Gambit |
We are starting up a new campaign in my DM's homebrew world and one his deities is a CG God of Hunting, Tracking, Avenging, Exploration, and Independence. This deity has the Chaotic, Good, Animal, Liberation, and Travel domains with a favored weapon of Longbow. So I was thinking of playing a cleric archer of this god.
First off, as for domains, I am considering Animal (with the Feather subdomain) paired with either Liberation or Travel (possibly with the Exploarion subdomain, that just seems like it could be a useful ability). I will be taking a Tiger companion and taking the Boon Campanion feat at level 5 or 7. I really like both Travel and Liberation and did consider just taking those 2, but the added benefits of a full fledged Tiger companion seems to good to pass up.
My build up to level 10 is
1: Point Blank Shot, Precise Shot
3: Rapid Shot
5: Boon Companion
7: Deadly Aim
9: Manyshot (At this point, with all the archery feats and Divine Power cast, he should be pretty mean)
Any further input or advice from the community is welcome.
Oliver McShade |
Ever think about a Elven Druid. With the bonus Int from elf, you would have about +3 more skill point to spend over a cleric. Druids get a bonus to Survival and knowledge (nature) skills (+2) and they are class skills (+3). Add in wildshape, and druid spell versatility, and you get a lot more option ..... if your going for a Animal / Archer survivalist build.
You could still take the animal domain and get they tiger, or take no domain and get the tiger at 1st level, for a stronger tiger. ((For high level campaigns i would choose the domain option)).
.... well unless you have your heart set on Cleric...
Pendagast |
Ever think about a Elven Druid. With the bonus Int from elf, you would have about +3 more skill point to spend over a cleric. Druids get a bonus to Survival and knowledge (nature) skills (+2) and they are class skills (+3). Add in wildshape, and druid spell versatility, and you get a lot more option ..... if your going for a Animal / Archer survivalist build.
You could still take the animal domain and get they tiger, or take no domain and get the tiger at 1st level, for a stronger tiger. ((For high level campaigns i would choose the domain option)).
.... well unless you have your heart set on Cleric...
well clerics DO get more spells AND channeling, not to mention better armor choices.
maybe he wants the animal without the wild empathy and wild shaping?
Gambit |
Ever think about a Elven Druid. With the bonus Int from elf, you would have about +3 more skill point to spend over a cleric. Druids get a bonus to Survival and knowledge (nature) skills (+2) and they are class skills (+3). Add in wildshape, and druid spell versatility, and you get a lot more option ..... if your going for a Animal / Archer survivalist build.
You could still take the animal domain and get they tiger, or take no domain and get the tiger at 1st level, for a stronger tiger. ((For high level campaigns i would choose the domain option)).
.... well unless you have your heart set on Cleric...
I appreciate the suggestion, but this character will most definately be a Human Cleric.
Blueluck |
I think it looks like a great build. It's always nice to make something setting-specific when your GM has made a homebrew setting. First, it's probably your only chance to play with that bit of material, and second, it makes the GM happy about all the writing he did.
Armor: You'll probably want a mithral breastplate fairly early to allow more of your dex bonus to apply. (+6 AC, +3 max dex, +5 max dex with mithral)
I very much agree with Boon Companion at 5th level. Having kitty -3 on your team will get pretty lame. On the other hand, as good as Deadly Aim is, level 5 is a low-point in the cleric BAB progression. You get +2 BAB between levels 6&7, making level 7 a pretty good time to take it.
Gambit |
Thanks for the replies, just thought I would update, I decided to go with Animal (Feather) with a Tiger pet and Travel (Exploration) for domains, taking Exploration loses Diminsion Door as a domain spell, which would hurt if you didnt get the amazing Dimension Door+ ability at level 8. Also we rolled stats and fate was smiling on me pretty hard
Str 16
Dex 17
Con 14
Int 12
Wis 19
Cha 16
I'm thinking for my post 10 levels I'll get around to taking Selective Channeling, probably Quicken and maybe Extend, I had been planning on taking Point Blank Master as to be a dedicated archer, but forgot that the requirements limit it to Fighters and Rangers only(silly Paizo), anyway, you guys have any other suggestions for late level feats or anything else I might have overlooked?
james maissen |
you guys have any other suggestions for late level feats or anything else I might have overlooked?
At 15th level you will just get an 11 BAB, that's when improved precise shot becomes available.
So imho you have 11th and 13th level feats available to you. Quicken spell is a nice thing to have once 5th level spells (quickened divine favor for when you don't have the time to divine power) are not princely.
Extend is best on rods imho for most casters. You're tight for feats as it is.
What's the rest of your party looking like?
-James
Bertious |
4 levels of Holy Vindicator would bring your base attack up without damaging your channeling ability and only losing 1 caster level and an archer with a buckler would actually get good use from the Vindicators shield ability.
YuenglingDragon |
4 levels of Holy Vindicator would bring your base attack up without damaging your channeling ability and only losing 1 caster level and an archer with a buckler would actually get good use from the Vindicators shield ability.
I agree but I literally have no idea where to fit the Alignment/Elemental Channel feat that'd be required. There are too bloody many great archery feats. However, if the OP were to decide that he didn't want a Tiger all that bad losing Boon Companion would make room for it.
Gambit |
I had thought about Holy Vindicator, but I honestly dont want to give up the caster level(s), plus my DM isnt a fan of "dips", which is fine. Plus I'm pretty fond of the Tiger idea now, I think I'm gonna name him Tyson.
The rest of the party consists of a Human greatsword Fighter (my characters brother), a Human Rogue, and a Half-Elf Celestial bloodline Sorcerer, we laughed because this is the first time in 12+ years of gaming our group has ever really had the "classic" party. Although originaly I had intended to play an Elf Wizard, but then one of the other players told me she wanted to play a half elf sorcereress and was really excited about it, so I said screw it I'll play a Cleric, a decision I'm happy with now.
@karkon: Here you go my friend Boon Companion
SmiloDan RPG Superstar 2012 Top 32 |
Gambit |
Just don't forget that even if you are specialized in archery, it doesn't mean you can't whack things with a mace once in a while.
Or a longspear w/buckler ;)
I must say, you guys have been spouting some hardcore Druid love in this thread, I also played one in 3.5 and I think that one will do me for a lifetime, plus it would just feel a little empty if I tried to play one in Pathfinder vs its 3.5 incarnation.
YuenglingDragon |
Or a longspear w/buckler ;)
You'll lose the AC bonus and take a penalty to hit with a two handed weapon. I don't understand the appeal here.
I must say, you guys have been spouting some hardcore Druid love in this thread, I also played one in 3.5 and I think that one will do me for a lifetime, plus it would just feel a little empty if I tried to play one in Pathfinder vs its 3.5 incarnation.
Now this I agree with. Every time I look seriously at a Druid I think of all the reasons I'd rather play any other caster. Nature Oracle does the good things about Druids and has some nice abilities to replace the now less enjoyable Wild Shaping.
Shisumo |
Ardenup wrote:Why even use a melee Wpn? Elves get access to the awesome feat that let's you archery without provoking. Forget name, but in APGSounds like you're thinking of Point Blank Master, but that requires weapon specialization.
Actually, I think he means Stabbing Shot. Or maybe he's confusing the two.
Gambit |
I probably wont actualy ever use a melee weapon, its just there for emergency purposes, and once I get Fly at level 5 it becomes a moot point, not to mention Dimension Hops at level 8.
Also I'd defaintely rather go for Human for the extra feat and +2 to Wisdom, but it really doesnt matter now as we started play last night.
Thanks for your input guys.