Sniggevert |
If I cast a ray spell can I sneak attack with it? If I meat all the other requirements for sneak attack? I am required to make a ranged attack with it.
Just wondering?
If the ray spell does damage and requires a to hit roll, then yes you can sneak attack with it using the same rules as a ranged weapon.
Shadowlord |
If I cast a ray spell can I sneak attack with it? If I meat all the other requirements for sneak attack? I am required to make a ranged attack with it.
Just wondering?
I believe the rule is, any spell you make an attack roll with can qualify for Sneak Attack. So Rays, other Ranged Touch Attack spells, and Touch Attack Spells can qualify for SA. But remember, normally you will have to be within 30' to gain SA from a ranged attack. Also, (I believe this is from 3.5 FAQ) the SA damage is of the same type as the attack damage. So if you hit with an elemental spell it is elemental of the same type. That also applies to positive or negative energy.
Blueluck |
Sniper Goggles 20,000 gp
The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.
Those are outstanding!
Blueluck |
Sniper Goggles 20,000 gp
The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.
Those are outstanding!
Blueluck |
Yeah, they are awesome. But it does seem to me that they won't serve their purpose (eg. sniping), as the +2/die is too good to miss, so your ranged rogue will move close anyway.
I'd be angling for the extra damage, of course, but just because you're within 30' doesn't mean you're not sniping. The extra damage could really make a throw/bow rogue keep up on damage.
Typical bow wielding rogue around level 10:
Flaming Composite Shortbow +1, 2d6+1
Strength +2
Point Blank Shot +1
Sneak Attack 5d6
7d6+4 = 28.5 average damage.
Bonus from Sniper Goggles = 10, bringing a single attack up to 38.5 average damage
Shadowlord |
if you CAN sneak attack with a ray spell, what does the arcane trickster give you now? i remember they had the ability to to a spell sneak attack or something like that. i dont have my book with me atm to look it up.
They can also add Sneak Attack damage to spells that don't require attack rolls:
Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.
Fnipernackle |
Fnipernackle wrote:if you CAN sneak attack with a ray spell, what does the arcane trickster give you now? i remember they had the ability to to a spell sneak attack or something like that. i dont have my book with me atm to look it up.They can also add Sneak Attack damage to spells that don't require attack rolls:
PRD/Arcane Trickster wrote:Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.
Ah! I see. Thank you very much for answering my question. That makes sense now.
mdt |
Manyshot specifically excludes extra damage on the second arrow.
Any attack a rogue makes that qualifies for SA gains the SA, doesn't matter how many he has in a round. AoO gain SA if the rogue qualifies for it.
For example, fighting a fighter who gets tripped. Rogue is on one side of the fighter, rogue's ally is on the other side of the fighter. When the fighter gets up, he provokes. He's flanked, so the rogue get's SA on the AoO if it hits.
Rogue is hasted, rogue has TWF and ITWF. If the rogue has the target flanked, or they're denied dex bonus, then all the Rogue's attacks (unless they specify otherwise, such as Manyshot) gain SA.
If he can fire five rays, and each one requires an attack roll, he get's the SA on each one that qualifies for it (flanked, flat-footed, surprise round, whatever).
LazarX |
Advanced Players Guide - Page 309 wrote:Sniper Goggles 20,000 gp
The leather strap attached to these bulbous lenses allows their wearer to fit them to his head. The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.Those are outstanding!
** spoiler omitted **
Heh... Ray of Frost... baby... Ray of Frost. for the cool approach to SA