Herken Didwyk |
Hi all,
I'm working on preparing for starting up the AP Serpent's Skull game and one of my players wants to play as a native druid of the area and be a dinosaur (specifically T.Rex) shaman. Most of the archetype flavor is common to all shamans, but I wondered what suggestions people might have for the Totem Transformations and the available bonus feats that fit a T.Rex theme.
What I'm thinking so far:
Nature Bond: A dinosaur shaman who chooses an animal companion must select a dinosaur. If choosing a domain, the dinosaur shaman must choose from the Animal, Earth, Protection, and Strength domains.
She's planning on taking the T.Rex companion, so I haven't really thought about what domains would be acceptable. These are the bear's list, but they seem mostly acceptable.
Wild Empathy (Ex): A dinosaur shaman can use wild empathy with dinosaur as a full-round action with a +4 bonus.
No change needed
Totem Transformation (Su): At 2nd level, a dinosaur shaman
may adopt an aspect of the dinosaur while retaining her normal
form. She gains one of the following bonuses:
- movement (+10 enhancement bonus to land speed),
- senses (low-light vision, scent, +4 racial bonus to Perception),
- toughness (+2 natural armor bonus to AC, Endurance feat), or
- natural weapons (bite [1d6] for a Medium shaman, grab, +2 to CMB on grapple checks).
While using totem transformation, the dinosaur shaman may speak normally and can cast speak with animals (dinosaurs only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The dinosaur shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
I tried to fit these to the T.Rex stats, but am very much up for suggestions.
Totemic Summons (Su): At 5th level, a dinosaur shaman may cast summon nature’s ally as a standard action when summoning dinosaur, and summoned dinosaurs gain temporary hit points equal to her druid level. She can apply the young template to any dinosaur to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces a thousand faces.
No change needed.
Wild Shape (Su): At 6th level, a dinosaur shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of a dinosaur, she instead uses her druid level + 2.
No change needed.
Bonus Feat: At 9th level and every 4 levels thereafter, a bear shaman gains one of the following bonus feats: Diehard, Endurance, Iron Will, Improved Initiative, Improved Critical. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.
I tweaked these to be from the list of feats that the T.Rex itself has. Again, totally up for suggestions on changes.
So any ideas, comments, and suggestions would be welcome. Thanks!
BenignFacist |
.
..
...
....
.....
Sorry to fly-by and post, gotta get ma MONEY! -.o!!
::
Briefly Quick read led to this thought:
On the summoning o' dinosaurs - as the totem animal is a T-Rex, you could stipulate that any dinosaurs summoned must be carnivores -- to reflect the mysticism of the giant meat eater/legacy of the walking hunger that was (maybe?) the T-Rex.
Or, give you could reflect it with a -2 caster level on non-carnivorous dinosaurs summoned.
GOTTA RUN
MONEY!
*shakes fist full o' KERRCHINNNG*
Firest |
Hi all,
I'm working on preparing for starting up the AP Serpent's Skull game and one of my players wants to play as a native druid of the area and be a dinosaur (specifically T.Rex) shaman. Most of the archetype flavor is common to all shamans, but I wondered what suggestions people might have for the Totem Transformations and the available bonus feats that fit a T.Rex theme.
What I'm thinking so far:
Quote:Nature Bond: A dinosaur shaman who chooses an animal companion must select a dinosaur. If choosing a domain, the dinosaur shaman must choose from the Animal, Earth, Protection, and Strength domains.
She's planning on taking the T.Rex companion, so I haven't really thought about what domains would be acceptable. These are the bear's list, but they seem mostly acceptable.
For a T-Rex shaman I'd drop Protection and take Destruction instead.
John Kretzer |
This thread is a severe disappointment. I came here expecting to find talks about dinosaur shamans, including stat blocks for one.
Just imagine the look on players' faces when the big dinosaur they just encountered uses flame strike on them and then wildshapes into a bear!
I can't believe James Jacobs has not posted here....and shhhh don't give him any ideas...are you crazy.
Eric Levanduski |
This is taken from pathfinder SRD and probably is relevant to your interests. It is a scalykind domain from the inner sea world guide. Specifically the saurian subdomain.
Source: Inner Sea World Guide
Granted Powers:
Venomous Stare (Sp): As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC = 10 + 1/2 your cleric level + your Wisdom modifier). Those that fail take 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess and are fascinated until the beginning of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.
Serpent Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level –2. You may choose either a viper or a constrictor snake as your companion.
Domain Spells: 1st—magic fang, 2nd—animal trance, 3rd—greater magic fang, 4th—poison, 5th—animal growth*, 6th—eyebite, 7th—creeping doom (takes the form of Diminutivesized reptiles), 8th—animal shapes*, 9th—shapechange.
SUBDOMAINS
Dragon
Associated Domain: Scalykind (Inner Sea World Guide).
Replacement Power: The following granted power replaces the Serpent Companion power of the Scalykind domain.
Dragonbreath (Su/Sp/Ex?): At 4th level, you may use a breath weapon once per day as a standard action. When you gain this ability, choose acid, cold, fire, or electricity—this determines what kind of damage your breath weapon inflicts. Once you make this choice, you cannot change it later. Your breath weapon fills a 15-foot cone, and inflicts 3d6 points of damage—this damage increases by +1d6 every even number level you gain beyond 4th level. A creature hit by your dragonbreath attack can make a Reflex save (DC 10 + half your cleric level + your Constitution modifier) to take half damage. At 9th level, you can use this ability two times per day, and at 14th level you can use it 3 times a day.
Replacement Domain Spells: 3rd—draconic reservoir, 4th—dragon's breath, 6th—form of the dragon I.
Saurian
Associated Domain: Scalykind (Inner Sea World Guide).
Replacement Power: The following granted power replaces the Serpent Companion power of the Scalykind domain.
Dinosaur Companion (Su/Sp/Ex?): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level –2. You may choose any dinosaur as your companion.
Replacement Domain Spells: 4th—summon nature's ally IV (deinonychus or pteranodon only), 5th—beast shape III, 7th—summon nature's ally VII (brachiosaurus or tyrannosaurus only).