Magus and Skills


Round 1: Magus


So I have been testing a Magus for a little while now and i have noticed what seems to be an underrated issue with this class... lack of skill points.

When building my Magus, I must use a 25 point buy, and ended up starting with a 16 int... allowing for some points for dex, str, and con. However, 6 skill points a level is really limiting in this game. And leaves a melee class with very few skills, never mind any flavor skills. Honestly, though looking at it, 4+ int is way to much. Though it seems that Pathfinder is against any 3+ int... i think it fits perfectly with this class.

Has anyone else had this issue, or does anyone now notice it, that it has been brought up?

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6 skills per level is a lot more than a fighter or Paladin gets in most cases. It is on Par with what a Ranger or Inquisitor would get if he had a Int of 10 or human and Int of 8.

I think their class skills could stand to be expanded a bit but they get as many as most martial classes and more than some.


YuenglingDragon wrote:

6 skills per level is a lot more than a fighter or Paladin gets in most cases. It is on Par with what a Ranger or Inquisitor would get if he had a Int of 10 or human and Int of 8.

I think their class skills could stand to be expanded a bit but they get as many as most martial classes and more than some.

I agree, I think between the 2 skills, and a 16 INT, the 5 or 6 points you will earn per level is enough. A wizard is only 2 skill points per level. I played one recently and though felt the points where lacking, I never found it hard to spend them into a nicely balanced character.

I totally dig this Magus class. I plan to test it out in my next game.


We have been running a Magus for three levels now, with 4+Int skill points per level.
It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)

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nighttree wrote:

We have been running a Magus for three levels now, with 4+Int skill points per level.

It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)

I don't know how that's possible. With just the moderate Int 16 that I've managed with my Magus build plus the human bonus you're talking about 8 skills. That's what the skill monkeys get. It's more than a Ranger or Inquisitor would get. How are you not stepping on toes?


YuenglingDragon wrote:
nighttree wrote:

We have been running a Magus for three levels now, with 4+Int skill points per level.

It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)
I don't know how that's possible. With just the moderate Int 16 that I've managed with my Magus build plus the human bonus you're talking about 8 skills. That's what the skill monkeys get. It's more than a Ranger or Inquisitor would get. How are you not stepping on toes?

Actually, it's not a human....but I see your point.....

Back to the drawing board I guess :(


Me and my Players are just planning on taking most of the Magus' abilities and reworking the Eldricht Knight who is in dire need of something else to keep it balanced compared to the other prestiges


nighttree wrote:
YuenglingDragon wrote:
nighttree wrote:

We have been running a Magus for three levels now, with 4+Int skill points per level.

It's certainly not "too much" and is actually just about right, without stepping on the toes of the skill monkeys :)
I don't know how that's possible. With just the moderate Int 16 that I've managed with my Magus build plus the human bonus you're talking about 8 skills. That's what the skill monkeys get. It's more than a Ranger or Inquisitor would get. How are you not stepping on toes?

Actually, it's not a human....but I see your point.....

Back to the drawing board I guess :(

Thats the problem... Human is just one race... so why should it matter what race it is? because there is a human, all other races should be crippled in skills?

Like i said i think the perfect balance is 3+ int...

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