and Modest Mouse, landed on Tom Petty's A$+@#@& and is currently on The Rolling Stones.
It's really funny how Charisma tends to be the most game-breaking stat in the system in terms of maintaining the plot. I tried to avoid that for Savage Tide and made a dex/int build...who still derailed an entire chapter because she decided the quest-NPC sounded like a crazy homeless person with pamphlets about the Flat-Earth society.
And then the warlock Charisma-tanked everyone anyway.