T0R7UR3 |
So I have been testing a Magus for a little while now and i have noticed what seems to be an underrated issue with this class... lack of skill points.
When building my Magus, I must use a 25 point buy, and ended up starting with a 16 int... allowing for some points for dex, str, and con. However, 6 skill points a level is really limiting in this game. And leaves a melee class with very few skills, never mind any flavor skills. Honestly, though looking at it, 4+ int is way to much. Though it seems that Pathfinder is against any 3+ int... i think it fits perfectly with this class.
Has anyone else had this issue, or does anyone now notice it, that it has been brought up?
YuenglingDragon |
6 skills per level is a lot more than a fighter or Paladin gets in most cases. It is on Par with what a Ranger or Inquisitor would get if he had a Int of 10 or human and Int of 8.
I think their class skills could stand to be expanded a bit but they get as many as most martial classes and more than some.
Spacelord Pajamas |
6 skills per level is a lot more than a fighter or Paladin gets in most cases. It is on Par with what a Ranger or Inquisitor would get if he had a Int of 10 or human and Int of 8.
I think their class skills could stand to be expanded a bit but they get as many as most martial classes and more than some.
I agree, I think between the 2 skills, and a 16 INT, the 5 or 6 points you will earn per level is enough. A wizard is only 2 skill points per level. I played one recently and though felt the points where lacking, I never found it hard to spend them into a nicely balanced character.
I totally dig this Magus class. I plan to test it out in my next game.
YuenglingDragon |
We have been running a Magus for three levels now, with 4+Int skill points per level.
It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)
I don't know how that's possible. With just the moderate Int 16 that I've managed with my Magus build plus the human bonus you're talking about 8 skills. That's what the skill monkeys get. It's more than a Ranger or Inquisitor would get. How are you not stepping on toes?
nighttree |
nighttree wrote:I don't know how that's possible. With just the moderate Int 16 that I've managed with my Magus build plus the human bonus you're talking about 8 skills. That's what the skill monkeys get. It's more than a Ranger or Inquisitor would get. How are you not stepping on toes?We have been running a Magus for three levels now, with 4+Int skill points per level.
It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)
Actually, it's not a human....but I see your point.....
Back to the drawing board I guess :(T0R7UR3 |
YuenglingDragon wrote:nighttree wrote:I don't know how that's possible. With just the moderate Int 16 that I've managed with my Magus build plus the human bonus you're talking about 8 skills. That's what the skill monkeys get. It's more than a Ranger or Inquisitor would get. How are you not stepping on toes?We have been running a Magus for three levels now, with 4+Int skill points per level.
It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)Actually, it's not a human....but I see your point.....
Back to the drawing board I guess :(
Thats the problem... Human is just one race... so why should it matter what race it is? because there is a human, all other races should be crippled in skills?
Like i said i think the perfect balance is 3+ int...