Earth 52 (DC Adventures RPG Play by Post)


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Human

(muttering to himself) "I've got to get rocket skates or something."

I'm going to move keeping myself in the middle of two villians (who I believe are standing near each other) I will attempt to slip in and grab Witchy Woman in a chokehold. And if I can secure her then Bert can take his time and feel free to beat her a little bit.

Grab - roll 13 + 8 = 21 vs. her defense class if I have that right.

(thinking to himself while he launches himself towards the spellcasting woman)

"I hope she breathes air...this could be a bit of a problem if she doesn't."


Tenfold wrote:

Tenfold has no recourse but to run down the hallway and cover the distance the old fashioned way. While running, he shouts to the others, "should we have a plan? I think we should have a plan!"

Then when he clears the hall and sees that Bert's taking them both on, he yells, "Bert! Stall them! We're coming!"

"I wish we had a plan!"

For Tenfold:

Spoiler:
You and your duplicates end on the concrete slab, outside, but about 290 feet away from either Eiling or the Enchantress at this point.


Nathaniel Powell AKA Xaphan wrote:

Hearing a noise that sounds like Bert talking, Nathan raises an eyebrow and quickly jogs around the bend just in time to see him take a swipe at a woman dressed up like an actual witch. With a whispered "Huh, no time for introductions I suppose," a faint aroma of brimstone fills his immediate vicinity. The spectacle ahead of him forgotten as he smells the sulfurous scent, he looks around to find its source, but sees nothing obvious and so he turns back to the trio in front of him and watches.

Moving forward 30 feet, presumably can now see the edges of the fight. Also activating the Infernal Protection power, at the max level, so Nathan currently has Toughness 11, 9 of which is Impervious (Damage of 5 or less is automatically ignored).

For Xaphan:

Spoiler:
You end up about 330 feet away from the combatants, but coming 30 feet down the corridor, you can indeed see out the door to the concrete slab and the swamp surrounding it.

At the far end of the concrete, you see Scout slashing at a woman in green a black wearing a pointed witch's hat, and something that, if you understand perspective correctly, is about 9 feet tall and all bulging muscles.


Larkin Leasure, AKA "Dirge" wrote:

With the dull roar of functional boot jets, Dirge jumps into the air and hangs there, drifting toward the figures assembled below.

I'm moving up into the air 100 feet and closing the gap between me and the opposition to 125 feet.

Alright, let's see how this thing works, she thinks to herself, the suit responding at the speed of thought. Transfer servos to repulsors. Engage targeting system. Lock onto that saucy minx down there, and...fire! She raises her arm and sends a blast of pure energy at the Enchantress.

Standard: Ranged Attack: 1d20+4

For Dirge:

Spoiler:
As Dirge rockets out of the hallway and into the open air, you take aim on Enchantress, and your force blasts seem to strike home. As they hit, a shimmering emerald field appears around her.

She flies back a bit, but seems none the worse for wear, although you have knocked her hat off.

As Dirge's blasters push the Enchantress back and knock her hat off, she sneers at the flying hero.

"That armor makes your hips look big."


Will Warfield : AKA "Backfist" wrote:
Larkin Leasure, AKA "Dirge" wrote:

With the dull roar of functional boot jets, Dirge jumps into the air and hangs there, drifting toward the figures assembled below.

I'm moving up into the air 100 feet and closing the gap between me and the opposition to 125 feet.

Alright, let's see how this thing works, she thinks to herself, the suit responding at the speed of thought. Transfer servos to repulsors. Engage targeting system. Lock onto that saucy minx down there, and...fire! She raises her arm and sends a blast of pure energy at the Enchantress.

Standard: Ranged Attack: 1d20+4

(muttering to himself) "I've got to get rocket skates or something."

I'm going to move keeping myself in the middle of two villians (who I believe are standing near each other) I will attempt to slip in and grab Witchy Woman in a chokehold. And if I can secure her then Bert can take his time and feel free to beat her a little bit.

For Backfist:

Spoiler:
Double moving you can get out of the hallway, out into the open air, and seeing the concrete slab surrounded by swamp.

You are about 300 feet away from the opponents, and you see a huge nine foot tall muscle bound man and a woman in green clothes. Scout jumps out of the swamp and swipes at her, but she dances aside.

Dirge flies out of the hallway, blasts her, but her green energy field seems to hold as the blasters hit her, though her hat falls off.


Male Human -- mutant

GM:What do I see on the concrete slab? Any vehicles or equipment there? What time of year is it?

Assuming the concrete pad is empty of any useful gear, Tenfold continues to move toward the fight. Swallowing his fear, he puts his game face(s) on. He'll spread out as he moves, and his duplicates on the ends will fan out to form a pincer-type formation.


Tenfold wrote:

GM:What do I see on the concrete slab? Any vehicles or equipment there? What time of year is it?

Assuming the concrete pad is empty of any useful gear, Tenfold continues to move toward the fight. Swallowing his fear, he puts his game face(s) on. He'll spread out as he moves, and his duplicates on the ends will fan out to form a pincer-type formation.

For Tenfold:

Spoiler:
In general, the concrete slab is is devoid of anything except for the combatants, however, you can always spend a hero point for you to find something useful within the scene that someone else may have overlooked.

If you have something specific you wish to have lying around, let me know what it might be and I'll see if its okay, and you can spend the hero point.


Male black

After hearing various sound of battle he's rushes around the bend.ooc I use the run action to get in the middle and I make a per. check when I get there for and body that is hidden.1d20 + 13 ⇒ (8) + 13 = 21


Allen Anderson wrote:

After hearing various sound of battle he's rushes around the bend.ooc I use the run action to get in the middle and I make a per. check when I get there for and body that is hidden.1d20 + 13

For Allen Anderson:

Spoiler:
Interestingly, on page 57 of the DCA, running is actually handled a bit differently. You have to make a DC 15 Athletics check as a free action to run, and your movement rank moves up by +1 for one round, which would mean you can move 120 feet with a double move, if you make the check.

If you make the check, I'll let you know what your senses will clue you in to if you are that far out onto the slab.


Tenfold wrote:

GM:What do I see on the concrete slab? Any vehicles or equipment there? What time of year is it?

Assuming the concrete pad is empty of any useful gear, Tenfold continues to move toward the fight. Swallowing his fear, he puts his game face(s) on. He'll spread out as he moves, and his duplicates on the ends will fan out to form a pincer-type formation.

Forgot the second part of your question, sorry about that:

Spoiler:
Tenfold, being from New York, might not be too up on seasons in Louisiana, but it is warm out and daytime.


Human

I'm going to continue to move keeping myself in the middle of two villians (who I believe are standing near each other) still I'm attempting to slip in and grab Witchy Woman in a chokehold. And if I can secure her then Bert can take his time and feel free to beat her a little bit.

For Backfist:

** spoiler omitted **

ooc - my roll and such is a few posts behind...I'll get to her at some point;)


Male black
Monitor of Earth 52 wrote:
Allen Anderson wrote:

After hearing various sound of battle he's rushes around the bend.ooc I use the run action to get in the middle and I make a per. check when I get there for and body that is hidden.1d20 + 13

For Allen Anderson:

** spoiler omitted **

OOC oh well here is the Athletics roll 1d20 + 12 ⇒ (20) + 12 = 32


Allen Anderson wrote:
Monitor of Earth 52 wrote:
Allen Anderson wrote:

After hearing various sound of battle he's rushes around the bend.ooc I use the run action to get in the middle and I make a per. check when I get there for and body that is hidden.1d20 + 13

For Allen Anderson:

** spoiler omitted **

OOC oh well here is the Athletics roll 1d20 + 12

For Allen:

Spoiler:
Touching the concrete and seeing the area come alive from your contact, you see a large, nine foot tall figure and the thinner female form, as well as your team members around you. You do not detect any extra people lying in wait for you within your area of perception.


The hulking figure looks toward the female he is with and says, "Enchantress, I say you swat the fly, and I'll take care of the kitty until his friends arrive. Let's see if having teammates is a blessing or a curse for these guys."

The huge, musclebound figure easily covers the distance between him and Scout, twists his face into a wicked, jagged toothed smile, and swings with deceptive speed towards the felinoid.

1d20 + 12 ⇒ (8) + 12 = 20

The massive brawler swings at Scout and barely misses connecting with him.

"Not bad reflexes. I hate the quick ones."

Eiling misses Scout with his swing.


"I'll take out hippy if it makes you happy. But I was hoping to get a shot at furball and my protege before this is done."

The woman in green looks up at Dirge, waves her hands, and green swirling energy gathers around her hands.

"Ssa rouy uoy dnah ot emit."

"Just kidding. Not all of us spellcasters are lame enough to need to play verbal games just to get our spells to work."

1d20 + 9 ⇒ (5) + 9 = 14

The Enchantress blast flies straight for Dirge.

For Dirge:

Spoiler:
Enchantress hits you with her spellcasting blast. If you can give me a Toughness check against a DC of 29. You can also, if you wish, spend a hero point to intercept the blast with your force blasts if you can roll an attack roll higher than Enchantress' attack roll, if you want to spend the hero point.


Male Human -- mutant

I'll try an Athletics stunt to run faster. It's looking like I've got to get to the fight, rather than waiting for it to come to me.

Acrobatics (strength): 1d20 + 9 ⇒ (10) + 9 = 19


Tenfold wrote:

I'll try an Athletics stunt to run faster. It's looking like I've got to get to the fight, rather than waiting for it to come to me.

Acrobatics (strength): 1d20 + 9

Spoiler:
I'm just waiting for Dirge to resolve her situation before its all of you guy's turn again.

Human
Monitor of Earth 52 wrote:
Tenfold wrote:

I'll try an Athletics stunt to run faster. It's looking like I've got to get to the fight, rather than waiting for it to come to me.

Acrobatics (strength): 1d20 + 9

** spoiler omitted **

I'm still running...


Monitor of Earth 52 wrote:


The Enchantress blast flies straight for Dirge.

For Dirge:

** spoiler omitted **

Dirge attempts to intercept the Enchantress's magical strike with a force blast. (Using a hero point.)

Attack: 1d20 + 4 ⇒ (13) + 4 = 17

How "enchanting", Dirge booms over her radio communication device, her voice dripping with sarcasm. Unfortunately, you'll have to do quite a bit better than that, skinny minny.


Larkin Leasure, AKA "Dirge" wrote:


Dirge attempts to intercept the Enchantress's magical strike with a force blast. (Using a hero point.)

Attack: 1d20+4

How "enchanting", Dirge booms over her radio communication device, her voice dripping with sarcasm. Unfortunately, you'll have to do quite a bit better than that, skinny minny.

As the Enchantress' mystic blast shoots out towards Dirge, she triggers her force blasts and intercepts the mystic energy. For a moment the bolts meet in the middle, then both disperse harmlessly.

"Well, General, they survived first contact. Should we get serious now?"

Enchantress laughs as she winks at the huge man near her.


Round Two

I already have Backfist and Tenfold's actions. The rest of you can post as you get a chance.


Tenfold wrote:

I'll try an Athletics stunt to run faster. It's looking like I've got to get to the fight, rather than waiting for it to come to me.

Acrobatics (strength): 1d20 + 9

As all of your alternate forms spread out, running you manage to close in to about 170 feet away from the two Suicide Squad members, as well as Scout and Dirge.


Will Warfield : AKA "Backfist" wrote:
Monitor of Earth 52 wrote:
Tenfold wrote:

I'll try an Athletics stunt to run faster. It's looking like I've got to get to the fight, rather than waiting for it to come to me.

Acrobatics (strength): 1d20 + 9

** spoiler omitted **
I'm still running...

For Backfist:

Spoiler:
If you can make a DC 15 Athletics check, you can close within 180 feet with a double move.


Bert growls,"get serious with this." Bert lauches an attack; however, he is trying to shred the Enchantress's costume.

OOC: I am spending a luck point.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage 6 (3 penetrating)


Patrick McGrath wrote:

Bert growls,"get serious with this." Bert lauches an attack; however, he is trying to shred the Enchantress's costume.

OOC: I am spending a luck point.

Attack: 1d20 + 7
Damage 6 (3 penetrating)

For Scout:

Spoiler:
Make a second attack roll at -2 to see if you shred her outfit, but I'll resolve the regular attack on here here.

1d20 + 9 ⇒ (15) + 9 = 24

Even with Scouts sharp claws, Enchantress manages to roll with the slash and make her shimmering energy field absorb most of the effect of Scout's claws.

It remains to be seen if her costume survived the assault, however.


OOC: Can I spend another Luck point, if needed?

Attack: 1d20 + 5 ⇒ (4) + 5 = 9


Male

Seeing the witch attack his fellow teammate, Nathan rushes forward and without quite knowing why, he thrusts a closed fist towards the Enchantress. Suddenly, reddish-orange light forms a glowing aura around him and accompanied with a tremendous increase in the sulfurous smell in the air, the light swirls down his extended arm and erupts from his fist, changing into a bolt of unearthly flame streaking toward his target. Soaring past the army of dimensional duplicates and past the running martial artist, it unerringly heads towards the Enchantress; moments before impact it suddenly splinters into countless, miniature tongues of brilliant flame, heading straight for the woman clad in green and black.

Specific Actions Taken:


  • Athletics check for running: 1d20 + 1 ⇒ (6) + 1 = 7
  • Moving 30 feet forward, towards the fight
  • Attacking Enchantress with Hellfire Blast: 1d20 + 10 ⇒ (18) + 10 = 28 (-2 penalty to hit due to Medium Range, +5 to hit due to Accurate Attack Advantage) DC 18/20/23 Toughness (Rank 8 as base damage, attacking single target with Multiattack extra )

Looking down at his fist, still extended and clenched, and then back up at the fight, Nathan's eyes grow wide and he simply says, "Woah."


Patrick McGrath wrote:

OOC: Can I spend another Luck point, if needed?

Attack: 1d20 + 5

Unfortunately, only one hero point per round. Enchantress manages to keep her outfit intact.


Nathaniel Powell AKA Xaphan wrote:

Seeing the witch attack his fellow teammate, Nathan rushes forward and without quite knowing why, he thrusts a closed fist towards the Enchantress. Suddenly, reddish-orange light forms a glowing aura around him and accompanied with a tremendous increase in the sulfurous smell in the air, the light swirls down his extended arm and erupts from his fist, changing into a bolt of unearthly flame streaking toward his target. Soaring past the army of dimensional duplicates and past the running martial artist, it unerringly heads towards the Enchantress; moments before impact it suddenly splinters into countless, miniature tongues of brilliant flame, heading straight for the woman clad in green and black.

** spoiler omitted **

Looking down at his fist, still extended and clenched, and then back up at the fight, Nathan's eyes grow wide and he simply says, "Woah."

The flaming streamers shoot towards the Enchantress.

"Why the Hell did I teach you how to do that?"

While she dodges some of them, many of them slam up against her.

Toughness check:

1d20 + 12 ⇒ (17) + 12 = 29

She ducks behind her glowing shield and weathers the Hellfire storm, managing to come out without any serious injuries.


Male black

I look at the tall guy and says "come on try and hit the blind guy"

He is trying to goading the tall guy into hitting Enchantress
Useing AGILE FEINT 1d20 + 12 ⇒ (6) + 12 = 18


Human
Monitor of Earth 52 wrote:
Will Warfield : AKA "Backfist" wrote:
Monitor of Earth 52 wrote:
Tenfold wrote:

I'll try an Athletics stunt to run faster. It's looking like I've got to get to the fight, rather than waiting for it to come to me.

Acrobatics (strength): 1d20 + 9

** spoiler omitted **
I'm still running...

For Backfist:

** spoiler omitted **

Check = 1d20 (10) + 11 = 21 (I make it:)

Still running (I guess this is today's workout) and still trying to get close enough to choke out the Witchy Woman...maybe even before the fight is over...:)


Monitor of Earth 52 wrote:
Patrick McGrath wrote:

Bert growls,"get serious with this." Bert lauches an attack; however, he is trying to shred the Enchantress's costume.

OOC: I am spending a luck point.

Attack: 1d20 + 7
Damage 6 (3 penetrating)

For Scout:

** spoiler omitted **

1d20+9

Even with Scouts sharp claws, Enchantress manages to roll with the slash and make her shimmering energy field absorb most of the effect of Scout's claws.

It remains to be seen if her costume survived the assault, however.

Due to GM misunderstanding, instead of going the way I outlined above, the following actually happened:

Scout slashes at Enchantress and shreds her costume. She quickly leans forward and covers herself.

"Oh, the gloves are off now Garfield."


Will Warfield : AKA "Backfist" wrote:


Check = 1d20 (10) + 11 = 21 (I make it:)

Still running (I guess this is today's workout) and still trying to get close enough to choke out the Witchy Woman...maybe even before the fight is over...:)

You close to 180 feet after you jog up to your opponents.


Allen Anderson wrote:

I look at the tall guy and says "come on try and hit the blind guy"

He is trying to goading the tall guy into hitting Enchantress
Useing AGILE FEINT 1d20 + 12

Waiting for the bad guys turn to see how everything shakes out.

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