Name Violation |
Has anyone else given class levels to things that shouldn't? Anything from a dog fighter to an intelligent item wizard.
I once made a npc who was a commoner 3, but his mullet hair-do had 7 levels of barbarian (based on a weird old guy we knew. If you saw his super-mullet you'd agree it has barbarian levels)
I had a player request to play a wolf fighter (not even an awakened wolf. We compromised on him being baleful poly'd into a wolf)
Anyone else ever do anything like this, or have any fun ideas?
Lurk3r |
Do a search on "gurps bunnies and burrows"
In pathfinder, use awaken on the aforementioned dog., making it permanently intelligent enough to take class levels. I'm thinking a Cavalier riding an awakened lion with class levels in fighter.
Don't know if awaken works on items in Pathfinder. I think there may have been something like that in 3.5.
Name Violation |
Core, page 246 wrote:An awakened animal can’t serve as an animal companion, familiar, or special mount.
the rules lawyer in me supports you 128%.
However npc's dont follow your silly "make sense-edness". They "should" 99% of the time, but there's always an exception.Besides, i wasnt talking awakened. I mean things like give an animated door barb levels for dr, or ranger for favored enemy
once, a friend had ninja raptors fall from the ceiling... in a forest. (i later made a druid ninja so i could do the same with wildshape)
i'm not a big fan of advancing things by hd, its more work than giving class levels. a raptor ranger? awesome. a pally with a cleric mount? crazy. A tumbleweed with rogue levels (fast stealth?) Why not. I'll see your "int -" and raise you "rule of cool" :P
this isnt ment for pc's necessarily. rather for "unique (and wtf) encounters".
Name Violation |
Oh sure :) - NPCs get the double dose of rule-of-cool.
PCs get a much more restricted set of cool. I'm willing to give my wizard player an intelligent ioun stone as a familiar.
So a psicrystal? :P
Like from psionics? Same diff really. (I'd let it work, maybe require improved familiar)Distant Scholar |
I have a character with an intelligent ioun stone matrix, using the standard intelligent magic item rules, except that it rises in intelligence level when more ioun stones are added to the character. (I do pay the price difference for the intelligence when new stones are added.)
However, this is soon to be upgraded to a cohort with levels in Worldthought Medic instead.
LoreKeeper |
LoreKeeper wrote:Oh sure :) - NPCs get the double dose of rule-of-cool.
PCs get a much more restricted set of cool. I'm willing to give my wizard player an intelligent ioun stone as a familiar.
So a psicrystal? :P
Like from psionics? Same diff really. (I'd let it work, maybe require improved familiar)
I dislike psionics; or rather I don't know anything about it; so can't really say about the psi crystal. The power level of my intelligent ioun stone is really just that of a familiar - requiring Improved Familiar for it would be excessive :) - consider it more quirky than "a smart thing to do". It's a mundane dull (i.e. no special property) ioun stone, other than it is intelligent and serves as a familiar (with the usual trappings that make a familiar such).
Uriel393 |
Core, page 246 wrote:An awakened animal can’t serve as an animal companion, familiar, or special mount.
And I am going to blatantly break this rule, when I Awaken (I am the DM)the Cavalier's Horse in my Kingmaker game. Why? Because it is going to be funny, that's why.
To answer the OP. I just made a Cat Witch, with a Quasit Familiar, who stays Polymorphed into Human form... Nobody suspects...
Years back, in my Rolemaster game, the party was passing through an area of wild magic. Their Bounder (Think the horse-things from Wizards...or Taun Tauns, if that's easier) mounts became sentient...slowly.It took a few weeks.
Whispers heard when there shouldn't be anyone around.
The Bounders moving out of harm's way in dangerous situations...One kicking a bandit over a cliff,then winking at it's PC rider...
Eventually, they stopped at an abandoned farmhouse...And one of the characters heard something in the barn, talking...
Bursting in, they found the Bounders, gambling over acorns.
Character says 'I suppose you can talk too?'
One of the Bounders replies 'Well, not Whitey over there, he has a sore throat...'
Eventually, at Quest's end, they had a treasure share as a group, which they used to buy a small island where they could retire, away from dangerous adventurers...
-Uriel
Rogue Eidolon |
Portia, Tent Wizard.