What character could be created from these stats?


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The Exchange

What character could be created from these stats?
Level 1
Kingmaker Campaign
Race:
Class:

STR 12
DEX 8
CON 15
INT 13
WIS 10
CHA 9

The only two stats I'm allowed to swap around are INT & WIS.


Human Wizard. +2 to Int. The Dex will hurt, but use Reduce Person for the +2 Dex, net +2 ranged attacks and +2 AC. Probably specialize in Conjuration or Transmutation. Take the Kingmaker trait that grants the +1 Fort save or any trait that grants +1 Ref or Will save. First level feats: Scribe Scroll (Bonus); Spell Focus (specialty school); Combat Casting, Great Spell Focus (specialty school) or Varisian Tattoo (specialty school) (from Campaign Setting book).

Stay out of combat. Your low AC is a serious problem. You have the hit points to take a few more hits than the average wizard, but don't push your luck!


Ask to roll again? If I wrote this right, that's less than 10pt buy. And with no stats anywhere good either.

Grand Lodge

If you can swap Str and Dex, go wizard. Possibly elven, otherwise human.


Hazzard wrote:

What character could be created from these stats?

Level 1
Kingmaker Campaign
Race:
Class:

STR 12
DEX 8
CON 15
INT 13
WIS 10
CHA 9

The only two stats I'm allowed to swap around are INT & WIS.

wow it's the equivalent to a 9pt buy.

If you swapped Int + Wis and choose Human for race, you could do a Ranger,Fighter,Barbarian with the heaviest armor you can get.
STR12
DEX10
CON15
INT10
WIS13
CHA9

Or a Dwarf Druid.
Str12
Dex8
Con17
Int10
WIS15
CHA7

Human Wizard maybe
STR12
DEX8
CON15
INT15
WIS10
CHA9

The Exchange

We all rolled 3D6 in order to generate our stats for the campaign, that is what I rolled.

Now I need to build a character off of that and I'm a bit at a loss.


Hazzard wrote:

We all rolled 3D6 in order to generate our stats for the campaign, that is what I rolled.

Now I need to build a character off of that and I'm a bit at a loss.

I'm thinking the Dwarf Druid or the Human Wizard are your best options with the idea that you stay as far away from your enemies as possible.

Grand Lodge

Hazzard wrote:

We all rolled 3D6 in order to generate our stats for the campaign, that is what I rolled.

Now I need to build a character off of that and I'm a bit at a loss.

Halfling Wizard. No ability score penalties, and small size helps your AC and attacks, plus bonuses to all saves.


Alchemist. Less max int needed, bad bomb attacks still only need to hit touch or have a lucky scatter, mutagen can get you up to acceptable in a combat stat. If you like the smashing, you could even dip barbarian for the raging mutagen thing. Maybe go elven, you've got the con to spare, and that'll get rid of the dex penalty as well as boost the int to 15.


Swap int and wis go dwarf and shoot for Rage Prophet from APG to add the con mod to spell DC's when cast during a rage?

Or go human with a 10 dex ranger and focus on twf and heavy armor?


Dragonsong wrote:

Swap int and wis go dwarf and shoot for Rage Prophet from APG to add the con mod to spell DC's when cast during a rage?

Or go human with a 10 dex ranger and focus on twf and heavy armor?

Think I'd go with weapon and shield. He'll need as much armor as he can get.


Hazzard wrote:

We all rolled 3D6 in order to generate our stats for the campaign, that is what I rolled.

Now I need to build a character off of that and I'm a bit at a loss.

Kill yourself and roll again. Those stats are ass. You are one 15 above a Mulligan.

Swap Wis and Int, roll a Fighter and a race with a bonus to Str and either wait until you die from being unable to keep up with AC or hope for the best.


Go full on comic relief and make him a Goblin Bard. All your rolls will be pathetic, and you won't be able to cast spells until you can make some major charisma items, but low level parties don't want anything more than inspire courage from a bard anyways. Mock the players that rolled god stats by deliberately dumping yours further, and just rock out the chaotic stupid comedy act all day long. You could wield a whip and try to hit the dc10 to aid another in combat, from range, instead of actually dealing damage. Since this guy will never never die, you'll last long enough to cavalier up and become a battle herald, continuing to share passive bonuses and teamwork feats, and accidentally bumble your way into making your party eternally victorious.
(I guess gnome would probably be a better choice and still allow the madness, but i've always wanted to play a goblin bard.)


Cult of Vorg wrote:

Go full on comic relief and make him a Goblin Bard. All your rolls will be pathetic, and you won't be able to cast spells until you can make some major charisma items, but low level parties don't want anything more than inspire courage from a bard anyways. Mock the players that rolled god stats by deliberately dumping yours further, and just rock out the chaotic stupid comedy act all day long. You could wield a whip and try to hit the dc10 to aid another in combat, from range, instead of actually dealing damage. Since this guy will never never die, you'll last long enough to cavalier up and become a battle herald, continuing to share passive bonuses and teamwork feats, and accidentally bumble your way into making your party eternally victorious.

(I guess gnome would probably be a better choice and still allow the madness, but i've always wanted to play a goblin bard.)

I made a Spider-eye Goblin (from swords & sorcery) Bard just for the hell of it. Was a fun concept to play with. Especially the 4-armed part with the Multitasking feat presented in one of the 3.0 splatbooks.


Christopher Fluetsch wrote:

Human Wizard. +2 to Int. The Dex will hurt, but use Reduce Person for the +2 Dex, net +2 ranged attacks and +2 AC. Probably specialize in Conjuration or Transmutation. Take the Kingmaker trait that grants the +1 Fort save or any trait that grants +1 Ref or Will save. First level feats: Scribe Scroll (Bonus); Spell Focus (specialty school); Combat Casting, Great Spell Focus (specialty school) or Varisian Tattoo (specialty school) (from Campaign Setting book).

Stay out of combat. Your low AC is a serious problem. You have the hit points to take a few more hits than the average wizard, but don't push your luck!

I agree. I would try to get a reroll first, but if not go wizard, and stay away. With your low stats the monsters won't fail too many saves. I would not even go for spells that have saves. I would go for buffing, debuffing, and battlefield control. If a spell has a save I would only pick something like Ray of enfeeblement so at least on a made save you get to be effective.


Cartigan wrote:
Hazzard wrote:

We all rolled 3D6 in order to generate our stats for the campaign, that is what I rolled.

Now I need to build a character off of that and I'm a bit at a loss.

Kill yourself and roll again. Those stats are ass. You are one 15 above a Mulligan.

Swap Wis and Int, roll a Fighter and a race with a bonus to Str and either wait until you die from being unable to keep up with AC or hope for the best.

This is not a bad idea either. Just don't make it obvious. You probably only need to provoke one Attack of Opportunity. Forget to cast defensively or take acrobatics to at least make it look like you are trying, and forget to tumble. You could also try to tumble through an enemy square or past several enemies. That way you are bound to take a hit and die.


A dwarven Inquisitor would work fine if you switch the Wis and Int.

Edit:Or druid.

Grand Lodge

No stat switching is allowed.


TriOmegaZero wrote:
No stat switching is allowed.

He said in the OP that he can switch Wis with Int


Int and Wis are allowed to be switched.

Grand Lodge

Whoops, missed that edit!


here are some of the major flaws behind the 3d6 in order method

the first major flaw is that it creates horribly underpowered characters that cannot keep up with the system, such as the OP's 9 point array. the characters are too underpowered to keep up with relevant challenges

the second flaw is you have no control on what stats you end up with or what order they are placed in. this makes the huge chance of a horribly low point buy equivalent even worse. it also has other drawbacks i will detail below

the third flaw is that this method completely strips away any last shred of freedom of choice you had. instead of playing a character you want to play, you have to play what the goddess of luck wants you to play. regardless of race, class or whatever other options you may have desired.

these 3 flaws ruin most chance of immersion, any freedom of choice, any ability to customize, and any chance of survivability whatsoever.

i would never accept the concept of people using the 3d6 in order method and enjoying it. it takes too much game time to manage. especially when your DM has to view everybodies rolls one by one. familiarity with the point buy table fixes that. and the point buy cannot be cheated with the ease that dice results can.

Liberty's Edge

You know, it could be an opportunity for him to flex some roleplaying muscle. Think outside the box. Make it work.

I've played with the equal or worse, it's doable. And fun.

Kids, with their point buys and whatnot. Miss out on all of the fun of making something less than ideal legendary...


Run what you brung.

I think that dwarf druid looks pretty playable.

EDIT: But that is just talk from me, as I use the point buy.


I hate having what I play dictated to me by arbitrarily placed die rolls like that.

If I simply wanted to play 'max out what fate handed me' I'd just continue playing "RL - The RPG" and not bother taking a break from it.

Liberty's Edge

Shifty wrote:

I hate having what I play dictated to me by arbitrarily placed die rolls like that.

If I simply wanted to play 'max out what fate handed me' I'd just continue playing "RL - The RPG" and not bother taking a break from it.

I do occasionally like to play characters with lower attribute scores than I got IRL from time to time...


Shifty wrote:


If I simply wanted to play 'max out what fate handed me' I'd just continue playing "RL - The RPG..."

I know you were serious, but that was funny. I feel sorry for the OP though. I wonder if anyone else got crappy stats.


Elven wizard.
It'll give you 4 h.p. and with a -2 to con, that's only 1 more h.p. and this will help you suicide your character faster.
Additionally, ask the dungeonmaster if coumadin or just plain old aspirin are available, as these are good anticoagulants and should possibly help him bleed out faster.
Finally, remember to charge the toughest guy with your (improvised) weapon: dead chicken.

Or maybe a dwarf fighter; he'll be kinda sucky tho.


houstonderek wrote:

I do occasionally like to play characters with lower attribute scores than I got IRL from time to time...

Yes, yes now you mention it, I can see the entertainment of playing 'what if I wasn't as gosh darn good as I am'.

Liberty's Edge

Shifty wrote:
houstonderek wrote:

I do occasionally like to play characters with lower attribute scores than I got IRL from time to time...

Yes, yes now you mention it, I can see the entertainment of playing 'what if I wasn't as gosh darn good as I am'.

Oh, no. I put "good" on my character sheet to make the effect complete. Playing completely alien to my normalcy. ;-)

The Exchange

Thanks for all the input. I'm still trying to figure it out, I've primarily played melee characters, so a caster type will be new to me.

Yeah, 3D6 can be pretty harsh, but we all agreed to it for the flavors sake and so we're not playing the classes we favor nor are we playing a perfectly stat'd character. We all rolled in front of each other and the stats were recorded, we've got a couple weeks til we start Kingmaker as we're finishing up Council of Thieves now.

If my guy dies, I'm pretty sure I'll have to reroll with 3D6 in order and the numbers could be infinitely worse.

Human Wizard or "If you swapped Int + Wis and choose Human for race, you could do a Ranger,Fighter,Barbarian with the heaviest armor you can get."
STR 12
DEX 8
CON 15
INT 15 (13+2)
WIS 10
CHA 9

Elf Wizard or Alchemist/Barbarian
STR 12
DEX 10 (8+2)
CON 13 (15-2)
INT 15 (13+2)
WIS 10
CHA 9

Halfling Wizard
STR 10 (12-2)
DEX 10 (8+2)
CON 15
INT 13
WIS 10
CHA 11 (9+2)

Dwarf Druid, Inquisitor or Oracle(Rage Prophet)
Str12
Dex8
Con17 (15+2)
Int10
WIS15 (13+2)
CHA7 (9-2)

Goblin Bard
STR 10 (12-2)
DEX 12 (8+4)
CON 15
INT 13
WIS 10
CHA 7 (9-2)


As mentioned kill yourself and reroll
however this is actually a better option than you realize.

Some of the most fun role play antics are had on the final session of a campagin or one shot campaigns where people know they are not going to be playing again. you try crazy stuff and sometimes that crazy stuff actually works and you don't die and instead have an awesome story to tell

however don't be a douche about it, do stuff which is risky but makes sense that will help the group, RP is simple you character believes they are more competent than they actually are.

if you are using hero points, take a fighter with maybe a level dip in alch/barb or both and use feat to take the hero point feats. and use hero points to help pull off said crazy ideas. with a bit of luck you'll have some awesome fun for the first few levels and your high risk antics will eventually get you killed before raise dead becomes affordable.

If you would prefer to bite the bullet and play it straight and not try and die then you want to pick a class combo with an ability which will give you a serious boost in the low level when stats matter.

one example is Alch 3, Cleric 1, Barb +
Alch 3 gets you +4STR and 3 natural attacks at full BAB of 1d8 1d6 1d6
Cleric 1 gets you swift enlarge person which modifies you natural attacks to 2d6 and 1d8 1d8
Barb gets you another +4 STR bonus taking you STR bonus when buffed to +10 so you 22STR which is solid although you will suffer from setup time.

Look for other early level combo's to overshadow your stats becuase by mid to late levels stats are far less important.

if you don't want the hassle go for a pure buffer like a cleric and use your actions to cast healing and buff spells during combat which don't care your DC is low

or

go a wizard 15 INT wizard works just fine and guess what summon monster doesn't care you only have 15INT and will rip through encounters, add to that spells that don't allow saves and your avg INT won't matter much, wall spells and buff spells are all good. wall of stone, wall of force, haste, Stoneskin all very solid options that don't care about your INT modifier.

by 16th level you base INT will be 19 and with items probably 23

plus you get the added benefit wizards are paper thin at early levels and you've got decent chance of dying anyway so either you live and become a near god wizard or you die and can reroll ;)
(heh no one will blame you if you level 1 wizard dies a horrible death, one crit and he's toast ;) )


Fergie wrote:

Run what you brung.

I think that dwarf druid looks pretty playable.

EDIT: But that is just talk from me, as I use the point buy.

Good point. Dwarf Druid is probably the only thing that won't get the crap kicked out of you regularly once you switch Wis and Int. Especially since ANY animal companion you pick will be way better than you.


Cult of Vorg wrote:
Go full on comic relief and make him a Goblin Bard.

Would this be similar to a Kobold Bard from NWN Shadows of Undrentide and Hordes of the Underdark?

As for the OP, what about Halfling Alchemist?


Shuriken Nekogami wrote:

here are some of the major flaws behind the 3d6 in order method

the first major flaw is that it creates horribly underpowered characters that cannot keep up with the system, such as the OP's 9 point array. the characters are too underpowered to keep up with relevant challenges

the second flaw is you have no control on what stats you end up with or what order they are placed in. this makes the huge chance of a horribly low point buy equivalent even worse. it also has other drawbacks i will detail below

the third flaw is that this method completely strips away any last shred of freedom of choice you had. instead of playing a character you want to play, you have to play what the goddess of luck wants you to play. regardless of race, class or whatever other options you may have desired.

these 3 flaws ruin most chance of immersion, any freedom of choice, any ability to customize, and any chance of survivability whatsoever.

i would never accept the concept of people using the 3d6 in order method and enjoying it. it takes too much game time to manage. especially when your DM has to view everybodies rolls one by one. familiarity with the point buy table fixes that. and the point buy cannot be cheated with the ease that dice results can.

Not to discount your perspective, I'm of the thought that too much emphasis is put on stats. I do agree that roll 3d6 and assign as rolled is a tough pill to swallow. Afterall, the point is to play a character that you enjoy. Me, I'd still play the character I wished, knowing that I'd be an inept, bumbling boob if it was say (with the OPs stats) a Thief, Bard, or Wizard. This is where a great player can and will be very creative and bring a wonderful character to a group. I've played characters where their lowest stat(s) were in the 'prime' attribute(s), simply because I wanted to play a particular character. As an example, one of my first 3E characters, was a Fighter in which I created a character using the roll 3d6 6 times and assign as rolled:

Str 9 Dex 10 Con 10 Int 12 Wis 12 Chr 14

I was intent on creating a fighter. It was a human character. He survived for the duration that the campaign ran, because I played him as likable. By the point buy system, it would be only 8 points.

All of that, just to express my point that the stats the OP rolled are perfectly viable for a character, particulary if you go with the 2nd option provided by Hazzard with a choice of Elven Wizard/Alchemist/Barbarian or whatever character the OP wishes to play.

As for not accepting the concept, I not only accept it, I've played that way many times over the years. I'm going tom play the character I want, easy enough with the elimination of 'mandatory' minimum stat requirements or 'Prime Requisites' for the classes, stats be damned.


Shifty wrote:

I hate having what I play dictated to me by arbitrarily placed die rolls like that.

If I simply wanted to play 'max out what fate handed me' I'd just continue playing "RL - The RPG" and not bother taking a break from it.

Totally agreed


Daniel Gunther 346 wrote:
He survived for the duration that the campaign ran, because I played him as likable.

And because I imagine there was little if any combat.

Quote:
All of that, just to express my point that the stats the OP rolled are perfectly viable for a character,

If, and only if, he could put all of them where he wanted OR if the game had no combat. And I understand there is alot of combat at the start of Kingmaker. "Role-playing really well" is not a valid substitution for a combat capable, or at least combat useful, character.


GO dwarven druid. If the DM is forcing 3d6 in order, then a good animal companion will mop the floor with your entire party. THere is no reason not to go with the cat or Raptor/deionechus.

A 15 wis will keep you able to cast your spells. Your DC's shouldn't be great, so I'd concentrate on healing/buffing. If you can pick up craft wonderous item and craft wand you should be able to keep on healing and keep you AND your critter in good combat gear.


Hazzard wrote:
What character could be created from these stats?

What materials are allowed?

As you can switch INT & WIS I'd go with Cleric over Wizard as the STR isn't wasted and the DEX won't hurt as much (pick up heavy armor prof as a feat).

The CHA hit will make channeling a waste, so PrC into something that gives full casting progression as soon as you get whatever powers from your domains that you want.

I'd go with Dwarf to highlight your 'good' stats and tank the CHA entirely if you can find a reasonable PrC to duck into. Diabolist can work if you are limited to Paizo material.

-James


Cartigan wrote:
Daniel Gunther 346 wrote:
He survived for the duration that the campaign ran, because I played him as likable.

And because I imagine there was little if any combat.

Quote:
All of that, just to express my point that the stats the OP rolled are perfectly viable for a character,
If, and only if, he could put all of them where he wanted OR if the game had no combat. And I understand there is alot of combat at the start of Kingmaker. "Role-playing really well" is not a valid substitution for a combat capable, or at least combat useful, character.

You can very easily create a combat capable/useful character from those stats. A druid woud work nicely as others have stated, as would a wizard with summon monster. Heck a Dwarf Cleric would be golden, swap Intelligence and Wisdom, he would have great armor, nice array of usable weapons, capable of buff, heal, and some combat magicks. With those stats, you can not only have a character for very memorable role play, but also for combat. The point is to be creative with your choices.


You know, you could do a gnome summoner like this:

Gnome Summoner 1
CN small humanoid (gnome)
Init -1; Senses low-light vision, Perception +3
---Defense--------------------------------------------------------------
AC 13, touch 10, flat-footed 13 (-1 Dex, +1 size, +3 armor (studded leather))
hp 12 (1d8+3)
Fort +3, Reflex -1, Will +2
---Offense--------------------------------------------------------------
Speed 20ft
Melee +1 small spear (1d6)
Space 5ft; Reach 5ft
Spell-like Abilities (CL 1)
1/day – dancing lights, ghost sound (DC 11), prestidigitation, speak with animals
3/day – summon monster I
Summoner Spells Known (CL 1) (4/1)

0th (Cantrips) – acid splash, detect magic, light, read magic

1st (DC 11) – rejuvenate eidolon (lesser), shield
---Statistics-----------------------------------------------------------
Str 10, Dex 8, Con 17, Int 13, Wis 10, Cha 11
Base Atk +0; CMB -1; CMD 9
Feats Summoner’s Call
Skills Linguistics +5, Perception +3, Spellcraft +5
Languages Common, Gnome, Slyvan, Dwarven, Draconic, Elven
Special Qualities eidolon, life link, cantrips, gift of tongues, keen senses, obsessive, illusion resistance

Eidolon
Quadruped
Size Medium; Speed 40ft; AC 14, touch 12, flat-footed 12; hp 11 (1d10+1); Saves Fort +3, Reflex +4, Will +0; Melee +3 bite (1d6+2), +4 2 claws (1d6+2); Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Evolutions bite, limbs(legs) (2), claws, improved damage (claws), pounce; Feats weapon focus (claws); Skills Perception +4, Stealth +6, Sense Motive +4, Knowledge (planes) +2; SQ darkvision 60ft, link, share spells

The eidolon would be doing most of your damage, and your best bet would be to keep him alive with life link and spells, as well as buff the hell out of him. Its just a suggestion, but seems like it could be a viable character, though you'd have to put every 4th level stat bump into charisma to be able to cast new levels of spells.


Daniel Gunther 346 wrote:


You can very easily create a combat capable/useful character from those stats.

Only in a game where (a) the other players are just as crappily stat'd and (b) the DM realizes all his players are playing with below low fantasy stats.

You may do OK for the first 2 or 3 levels, after that, mobs will start wiping the floor with you.

Quote:
A druid woud work nicely as others have stated, as would a wizard with summon monster. Heck a Dwarf Cleric would be golden, swap Intelligence and Wisdom, he would have great armor, nice array of usable weapons, capable of buff, heal, and some combat magicks. With those stats, you can not only have a character for very memorable role play, but also for combat. The point is to be creative with your choices.

Again, no, you really won't. Pathfinder Clerics don't get heavy armor without the feat, dumping Charisma hoses your primary contributable ability that isn't "spells," and any build trying to overcome crappy stats by being summoning focused is wasting their time and spells as it will be several levels before that becomes even the slightest bit effective due to the rounds/level limit. Unless you go Summoner.

There are roughly two-classes these stats won't tank after the first few levels - the Druid and the Summoner because both classes can contribute vicariously through their class' free party member that will be built better and more powerful than probably anyone else in the party.

Also, again, unless the game is less than 10% combat "good role-playing" is not a substitute for making a useful character. This is d20, not WoD.

Grand Lodge

Well, unless your combats are roleplaying moments of 'RUN AWAY!'


Dwarven barbarian with Toughness and as much armor as you can find? (let's see, that would be 18 hp at lvl 1, with a decent AC - assuming breastplate & shield).

Live in rage while in combat, live in a tankard when you're not.

Done.

Silver Crusade

BigNorseWolf wrote:

GO dwarven druid. If the DM is forcing 3d6 in order, then a good animal companion will mop the floor with your entire party. THere is no reason not to go with the cat or Raptor/deionechus.

A 15 wis will keep you able to cast your spells. Your DC's shouldn't be great, so I'd concentrate on healing/buffing. If you can pick up craft wonderous item and craft wand you should be able to keep on healing and keep you AND your critter in good combat gear.

I also support the dwarven druid. The animal companion would be solid and you could stand back and be its healing and buff support. You would want to stay out of combat. I thought you said kingmaker which I am led to believe has a lot of outdoor stuff where a druid would shine.

I have played games like this and they were a lot of fun. We were less scream and leap and more think and sneak. The lower confidence in our stats led to more fun in the game.


Human Barbarian (Invulnerable Rager Archetype)
STR 14 (12+2)
DEX 8
CON 15
INT 10
WIS 13
CHA 9

This could be played as a somewhat ignorant/antisocial beefy fighter type. Higher WIS helps with a lot of your class skills and will saves. 5 skill points/level is not bad (not great, but not bad). Favored class bonus to HP along with d12s, 15 CON, and Archetype DR really helps with survivability, and offsets some of the DEX 8 issues you are going to have. You're not going to be the hardest hitting guy in the world, but a slight focus on maneuvers can go a long way towards making sure you aren't ignored in melee (though a raging 18 STR at 1st level will make sure you aren't too far behind in the damage department). And, as always with Barbarians, toughness is handy. Your first stat buff into CON would put you at d12+5 / level HP (d12+7 in rage), with DR equal to half your level (more with feats/rage powers), and a bit of cold/fire resistance. Seems survivable to me :)


Whenever I see a thread like this, I always think that it'd be fun to roll 3d6 down the line.

Then my players pull the guillotine out of the garage and start polishing it, so I recant that desire rather quickly.

Though, I think it'd be really fun to play that 'The Dregs' game mentioned on the blog every so often.

Dwarven Druid really does look like the best option. I would even go as far as to roleplay the animal companion as the real character, and the druid as the tiger's blundering buffoon human companion.

Spoiler:

I'm shooting to try to beat you on low stats.

3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (4, 5, 6) = 15
3d6 ⇒ (2, 2, 5) = 9
3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (2, 6, 2) = 10

Yes!!! 3 point buy! Woohoo!


Ice Titan wrote:

Whenever I see a thread like this, I always think that it'd be fun to roll 3d6 down the line.

Then my players pull the guillotine out of the garage and start polishing it, so I recant that desire rather quickly.

Though, I think it'd be really fun to play that 'The Dregs' game mentioned on the blog every so often.

Dwarven Druid really does look like the best option. I would even go as far as to roleplay the animal companion as the real character, and the druid as the tiger's blundering buffoon human companion.

** spoiler omitted **

That's officially a mulligan.

Let me try

Spoiler:

Str: 3d6 ⇒ (2, 3, 5) = 10
Dex: 3d6 ⇒ (5, 5, 2) = 12
Con: 3d6 ⇒ (6, 6, 3) = 15
Int: 3d6 ⇒ (1, 2, 6) = 9
Wis: 3d6 ⇒ (5, 4, 2) = 11
Cha: 3d6 ⇒ (2, 6, 4) = 12

EDIT: I win the mediocrity grand prize, but I suppose I could pull off something Dex based if I had to.


Its not sexy but I would put the 13 in Wisdom and play a Dwarf Cleric. Get heavy armor proficency, and load up on shield related feats. If your DM allows splat books, things like shield mate and stand still should be high on your list. Stand infront of the casters and provide mondo meat shield while casting heals and buffs.


Lazurin Arborlon wrote:
Its not sexy but I would put the 13 in Wisdom and play a Dwarf Cleric. Get heavy armor proficency, and load up on shield related feats. If your DM allows splat books, things like shield mate and stand still should be high on your list. Stand infront of the casters and provide mondo meat shield while casting heals and buffs.

I still say that's an awful idea. You are wasting too many feats trying to be a 3.5 Cleric. Just go Druid or Summoner. Or after that a Fighter or Invulnerable Rager.

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