Two Teams Enter, One Team Leaves (PBP PVP)


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My condolences Torinath, glad to have you back.


Thanks, glad to be back.

I have an awesome idea for the next bout. I am going to make a knife master and call him Will Scarlet O'Hara. I dunno why but my characters seem to be inspired by Mel Brooks lately :)


@Otm-Shank: Grab was errata'd
link


The Eidolon's grab ability could easily be seen as a specific case, I would prefer to get an official ruling.

What say you Wraithstrike? Does the change to the grab ability affect the eidolon's evolution?

EDIT : Thanks for the info Torinath!


The Eidolon can grab a creature that is the same size per the errata. I am glad they finally changed it, even though I did not know about the "smaller" rule until last year.


Quandary, we should try to keep discussions on effects and other things here if possible.

Anyway, I don't believe you are correct about the duration. From my understanding, if a spell is cast on round 1 and has a duration of 8 rounds then it should be in effect until the start of that character's turn on round 9. Otherwise it actually only lasts 7 rounds and 1 action rather than 8 rounds.

Wraith, thanks for the clarification. I will update Ryllandaras' turn in a min.


OK, it`s all confusing when I come back to the game every day or every other day, but this is why I asked :-)

I think good practice for any future PBPs is having people make sure to post durations when they cause duration effects, ALSO with the exact round/init the effect ends... that leaves it 100% clear and written in the game thread so people don`t lose track of things...


It seems that being attacked trumps the table.

prd=Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.


Good to know... I think I´ve always just seen it played as the Table ONLY, ignoring the text.

Is an attempt to break the Pin allowed? I will roll it now, but until you say so I don´t expect it to be legal.

Also, I don´t know about the Readied Action thing (apparently Rallick´s peeking, but hey, we´re the only 2 left)
I don´t know why, I thought of putting in a line for what I´d do if I CAN´T Ready Actions like that (namely, just nuke normally on his turn), but didn´t actually do so for some reason (probably wanting to avoid overloading the post with more crunch, which I feel like I tend to do in this format). ...I was mostly just not wanting to say ´Spellcasting´ is the trigger and then have him use some SLA or Su ability which technically isn´t Spellcasting, and Readied Actions like that is how I usually play and see played (i.e. ´I shoot em if they make one move´, ´move´ being ´do anything´).


Quandary wrote:

Good to know... I think I´ve always just seen it played as the Table ONLY, ignoring the text.

Is an attempt to break the Pin allowed? I will roll it now, but until you say so I don´t expect it to be legal.

Also, I don´t know about the Readied Action thing (apparently Rallick´s peeking, but hey, we´re the only 2 left)
I don´t know why, I thought of putting in a line for what I´d do if I CAN´T Ready Actions like that (namely, just nuke normally on his turn), but didn´t actually do so for some reason (probably wanting to avoid overloading the post with more crunch, which I feel like I tend to do in this format). ...I was mostly just not wanting to say ´Spellcasting´ is the trigger and then have him use some SLA or Su ability which technically isn´t Spellcasting, and Readied Actions like that is how I usually play and see played (i.e. ´I shoot em if they make one move´, ´move´ being ´do anything´).

I always went by the table also, but the text is irrelavant if I always use the table because the table would always overrule it if I did not rule it like that. The word "automatically" was the key here. I am wondering if it is a typo. I will probably make a thread in the rules forum, but for now we will go with the text. It does make confusion extremely powerful if you can get a bunch of bad guys to kill each other that way though.

The break the pin thing is not covered by the rules, but the bad guy would have to break the pin to get to his intended victim. Of course if the grappler damages him with a grapple check then he becomes the new intended victim.


What exactly am I peeking at? Did Lobo have something readied?

Dark Archive

Can someone move my character I'm out of town and just posting by phone really quick (forceful roaming), thank you.


Deiros wrote:
Can someone move my character I'm out of town and just posting by phone really quick (forceful roaming), thank you.

What square did you move to?


I believe he wants someone to play his turn for him. I'll give it a shot in a min.

EDIT : Looking at Deverau's last post I need to know the climb DC of the arena walls. Is he able to jump up and grab the top of the wall from the ground? If so, it's DC 15 to pull himself up, if not the DC will be a lot higher.


Otm-Shank wrote:

I believe he wants someone to play his turn for him. I'll give it a shot in a min.

EDIT : Looking at Deverau's last post I need to know the climb DC of the arena walls. Is he able to jump up and grab the top of the wall from the ground? If so, it's DC 15 to pull himself up, if not the DC will be a lot higher.

A rough surface, such as a natural rock wall or a brick wall. DC 25

If he can make the jump check he can pull himself up.


Thanks, looking again he rolled a natural 20 (still only got 23 though...) so I'm pretty sure he's on top of the wall for his turn. I'll post his actions right away.


Hey, who's taking the next round again? And do we know what it'll entail. As things look like they're beginning to wind down, it might be nice for those of us who perished early to begin concepting for what's to come.


Eben TheQuiet wrote:
Hey, who's taking the next round again? And do we know what it'll entail. As things look like they're beginning to wind down, it might be nice for those of us who perished early to begin concepting for what's to come.

IIRC it was Dragonborn and he was to have us fight dragons.


I don't think you can intimidate anyone that you can't see since they are not in danger from their point of view. I will say that the intimidate does not work.


Just an FYI: holding your breath does not negate the poison.

Poison rules:

Contact poisons are contracted the moment someone touches the poison with his bare skin. Such poisons can be used as injury poisons. Contact poisons usually have an onset time of 1 minute and a frequency of 1 minute. Ingested poisons are contracted when a creature eats or drinks the poison. Ingested poisons usually have an onset time of 10 minutes and a frequency of 1 minute. Injury poisons are primarily contracted through the attacks of certain creatures and through weapons coated in the toxin. Injury poisons do not usually have an onset time and have a frequency of 1 round. Inhaled poisons are contracted the moment a creature enters an area containing such poisons. Most inhaled poisons fill a volume equal to a 10-foot cube per dose. Creatures can attempt to hold their breaths while inside to avoid inhaling the toxin. Creatures holding their breaths receive a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation in Environment. Note that a character that would normally suffocate while attempting to hold its breath instead begins to breathe normally again.

Also, I would recommend Latrine's profile for a well spelled out character build. All of the work is readily present. Even the break down of a Giant Scorpion into a tiny creature :)


Alright, this round of the arena has finally concluded. I believe we have all learned some valuable lessons on how to organize things better in the future so that we may make it even better.

Before we go about setting up a more comprehensive rules set though, we need to discuss what the next round will even be?

If Dragonborn3 is still willing to run a dragon encounter that would be excellent. If you could let us know if you are still interested it would be most appreciated.

If anyone else is willing to run something (I might be able to run the round after this but am sadly too busy at the moment) or has any suggestions for the next round, I'm sure we would all love to hear them!


Nice ending ^^ I should have made a more offensive ninja I suppose but, I wanted to try the bombs xD, to bad I came back late to find the arena over and me dead hehehe


This looks fascinating. I haven't yet read all of the pages yet, of course, but are you guys full up, or can I submit a gladiator for a bout? I'm always teeming with ideas.

Shadow Lodge

Otm-Shank wrote:
If Dragonborn3 is still willing to run a dragon encounter that would be excellent. If you could let us know if you are still interested it would be most appreciated.

I'm still interested, but my weekend is busy this time. Tuesday maybe, I'll rip you all apart with draconic fangs...

Weren't the winners of a tournament to take on the dragon encounter?


Lol. Well, did the players have to stick or around or the character survive? Cause that pretty much only leaves Quandary if not...


Man! That round took forever! Anyone want to give a recap of who killed whom?


I am ready for the next bout, unless it is the victors going against a dragon.


Yeah, wow, 16 rounds!
And I thought my whole team was doomed to lose before even my first action.
And I thought that AGAIN after Bryan and Kaze were killed, while Ray and Garinol were still in the cloud/tentacles.

By my count:
Rallick`s Eidolon kills Bryan
Daveth kills Kaze
Hyundai kills Latrine
Ray`s Eidolon kills Daveth
Hyundai kills Lethe
Garinol kills Rallick`s Eidolon
Garinol kills Rallick
Deverau kills Ray Remiar (de-summoning his Eidolon)
Garinol kills Deverau

Actually Kaze wasn`t DEAD DEAD, though we didn`t bother to track his Stabilization, etc.


Yeah, but no one could stand up to Hyundia in melee so we got really bogged down due to not being able to finish the big guy :P

I still want to know how Hyundia had so many AC buffs running?

Anyway, I think the match was good, lots of back and forth but I think we really do need to cut down on the number of characters in each encounter. Probably best to try running 2 combats at once? or at least to split it up and run one fight after the other?

I think our next step is to set up a list of everyone still interested in the next round so we have a handle on the numbers.

Shadow Lodge

I'm still in, I'll even use the same map as the last fight for my encounter. Once the participants are selected of course...

How do I add a picture so I can tell where the dragon(s?) will be on the map?

EDIT: I will say this in advance: No playtest classes.


I'm in if invited. Just need to know if we're rolling new characters or using the ones from last round. I'm fine either way.

Quandry wrote:
Actually Kaze wasn`t DEAD DEAD, though we didn`t bother to track his Stabilization, etc.

Lol. I figured since our team wasn't really built for healing, that me dropping meant me dead... ah well.

Dark Archive

Well done. I'm with Quandary in that I thought it was over when the Stinking Cloud and Black Tentacles hit in the first round.

Shadow Lodge

You can make characters for it using the last set of rules or use the ones you have already, I do not mind.


I am also in, if invited. My mock-up of a new character is in my profile.

He isn't 100% finished because I was not sure what the rules were going to be.


I am in if invited also.


I'm still in if you will have me?

Shadow Lodge

I'm not going to play favorites by inviting people. If you want in, just make characters and use them to say your in. Then everyone will get a number and I'll roll 3 times(rerolling if doubles show up).

Anyone not picked will have a character ready for the next fight ahead of time.


"THEN I'M F#%&@! READY, DB3!"

I figure he's a good addition to a dragon-slaying team. And I didn't get to do much with him. If I end up making the first team, i'll be happy to take sugestions on his build and spell choices.


What are the rules, same a before?

Shadow Lodge

Same as before.


Reposted from the last time they were up...

wraithstrike wrote:

Creation and precombat rules

1. Everyone is level 8.
2. 20 point buy with no stat below 8 and only one below 10. If you choose to be good or evil you get 2 extra point to spend. If you choose to be lawful or chaotic you get 1 extra point.
3. Maximum hit points at first level, average hit points at subsequent levels (rounded up).
D6=4
D8=5
D10=6
D12=7
4. Everything from the Core Rulebook and Advanced Player's Guide. Monster feats from the Bestiaries are also allowed if you qualify for them. The Ultimate Combat class, and the Magus are also available for use.
- Leadership
- Brew Potion --> replaced by Extra Bombs (Alchemist)
- Craft Rod/Magic Arms & Armor/Staff/Wand/Wondrous Item
- Forge Ring
- Scribe Scroll --> replaced by Spell Focus (Wizard)
5. Two traits selected from paizo.com/traits.
6. Standard wealth by level, which is 33,000 gp for 8th level.
7. You will be given an opportunity to cast any 3 spells with a length of at least 1 min/level. There is no limit on buffs received, only on buffs that you can activate in the buffing rounds.
8. Arena participants are limited to only 3 consumable items, such as oils, potions, and scrolls, during combat. If you wish to drink one as part of the buffing round(s) it does not count against the combat limit.

I remember there being a question about #2... are we still handing out extra point buy for rolling non-neutral characters on either axis?

Shadow Lodge

Yes, I'll be keeping it for this round.

It was implemented because of the alignment spells that dealt damage, correct? I haven't seen anyone even prepare/use one of those spells though...


So, shall I stat up an 8th-level character and join the fray? Do you need another hand, or is this an exclusive party?


flamethrower49 wrote:
So, shall I stat up an 8th-level character and join the fray? Do you need another hand, or is this an exclusive party?

Make something and jump in.

We will let the dice decide who gets in if it is too many people. Anyway that does not get in this time should be in for the next fight though.
This will be fun because with the dice deciding who gets in we could have all melee or caster party.


Dragonborn3 wrote:

Yes, I'll be keeping it for this round.

It was implemented because of the alignment spells that dealt damage, correct? I haven't seen anyone even prepare/use one of those spells though...

I gave Rallick both Protection from Good and Chaos last round, didn't end up using them but hey ;)

Edit : Also, I think we should take a minute to be extra clear on what is allowed during the buffing rounds? Are you able to start the fight with summoned monsters? Are you able to start the buffing rounds with a consumable in each hand or do you still need to draw them before using? Would someone be able to start the fight with Undead?

I'm fairly certain all of these issues were brought up after the fact last round so it would probably be a good idea to cover them now, just so everyone is on the same page.


I've been having trouble making a couple of choices. I'm working on it. :) It doesn't look like were in a hurry, anyway.

Introducing the lovable Sir George!

I am prepared to do what I must.

Shadow Lodge

I was wondering if anyone was going to make a "Saint George" for this fight... :)


I'm working on a druid to throw into the lottery. I should be finished in the next day or so. I have some of it updated in this profile (Kane Stonepaw).


Otm-Shank wrote:


Edit : Also, I think we should take a minute to be extra clear on what is allowed during the buffing rounds? Are you able to start the fight with summoned monsters? Are you able to start the buffing rounds with a consumable in each hand or do you still need to draw them before using? Would someone be able to start the fight with Undead?

I'm fairly certain all of these issues were brought up after the fact last round so it would probably be a good idea to cover them now, just so everyone is on the same page.

In addition to these very good questions, I have some to put forward. Are gladiators allowed to start with any companions, or do we have to summon them? Will we be allowed to strategize and plan buffs before going in, or will you just throw us in the arena together? Either way's cool, I'd just like to know.

Dark Archive

Sir George wrote:
Otm-Shank wrote:


Edit : Also, I think we should take a minute to be extra clear on what is allowed during the buffing rounds? Are you able to start the fight with summoned monsters? Are you able to start the buffing rounds with a consumable in each hand or do you still need to draw them before using? Would someone be able to start the fight with Undead?

I'm fairly certain all of these issues were brought up after the fact last round so it would probably be a good idea to cover them now, just so everyone is on the same page.

In addition to these very good questions, I have some to put forward. Are gladiators allowed to start with any companions, or do we have to summon them? Will we be allowed to strategize and plan buffs before going in, or will you just throw us in the arena together? Either way's cool, I'd just like to know.

I believe that buffs or spells cast in the buffing rounds are limited to 1 min or longer spells. That would not allow you to summon monsters in the buff rounds.

As far as strategizing goes...our team emailed back and forth about strategy, builds, etc. before the fight began.

Not sure what you can start out with in your hand when the fight begins. I guess that is Dragonborn3's call.

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