
Drejk |

Resolve subability Determined allows the samurai to remove conditions by spending resolve daily use as standard action. After reaching 8th level they can remove nauseated this way... However nauseated condition reduces character to single move action each round, which means that saumrai is unable to actually use Determined to remove nauseated condition.
Weapon Expertise: Stacks Samurai levels to Fighter when meeting prerequisites for weapon-specific feats like Weapon Specialization. A clarification should be added if Samurai without Fighter levels can take Weapon Specialization and other Fighter-only feats as one can interpret this ability in two ways: (a) just count Samurai levels as Fighter levels - allows taking Weapon Specialization on 4th level or (b) along the lines of prestige classes "add level to existing spellcasting ability" which gives you nothing if you don't have spellcasting in first place, which would mean that you have to take at least 1 level of Fighter before stacking it with Samurai. (personally I think it is the first but I am 95% sure that this question will appear if the ability is left as is).

Kaiyanwang |

Resolve subability Determined allows the samurai to remove conditions by spending resolve daily use as standard action. After reaching 8th level they can remove nauseated this way... However nauseated condition reduces character to single move action each round, which means that saumrai is unable to actually use Determined to remove nauseated condition.
what about "remove nauseate needs a move action and ends your turn immediately"?

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Second use of the Ronin's "without master" 8th level ability is confusing and should be reworded.
"He can use his willpower after making an attack roll to confirm a critical hit to reroll the attack roll."
Does this allow him to automatically confirm the crit or to reroll the confirmation?
Suggested text:
"If he fails to confirm a critical threat, he can use his willpower to immediately reroll the confirmation."

Drejk |

Without Master ability would benefit from rewriting it for clarification - I assume that using any of the three available options uses once per combat limit and prevents using the remaining two options in the same encounter. If it is true it could be writen more straight to prevent arguement about it.

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Suggested changes....
Samurai
Eliminate banner, greater banner and bonus feats
Eliminate mount
Honor Bond: functions like divine bond (mount or weapon) per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Eliminate resolute and unstoppable from Resolve ability
Resolve: functions like mercy per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Give Endurance and Diehard as bonus feats at 2/7 (3/8 or 4/9) level
Give new ability
Unstoppable: functions like evasion but for fortitude and will saves as per "mettle" from previous roleplaying games
All wonderful new classes that I am excited to play test!

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I like the following ideas presented by Donald
Eliminate mount
Honor Bond: functions like divine bond (mount or weapon) per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Give Endurance and Diehard as bonus feats at 2/7 (3/8 or 4/9) level
Unstoppable: functions like evasion but for fortitude and will saves as per "mettle" from previous roleplaying games

IkeDoe |
Resolve subability Determined allows the samurai to remove conditions by spending resolve daily use as standard action. After reaching 8th level they can remove nauseated this way... However nauseated condition reduces character to single move action each round, which means that saumrai is unable to actually use Determined to remove nauseated condition.
Weapon Expertise: Stacks Samurai levels to Fighter when meeting prerequisites for weapon-specific feats like Weapon Specialization. A clarification should be added if Samurai without Fighter levels can take Weapon Specialization and other Fighter-only feats as one can interpret this ability in two ways: (a) just count Samurai levels as Fighter levels - allows taking Weapon Specialization on 4th level or (b) along the lines of prestige classes "add level to existing spellcasting ability" which gives you nothing if you don't have spellcasting in first place, which would mean that you have to take at least 1 level of Fighter before stacking it with Samurai. (personally I think it is the first but I am 95% sure that this question will appear if the ability is left as is).
I request clarification too

Meade352mxs |
Under "Without Master," there is no definition on when the Ronin is able to use the ability, unless the quote "once during a combat" is the definition.
Suggest that the wording be changed (or a new sentence added) that says something along the lines of "The Ronin may use this ability once per combat, though he must rest for at least one minute between combats to use this ability."

zombiemaster86 |

Suggested changes....
Samurai
Eliminate banner, greater banner and bonus feats
Eliminate mount
Honor Bond: functions like divine bond (mount or weapon) per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Eliminate resolute and unstoppable from Resolve ability
Resolve: functions like mercy per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Give Endurance and Diehard as bonus feats at 2/7 (3/8 or 4/9) level
Give new ability
Unstoppable: functions like evasion but for fortitude and will saves as per "mettle" from previous roleplaying gamesAll wonderful new classes that I am excited to play test!
I love this Idea, but making a samurai a Cavalier/Paladin Kinda defeats the point.
Yes the class works, you just copy and pasted the Cavalier and to a new book and changed the name to Samurai.
My suggestion would be slightly different based on my views of samurai.
1) Change Orders. Instead of using the Cavalier's Orders class feature create combat arts (Basically the same thing just slightly different, each combat art focuses on a different style of combat and gives bonuses for using that style (i.e. Mounted combat, Archery, twf, thf, skirmish, etc)).
2)Remove Mount, make that either require a feat or taking a particular combat art.
3)Remove proficiency with shields, Samurai view shields as cowardly and dishonorable. Give them a feat sort of like twd but for thf, or something likes the monks AC bonus just earlier in the career(not the Wis to AC).
4)Change Unstoppable, Unstoppable should work something like evasion and improved evasion.
5)Replace challenges, Samurai weapons are sacred to them and should not be tossing out ancestral weapons so that they can get the new hot item they found in the dungeon so instead of having a Challenge Feature like the Cavalier give them the ability to chose either to have the challenge or the ability to upgrade their weapon. Each Combat art should have a challenge feature or a starting masterwork weapon depending on the choice of the Samurai.

Kenjishinomouri |

I completely disagree with everything you people are saying here... the samurai alt class is great as written, I love the whole thing, I would like them to have a bond, thats a mount or something else, but if it doesn't end up in the book, its a quick house rule for me so im fine if it isn't in the book.
But a complete overhaul is un-necessary.

zombiemaster86 |

I humbly and graciously accept your opinion as just that, your opinion. I happen to be of the exact opposite opinion and hope that you can graciously accept my opinion.
I would have preferred if the samurai was an alternative class for the paladin, but if Paizo wants a historically accurate samurai, then so be it.
But by the same token I also want a Kensai alternative class for the monk, so I can play the wandering swordsmen.

seekerofshadowlight |

I completely disagree with everything you people are saying here... the samurai alt class is great as written, I love the whole thing, I would like them to have a bond, thats a mount or something else, but if it doesn't end up in the book, its a quick house rule for me so im fine if it isn't in the book.
But a complete overhaul is un-necessary.
Heh, I am gonna back Ken up here. I love it as is and it is the very thing I hoping and asking {loudly if some of y'all recall} they would do.I think it captures the feel of the samurai very well and have always felt the cavalier was screaming to be called a samurai.
Some of the things you guys want gone {banner, challenges, orders, mount and mounted archery} are just classic samurai themes.
Oh and samurai did not dislike shields, the footmen used em,{and some armor had what amounts to bucklers built in} but sams used two handed weapons. The katana, yumi [longbow},yari (spear)and the naginata {which were also used mounted} were all two handed weapons.
They also used Iron clubs.

Kaiyanwang |

I completely disagree with everything you people are saying here... the samurai alt class is great as written, I love the whole thing, I would like them to have a bond, thats a mount or something else, but if it doesn't end up in the book, its a quick house rule for me so im fine if it isn't in the book.
But a complete overhaul is un-necessary.
For me, an option to swap the mount could be fine,as with the Cavalier.. but I like a lot both subclasses as they are.
Mounted combat has room in my games, and both classes can do a lot even if unmounted.

Akahi |
What I would like:
That the challenge bonus damage applied to ranged attacks made with a longbow, after all, the sengoku period samurai (which seems to be the intent in here) was a dedicated archer and the samurai class seems to have archer options...
The level 20 ability should include natural weapons under "things that cannot kill you". I would be inclined to say that it should include damaging spells, after all, if a balor slices me with a claw or burns me with unholy fire, I am gonna want to hurt it anyway. A lot. But that being said, it is a very nice ability.

magnuskn |

Add an option to change out the mount for an ancestral weapon that can be cheaply enchanted or automatically gets better. Remove shield proficiency. Maybe give an option for the automatic mounted archery feat. That's about it, the rest looks really solid.

Merlin_47 |
Kenjishinomouri wrote:I completely disagree with everything you people are saying here... the samurai alt class is great as written, I love the whole thing, I would like them to have a bond, thats a mount or something else, but if it doesn't end up in the book, its a quick house rule for me so im fine if it isn't in the book.
But a complete overhaul is un-necessary.
For me, an option to swap the mount could be fine,as with the Cavalier.. but I like a lot both subclasses as they are.
Mounted combat has room in my games, and both classes can do a lot even if unmounted.
Yeah....an option to swap out the mount would be wonderful. And yes, a complete overhaul is unnecessary. As for the shield proficiency...I can go either way on it, really.

Sakrileg |

Add an option to change out the mount for an ancestral weapon that can be cheaply enchanted or automatically gets better. Remove shield proficiency. Maybe give an option for the automatic mounted archery feat. That's about it, the rest looks really solid.
I am currently play testing the samurai class. I do agree that the mount should be an option to go along with an ancestral blade option.
Mount - What is currently in the playtest, but there should be a bit more options for the type of mount one can have. Seeing how usually people are playing in a fantasy setting, some fantasy should be incorporated into it. Like a giant wolf mount, who knows. Also the mechanics could be elaborated upon. We just have the handle animal skill and thats all.
Ancestral Blade - A blade that is passed down from generation to generation. Seeing how the katana is very important to the samurai it would make sense why they would have bonus to using their ancestral blade. I would see a +1 attack and/or damage and it increasing every 4 levels of samurai. I personally dont know if attack or damage or both would be better mechanic wise, I would like to hear what you guys say.

Akahi |
magnuskn wrote:Add an option to change out the mount for an ancestral weapon that can be cheaply enchanted or automatically gets better. Remove shield proficiency. Maybe give an option for the automatic mounted archery feat. That's about it, the rest looks really solid.I am currently play testing the samurai class. I do agree that the mount should be an option to go along with an ancestral blade option.
Mount - What is currently in the playtest, but there should be a bit more options for the type of mount one can have. Seeing how usually people are playing in a fantasy setting, some fantasy should be incorporated into it. Like a giant wolf mount, who knows. Also the mechanics could be elaborated upon. We just have the handle animal skill and thats all.
Ancestral Blade - A blade that is passed down from generation to generation. Seeing how the katana is very important to the samurai it would make sense why they would have bonus to using their ancestral blade. I would see a +1 attack and/or damage and it increasing every 4 levels of samurai. I personally dont know if attack or damage or both would be better mechanic wise, I would like to hear what you guys say.
Well, Legend of the Five Rings, perhaps the most famous Samurai RPG, has the Matsu Warcat Trainers, that could be ground for a Lion mount if your DM has played that game before. The pdf itself says that other mounts could be suitable with DM authorization, so it shouldn't be too much of a stretch, just tell him that you want to have a pet with scent that can tell you where invisible things are.
As for the Ancestral Blade mechanic, I would say that, starting from 4th level, a +1 enhancement every 3 levels (with a maximum of +5) to the weapon in question would be nice, you could also add properties to it with a 25% discount price or something, I think that sounds cool.