donald frick's page

Pathfinder Adventure Path Subscriber. **** Pathfinder Society GM. 3 posts. No reviews. No lists. No wishlists. 19 Organized Play characters.


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Grand Lodge

Pathfinder Adventure Path Subscriber

elemental focus - fire
greater elemental focus - fire
steam caster
spell focus - evocation
greater spell focus - evocation
spell specialization
- hydraulic torrent
- fire snake
- firestorm

waves hex - crashing waves, cant remember the name exactly

use full round to add water subtype to all fire spells focusing on using evocation spells, spell specialization and waves hex to raise caster level up almost 4 levels for more damage, efficient bull rush vs foe or party (doesn't invoke for moving out of flank), +4 to save dc and extra saves per AoE for knockdown on spells with hex

No elemental focus for water but then again there are like 13 spells total for water descriptor anyway plus I don't think they would double stack

Grand Lodge

Pathfinder Adventure Path Subscriber

Suggested changes....

Samurai
Eliminate banner, greater banner and bonus feats
Eliminate mount
Honor Bond: functions like divine bond (mount or weapon) per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Eliminate resolute and unstoppable from Resolve ability
Resolve: functions like mercy per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Give Endurance and Diehard as bonus feats at 2/7 (3/8 or 4/9) level
Give new ability
Unstoppable: functions like evasion but for fortitude and will saves as per "mettle" from previous roleplaying games

All wonderful new classes that I am excited to play test!

Grand Lodge

Pathfinder Adventure Path Subscriber

Suggested changes....

Gunslinger
Grit: gets 1/2 level plus wisdom (would consider charisma or intelligence) grit points per day, no regains!

Ninja
Eliminate tricks featherfall, shadow clone, sudden disguise, vanishing trick, ventriloquism and invisible blade
Replace with paladin or ranger spell progression with charisma based instant casting selection of limited illusion and transmutation spells

Samurai
Eliminate banner, greater banner and bonus feats
Eliminate mount
Honor Bond: functions like divine bond (mount or weapon) per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Eliminate resolute and unstoppable from Resolve ability
Resolve: functions like mercy per paladin but gain use and progression starting from 1st level (or possibly 3rd)
Give Endurance and Diehard as bonus feats at 2/7 (3/8 or 4/9) level
Give new ability
Unstoppable: functions like evasion but for fortitude and will saves as per "mettle" from previous roleplaying games

All wonderful new classes that I am excited to play test!

Also for previous classes:
Bard
Note: performances are very specific and restrictive

Fighter
D12 hp

Sorceror /Wizard
Have each school of specialization and bloodline be constructed like the oracle mystery and abilities gained from these like the revelation selection process. Same progression but allows same classed characters to have different abilities and room for more individuality as the other classes are afforded with ability bank-like selection processes.

Ranger
Hunters Bond to be changed to Nature bond per druid except functions at ranger level -3

Correction or recovery from any combat manuever as move action
ex:standing from trip, breaking grapple, etc.