
Akahi |
magnuskn wrote:Add an option to change out the mount for an ancestral weapon that can be cheaply enchanted or automatically gets better. Remove shield proficiency. Maybe give an option for the automatic mounted archery feat. That's about it, the rest looks really solid.I am currently play testing the samurai class. I do agree that the mount should be an option to go along with an ancestral blade option.
Mount - What is currently in the playtest, but there should be a bit more options for the type of mount one can have. Seeing how usually people are playing in a fantasy setting, some fantasy should be incorporated into it. Like a giant wolf mount, who knows. Also the mechanics could be elaborated upon. We just have the handle animal skill and thats all.
Ancestral Blade - A blade that is passed down from generation to generation. Seeing how the katana is very important to the samurai it would make sense why they would have bonus to using their ancestral blade. I would see a +1 attack and/or damage and it increasing every 4 levels of samurai. I personally dont know if attack or damage or both would be better mechanic wise, I would like to hear what you guys say.
Well, Legend of the Five Rings, perhaps the most famous Samurai RPG, has the Matsu Warcat Trainers, that could be ground for a Lion mount if your DM has played that game before. The pdf itself says that other mounts could be suitable with DM authorization, so it shouldn't be too much of a stretch, just tell him that you want to have a pet with scent that can tell you where invisible things are.
As for the Ancestral Blade mechanic, I would say that, starting from 4th level, a +1 enhancement every 3 levels (with a maximum of +5) to the weapon in question would be nice, you could also add properties to it with a 25% discount price or something, I think that sounds cool.