Summoner Eidolon Brokeness?


Advice

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Liberty's Edge

I've had no experience playing Pathfinder at 20th level, but I think that there are circumstances where a CR 19 Ancient Red Dragon could kill your Summoner and his Eidolon handily.

Now, I'm not saying it's a sure thing, and I'm making a few assumptions, such as...

1. The listed dragon has Alter Self as a spell known. I believe that she would use this both to barter with humans to obtain things she wants, and to gather information. That is, she would pose as an adventurer, perhaps a human sorcerer, Teleport to a human city (also a spell known), and arrange to purchase or have crafted one or more items, parting (regretfully) with a portion of her horde to pay for them. For purposes of this post, I'm assuming that she did this for one item only.

2. As to gathering information, by appearing as someone that others can confide in without fear, she can discover some basic information about potential threats. Now I don't know how careful your Summoner has been throughout his career, but from your posts he sounds like he might be anything but subtle. In any event, he's 20th level, so he's probably quite famous. That being said, a lot of what people think they know about you may be misinformation. I'm assuming that the dragon has heard of you, and by reputation knows that you are to be taken seriously, but she doesn't know any fine details about what tactics you employ, or what specific spells you favor. Everyone who discovered that about you in past, discovered it in the last few moments of their lives. So she knows that you're a Summoner, and that you and your pet Eidolon are very dangerous.

3. I'm assuming that there is a reasonable likelihood (albeit not a certainty) that any encounter you have with the dragon will take place when she is in flight. Again, you may have prepared carefully and behaved with devious cleverness prior to the encounter to help set the battlefield (in which case your efforts might well be rewarded), but your Summoner is also very sure of himself. I'm assuming that you did not surprise the dragon, and that she was flying when encountered (most of my encounters with dragons as a player started this way, so I don't think that's a wild stretch).

4. If she sees you, and recognizes you for who you are (and let's face it, your Eidolon is pretty distinctive), she'll do the following...Cast Antimagic Field on herself. No buffs, just that spell. And just to avoid an argument over the size of an Antimagic Field that's just about exactly her size, she casts the spell using a Metamagic Rod of Widen Spell (technically, they don't have this item listed in the Core Book, but I'm assuming someone could make one, and that it would cost the same price as a MM Rod of Maximize...54,000gp, or about a third of it's hoard).

5. So she has an Antimagic Field that is 20 feet in radius, and extends about 10 feet beyond her body. I do this only to avoid an argument that she can be struck without touching the Antimagic Field since she's Gargantuan (plus, it is quite a nice trinket once you kill her).

6. What she will do next is use her 250 ft. Fly speed to drop directly on top of your Summoner. This maneuver doesn't even require a Fly check, even with her Clumsy maneuverability, as she can "descend at any angle at normal speed" per the Fly skill.

7. This maneuver will likely allow her to avoid having to go through your Eidolon to get to you. Assuming that you are in your Twin Eidolon form, contact with the Antimagic Field will instantly dispel this effect, returning you to normal form. All of your supernatural and spell-like abilities go away, which is almost all of your class features. Any spells cast on yourself go away, and any magic items will cease functioning in the field. You should probably get an attack of opportunity, though, before her bulk smacks into you from above.

8. The landing maneuver will be combined with a Crush attack (that is she will move no more than 250 feet (as a move action) and then land on you for a Crush as a standard action. If she is farther than 250 feet from you, she would take a round (or more) getting into position for this maneuver. Even if you are in your Twin Eidolon form, this will affect you, because the moment she is 10 feet from you, you'll revert you your normal (Medium) size. You'll need to succeed on a DC 30 Reflex save (with no spells or items adding to this) or be pinned beneath her. In order to maintain the pin, she'll need to succeed at a Combat Maneuver check against you (again, without access to your buffs). Her CMB is +43. Each round you're trapped beneath her, you'll take 4d6+21 damage from the weight of her body on top of you.

9. She won't bother attacking your Eidolon, she'll just ignore him. Some DMs might rule that the Antimagic Field you're in would sever the link to your Eidolon, returning him home. I don't see that written anywhere, so I'm assuming that he's still around.

10. If the Eidolon attempts to melee the dragon, he'll go away. She's unconcerned with him. Rather than use any other attacks against you or your Eidolon, she simply produces a Gargantuan emery board, and does her nails while she waits for you to expire.

11. If you dismiss your Eidolon, she may believe it's because you've died, and you may be able to Bluff her into taking a peak to see, possibly allowing you to scamper away. Her Sense Motive is +33.

12. Her Antimagic Field is active for 2 and a half hours. If you're still under her then, you're long dead.

Now, I'm not saying it would definitely play out this way, but it could. And I'm just trying to play a dragon intelligently (I don't pretend to have a 20 INT myself).

Maybe you've got a boatload of things up your sleeve that will help you avoid this. If I had been your DM through 20 levels, I'd know a lot of your tricks. This isn't to say that the dragon would, but I would certainly want to present an encounter that wasn't too much of a pushover.

As to the Summoner, this encounter aside, I would tend to agree with you that the class is quite powerful, especially once they get their capstone ability. But, I don't think that means it wouldn't be better to have an entire party backing your plays.

Anyway, that's one way in which a CR 19 Red Dragon might provide a real challenge to a high level Summoner.


mdt wrote:
Matthias_DM wrote:

http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic- red/red-dragon-wyrm

Use this dragon:
Also, we will say I have See Invis Permenantly on me, the rest I cast at intervals.

Please treat this as a vanilla setting. Give the Dragon his Arcane Sorcerer 10 min/level buffs or longer (1 hour per level etc) and just say that he has them on. Even sides starting the fight. Don't bother randomly rolling the time of day.

None of this "the dragon auto knows you are coming" crud either... I can just cast Nondetection to fiat that fiat.

Keep in mind that this dragon is meant to challenge 4 individuals: Wizard, Rogue, Cleric, Fighter as the standard.

A) No, it's not meant to be a challenge. It's a CR 20 encounter. It's designed to be a minor nuisance in a 4-5 encounter day (it's designed to take up 20-25% of the teams resources for the day). A challenging encounter for four 20th level individuals would be in the 25 CR range.

B) You're putting us back in the 'real world sucks for me, so put us both in an arena, I don't want to deal with real world realities in the game'.

C) I said I was going to make a dragon, per rules, at the appropriate age. The one you link to is a poorly made dragon in some regards, and has nothing listed for hirelings, followers, no items specified, and poor spell selection. Again, 'Please let me pick the weakest thing I can to prove this class is broken'.

D) If the dragon has valid ways of knowing you are coming (such as followers, crystal balls, detection traps, etc) paid for out of treasure, then it knows you are coming. If you want to call that a fiat, that's fine, but you are going to need to expend your resources to overcome it's resources, not just declare it invalid. NonDetection is perfectly valid to prevent it scrying you. Minions can see you, so you'll need to invisible yourself and your eidelon. If you want to take resources from your WBL to do so, I'm perfectly fine with that. Anything I use...

Table 12–1: Encounter Design

Difficulty Challenge Rating Equals…
Easy APL –1
Average APL
Challenging APL +1
Hard APL +2
Epic APL +3

"Ad Hoc CR Adjustments: While you can adjust a
specif ic monster’s CR by advancing it...
NPC Gear Adjustments: You can signif icantly increase
or decrease the power level of an NPC with class levels by
adjusting the NPC’s gear."

"A classed NPC encountered with no gear should have his CR reduced by
1 (provided that loss of gear actually hampers the NPC),
while a classed NPC that instead has gear equivalent to that
of a PC (as listed on Table 12–4) has a CR of 1 higher than
his actual CR. Be careful awarding NPCs this extra gear,
though—especially at high levels, where you can blow out
your entire adventure’s treasure budget in one fell swoop!"

Note is says NPC and not Monster..

"Determining the f inal CR for a creature with class levels
requires careful consideration. While adding a class level
to a monster that stacks with its existing abilities and
role generally adds 1 to its CR for each level taken, adding
classes that do not stack is more complicated."

So quit taking a non-book monster with house rules and expecting a level 20 PC to take it on, not going to happen.

"Step 9: Treasure
A creature should have an amount of treasure appropriate
to its CR. See Table 1–7 for a list of treasure totals based on
CR. For some creatures, their treasure consists of the loot
from their recent meals strewn across their lairs, while for
others it consists of a greed-fueled hoard or even gear it
uses in combat. Make sure to account for any weapons or
armor that the creature is using, as determined by step 7."

"Step 7: Other Statistics
Using Tables 1–1, 1–4, and 1–6, you can now determine
many of the creature’s other statistics.
When building a creature’s Armor Class, start by adding
armor, shield, and natural armor bonuses to its Dexterity
modif ier. If a creature does not wear armor, give it a tougher
hide to get it near its average AC. Remember that creatures
with higher hit point totals might have a lower Armor Class,"

Table 1-1
CR 20: Hp:370, AC:36, High Attack:30, Average Damage:120, Primary Ability DC:27, Good Save:22

Table 1-2
Dragons should have 29HD at CR 20

Table 1-4
Type HD BAB Good Saves Skill Ranks
Dragon d12 HD (Fast BAB) Fort, Ref, Will 6 + Int mod per HD

Table 1–6: Statistics Summary
fast Med Slow good Bad
hD BAB BAB BAB Save Save feats
19 +19 +14 +9 +11 +6 10
20 +20 +15 +10 +12 +6 10
21 +21 +15 +10 +12 +7 11
22 +22 +16 +11 +13 +7 11
23 +23 +17 +11 +13 +7 12

You can't exceed the above stats listed by CR or you running a "house rules" monster, pretty simple..

Why not take a proper CR monster, like a CR23 Angel, Solar which by the book is supposed to be a "epic" fight against a whole party, and see what does better a level 20 fighter, or a level 20 summoner?
So no your not going by the rules.. It clearly says in Core that if you significantly increase or decrease the power level of a by adjusting the gear, and a challenging encounter is not CR +5, but CR+3 which is epic.

Maybe I am a hard-butt when it comes to the rules, but I run everything by the rules with very minor fudging. If I need more of a challenge I throw a higher CR and not template a monster.

This is why my preference is to use the level 15 summoner/ed I listed, and the level 15 fighter that was posted, both seem acceptable to me.

Not take a CR 17 monster out of the beastiary without changes and see which does the best defeating the encounter by themselves, without outside buffs (and then with outside buffs). If the summoner+ed defeats the monster more easily in the "Meat shield/Fighter" role, this clearly could be a issue in some campaigns. Again I will test this out next time I GM by running a NPC summoner, if he outshines the fighter in his role it might be a issue for me GM wise, and player wise.

Again not trying to be a smart guy or something... I simply learning pathfinder (only finished my first campaign as a GM ever, and have yet to finish one as a player :(). I also don't have experience in epic level play.

I do have a pretty good amount of experience in level 10-15 play, particularly around level 8-12 from 3E. And both 3E and pathfinder it seems much easier to compare things at level 12-15, and also using a higher CR from the book then people posting "custom" or "AP" monsters. I have hardly ever had my PC's fight a custom monster short of a AP, and over 1/2 in the AP were straight from the book, if I found the monsters being to easy I simply upped the CR the next fight.


for 1 anything not a PC is an NPC, these are acronyms not words. Non-player controlled is anything under DM's power

for two adding appropriate npc wealth does not adjust it at all otherwise they wouldnt add in being able to take it away to lower the CR (you cant take what your saying isn't there)

for three the CR's are based on a 15 point buy and not 20 so that further reduces CR.

Unlike most arguments, I appreciate you arguing with rules, but please take a little extra time next time to understand them.


I guess you missed my post on "my CR is not your CR", and the post on playstyles. The summoner is broken to you because you run things right out of the book as is, and the game assumes you will account for your group's playstyle and power level, among other things. If your goal is to convince us that an optomized summoner, or almost any other PC class for that matter, can take on an equal CR level opponent straight out of the book then we agreed on that a while ago.
If your goal is to get us to believe that the summoner is too much to deal with when we already have to deal with casters then you will not succeed.
Either way the thread appears to be over unless there is another point to the thread.

PS:
What if I dropped the dragon to a CR 17, and his two 18 level(CR 17) caster buddies went against your eidolon and summoner. It is still a CR 20 encounter, and I am sure after they buff Mr.Dragon he will be harder than his CR 19 counterpart. You will still have to deal with them also.

Are the two casters not allowed to use divination spells to know that you are coming? Are they not allowed to use the alarm spell are use their gold to hire guards who run screaming for help when you encounter them?

edit:I thought Ice was Matthias complaining about not running stock monsters. In any case my above point stands along with the fact that beating up on stock monsters proves nothing on the boards, except that you can beat up stock monsters which is common knowledge. Yes I know I am repeating myself, but I got nothing better to do.


Ice_Deep wrote:
Wrote a lot of stuff that seemed directed at me about how I was being stupid.

Please read back through the thread. I was not the one that chose dragons, the OP did.

A house ruled dragon is not what I was going to do. The reason I said I needed time is because I needed to sit down with the Bestiary and make sure that any Ancient Wyrms or Wyrms I did make for the OPs insistence on showing he can beat one would need to be built per the rules in the Bestiary.

May I suggest you pay attention to it when you're reading it? No wyrm or ancient wyrms are actually statted out. Those are left to the GM to stat out if they need one, which means I can't just take one from the bestiary and tweak it. I have to actually sit down with the rules and stat it out by hand. Which requires as much time as making a character, just about.

EDIT: Also, the tables for advancement of CR do not apply to dragons, who's stats/powers/etc are defined in their entry, under dragons. Specific rules trump general rules. The rules on CR advancement are general, the specific rules on dragons are based on age, not the generic advancement rules.

EDIT2 : Actually, I suppose the general rules would come into play once you've reached Ancient Wyrm stage. So if you wanted to advance an ancient Wyrm in CR, then you'd need those rules.


Shadow_of_death wrote:

for 1 anything not a PC is an NPC, these are acronyms not words. Non-player controlled is anything under DM's power

for two adding appropriate npc wealth does not adjust it at all otherwise they wouldnt add in being able to take it away to lower the CR (you cant take what your saying isn't there)

for three the CR's are based on a 15 point buy and not 20 so that further reduces CR.

Unlike most arguments, I appreciate you arguing with rules, but please take a little extra time next time to understand them.

The posting of the rules was just to show where I am coming from, as someone who goes by the rules straight, with really no mods, and to explain how I don't custom build a monster, but pick one with a higher CR in the book.

I was stating it indicates you can do this for NPC's it doesn't state this in the section about changing monsters. For monsters it indicates they should have values in the guidlines listed.

I'm fine with 15 point buy, but really 20pt buy is better to me, but I think the point holds over both buys.

Your 100% right on the pointbuy, the rest to me is illrelevant because really since there is CR23 monsters made, we should use those and not custom monsters since I bet 80-90% of all monsters killed by parties are unchanged monsters from the beastiary. Even the AP's fail to list most monsters in them and instead refer to beastiary.

Take a level 15 fighter
Take a level 15 summoner

Give them no buffs they can't provide themselves, give them both equal buffs.

Have them fight a CR 15, CR16, CR17, CR18 monster from the book, see which dominates the fight and provides the best role filler for the typical "fighter PC in a group" spot. If the summoner does more damage, more reliable to more of the encounters this to me could be a problem.

Using level 20 Summoners, and Level 20 Fighters along with custom monsters does nothing to help see if this is the case because of the fact I won't normally reach those levels (16 is the max I have ran/played) and I don't make custom monsters, never have, prob never will. Custom NPC's (i.e. people, they have classes, and are not dragons, etc) I have created, but not monsters/beasts.

I have provided my level 15 summoner, though I should finish him (he has 150K unspent) which will boost him to even higher levels. A level 15 fighter has been provided IIRC. All we need to agree on is the CR15, CR16, CR17, CR18 encounters they will face, and the limits of the encounter (i.e. distance, surprised or not, buffs on) and I suggest we make it varied to give us the most accurate idea of both classes abilities to fill the "fighter spot" role on a 4 PC team.


Ice_Deep wrote:


Take a level 15 fighter
Take a level 15 summoner

Give them no buffs they can't provide themselves, give them both equal buffs.

Have them fight a CR 15, CR16, CR17, CR18 monster from the book, see which dominates the fight and provides the best role filler for the typical "fighter PC in a group" spot. If the summoner does more damage, more reliable to more of the encounters this to me could be a problem.

This test right here won't prove anything, right out of the book either class can rape whatever monster you throw at it and then do it two more times without rest. Showing what? that by the book monsters suck? if one character does 600 damage and the other does 1000, the 1000 isn't stepping on any toes because in both cases the monster is dead, initiate just decides whether the fighter or summoner gets to do it.

And AP's very frequently customize monster encounters


wraithstrike wrote:
I guess you missed my post on "my CR is not your CR", and the post on playstyles. The summoner is broken to you because you run things right out of the book as is, and the game assumes you will account for your group's playstyle and power level, among other things.

As I said, I raise the CR of the encounters when things get to easy, I don't make custom monsters and make the CR harder.

wraithstrike wrote:


If your goal is to convince us that an optomized summoner, or almost any other PC class for that matter, can take on an equal CR level opponent straight out of the book then we agreed on that a while ago.
If your goal is to get us to believe that the summoner is too much to deal with when we already have to deal with casters then you will not succeed.
Either way the thread appears to be over unless there is another point to the thread.

My goal was posted pages ago...

It's to see if the Summoner filled the role of a Fighter better than a Fighter fills that role himself. If he does, something might be wrong..

I have said all along I agree with most of what is said on both sides, it's all in how you play. I have a open mind really...

wraithstrike wrote:

PS:
What if I dropped the dragon to a CR 17, and his two 18 level(CR 17) caster buddies went against your eidolon and summoner. It is still a CR 20 encounter, and I am sure after they buff Mr.Dragon he will be harder than his CR 19 counterpart. You will still have to deal with them also.

Are the two casters not allowed to use divination spells to know that you are coming? Are they not allowed to use the alarm spell are use their gold to hire guards who run screaming for help when you encounter them?

What can the fighter do in this situation? Nothing.. What could most character do in this situation? Nothing... Your creating a impossibly hard challenge that since no lone PC could defeat it is ill relevant in gauging one PC's ability to "take over" a combat or "fill a role better" than another PC's ability to do so.

wraithstrike wrote:


edit:I thought Ice was Matthias complaining about not running stock monsters. In any case my above point stands along with the fact that beating up on stock monsters proves nothing on the boards, except that you can beat up stock monsters which is common knowledge. Yes I know I am repeating myself, but I got nothing better to do.

It's not about beating up on stock monsters...

It's about filling a role...

Ice_Deep wrote:
overpowered = filled roles of other players better than the class intended to fill that role.

It's easier to identify if that role is filled (to me) with the level 15PC's and the CR15-19 encounters from the beastiary being used and not custom monsters.

Maybe for you someone who uses all custom monsters and all your players know how to optimize you don't like that. My players don't optimize much, and not nearly as well as most here, I had one optimizer and they left the group, so it's not a issue "running things straight from the book".

To each there own, but I don't see why we can't use level 15 PC's versus a variety of encounters in difficulty using the books (CR15-19)instead of custom monsters to face level 20 PC's (CR20-25).


Ice_Deep wrote:
wraithstrike wrote:
I guess you missed my post on "my CR is not your CR", and the post on playstyles. The summoner is broken to you because you run things right out of the book as is, and the game assumes you will account for your group's playstyle and power level, among other things.

As I said, I raise the CR of the encounters when things get to easy, I don't make custom monsters and make the CR harder.

wraithstrike wrote:


If your goal is to convince us that an optomized summoner, or almost any other PC class for that matter, can take on an equal CR level opponent straight out of the book then we agreed on that a while ago.
If your goal is to get us to believe that the summoner is too much to deal with when we already have to deal with casters then you will not succeed.
Either way the thread appears to be over unless there is another point to the thread.

My goal was posted pages ago...

It's to see if the Summoner filled the role of a Fighter better than a Fighter fills that role himself. If he does, something might be wrong..

I have said all along I agree with most of what is said on both sides, it's all in how you play. I have a open mind really...

wraithstrike wrote:

PS:
What if I dropped the dragon to a CR 17, and his two 18 level(CR 17) caster buddies went against your eidolon and summoner. It is still a CR 20 encounter, and I am sure after they buff Mr.Dragon he will be harder than his CR 19 counterpart. You will still have to deal with them also.

Are the two casters not allowed to use divination spells to know that you are coming? Are they not allowed to use the alarm spell are use their gold to hire guards who run screaming for help when you encounter them?

What can the fighter do in this situation? Nothing.. What could most character do in this situation? Nothing... Your creating a impossibly hard challenge that since no lone PC could defeat it is ill relevant in gauging one PC's ability to "take over" a combat or "fill a...

Everything I posted was meant for Mattias since I thought you were him, and his goal is to prove the eidolon was broken.


Shadow_of_death wrote:
Ice_Deep wrote:


Take a level 15 fighter
Take a level 15 summoner

Give them no buffs they can't provide themselves, give them both equal buffs.

Have them fight a CR 15, CR16, CR17, CR18 monster from the book, see which dominates the fight and provides the best role filler for the typical "fighter PC in a group" spot. If the summoner does more damage, more reliable to more of the encounters this to me could be a problem.

This test right here won't prove anything, right out of the book either class can rape whatever monster you throw at it and then do it two more times without rest. Showing what? that by the book monsters suck? if one character does 600 damage and the other does 1000, the 1000 isn't stepping on any toes because in both cases the monster is dead, initiate just decides whether the fighter or summoner gets to do it.

And AP's very frequently customize monster encounters

Exactly.. when 90% of the time a Summoner with Ed is going to have him pounce (going further/faster) and killing the monster in round 1, then this is a issue. If you use adjustable CR's up to CL+4 you will be able to see over the scale if this is a issue. If at CL2-3 the fighter gets to have fun and fill his role as well as a summoner, then who cares! But, at CL+2 or CL+4 you don't need a custom monster thats supposed to be a harder than "epic" battle, and be the same toughness as a reasonable custom CL+1 or CL+2 fight.

AP's frequently use names of custom monster, than use stats from the book, at least when I ran the whole RotRL that was how it was.

Sorry but I am not "wrong" for not using custom monsters, my players have/had fun, and I had 3 PC deaths over the campaign (not one original character made it). Not one "custom" monster was made by myself as well. Your not wrong for using custom monsters as you most likely have optimizing players, I do not.


Ice_Deep wrote:
Shadow_of_death wrote:
Ice_Deep wrote:


Take a level 15 fighter
Take a level 15 summoner

Give them no buffs they can't provide themselves, give them both equal buffs.

Have them fight a CR 15, CR16, CR17, CR18 monster from the book, see which dominates the fight and provides the best role filler for the typical "fighter PC in a group" spot. If the summoner does more damage, more reliable to more of the encounters this to me could be a problem.

This test right here won't prove anything, right out of the book either class can rape whatever monster you throw at it and then do it two more times without rest. Showing what? that by the book monsters suck? if one character does 600 damage and the other does 1000, the 1000 isn't stepping on any toes because in both cases the monster is dead, initiate just decides whether the fighter or summoner gets to do it.

And AP's very frequently customize monster encounters

Exactly.. when 90% of the time a Summoner with Ed is going to have him pounce (going further/faster) and killing the monster in round 1, then this is a issue. If you use adjustable CR's up to CL+4 you will be able to see over the scale if this is a issue. If at CL2-3 the fighter gets to have fun and fill his role as well as a summoner, then who cares! But, at CL+2 or CL+4 you don't need a custom monster thats supposed to be a harder than "epic" battle, and be the same toughness as a reasonable custom CL+1 or CL+2 fight.

AP's frequently use names of custom monster, than use stats from the book, at least when I ran the whole RotRL that was how it was.

Sorry but I am not "wrong" for not using custom monsters, my players have/had fun, and I had 3 PC deaths over the campaign (not one original character made it). Not one "custom" monster was made by myself as well. Your not wrong for using custom monsters as you most likely have optimizing players, I do not.

Now I am posting towards you or however I should word it.

We are only advocating building a monster towards the group. If a group were weak we would also say play the monster down. If the group maximizes their guys as much as they can they the monsters should be done the same way, at least that is how I do it. I would never send uber-dragon against a non-optimized group. With regard to AP's the boss fights don't match the guidelines in the books a lot of the times. An endboss in one AP had more HP, +15 armor, and +10 to all the saves when the PC's walked through the door, and the only deficit was about a -5 on attack rolls but since the character was not made to depend on attack rolls it did not matter.
The AP did say that if the monster was difficult for the group that the DM should power it down though.


wraithstrike wrote:


Now I am posting towards you or however I should word it.
We are only advocating building a monster towards the group. If a group were weak we would also say play the monster down. If the group maximizes their guys as much as they can they the monsters should be done the same way, at least that is how I do it.

I understand, and thats how "most" people do it. Most of the time, I do not do this beyond fixing a dumb spell being memorized/learned (from 3.5) when it now sucks, or adding 10-15HP because getting one more round of attacks (from the badguy) in will make the battle from ok, to good. Generally I only did this when I was learning pathfinder and the AP, and again when my group changed (local gaming store closed). After that I found the "balance" in CR, held my party back story wise and then when they went forward they were being challenged.

To me this wasn't due to the optimization, as I have said I am the biggest optimizer in the group, and well I am not that great. It was due to the AP being 3.5 and the group being PFRPG.

wraithstrike wrote:


I would never send uber-dragon against a non-optimized group. With regard to AP's the boss fights don't match the guidelines in the books a lot of the times. An endboss in one AP had more HP, +15 armor, and +10 to all the saves when the PC's walked through the door, and the only deficit was about a -5 on attack rolls but since the character was not made to depend on attack rolls it did not matter.

No problem, and I didn't think you would do so. I just think the Dragon presented earlier in this post is a bit out there, and any dragon having minions and friends, etc.. well kills it for me (story/roleplaying/realism for the fantasy world). To me that is not how dragons are in the "fantasy world", and I have never seen then played that way, but to each there own :).

About these endbosses.. Karzoug' (RotRL) are only slightly off his AC, BAB are perfect, his feats are +3, his saves are about +5, his attacks DC's are +4 but his HP is 100 short of reccomended (this is counting Karzoug as CR 20 when he is CR21 in the book). You could go through and do the pathfinder conversion but I don't feel like doing so.

wraithstrike wrote:


The AP did say that if the monster was difficult for the group that the DM should power it down though.

And thats something I wanted pointed out, in RotRL and in KM there is stuff the books say to tone down, I wondered if this super PC killed BBEG had that mentioned.


Ice_Deep wrote:
wraithstrike wrote:


Now I am posting towards you or however I should word it.
We are only advocating building a monster towards the group. If a group were weak we would also say play the monster down. If the group maximizes their guys as much as they can they the monsters should be done the same way, at least that is how I do it.

I understand, and thats how "most" people do it. Most of the time, I do not do this beyond fixing a dumb spell being memorized/learned (from 3.5) when it now sucks, or adding 10-15HP because getting one more round of attacks (from the badguy) in will make the battle from ok, to good. Generally I only did this when I was learning pathfinder and the AP, and again when my group changed (local gaming store closed). After that I found the "balance" in CR, held my party back story wise and then when they went forward they were being challenged.

To me this wasn't due to the optimization, as I have said I am the biggest optimizer in the group, and well I am not that great. It was due to the AP being 3.5 and the group being PFRPG.

And it's perfectly fine for you to do whatever you want in your game, and run it however you want. I'm a big believer in running your game the way that makes fun for everyone. When I run, I usually don't bother optimizing enemies. I just make the enemies something that seem about right, usually right out of the book. However, if my players are optimized out the yin-yang, then I boost the HP on the enemies to even it out some. You prefer using the CR advancement rules to adjust them. Neither method is 'wrong', they're both 'right' for that specific game.

When you post a 3 page diatribe telling someone they are wrong for not doing it your way, and saying they are not following the rules to the letter when they were, just not the way you prefer them to be used, then you end up coming off as an arrogant *#@$&*.

This makes it harder for anyone to give your posts any credence.


@Ice Deep
I was planning on comparing how I did vs the dragon vs how a fighter would do.

Level 15 won't work, Ice. I'm trying to show that the Twin Eidolon power is completely broken compared to what most other classes get.

I agree on the CR though... these guys seems to be less focused on Summoner/Eidolon discussion and more focused on "You don't play your dragons correctly" discussion... when we are only using the thing as a test dummy punching bag.

@Wraith/MDT/James

Sorry, if it's not a vanilla setting I won't do it. Of course, any DM can tweak an encounter to demolish the PCs. Doing so increases CR as Ice has pointed out.
Why don't you just ask me to start out stunned and in it's mouth.

Ice_Deep wrote:


wraithstrike wrote:

PS:
What if I dropped the dragon to a CR 17, and his two 18 level(CR 17) caster buddies went against your eidolon and summoner. It is still a CR 20 encounter, and I am sure after they buff Mr.Dragon he will be harder than his CR 19 counterpart. You will still have to deal with them also.

Are the two casters not allowed to use divination spells to know that you are coming? Are they not allowed to use the alarm spell are use their gold to hire guards who run screaming for help when you encounter them?

What can the fighter do in this situation? Nothing.. What could most character do in this situation? Nothing... Your creating a impossibly hard challenge that since no lone PC could defeat it is ill relevant in gauging one PC's ability to "take over" a combat or "fill a role better" than another PC's ability to do so.

This!!!!!! (except "ill relevant" you mean irrelevant)

The dragon is just there as a test dummy to show one optimized classes potential vs anothers.


Matthias_DM wrote:


@Wraith/MDT/James

Sorry, if it's not a vanilla setting I won't do it. Of course, any DM can tweak an encounter to demolish the PCs. Doing so increases CR as Ice has pointed out.
Why don't you just ask me to start out stunned and in it's mouth.

Because you're the one affecting the CR.

You are curving the CR downward by insisting on putting the dragon in an arena. Creature CRs are based not on arena battles where everyone starts 30 feet apart and goes to it. They are based on the creature, with appropriate wealth, and any equipment it could reasonably have as part of it's treasure.

What you're asking for is for the dragon to be completely surprised by your character, to have no access to his treasure hoard, and to be in one round of movement for your summoner and eidelon. Your entire 'I kill him in 2 rounds' is based on the fact you can surprise him and attack in the first round.

Does that sound like a GM tweak to demolish PCs if you reverse the situation? In other words, if the GM teleported your summoner, sans equipment, into an arena, and put him 30 feet from an Ancient Wyrm who had all the equipment it wanted from it's hoard and knew you were coming, and had a scroll of banishment, would you consider that a fair test of your character vs the dragon? That's pretty much what you're asking for in reverse. You want to start one move from the dragon, you want to beat his initiative, you want a class ability to copy the effects of a spell when the power doesn't say it can, and you refuse to discuss the effects of that (For example, does your twin eidelon form lose the immunity you granted with surge if surge is purged from your eidelon? If so, then doesn't that prove that you are duplicating the spell effect? If not, then how do you justify the fact that your eidelon's form and your twin form are now different?).

What we are saying is you are intentionally setting yourself up with maximum benefits in this scenario to 'prove' your contention, and we don't think it's a valid demonstration.


I am not sure if this is relevant to the discussion. but I found at lvl 9 my eidolon did not have the survivability of a fighter it basically went down every fightbor every other fight.


Matthias_DM wrote:


Sorry, if it's not a vanilla setting I won't do it.

The summoner is seeming less 'broken' by the second.

At 20th level many things can seem broken. When they are taken out of context and put into situations that simply do not occur they can be contorted out of context.

In general Eidolons can do well attacking low AC opponents. This is much like the monk class in lower levels (but with worse saves). Cries that Eidolons are broken to me sound much like 'Monks are broken'.

In the mid to high levels (12th or so) the monster ACs tend to dip in comparison to PC attack rolls, much like PC ACs did earlier in the leveling process (say 6th or so). Both of these can level out as the party continues to level.

By 20th the monster ACs can recover, just as the PC ACs can in respect to their opponent's attack rolls.

With Pathfinder altering power attack creatures with poor ACs are not as penalized by fighters being able to power attack for full. If all your campaign is comprised of encounters against opponents with ACs that anything can hit on a 2 while power attacking even with their worst attack then the problem is enemy design.

It is not that a creature with a slew of attacks is broken (though perhaps illegally built) but rather than these attacks are hitting when many should be missing.

At 20th level a decently built and optimized fighter can deal more damage than even this questionable summoner can deal. The fighter's hitroll is such that the gulf only widens when the target's AC goes to places that it should.

You're saying that in a battle against a dragon that's an APL+0 encounter (which if you've played in living campaigns is viewed as a chump/joke encounter) that you would not be able to kill it in the first round if the encounter started 10' away from your reach.

Whether you or the dragon goes first (both of you have initiatives that are pathetically low for 20th level) the dragon on it's turn combat casts antimagic shell. Now the summoner will lose if the dragon can put the summoner in this effect. That's likely the case as you've closed to meet him, or the fight started within it's flight range.

Meanwhile the 20th level fighter will have a much higher initiative score. Heck I think I could place it close to the range of auto-success against this dragon. The fighter (say a mobile based fighter) closes and full attacks the dragon, killing it.

This is a chump encounter. But your one-shot 20th level PC doesn't have the experience in leveling up to 20th to realize what equipment and skills that it needs.

You don't get the luxury of timing that you do at lower levels. At 20th level you can be on the receiving end of a loss in the first round.

-James


@MDT

Read the bolded print in my last post...

...and then reallize that the more you optimize your dragon the larger the divide will be between Summoner/Eidolon and the meatshields of the group which we are trying to compare them.

Edit:
@James

Of course it's not as broken... as a DM fixing a fight.

That's like me saying "Hello... Goliath is totally broken, he wins all fights... and our performs the Davids of the world!"

and then you say "Hello... God could grant David +27 to hit and +5000 to damage. Goliath isn't broken!"


Matthias_DM wrote:


Of course it's not as broken... as a DM fixing a fight.

I'm sorry, I don't see any 'fixing' going on.

Your scenario has the dragon having a full round action. He uses that full round action to cast antimagic shell. Assuming that this can get off.. the summoner is toast.

If the dragon wins initiative against the summoner (about a 1/3 chance) this always happens.

Even if the summoner wins initiative there's not much he can do against the dragon if the dragon doesn't start within reach. And even less if the dragon starts at say 200 feet away.

This isn't even tweaking the dragon so that he's decently built. It's akin to having your eidolon not be optimized at all. Even with a very one sided game here the summoner still loses against the badly built dragon.

-James


Matthias_DM wrote:

@MDT

Read the bolded print in my last post...

...and then reallize that the more you optimize your dragon the larger the divide will be between Summoner/Eidolon and the meatshields of the group which we are trying to compare them.

I read the bolded part.

Did you bother reading my post?

There are no Wyrm/Elder Wyrm dragons in the bestiary.

The one you linked to is one created by someone. Not Paizo, not me, not you.

I did't say 'Optimized', I said 'crated by the rules'.

Again, you are asking for the dragon to be surprised, alone, without cover, without equipment, without anything.

Are you ok with me doing the same to you? Take your summoner and eidelon, take away all your equipment and put you in an arena at a random distance from each other?

Obviously, you want everything your way to prove your point. What you don't see is that your point is meaningless if you are going to optimize everything in your favor. A level 1 thief can take out a dragon if you start off with it magically asleep, because he can coup-de-gras it.

In other words, your request that the dragon be at every disadvantage you think you can get away with completely and totally invalidates your argument that the summoner is overpowered. The more you argue that you can't take him on on even footing the more you prove your own point wrong.


Dude, that makes no difference! Then use the CR 19 Red Dragon...

For the love! IT's A FRIGGIN TEST DUMMY... IT's JUST THERE TO COMPARE!!!!!!!!

You guys really take the cake....
I'm done with this thread.


Full circle.

You cannot compare anything to something it is not.

And no two things in pathfinder are exactly the same. Much less at lv20.

An apple is inferior to a rock for the purposes of breaking a window. IF you are into window-breaking, the rock makes the apple redundant.

However, a rock is inferior to an apple in terms of providing sustenance. If you are into survival and not dying from starvation, an apple is completely overpowered compared to the rock, which is completely useless as a source of nourishment.

In terms of dealing damage, yes, the summoner and his pet is superior. In terms of staying power, I am not convinced. Magic is always better, that is a truth in this game. For that reason alone, I think a summoner can provide more to a party than a fighter. Same is true with a druid. Is the druid overpowered?

I am not opening that can of worms.

And I am glad you're out, for your own sake. This kind of "discussion" is not a very useful, nor even healthy, way to spend you free time. Play a game instead, try to have fun, and if someone makes a character that stomps on someone's toes, we as human beings have the ability to go "Dude... not cool."


Kamelguru wrote:


In terms of dealing damage, yes, the summoner and his pet is superior.

I disagree even with this.

The summoner and eidolon will be a good deal behind on hitroll when compared to an optimized fighter.

The fighter will have about 12 more hitroll (1 feat, 6 training, 5BAB, if not 1 trait, and depends if the fighter is TWFing or not) than the summoner and eidolon with equal buffs running. If the target ACs make this distinction meaningful then the twin eidolon & eidolon's damage will plummet, while the fighter won't lose out on much.

This is not mentioning that I still disagree with his loose rules interpretations of aspect & twin eidolon, defending weapons and surge spells with twin eidolon.

It's not taking into account that unless he knows combat is around the corner on the first round he's only becoming his eidolon rather than doing anything useful (beyond a possible quickened spell).

Meanwhile the fighter is closing and dealing his damage on round 1. As you level in D&D combat duration in terms of in-game rounds decreases, and by 20th not contributing for a full round is insane.

-James

Shadow Lodge

The Dragon can win simply by snatching and dropping the Summoner over and over again. If Snatches uses grapple takes the summoner up to terminal velocity and drops him. Rinse and repeat. The Dragon can stay out of the Eidolon's range go off do its nails and come back. Dragons are not stupid they will pick off the Summoner its not going to waste its time entering into melee unless its forced to when it can fly by use its breath weapon or spells then come back around for another pass in a bit.

The dragon will be like oh this guy uses summoned creatures to fight for him what do I have that I can use to get rid of them so I can get at the meaty snack. Every Magic item you stuck on the Eidolon is one you can't use yourself.

Why is it everyone assumes that monsters will just let you walk up and cast spells and beat on them without actually using tactics, the terrain and the items in thier possesion?


mdt wrote:
Ice_Deep wrote:
wraithstrike wrote:


Now I am posting towards you or however I should word it.
We are only advocating building a monster towards the group. If a group were weak we would also say play the monster down. If the group maximizes their guys as much as they can they the monsters should be done the same way, at least that is how I do it.

I understand, and thats how "most" people do it. Most of the time, I do not do this beyond fixing a dumb spell being memorized/learned (from 3.5) when it now sucks, or adding 10-15HP because getting one more round of attacks (from the badguy) in will make the battle from ok, to good. Generally I only did this when I was learning pathfinder and the AP, and again when my group changed (local gaming store closed). After that I found the "balance" in CR, held my party back story wise and then when they went forward they were being challenged.

To me this wasn't due to the optimization, as I have said I am the biggest optimizer in the group, and well I am not that great. It was due to the AP being 3.5 and the group being PFRPG.

And it's perfectly fine for you to do whatever you want in your game, and run it however you want. I'm a big believer in running your game the way that makes fun for everyone. When I run, I usually don't bother optimizing enemies. I just make the enemies something that seem about right, usually right out of the book. However, if my players are optimized out the yin-yang, then I boost the HP on the enemies to even it out some. You prefer using the CR advancement rules to adjust them. Neither method is 'wrong', they're both 'right' for that specific game.

When you post a 3 page diatribe telling someone they are wrong for not doing it your way, and saying they are not following the rules to the letter when they were, just not the way you prefer them to be used, then you end up coming off as an arrogant *#@$&*.

This makes it harder for anyone to give your posts any credence.

I was simply trying to explain my point of view, I apologize if I came across as arrogant, I try to tone down that part of my personality, but it comes out. The point was to just show how i saw things, and to point out using level 20 character made things a lot tougher.


Matthias_DM wrote:

@Ice Deep

I was planning on comparing how I did vs the dragon vs how a fighter would do.

Level 15 won't work, Ice. I'm trying to show that the Twin Eidolon power is completely broken compared to what most other classes get.

I agree on the CR though... these guys seems to be less focused on Summoner/Eidolon discussion and more focused on "You don't play your dragons correctly" discussion... when we are only using the thing as a test dummy punching bag.

@Wraith/MDT/James

Sorry, if it's not a vanilla setting I won't do it. Of course, any DM can tweak an encounter to demolish the PCs. Doing so increases CR as Ice has pointed out.
Why don't you just ask me to start out stunned and in it's mouth.

Ice_Deep wrote:


wraithstrike wrote:

PS:
What if I dropped the dragon to a CR 17, and his two 18 level(CR 17) caster buddies went against your eidolon and summoner. It is still a CR 20 encounter, and I am sure after they buff Mr.Dragon he will be harder than his CR 19 counterpart. You will still have to deal with them also.

Are the two casters not allowed to use divination spells to know that you are coming? Are they not allowed to use the alarm spell are use their gold to hire guards who run screaming for help when you encounter them?

What can the fighter do in this situation? Nothing.. What could most character do in this situation? Nothing... Your creating a impossibly hard challenge that since no lone PC could defeat it is ill relevant in gauging one PC's ability to "take over" a combat or "fill a role better" than another PC's ability to do so.

This!!!!!! (except "ill relevant" you mean irrelevant)

The dragon is just there as a test dummy to show one optimized classes potential vs anothers.

Yes my spelling, and grammar suck :(

But I hear your points about the Twin, I still feel a test @15, and @20 would serve better, because it would also show the Twin Form makes a difference if it does.


james maissen wrote:
Matthias_DM wrote:


Sorry, if it's not a vanilla setting I won't do it.

The summoner is seeming less 'broken' by the second.

At 20th level many things can seem broken. When they are taken out of context and put into situations that simply do not occur they can be contorted out of context.

In general Eidolons can do well attacking low AC opponents. This is much like the monk class in lower levels (but with worse saves). Cries that Eidolons are broken to me sound much like 'Monks are broken'.

In the mid to high levels (12th or so) the monster ACs tend to dip in comparison to PC attack rolls, much like PC ACs did earlier in the leveling process (say 6th or so). Both of these can level out as the party continues to level.

By 20th the monster ACs can recover, just as the PC ACs can in respect to their opponent's attack rolls.

With Pathfinder altering power attack creatures with poor ACs are not as penalized by fighters being able to power attack for full. If all your campaign is comprised of encounters against opponents with ACs that anything can hit on a 2 while power attacking even with their worst attack then the problem is enemy design.

It is not that a creature with a slew of attacks is broken (though perhaps illegally built) but rather than these attacks are hitting when many should be missing.

At 20th level a decently built and optimized fighter can deal more damage than even this questionable summoner can deal. The fighter's hitroll is such that the gulf only widens when the target's AC goes to places that it should.

You're saying that in a battle against a dragon that's an APL+0 encounter (which if you've played in living campaigns is viewed as a chump/joke encounter) that you would not be able to kill it in the first round if the encounter started 10' away from your reach.

Whether you or the dragon goes first (both of you have initiatives that are pathetically low for 20th level) the dragon on it's turn combat casts antimagic shell. Now the summoner will lose if...

Good post, though I still feel a actual demonstration over a variety of CR's out of the beastiary from APL+1 to APL+5 or until either the fighter, or the summoner "pulls away" even if that means APL+8 or 10, but I think that wouldn't be needed.


Ice_Deep wrote:
I was simply trying to explain my point of view, I apologize if I came across as arrogant, I try to tone down that part of my personality, but it comes out. The point was to just show how i saw things, and to point out using level 20 character made things a lot tougher.

No problem. I was a bit fed up with the thread at the time too. :) These 'ZOMG it's borked' threads usually end up like this on did. When you try to pin the OP down on a specific setup, they want a setup that proves their point, but ignore the fact that their setup is broken to begin with. Usually they want three things, surprise, one move from target, and to have picked their spells for the encounter, but to use generic spells for the target's spells known.

In other words, they stack the deck in their favor, then cry foul and say it's just a test don't worry about it if you point this out. Anything that keeps the target from being fat dumb and happy when they start their uber death move is 'GM Fiat'.

That annoys me to no end. I have no problem saying something is broken if it is (personally, I feel the summoner is pretty useless as is, I ended up completely rewriting the class for my own games). But useless =/= broken.


Ice_Deep wrote:


Good post, though I still feel a actual demonstration over a variety of CR's out of the beastiary from APL+1 to APL+5 or until either the fighter, or the summoner "pulls away" even if that means APL+8 or 10, but I think that wouldn't be needed.

Actually, the CR 19 red dragon could shred his build.

If dragon wins initiative :
Quickened Grease under Eidelon
Force Wall 5 feet in front of pair.
Fly back 200 feet
Cast anti-magic field
Wait for Eidelon to get close (since it's going forward while summoner buffs), then fly up and over eidelon. Land on other side of force wall next to summoner. Summoner's buff spells go down.
Full attack Summoner. Summoner can't do any damage to the dragon due to DR (antimagic field, no magic attacks/weapons work). Eidelon is on the other side of force wall and has to run back around it while the dragon tears the summoner apart. By the time the eidelon get's back, the summoenr is going to be pretty trashed, if not dead.

If the dragon doesn't win initiative :
Fly up 100 feet (accept AoO by one attack).
Cast greater dispel on Eidelon (no more immunity, even using mathias's interpretation of surge, both lose immunity)
Cast magic missile at summoner for 8 rounds just to be a jerk about it from maximum range, laughing repeatedly (move each round to try to draw eidelon away).

If at any point in the fight your hp get's below half, cast teleport to get away. Heal with potions, teleport back and kick summoner again, now that you have warning he's there.


mdt wrote:


Actually, the CR 19 red dragon could shred his build.

Summoner can't do any damage to the dragon due to DR (antimagic field, no magic attacks/weapons work).

While I agree with the first statement, the rest isn't so good.

The later is in fact wrong. In an anti-magic field DR/magic goes away entirely.

That said, the summoner will be back to his natural form and unable to hit the Dragon DR or no DR.

The Dragon does its best to keep the summoner in it's anti-magic field, likely by crush or other form of grapple.

The Eidolon can't exist in the antimagic field, so is a moot point and not a concern.

In either case the summoner build is assuming that closing in 1 round and killing in the next is acceptable. This is wrong, for many of the above reasons.

-James


james maissen wrote:
mdt wrote:


Actually, the CR 19 red dragon could shred his build.

Summoner can't do any damage to the dragon due to DR (antimagic field, no magic attacks/weapons work).

While I agree with the first statement, the rest isn't so good.

The later is in fact wrong. In an anti-magic field DR/magic goes away entirely.

Well, Damage Reduction is either (Ex) or (Su). Dragon DR isn't specified as to which one it is. I've always taken it as (Ex) and due to extremely hard scales and hide. Obviously, you take it as (Su). I've never seen anything that said it had to be one or the other unless specified.

james maissen wrote:


That said, the summoner will be back to his natural form and unable to hit the Dragon DR or no DR.

The Dragon does its best to keep the summoner in it's anti-magic field, likely by crush or other form of grapple.

The Eidolon can't exist in the antimagic field, so is a moot point and not a concern.

I'm not sure that particular one is true. The eidelon is an outsider, special summoned. It's not affected by things that normally would affect a summon. Not sure that it would disappear in an anti-magic field. I think that would need an FAQ honestly. If anti-magic gets rid of the eidelon, then that's a big nerf to the class, considering the abundance of anti-magic fields in higher level dungeons.

james maissen wrote:


In either case the summoner build is assuming that closing in 1 round and killing in the next is acceptable. This is wrong, for many of the above reasons.

-James

100% agreement here.


mdt wrote:


Well, Damage Reduction is either (Ex) or (Su). Dragon DR isn't specified as to which one it is.

It depends upon what bypasses the DR. Magic and alignment DRs are SU, material DRs are Ex.

I think that this was clear in 3.5, not sure if it became obfuscated in Pathfinder or not (I haven't looked it up, rather assumed things had not changed too much).

mdt wrote:


I'm not sure that particular one is true. The eidelon is an outsider, special summoned. It's not affected by things that normally would affect a summon. Not sure that it would disappear in an anti-magic field.

Well I agree with you that they made the summoner class so full of exceptions that you do wonder what normal rules apply.

However in this case, I would treat them as a summoned creature just as I would for dismissal and the like. They have exceptions for protection from alignment spells and for dispel magic, but since they are still summoned creatures they should be treated as such elsewhere. But you are right that they have made something so full of exceptions that they need to rule on the normal rules applying to them now..

-James

Scarab Sages

I am not an expert at high levels, but:
If it ever in it's lifetime the dragon bothered with a permanent non-detection, the scry and pop trick would not be easily effective against it. If he had bothered with the first, then a permanent see invisibility would have been also procured by the beast. So, sneaking up for that first strike seems very unlikely.

Here is a little tidbit most everyone has been missing. The dragon has twice the visual acuity range of the summoner or eidolon, and a +33 perception vs. the +18 or +24 of his enemies. So, at +1 per ten feet, then doubled that means the dragon sees his enemies at 180' before they see him. Therefore, unless there is a 1 and 20 both rolled for perception at the exact right time, I submit that dragon will always get to choose when combat starts, at what range, and what buffs it has.

Then again, the eidolon could attempt a stealth roll... ;-)


james maissen wrote:
mdt wrote:


Well, Damage Reduction is either (Ex) or (Su). Dragon DR isn't specified as to which one it is.

It depends upon what bypasses the DR. Magic and alignment DRs are SU, material DRs are Ex.

I think that this was clear in 3.5, not sure if it became obfuscated in Pathfinder or not (I haven't looked it up, rather assumed things had not changed too much).

I can't find any rule that states that though, in either 3.5 or PF. Most creatures that have DR don't have any spec for it. So it's kind of gray.

james maissen wrote:


mdt wrote:


I'm not sure that particular one is true. The eidelon is an outsider, special summoned. It's not affected by things that normally would affect a summon. Not sure that it would disappear in an anti-magic field.

Well I agree with you that they made the summoner class so full of exceptions that you do wonder what normal rules apply.

However in this case, I would treat them as a summoned creature just as I would for dismissal and the like. They have exceptions for protection from alignment spells and for dispel magic, but since they are still summoned creatures they should be treated as such elsewhere. But you are right that they have made something so full of exceptions that they need to rule on the normal rules applying to them now..

-James

It's the dispel that makes me wonder if it should be immune to anti-magic field. Any spells or su abilities should go away (like elemental attacks, magic weapons, etc), but I think it's body should still be usable as is (straight natural attacks).

Liberty's Edge

james maissen wrote:
The Eidolon can't exist in the antimagic field, so is a moot point and not a concern.
mdt wrote:
I'm not sure that particular one is true. The eidelon is an outsider, special summoned. It's not affected by things that normally would affect a summon. Not sure that it would disappear in an anti-magic field. I think that would need an FAQ honestly. If anti-magic gets rid of the eidelon, then that's a big nerf to the class, considering the abundance of anti-magic fields in higher level dungeons.

Actually, the APG says the eidolon would disappear.

"Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch or attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures".

The rules specify in what ways an eidolon is treated differently than a summoned creature. There's no mention of immunity to antimagic fields, so they they react precisely as any other summoned creature when they encounter one.


mdt wrote:

I can't find any rule that states that though, in either 3.5 or PF. Most creatures that have DR don't have any spec for it. So it's kind of gray.

From the old 3.5 SRD:
Quote:

The description for the antimagic field spell says that it negates supernatural abilities but not extraordinary abilities. The description for the damage reduction special quality in the Monster Manual glossary says damage reduction can be either supernatural or extraordinary, but it doesn’t say which monsters have which kind. Suppose my fighter/wizard casts antimagic field on herself and attacks a pit fiend. The pit fiend has damage reduction 15/good and silver. The antimagic field would negate the weapon’s “good” quality, right? Does the pit fiend lose its damage reduction special quality completely? Or is silver extraordinary and good supernatural? What about the damage reduction of golems, dragons, werewolves, and other creatures?

Damage reduction is extraordinary unless the weapon property that bypasses the damage reduction is “magic” (as in damage reduction #/magic) or one of the four alignment qualities (chaotic, evil, good, or lawful), in which case it is supernatural. Damage reduction that is bypassed by any other weapon quality that a manufactured weapon could not have without being magical also would be a supernatural special quality. When a creature’s damage reduction entry has two or more elements, some extraordinary and some supernatural, only the supernatural elements go away inside an antimagic field. If a creature’s damage reduction entry has multiple parts separated by the word “and,” a weapon must have all those qualities to bypass the damage reduction. A creature such as a pit fiend, whose damage reduction is 15/good and silver, has damage reduction that’s difficult to bypass because the weapon must be both good and silver to overcome its damage reduction. Attacks from a creature with the good subtype would bypass a pit fiend’s damage reduction if the creature wielded a silver weapon. As a natural ability, such a creature’s attacks with natural or manufactured weaponry bypass damage reduction as good weapons. Otherwise, a silver weapon must also be magical and have the good quality to bypass the damage reduction. Inside an antimagic field, however, only the “silver” portion of the pit fiend damage reduction functions, so the pit fiend effectively has damage reduction 15/silver. Anyone wielding a silver weapon can bypass the pit fiend’s damage reduction inside an antimagic field. If the damage reduction entry has two or more elements separated by the word “or,” then an attack needs only one of those qualities to bypass the damage reduction. For example, a bearded devil’s damage reduction entry reads 5/silver or good, so any silver weapon or any good weapon can bypass the damage reduction. Inside an antimagic field, the “good” element in the damage reduction would still be suppressed, and a silver weapon still would bypass the damage reduction.

Which is likely what I was thinking of...

-James


james maissen wrote:
3.5 stuff

Ah, I'm assuming you meant FAQ and not SRD? Since I didn't find that on the SRD, and it looks like an FAQ entry.

Ok, fair enough. I'll apply it that way until Paizo comes out with a different example.


3 things to run by you guys.

1. the huge eidolon does not completely disappear. Any part outside the antimagic field is unaffected. Furthermore, if an eidolon with SR gets into melee range before the antimagic field goes off, the dragon has to make a caster level check to make the eidolon disappear.
2. By level 20, can't a summoner can use his gate spell like ability to call over his eidolon? If antimagic field is so scary he should just bring in his eidolon this way.

3. The whole a fighter can be +12 ahead of a summoner in +hit is not entirely true. An eidolon can only get up to +15 bab. So an eidolon might be 5 bab behind, 1 greater weapon focus, and 6 weapon training behind which ammounts to 12 behind. A summoner can reduce this gap to 7(this is not accounting for their strength scores which might be higher for a summoner). Which means that a 20th level twin eidolon summoner will have about 10+ attacks that are only slightly behind a fighter's second iterative attack. So a fighter gets 1 attack that is of superior chance to hit.


thepuregamer wrote:

3 things to run by you guys.

1. the huge eidolon does not completely disappear. Any part outside the antimagic field is unaffected. Furthermore, if an eidolon with SR gets into melee range before the antimagic field goes off, the dragon has to make a caster level check to make the eidolon disappear.

The eidelon isn't a whif of smoke that can be partially removed. He's a whole entity, if he goes is affected by anti-magic, then he's gone. Y

I'd have to read up on the anti-magic and such in more detail to answer the other question, with regards to S/R.

thepuregamer wrote:


2. By level 20, can't a summoner can use his gate spell like ability to call over his eidolon? If antimagic field is so scary he should just bring in his eidolon this way.

Only the most idiotic summoner in the world would ever do this. A gated creature that is killed is killed permanently. So one bad fight and his eidelon is gone forever.


1. It says in the last line of antimagic field, should the creature be larger than the area enclosed in the antimagic field, any part outside the field is unaffected.
2. Could you with gate call your type of eidolon?(perhaps these suckers are lined up in rows somewhere) Gate allows you to bring in a type of creature.


thepuregamer wrote:

1. It says in the last line of antimagic field, should the creature be larger than the area enclosed in the antimagic field, any part outside the field is unaffected.

2. Could you with gate call your type of eidolon?(perhaps these suckers are lined up in rows somewhere) Gate allows you to bring in a type of creature.

1) That's only for things like DR/Magic, outside the field, the creature's DR still works. Inside, it doesn't. Same for magical armor and weapons. For something that is dismissed by anti-magic, it's all or nothing. Sort of like being pregnant, you either are or you aren't, you're not sort of pregnant around the belly area only. :)

2) The eidelon is a specific unique creature. Not one of hundreds like it. If it dies from gating, it's gone.


1. on the antimagic field, I think you are drawing conclusions that are very specific. It does not claim to be only those things. It could be that the parts of the eidolon inside the field disappear(wonder if the summon would bleed out).

2. for gate, the eidolon's have a home plane. I does not say they are unique. I just think that the rules are a bit blank on this idea. They are not really for or against gating an eidolon that is like your but not exactly yours. In this case, I do not believe the phrase, "If the rules don't say you can't, then you can..." In this case, I suspect the rules just say nothing(it would require dm arbitration to make it happen or for paizo to expand the rules to consider this situation). It would be funny for a dm to let you pull some random person's eidolon over only to have it die. A week or 2 later you meet an insane summoner npc who has the equivalent of his very real imaginary friend.


thepuregamer wrote:

1. on the antimagic field, I think you are drawing conclusions that are very specific. It does not claim to be only those things. It could be that the parts of the eidolon inside the field disappear(wonder if the summon would bleed out).

2. for gate, the eidolon's have a home plane. I does not say they are unique. I just think that the rules are a bit blank on this idea. They are not really for or against gating an eidolon that is like your but not exactly yours. In this case, I do not believe the phrase, "If the rules don't say you can't, then you can..." In this case, I suspect the rules just say nothing(it would require dm arbitration to make it happen or for paizo to expand the rules to consider this situation). It would be funny for a dm to let you pull some random person's eidolon over only to have it die. A week or 2 later you meet an insane summoner npc who has the equivalent of his very real imaginary friend.

1. if you make half a creature disappear then the corresponding damage will kill it, so having part remain is moot anyway.

2. you can't gate other summoners edilions. or do you want you DM to tell you "oh sorry your edilion was gated to someone else a min ago"


thepuregamer wrote:

1. on the antimagic field, I think you are drawing conclusions that are very specific. It does not claim to be only those things. It could be that the parts of the eidolon inside the field disappear(wonder if the summon would bleed out).

2. for gate, the eidolon's have a home plane. I does not say they are unique. I just think that the rules are a bit blank on this idea. They are not really for or against gating an eidolon that is like your but not exactly yours. In this case, I do not believe the phrase, "If the rules don't say you can't, then you can..." In this case, I suspect the rules just say nothing(it would require dm arbitration to make it happen or for paizo to expand the rules to consider this situation). It would be funny for a dm to let you pull some random person's eidolon over only to have it die. A week or 2 later you meet an insane summoner npc who has the equivalent of his very real imaginary friend.

1) Since there is nothing in the rules, anywhere, to suggest that any creature anywhere can be 'partially banished', only fully banished (any discussion of banishment discusses banishing the creature, not it's left arm), I think I'm safe on saying it's all or nothing. If you can point to any rule anywhere in PF or even 3.5 that talks about banishing part of a summoned creature but not the entire creature, I'll listen. Otherwise, I consider this one closed, and you can house rule it however you want.

2)

PRD wrote:


Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature.

An aspect of the same creature. So, one of these two things apply :

Either you can't gate in an Eidelon at all (since it's not an actual creature, just an aspect of a creature), or you have to gate in the creature that it's an aspect of. If the former, spell wasted. If the latter, summoning your eidelon's master creature would result in untold circumstances. And if it's killed, your eidelon is gone forever (as an aspect can't exist if the base outsider is dead).

As to summoning someone elses eidelon, same two things apply. I'd say that the outsider of an Eidelon is a unique creature (since it's got an aspect in the real world). So it would likely be uncontrolled. And even if it wasn't, I guarantee the base eidelon outsider has more than 20 HD. It probably has more than 200 HD, and you have no chance of controlling it. Since you're summoning 'Eidelon core entity' you might get a Chaotic Evil one that would ruin your day. :)

Liberty's Edge

thepuregamer wrote:

1. on the antimagic field, I think you are drawing conclusions that are very specific. It does not claim to be only those things. It could be that the parts of the eidolon inside the field disappear(wonder if the summon would bleed out).

The eidolon wouldn't bleed out, since he's supposed to reappear once the antimagic field goes away or moves away from the eidolon. I'd have to believe that the eidolon would blink out, but he's not being dismissed. He winks out, only to reappear once the antimagic field is no longer in effect. By the way, would you rule that a Medium sized summon who sticks his arm in an antimagic field has it severed, and is waving around a bloody stump? No, he winks out while the field is present, and returns after it's gone (unless the duration on the summon has expired). That's why if I'm surrounded in an antimagic field, an eidolon can't harm me, unless...

...you are correct about spell resistance. If an eidolon has spell resistance on it, the caster of the antimagic field needs to overcome this. This is mentioned specifically in the text of antimagic field. Of course, it's hard to get really good spell resistance through an item. If the 20th level summoner is part of an adventuring party, he and his eidolon might have access to SR 32 from their friend, the 20th level cleric or oracle. A lone summoner who shuns a party won't have spell resistance on his spell list.

In any event, in the absence of spell resistance, any intelligent caster isn't going to go after the eidolon when he's surrounded by an antimagic field. He's going to go after the summoner. Whether he winks out or not, the eidolon can't lay a claw on you. The summoner in an antimagic field is shut down, losing virtually all class abilities, including his capstone Twin Eidolon, and all spellcasting. If you're far more capable in melee than an unbuffed summoner (like, if you're a dragon, for instance), you pin the summoner and kill him.

Liberty's Edge

mdt wrote:
1) Since there is nothing in the rules, anywhere, to suggest that any creature anywhere can be 'partially banished', only fully banished (any discussion of banishment discusses banishing the creature, not it's left arm), I think I'm safe on saying it's all or nothing. If you can point to any rule anywhere in PF or even 3.5 that talks about banishing part of a summoned creature but not the entire creature, I'll listen. Otherwise, I consider this one closed, and you can house rule it however you want.

I agree with everything you've written here, except...

A summoned creature or eidolon is not banished in an antimagic field. It's suppressed until the effect is removed. And yes, I would have to agree that the entire creature is suppressed.


I was joking about the bleed out part. It just seemed funny to say. Alot of that was a joke. The term used in antimagic field is "wink" out whatever that means it is not terribly well explained here. I do not see how this winking out must be an all or nothing event though. A summoned creature manifests by magic. The parts inside the antimagic field just fail to manifest physically. Perhaps an eidolon could just move away from the field to completely manifest.

mdt- when you talk about the whole 200HD base eidolon, that is what I am talking about. The rules are pretty silent on this. I decided that you can't really know how gate would work with calling an eidolon. when I first mentioned it, it just seemed like a novel idea to get around antimagic field.

mitch- an eidolon can get SR as an evolution.

Now for real eidolon/summoner issue of antimagic field. It is called... a reach weapon(or reach/lunged regular weapons). Since a dragon basically kills his armor class by casting the field, it is pretty likely that an eidolon/summoner pounce wielding multiple reach weapons or with reach/lunged manufactured weapons might deal near lethal damage.


thepuregamer wrote:


Now for real eidolon/summoner issue of antimagic field. It is called... a reach weapon(or reach/lunged regular weapons). Since a dragon basically kills his armor class by casting the field, it is pretty likely that an eidolon/summoner pounce wielding multiple reach weapons or with reach/lunged manufactured weapons might deal near lethal damage.

I see where you were going with this but the dragon just has to move by the edilion on his way to the summoner and it blinks out and drops everything it is carrying. which is a move action a piece to pick up


Shadow_of_death wrote:
thepuregamer wrote:


Now for real eidolon/summoner issue of antimagic field. It is called... a reach weapon(or reach/lunged regular weapons). Since a dragon basically kills his armor class by casting the field, it is pretty likely that an eidolon/summoner pounce wielding multiple reach weapons or with reach/lunged manufactured weapons might deal near lethal damage.
I see where you were going with this but the dragon just has to move by the edilion on his way to the summoner and it blinks out and drops everything it is carrying. which is a move action a piece to pick up

Not only that, but I fail to see how he's 'killing his AC'. Natural Armor is (Ex), not Su. The only thing he'd lose is DR. Since he's canceling the eidelon, and negating the dual eidelon Su ability, thus leaving him to shred a human caster in light armor with low hit points and even lower AC, I don't think that's a problem.


well then his only ac is natural armor. he loses all the bonuses he gained magically(improved na, deflection, magical armor bonuses, etc). As where a twin eidolon summoner or an eidolon only loses their weapon's enhancement bonus. Which would likely push him back to 38 ac. Not too hard to hit.

If the dragon goes acts before the summoner in this sequence and uses antimagic field and a move action he may or may not make it to the summoner first. Lets assume he is even lucky enough to pass by the eidolon on his way. Eidolon poofs and comes back. If all the items on the eidolon are ones that were passed to the eidolon on his home plane, then none of them will fall to the ground. Now on the summoner's action the eidolon pounces the dragon with extra reach from 1 or 2 of the 3 sources mentioned. without a weapon bonus an eidolon should still be able to get a bonus to hit above +30 or so. It is pretty possible the eidolon will just end the dragon in 1 turn. He only needs to do 362 damage on average.

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