Latrine: It used to be $hithouse!
Race: Human
Class: Witch
Size: Small
Alignment: CE
Buffing rounds:
Mage Armor
Potion of Shield
Reduce Person
Ability Scores:
Str 8 (10 Base, -2 Reduce Person)
Dex 18 (14 Base, +2 Belt, +2 Reduce Person)
Con 14
Int 24 (16, +2 Race, +2 4th&8th, +4 Headband)
Wis 14
Cha 8
Special Qualities:
Cantrips
Witch’s Patron(Wisdom)
Witch’s Familiar(Scorpion)
Witch1: Hex(Flight)
Witch2: Hex(Slumber)
Witch4: Hex(Misfortune)
Witch6: Hex(Fortune)
Witch8: Hex(Cackle)
Traits:
Eyes and Ears of the City (+1 Perception, Perception is a class skill)
Reactionary (+2 Initiative)
Feats:
Human: Toughness
Witch1: Improved Initiative
Witch3: Dodge
Witch5: Spell Focus (Conjuration)
Witch7: Greater Spell Focus (Conjuration)
Skills:
80 points (16 Base, +56 Int, +8 Human)
Acrobatics: +17 (8 Ranks, +4 Dex, +5 Boots)
Fly: +25 (8 Ranks, +3 Class, +4 Dex, +4 Good, +4 Witch8, +2 Size)
Heal: +13 (8 Ranks, +3 Class, +2 Wis)
Knowledge (arcana): +18 (8 Ranks, +3 Class, +7 Int)
Knowledge (nature): +18 (8 Ranks, +3 Class, +7 Int)
Knowledge (planes): +18 (8 Ranks, +3 Class, +7 Int)
Perception: +16 (8 Ranks, +3 Class, +2 Wis, +1 Trait, +2 Alertness)
Profession (Cook): +13 (8 Ranks, +3 Class, +2 Wis)
Spellcraft: +18 (8 Ranks, +3 Class, +7 Int)
Use Magic Device: +10 (8 Ranks, +3 Class, -1 Cha)
Sense Motive +4 (+2 Wis, +2 Alertness)
Equipment:
Artisans Outfit (- | 4lbs)
Boots of Elvenkind (2,500gp | 1lb)
Dagger (2gp | 1lb)
Iron Pot (.8gp | 4lbs)
Pearl of Power(1st) (1,000gp | -)
Spell Component Pouch (5gp | 2lbs)
Tanglefoot Bag (50gp | 4lbs)
+1 Amulet of Natural Armor (2,000gp | -)
+1 Ring of Protection (2,000gp | -)
+2 Belt of Incredible Dexterity (4,000gp | 1 lb)
+2 Cloak (4,000 | 1lb)
+4 Headband of Vast Intellect (16,000gp | 1lb)
Total: 32,302 | 19lbs
Consumables:
Dust of Sneezing and Choking x3 (Dust of Tracelessness; 750gp | -)
Buffed w/Potion of Shield (50gp | -)
Defensive Stats:
HP: 66 (6 Witch1, +28 Witch7, +16 Con, +8 Toughness, +8 FavCla)
AC: 26 (10 Base, +4 Armor, +4 Shield, +4 Dex, +1 NA, +1 Ring, +1 Dodge, +1 Size)
CMD: 19 (10 Base, +4 BAB, +4 Dex, +1 Ring, +1 Dodge, -1 Size)
Fort: 6 (2 Base, +2 Con, +2 Cloak)
Ref: 8 (2 Base, +4 Dex, +2 Cloak)
Will: 10 (6 Base, +2 Wis, +2 Cloak)
Offensive Stats:
Initiative: +12 (4 Dex, +2 Reactionary, +4 Improved Initiative, +2 Scorpion)
Movement: 30’ | Fly 60’ (Good +23)
Senses: +16 Perception
CMB: 4 (+4 BAB)
Ranged - Ray:
Touch attack: +9 (4 BAB, +4 Dex, +1 Size)
Melee - Iron Pot (Using stats for a club):
Attack: +5 (4 BAB, +1 Size)
Damage: 1d4-1 (-1 Str)
Melee - Dagger:
Attack: +5 (4 BAB, +1 Size)
Damage: 1d3-1 (-1 Str)
Spells Known:
0th(DC17): Bleed | Dancing lights | Daze | Detect magic | Detect poison | Guidance | Light | Mending | Message | Putrefy food and drink | Read magic | Resistance | Spark | Stabilize | Touch of fatigue
1st(DC18): Beguiling Gift | Burning Hands | Chill Touch | Cure Light Wounds | Enlarge Person | Mage Armor | Obscuring Mist | Ray of Enfeeblement | Reduce Person | Shield of Faith
2nd(DC19): False Life | Glitterdust(DC21) | Owl’s Wisdom | See Invisibility | Spectral Hand
3rd(DC20): Lightning Bolt | Magic Vestment | Ray of Exhaustion | Stinking Cloud(DC22) | Vampiric Touch
4th(DC21): Black Tentacles | Globe of Invulnerability (lesser) | Moonstruck
Spells prepared:
0th (4): Detect Magic, Light, Spark, Touch of Fatigue
1st (4 Base, +2 Int): Beguiling Gift x2 | Chill Touch | Mage Armor(cast) | Reduce Person(cast) | Ray of Enfeeblement
2nd (3 Base, +2 Int): False Life | Glitterdust x2 | See Invisibility | Spectral Hand
3rd (3 Base, +2 Int): Lightning Bolt | Ray of Exhaustion | Stinking Cloud x2(1 cast) | Vampiric Touch
4th (2 Base, +1 Int): Black Tentacles | Globe of Invulnerability (lesser)(cast) | Moonstruck
Familiar:
Converted from Giant Scorpion
Race: Scorpion
Size: Tiny
Ability Scores:
Strength: 3 (19 Base, -16 Large to Tiny)
Dexterity: 16 (10 Base, +6 Large to Tiny)
Constitution: 10 (16 Base, -6 Large to Tiny)
Intelligence: -
Wisdom: 10
Charisma: 2
Special Qualities:
Alertness | Deliver touch spells | Empathic link | Improved evasion | Share spells | Speak with animals of its kind | Speak with master
Defensive Stats:
HP: 33 (half of master)
AC: 21 (10 Base, +3 Dex, +9 NA(+7 Base, -2 Large to Tiny, +4 Witch8), +2 Size)
CMD: 11 (10 Base, +4 BAB, -4 Str, +3 Dex, -2 Size)
Fort: 6 (6 Base)
Ref: 9 (6 Base, +3 Dex)
Will: 2 (2 Base)
Offensive Stats:
Movement: 20'
CMB: 2 (+4 BAB, -2 Size)
Melee - 2 claws:
Attack: +7 (4 BAB, +3 Dex)
Damage: 1d2-4 (-4 Str)
Melee - Sting:
Attack: +7 (4 BAB, +3 Dex)
Damage: 1d2-4 plus poison(-4 Str)
Poison (Ex) Sting—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.