Sneak attack and rays


Rules Questions

Silver Crusade

If I cast a ray spell can I sneak attack with it? If I meat all the other requirements for sneak attack? I am required to make a ranged attack with it.

Just wondering?


LostSoul wrote:

If I cast a ray spell can I sneak attack with it? If I meat all the other requirements for sneak attack? I am required to make a ranged attack with it.

Just wondering?

If the ray spell does damage and requires a to hit roll, then yes you can sneak attack with it using the same rules as a ranged weapon.


Yes,
If you are within 30 feet, have sneak attack, and the person is denied their dex bonus, then the ray gains sneak attack damage. Same for a touch attack spell.


Not that it answers your question, but, isn't there a kind of maximum range limit on sneak attack?

I seem to remember that Thieves can only shoot some one out to 30 ft and still sneak attack...

Hope that adds some help to your question.

Silver Crusade

Sniper Goggles took away the range limit on sneak attacks, its in APG Pg 309


LostSoul wrote:

If I cast a ray spell can I sneak attack with it? If I meat all the other requirements for sneak attack? I am required to make a ranged attack with it.

Just wondering?

I believe the rule is, any spell you make an attack roll with can qualify for Sneak Attack. So Rays, other Ranged Touch Attack spells, and Touch Attack Spells can qualify for SA. But remember, normally you will have to be within 30' to gain SA from a ranged attack. Also, (I believe this is from 3.5 FAQ) the SA damage is of the same type as the attack damage. So if you hit with an elemental spell it is elemental of the same type. That also applies to positive or negative energy.


Yep, all the above. Note that things like Magic Missile can't be used for SA, no attack roll. And yes, the goggles take away the limit on range, but that's exceptions to rules, not base rules. Base rule is, within 30 feet. :)


Advanced Players Guide - Page 309 wrote:

Sniper Goggles 20,000 gp

The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.

Those are outstanding!

I'd love to use those with a Wand of Acid Arrow:
Imagine that with a Wand of Acid Arrow (CL 3, 520' range, no save, no spell resistance, 2d4 damage + sneak attack + 2d4 on the next round. That's a very nice sniping rogue, that is!


Advanced Players Guide - Page 309 wrote:

Sniper Goggles 20,000 gp

The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.

Those are outstanding!

I'd love to use those with a Wand of Acid Arrow:
Imagine that with a Wand of Acid Arrow (CL 3, 520' range, no save, no spell resistance, 2d4 damage + sneak attack + 2d4 on the next round. That's a very nice sniping rogue, that is!


Blueluck wrote:

Those are outstanding!

** spoiler omitted **

Yeah, they are awesome. But it does seem to me that they won't serve their purpose (eg. sniping), as the +2/die is too good to miss, so your ranged rogue will move close anyway.


HaraldKlak wrote:
Yeah, they are awesome. But it does seem to me that they won't serve their purpose (eg. sniping), as the +2/die is too good to miss, so your ranged rogue will move close anyway.

I'd be angling for the extra damage, of course, but just because you're within 30' doesn't mean you're not sniping. The extra damage could really make a throw/bow rogue keep up on damage.

Typical bow wielding rogue around level 10:
Flaming Composite Shortbow +1, 2d6+1
Strength +2
Point Blank Shot +1
Sneak Attack 5d6
7d6+4 = 28.5 average damage.
Bonus from Sniper Goggles = 10, bringing a single attack up to 38.5 average damage


if you CAN sneak attack with a ray spell, what does the arcane trickster give you now? i remember they had the ability to to a spell sneak attack or something like that. i dont have my book with me atm to look it up.


Fnipernackle wrote:
if you CAN sneak attack with a ray spell, what does the arcane trickster give you now? i remember they had the ability to to a spell sneak attack or something like that. i dont have my book with me atm to look it up.

They can also add Sneak Attack damage to spells that don't require attack rolls:

PRD/Arcane Trickster wrote:
Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.


Shadowlord wrote:
Fnipernackle wrote:
if you CAN sneak attack with a ray spell, what does the arcane trickster give you now? i remember they had the ability to to a spell sneak attack or something like that. i dont have my book with me atm to look it up.

They can also add Sneak Attack damage to spells that don't require attack rolls:

PRD/Arcane Trickster wrote:
Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

Ah! I see. Thank you very much for answering my question. That makes sense now.


What if there are multiple rays? Say, an Arcane Trickster who's under the effects of Greater Invisibility or acts in surprise round etc, does he add SA damage on every ray, or just once?


Erevis Cale wrote:
What if there are multiple rays? Say, an Arcane Trickster who's under the effects of Greater Invisibility or acts in surprise round etc, does he add SA damage on every ray, or just once?

Like Manyshot you only apply the precision damage once for that attack.


Manyshot is one attack for two arrows, Scorching Ray uses separate attack rolls for all rays, so why would it be like manyshot?

Silver Crusade

Erevis Cale wrote:
Manyshot is one attack for two arrows, Scorching Ray uses separate attack rolls for all rays, so why would it be like manyshot?

Ya I agree more like two weapon fighting or rapid shot.

Except no penalties to hit


Manyshot specifically excludes extra damage on the second arrow.

Any attack a rogue makes that qualifies for SA gains the SA, doesn't matter how many he has in a round. AoO gain SA if the rogue qualifies for it.

For example, fighting a fighter who gets tripped. Rogue is on one side of the fighter, rogue's ally is on the other side of the fighter. When the fighter gets up, he provokes. He's flanked, so the rogue get's SA on the AoO if it hits.

Rogue is hasted, rogue has TWF and ITWF. If the rogue has the target flanked, or they're denied dex bonus, then all the Rogue's attacks (unless they specify otherwise, such as Manyshot) gain SA.

If he can fire five rays, and each one requires an attack roll, he get's the SA on each one that qualifies for it (flanked, flat-footed, surprise round, whatever).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Blueluck wrote:
Advanced Players Guide - Page 309 wrote:

Sniper Goggles 20,000 gp

The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.

Those are outstanding!

** spoiler omitted **

Heh... Ray of Frost... baby... Ray of Frost. for the cool approach to SA

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