Two Teams Enter, One Team Leaves (PBP PVP)


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Shadow Lodge

Creatures you can have around for long periods of time, like a paladin's special mount or a summoner's eidolon, I'll allow to be with you before the buffing round.

As for strategy, if you want a day or two to email each other about it after you find out who you're going to be teamed up with, I won't mind.

*scheming laugh*

Dark Archive

Question for you veteran players...Would the spell Mage Armor continue to function for a Druid while wildshaped? I was considering quaffing a Potion of Mage Armor during the buffing rounds, but I wasn't sure if the bonus would go away (like armor bonuses from physical armor goes away) when I wildshaped..

Thanks.


That seems legit. It's a magical effect on you, not a tangible piece of armor. I don't see anything in the wild shape ability that says you can't have an armor bonus to your AC. It's just not easily come by, is all.

Will we be allowed to purchase things after our teams are decided (if we have teams)? For example, Kaze has with him a scroll of Good Hope. I bought a potion of Good Hope, but that's not needed if he casts his scroll. Can I buy something else after I end up on Kaze's team, or should I just buy something else now and hope to end up on Kaze's team?

Shadow Lodge

I would say it wouldn't go away. It's magic that is independent of your form. It wouldn't stack with Wild armor, but it would still work.

Dark Archive

Sounds good. Thanks.


Okay, Will Scarlet O'hara is ready [He is in my profile]. I may make a healer as well, in case I am selected and the group has no healer. Cause going up against dragons, we might need one :)


Otm-Shank humbly submitting Lord Elric the Wanderer, professional dragon slayer, to the arena.

I realize that not all of us will get to compete against the dragons but I think my build should hold up in PvP just as well.


Alright, my new char is finished and ready for action!

It seems we have all been taking a break lately but I think it's now time that we put together a list of participants so we at least know who is still in and what kind of numbers we are dealing with.

Just drop a post stating you are still wanting to take part and what character you will be using and I will put together a list. Thanks!


I'm in. (This is Eben TheQuiet)

I'll be using Kaze again. He'll pretty must retain his build, though I'd like to customize spells and equipment once my team is chosen.)


Just update the list with your character's name and repost
Arena Candidates
-------------------------
Torinath: Will Scarlet O'hara(or a healer)
Otm-Shank: Lord Elric
Flamethrower49: Sir George
Eben TheQuiet: Kaze
(That's all I know of so far)


I'd like to put in with a magus. I'll probably just use H'ishmau to recycle an old alias.

Shadow Lodge

Elric the Wanderer wrote:

Otm-Shank humbly submitting Lord Elric the Wanderer, professional dragon slayer, to the arena.

I realize that not all of us will get to compete against the dragons but I think my build should hold up in PvP just as well.

Latent Psion: Where does it come from and what does it do?

Dragonborn3 wrote:

How do I add a picture so I can tell where the dragon(s?) will be on the map?

EDIT: I will say this in advance: No playtest classes.

Dark Archive

I'll add my name to the list.

Arena Candidates
-------------------------
Torinath: Will Scarlet O'hara(or a healer)
Otm-Shank: Lord Elric
Flamethrower49: Sir George
Eben TheQuiet: Kaze
MoFiddy: Kane Stonepaw (MoFiddy's Gladiator profile)


Sir George is pretty much ready for battle. I just need to spend a little more gold, which shouldn't be difficult. I will pretty much mercilessly tinker with the build until the fight starts anyway.


Dragonborn3 wrote:
Elric the Wanderer wrote:

Otm-Shank humbly submitting Lord Elric the Wanderer, professional dragon slayer, to the arena.

I realize that not all of us will get to compete against the dragons but I think my build should hold up in PvP just as well.

Latent Psion: Where does it come from and what does it do?

Dragonborn3 wrote:

How do I add a picture so I can tell where the dragon(s?) will be on the map?

EDIT: I will say this in advance: No playtest classes.

Sorry, I had not noticed that it was from the Legacy of Fire Players guide. The PFSRD Feat DB can be hard to read sometimes... It was listed as a race trait for Humans(Vudrani) and it give a +2 on saving throws vs mind-affecting effects. I can pick something different if you would prefer?

Shadow Lodge

No, it's fine. I just wanted to know what it was.


MoFiddy wrote:

I'll add my name to the list.

Arena Candidates
-------------------------
Torinath: Will Scarlet O'hara(or a healer)
Otm-Shank: Lord Elric
Flamethrower49: Sir George
Eben TheQuiet: Kaze
MoFiddy: Kane Stonepaw (MoFiddy's Gladiator profile)

So is this all the interest we have left? With only 5 players we might be able to run the dragon encounter with everyone?

Shadow Lodge

Hm.. I might have to make another dragon so the fight isn't too easy for the gladiators then. I had planned for only 3 fighting the dragon(s).

Thoughts?


I'm fine either way, really.

Too bad we don't have a 6th, but i don't want to wait around forever.


I'll jump in as player #6. I'll make a character tonight.

A pair of dragons (two different types) would be cool.

Shadow Lodge

They are definitely different types of dragons, but I think 6 gladiators would be a bit much. I did figure out how I could handle it a bit easier(divine inspiration you could say, Bahamut be blessed) though. Just waiting for the go ahead from everyone fighting.

And I still need to know how to add pics to the arena site.


I say roll with what we have. either one group of 6 or run two games of 3-man teams. I'm happy either way, and at this point, I say we just go for it.

Dark Archive

I'm good with whatever you want to do.


Yep, just go with whatever you are comfortable with.

Shadow Lodge

Are you ready then, Barcas? I'll try running the dragons against a group of 6.

EDIT: Okay, figured out how to put a picture in the arena, so now I just need to know how to size them to fit in the squares. Help?


You should just be able to grab the corner of the picture and drag it down to the size you want.


So should we start to strategize/coordinate spells and equipment? Ya know, since we know who all the characters are (except Barcas, I guess).


Go into Insert -> Drawing. Hit the picture button to add a picture. Click on it, then grab the square in the bottom right corner, then pull that to the desired size.

My magus will likely be a crit/dex-based tiefling, using shocking grasp pretty frequently. Since they added the new Spellstrike and Recall Spell rules on the Blog, I presume that I'll use those.

I'll add him tonight. I'm doing an overtime shift this morning, then an eye appointment in the afternoon, and class in the evening.


DM Barcas wrote:

Go into Insert -> Drawing. Hit the picture button to add a picture. Click on it, then grab the square in the bottom right corner, then pull that to the desired size.

My magus will likely be a crit/dex-based tiefling, using shocking grasp pretty frequently. Since they added the new Spellstrike and Recall Spell rules on the Blog, I presume that I'll use those.

I'll add him tonight. I'm doing an overtime shift this morning, then an eye appointment in the afternoon, and class in the evening.

I think Dragonborn has said that he doesn't want playtest classes for this round...

Shadow Lodge

Indeed I did. You can even see it a few posts up.


So you're saying Kaze can't switch into a ninja/gunslinger? 'Cause that would be pretty rockin'.


Bah! My arena, my rules!

Okay, I'll make something else.

We have:
MoFiddy - Druid 8
Even - Bard (Duelist) 8
Flamethrower - Paladin 8
Otm-Shank - Inquisitor 8
Torinath - Fighter 8 or Paladin 2/Oracle 6

I'm thinking halfling warslinger, possibly barbarian 8. Maybe Fighter or Ranger. I'll have it more nailed down soon.


Halfling Slinger:
UNNAMED HERO CR 7
Male Halfling Barbarian 2 Fighter (Weapon Master) 6
CN Small Humanoid (Halfling)
Init +5; Senses Perception +13
--------------------
DEFENSE
--------------------
AC 23, touch 16, flat-footed 18 (+7 armor, +5 Dex, +1 size)
hp 76 (2d12+6d10+16)
Fort +12, Ref +9, Will +5 (+9 vs. fear)
Defensive Abilities Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Masterwork Dagger +14/+9 (1d3+4/19-20/x2)
Ranged +1 Sling +17/+12 (1d3+8/20/x2)
Special Attacks Reliable Strike: Sling (1/day), Weapon Training +1: Sling
--------------------
STATISTICS
--------------------
Str 16/18, Dex 18/20, Con 14, Int 10, Wis 10, Cha 9
Base Atk +8; CMB +11; CMD 26 (28 vs. Disarm28 vs. Sunder)
Feats Deadly Aim -3/+6, Disrupting Shot, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus: Sling, Weapon Specialization: Sling
Traits Courageous, Indomitable Faith
Skills Acrobatics +15, Climb +3, Escape Artist +4, Fly +6, Perception +13, Ride +4, Stealth +12, Swim +3
Languages Common, Halfling
SQ Fast Movement +10 (Ex), Fearless, Rage (8 rounds/day) (Ex), Reckless Abandon (+/-1) (Ex), Warslinger, Weapon Guard +2: Sling (Ex)
Combat Gear Masterwork Dagger, +1 Mithral Breastplate, Bullets, Sling (200), +1 Sling; Other Gear Belt of Physical Might, STR & DEX +2, Boots of Speed, Cloak of Resistance, +1, Potion of Bull's Strength, Potion of Cat's Grace, Potion of Heroism
--------------------
SPECIAL ABILITIES
--------------------
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

When raging with Deadly Aim, his attack is +15/+10 (1d3+16).


Alright, are we ready to go?


Tactics discussion?

How shall we proceed? We are in a big group, so that will be exciting. Shall we exchange emails, or hash it out right here? What buffs does everyone have, and are there any they can cast on the party?


I think we should be alright without emails for this one. As far as buffs, if we can catch a glimpse of our opponents during the buffing stage I can hit us with resist energy for whatever seems most appropriate. Besides that I am using heroism and am not sure about my last buff.

torinath:
Hey, just took a look at Will Scarlet. I think he should be awesome but I have to tell you that shield can't be made into a potion and so you'll need to buy something else.


Otm-Shank wrote:

I think we should be alright without emails for this one. As far as buffs, if we can catch a glimpse of our opponents during the buffing stage I can hit us with resist energy for whatever seems most appropriate. Besides that I am using heroism and am not sure about my last buff.

** spoiler omitted **

OTM Shank:
Good call, I've been playing that wrong all along. I'll explore my other options. Thanks!

I'll make an avatar for Will shortly.


Will is ready.


Quick question since we're about to discuss tactics and specifics. DB3, how do you want us to handle character knowledge pertaining to dragons? Should we assume our characters know its baseline capabilities? Should we make some rolls to establish our knowledge? I'm specifically talking about it's frightful presence thing, senses, spell-like and supernatural abilities, etc.

I ask because it will heavily influence spell selection, gear, and tactics.

Also, I'm fine discussing tactics here, but is it weird to clutter up this specific sub-forum with this convo? I'm not sure I know what is proper board ettiquite in this situation.

Shadow Lodge

I'm fine with people making Knowledge checks to see what they know about dragons. Common knowledge(like color = evil) you can know automatically.

To avoid situations like last rounds Tentacles + Cloud, there will be an opaque wall between the combatants.

Edit: Is there anyway to add a comment to a picture, like was done for the blue and red squares? I'd like to name the dragons.


In the picture, there's a button to add a shape. Pick the box and you can double-click it to put text inside.


Ok, in order to get a baseline.

Knowledge(Arcana) : 1d20 + 16 ⇒ (9) + 16 = 25

What does this tell me/us about dragons in general?

Where will this opaque wall be? Will it simply close off the starting areas? If so, when will it be lifted? Or will it divide the whole arena at the beginning? Will we have any chance to get a look at our opponents before/during the buffing rounds or will we be going in blind besides knowing we are facing dragons?


I'll be modifying a bit to lose 2 points of con for more int and wisdom. With the bump, he'll train up in knowledge (arcana) - something I'd wished I'd done for the last fight.

That in mind, I'll toss in another roll to Aid Another on Elric's roll.

Knowledge arcana DC10 1d20 + 11 ⇒ (6) + 11 = 17


So we're up to a 27 so far on Knowledge: Arcana to identify abilities/weaknesses of dragons... anyone else with the skill willing to push our total up with Aid Anothers? (though i don't even know if anyone else has the skill, but hey, it' worth asking.)

____

ONce we know how much information our characters have about the dragons, I'll make spell choice and gear changes.

Shadow Lodge

Okay, let's see if I can do this right...

Spoilered because it's big because you asked for general information:
Most dragons in the Young category had Damage Reduction that can be bypassed with magical weapons. The also have immunities to sleep effects, paralysis, and have Spell Resistance.

All Chromatic and Metallic dragons have a frightful presence that get's larger and more difficult to ignore as the grow older. They can see in the dark and can even sense where you are if they are blind or you are invisible.

They have spells and spell-like abilities that vary depending on the type of dragon and age.

Black Bragons are immune to acid.
Blue Dragons are immune to electricity
Green Dragons are immune to acid.
Red Dragons are immune to fire, but are hurt more by cold.
White Dragons are immune to cold but are hurt more by fire.

Brass Dragons are immune to fire but are hurt more by fire.
Bronze Dragons are immune to electricity.
Copper Dragons are immune to electricity.
Gold Dragons are immune to fire but are hurt more by cold.
Silver Dragons are immune to acid and cold, are hurt more by fire, and have a breath weapon that can paralyze.

Hmm... would anyone like to try a DC 25 Diplomacy check to gather information?


Hmmm, going against a dragon I think I should play the Pally/Oracle healer. Since I don't have any magical daggers :) I am sure Will could still do some damage, but it would definitely be mitigated.


Kaze (yes, the bard) doesn't have Diplomacy.

build changes:

Modified stats (I needed more skill points for arcane skills & Intimidate; dropped dex by 2 at creation--ouch)
--> this adjusted stuff all over the place
re-allocated my favored class bonus to all skill points instead of HP
Picked up (and maxed out) Intimidate, Knowledge (Arcana) and Spellcraft

Gear changes (so far):
Switching the Seeking enhancement on the bow to a Dragon Bane
Dropping the Wand of Cure Light Wounds
Dropping the Lesser Rod of Silent Megamagic
Dropping the Shield of Faith
Dropping the Enhancement to the Mithril Shirt
Reduce Enhancement on Cloak of Resistance to +2
.
Buy 50 enchanted arrows (all +1 enhancement with an additional +1 price bonus equivalent enhancement)
--> 20 Seeking, 10 Frost, 10 Flaming, 5 Undead Bane, 5 Magical Beast Bane

2.5 + 300 + 8000

net change +1497.5 (1000 + 750 + 50 + 3000 + 5000 - 8302.5)

Still looking into helpful gear changes.

My initial thoughts on roles/tactics:
Let me start off by saying I built around utility/buffing/de-buffing with damage and healing secondary. As such, my offensive and de-buffing spells will have only decent DC's (based off a +3 modifier).

Based on the fact that fear could potentially be crippling for our crew, he'll be starting the fight with Rallying Cry up, but in case he rolls poorly, I've equipped him with Remove Fear as a spell on top of the Good Hope scroll he'll be group buffing us all with in prep rounds.

Also, I'll self-buff with See Invisibility in case our opponents try to open invisible, and I have Glitterdust prepped.

I'll also prep Haste and be ready to get that on as many of us as possible once the gates open. It can't be pre-cast, so that's the best i can do.

i'l have access to Cure Moderate but not anything above that, so we may still need a serious healer.. i'm more of a clutch or support healer.

Keep in mind, I have a spell that will (as an immediate action) give someone a +1 bonus to a roll they just made. So if you miss a DC by 1, please call out for that spell, and Kaze will oblige if he can.

Also, I switched my bow to a Dragon Bane bow, and picked up 50 varied enchanted arrows, from seeking to flaming to a couple of other bane variants.

Elric, are you going to prep the spell that lets you heal a single person from range? You should look into that if you haven't already.

I would love some feedback on Kaze's build, purpose, and spell/ability selection and use. If you have something you think he'd do well that i haven't thought of, speak up! I'm still ironing out the specific numbers on my build based on a stat change I made, so some of my modifiers may be off by a point or two. I'm looking for more general feedback than that, however.


For Sir George's part, his plan is pretty much charge a lot and hope his targets are evil. Not a lot of tactical options. Though I do have a few spells I can muster, probably mostly of the personal buff variety, though if anybody sees an appropriate party buff that I should take, let me know.

As far as Frightful Presence goes, sticking within ten feet of me should give you a good bonus on your save. That is probably up to the vagaries of initiative, but I'd be happy to hold my action if it gives you a better number. (Or if it gives me a better shot at a charge.)

If anybody has any advice for me, I'd be happy to hear it. I'll commence hardcore build analysis and cooperation tonight, now that we know everybody involved. Since we do have a Good Hope on our team, I can dispense with that potion, so I have a consumable slot available. Perhaps a Paladin scroll...? If any such thing fits.


I was considering losing Spellcraft as a skill, since I don't think I'll make any relevant checks. Any fabulous ideas for a different one.


Diplomacy and roll that check DB3 gave to us? :D

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