Rogue Archetype Scout and Ranged Sneak Attacks


Rules Questions


I'm just pulling this off of the SRD, but the Scout archetype for Rogues has an ability that enables sneak attacks if the attacker moves more than 10 feet in a round.

Quote:

At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability.

This ability replaces improved uncanny dodge.

The scout's other ability involves charge attacks, so it seems like the intent is for the scout to be using melee attacks. But the way it's written, this should apply to ranged attacks as well, right? I'm assuming the rogue would still have to be within 30 feet to get sneak attack damage unless it also takes the Sniper archetype, in which case the sneak attack range increases.

I'm sure it's not in any way optimal, just considering what I can do for a character concept. Out of curiosity, would this also work if the Scout was mounted?

Thanks for any feedback.


As i see it, this would work this way.
Then, after level 8 pick up a level in wizard, sorc or inquisitor to use Acid Splash.
Now move at last 10 ft then fire a ranged touch attack that sneaks, no SR, no save.

Due to this, a Rogue 9/Wizard 3/arcane trickster could really work, specially if you take your first level as wizard at level 10...


Yes, you are correct. At level 8 you no longer need to charge and so you can used a ranged attack. Also you can charge on a mount making a mounted scout viable at a rather low level.

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