Ferral Template Progression


3.5/d20/OGL


Feral Progression Class

Requirements: Humanoid or Monstrous Humanoid type only

Advancement: Please note this is a savage progression, not a class. You MUST take this at first level or take the ritual to change your race to progress mid game. In ether case you must complete the entire progression class until the character has completed the entire 12 levels. However, you may stop before level 12, but this entails a +1 level adjustment.

Creature Type: Changes to Monstrous Humanoid
Hit Die: D10
Armor and Weapon Proficiencies: Natural and simple weapons. No armor or shields.
Skills: (2+int)x4, 2+int
Class Skills (Stat modifier): Climb (Str), Jump (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), and Swim (Str).

Base Attack Bonus: Full
Fort Saves: Poor
Reflex Saves: Good
Will Saves: Good

Stat modifiers: +2 Str, -2 Dex, +2 Con, -4 Int, +2 Wis (should be balanced)

Level Progression:
1 Darkvision 60ft, Claws 1D6, Natural Armor +2
2 Natural Armor +2, Fast Healing 1, +5ft land speed
3 Improved Grab, Claws 1D8, Natural Armor +2
4 +2 Str, +5ft land speed
5 Fast Healing: 3
6 Pounce
7 Darkvision: 90ft
8 Fast Healing: 4
9 Rake
10 Darkvision: 120ft
11 Fast Healing: 5
12 Rend
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Basically I combined the monstrous humanoid class with the feral creature template. I added a few skills, but please tell me what you think.


After discussing this with others I felt it needed a rework. This is spread out more, so that it can buy off the LA more effectively.
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Feral Progression Class

Requirements: Humanoid or Monstrous Humanoid type only

Advancement: Please note this is a savage progression, not a class. You MUST take this at first level or take the ritual to change your race to progress mid game. In ether case you must complete the entire progression class until the character has completed the entire 12 levels. However, you may stop before level 12, but this entails a +1 level adjustment.

Creature Type: Changes to Monstrous Humanoid
Hit Die: D10
Armor and Weapon Proficiencies: Natural and simple weapons. No armor or shields.
Skills: (2+int)x4, 2+int per level.
Class Skills (Stat modifier): Climb (Str), Jump (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Spot (Wis), and Swim (Str).

Base Attack Bonus: Full
Fort Saves: Poor
Reflex Saves: Good
Will Saves: Good

Stat modifiers: +2 Str, -2 Dex, +2 Con, -4 Int, +2 Wis (should be balanced)

Level Progression:
1 Darkvision 30ft, Claws 1D3, Natural Armor +2
2 Fast Healing 1, +5ft land speed
3 Improved Grab, Claws 1D4
4 Darkvision 60ft, +2 Str, +5ft land speed
5 Fast Healing: 3, Claws 1D6, Natural Armor +2
6 Pounce
7 Darkvision: 90ft, Claws 1D8
8 Fast Healing: 4
9 Rake, Natural Armor +2
10 Darkvision: 120ft
11 Fast Healing: 5
12 Rend


To best balance this I have re-written this again. This is the weakest I think I can get it with out cutting abilities.

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Feral Template Progression Class

Requirements: Humanoid or Monstrous Humanoid type only

Advancement: Please note this is a savage progression, not a class. You MUST take this at first level or take the ritual to change your race to progress mid game. In ether case you must complete the entire progression class until the character has completed the entire 12 levels. However, you may stop before level 12, but this entails a +1 level adjustment.

Creature Type: Changes to Monstrous Humanoid
Hit Die: D10
Armor and Weapon Proficiencies: Natural and simple weapons. No armor or shields.
Skills: (2+int)x4, 2+int
Class Skills (Stat modifier): Climb (Str), Jump (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Spot (Wis), and Swim (Str).

Base Attack Bonus: Full
Fort Saves: Good
Reflex Saves: Good
Will Saves: Poor

Stat modifiers: +2 Str, -2 Dex, +2 Con, -4 Int, +2 Wis (should be balanced)

Level Progression:
1 Darkvision 30ft, Claws 1D3, Natural Armor +1
2 Improved Grab, +5ft land speed
3 Fast Healing 1, Natural Armor +1
4 Darkvision 60ft, Claws 1D4, +5ft land speed
5 Pounce, Natural Armor +1
6 Fast Healing: 2
7 Darkvision: 90ft, Claws 1D6, Natural Armor +1
8 Rake, +2 Str
9 Fast Healing: 3, Natural Armor +1
10 Darkvision: 120ft, Claws 1D8
11 Rend, Natural Armor +1
12 Fast Healing: 5

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