Weapon cord work with wands?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I have a rogue with no less than six combat wands that range from healing to buffs to blasters.

Can I buy and attach six weapon cords to them and have them hanging from my wrists so that I can draw them in combat as a swift action? Why or why not?


From a strict rules perspective (since we are in the rules forum), for no other reason than the weapon cord specifically functions in combination with weapons. Wands, as defined by the game, are not identified as weapons, and as such the usage of a weapon cord with a wand is invalid.

Grand Lodge

By RAW, wands are not weapons. JJ made that pretty dang clear. Since these work with weapons, it doesn't work by RAW. However, even then you are allowed one per hand. It specifically says you need undo the one before you can switch so no, you can't have 6 wands dangling from your wrist.


Ravingdork wrote:

I have a rogue with no less than six combat wands that range from healing to buffs to blasters.

Can I buy and attach six weapon cords to them and have them hanging from my wrists so that I can draw them in combat as a swift action? Why or why not?

As the others have said, no. However you could do probably do a bandolier (belt with wands) with quick draw. Other than that I know in 3.5 there was a wand gauntlet and a crossbow that allowed you to place two wands in it and while using the crossbow the wands were considered to be on hand.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If I am not mistaken, quick draw specifically states it doesn't work with wands.

Why the game designers are being so harsh on wands, I have no idea. Logically, you would be able to bind or quick draw a wand just as easily as you could a slender dagger.


Ravingdork wrote:

If I am not mistaken, quick draw specifically states it doesn't work with wands.

Why the game designers are being so harsh on wands, I have no idea. Logically, you would be able to bind or quick draw a wand just as easily as you could a slender dagger.

Yep, just looked at quick draw, no wands. Guess your best options are those 3.5 items.

Logically, I'd say a weapon cord would slip off the typical wand too though :-/

Grand Lodge

There was a really cheap wand belt in Forgotten Realms that let you draw wands as a free action. It was like 10 gp or some other trivial amount of money. They also had a version for scrolls and potions...kinda wish those would come over in ultimate magic.

And even if these did work with wands, once you place one on a wand, you could not switch to another wand for that hand without either untying or cutting the cord first so really, it's a way to make disarm less painful and not a way to cycle through wands quickly.


Well, if the rules specifically say weapon cords are for weapons only, take Catch Off Guard. Everything is now a weapon.

Of course there's still the matter of how many you can have dangling from your wrist, so I suggest wizard-gluing them all together.


Cold Napalm wrote:

There was a really cheap wand belt in Forgotten Realms that let you draw wands as a free action. It was like 10 gp or some other trivial amount of money. They also had a version for scrolls and potions...kinda wish those would come over in ultimate magic.

And even if these did work with wands, once you place one on a wand, you could not switch to another wand for that hand without either untying or cutting the cord first so really, it's a way to make disarm less painful and not a way to cycle through wands quickly.

Off Topic kinda:

There was also a masterwork potion belt that was like 75 gold which everyone in our party always got. We weren't big on potion downing but when bad things happen we'd rather have it than not.

On Topic:
Thinking about it further it wasn't a gauntlet, it was a bracer. The gauntlet-like device I was thinking of was from the warforged race in Ebberon where they could load a wand into their arm where it stayed permanently until all the charges were used and it would be ejected.

Contributor

It's the Wand Sheath, p. 269 in the main Eberron campaign setting. It lets a warforged implant a wand in his arm and then use the powers of the wand by pointing his finger without having to say a command word.

Basically what you're wanting is a CD changer for wands.

I don't see a specific way to do this by any written rules, but I don't see a huge problem with it as a specific magic item, likely some variant on an Efficient Quiver, a "quick draw pocket protector" or somesuch.


The bracers you want are 'Bracers of Wands' from dragon 291 page 51. Each bracer holds 3 wands, each wand loses a charge when placed in the bracer. The wands can then be used as if in your hand. Cost 60,000gp.

Scarab Sages

jakebacon wrote:
Well, if the rules specifically say weapon cords are for weapons only, take Catch Off Guard. Everything is now a weapon.

Technically that's not true:

PRD wrote:
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.

It sounds like everything is still an improvised weapon. Since wands don't appear on the Table: Weapons chart I'd say they're not weapons. Period.

Quote:
Of course there's still the matter of how many you can have dangling from your wrist, so I suggest wizard-gluing them all together.

Yeah, I see no reason that an item crafter couldn't include a loop in one end of the wand made for a cord or strap.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:

If I am not mistaken, quick draw specifically states it doesn't work with wands.

Why the game designers are being so harsh on wands, I have no idea. Logically, you would be able to bind or quick draw a wand just as easily as you could a slender dagger.

Take a look at that rogue with SIX wands at the ready, UMD no doubt up the wazoo. Wands are far more a factor than standard weapons. Part of remedying the imbalance of magic vs melee is nerfing tricks like this.

A wand isn't a dagger you just pull out and throw, it takes a bit of concentration and the readying of a command word to prime for use.


LazarX wrote:


Take a look at that rogue with SIX wands at the ready, UMD no doubt up the wazoo. Wands are far more a factor than standard weapons. Part of remedying the imbalance of magic vs melee is nerfing tricks like this.

A wand isn't a dagger you just pull out and throw, it takes a bit of concentration and the readying of a command word to prime for use.

I agree, BUT it's not like he could USE all 6 wands in one round, unlike a thrown weapon specialist. I would have no problem with 6 dummy corded wands. But I WOULD impose a skill check penalty, prolly equivalent to a light shield, for having them all a-dangle during tumbles, climbing, swimming, and such. Also, a -1 penalty to attacks with that hand. And since a wand doesn't threaten, they would be awfully vulnerable to sunder attempts....


Ravingdork wrote:

I have a rogue with no less than six combat wands that range from healing to buffs to blasters.

Can I buy and attach six weapon cords to them and have them hanging from my wrists so that I can draw them in combat as a swift action? Why or why not?

As stated above, it is a BLATANT violation of the rules as intended. You shouldn't even have to ask, but I know better than to think that at this point.


Get a wand rifle from D0 or D1(?)

Then make it a gatling wand rifle....rotating barrel of wands, like a nerf gun

HAHA!


Ender_rpm wrote:
LazarX wrote:


I agree, BUT it's not like he could USE all 6 wands in one round, unlike a thrown weapon specialist. I would have no problem with 6 dummy corded wands. But I WOULD impose a skill check penalty, prolly equivalent to a light shield, for having them all a-dangle during tumbles, climbing, swimming, and such. Also, a -1 penalty to attacks with that hand. And since a wand doesn't threaten, they would be awfully vulnerable to sunder attempts....

That's an important point about sunder attempts. Even if you weren't trying to use weapon cords with wands in some dirty trick attempt like the one detailed above, wands are so fragile that a weapon cord will essentially nothing to survive one or the other.

The problem is that it goes against the action economy, as set by the designers. Drawing a wand is a (move?) action for a reason, and something that changes that at no cost imbalances the game further than is acceptable.


In the 3.5 book Dungeonscape, there was a "wand bracer" that allowed you to store several wands and draw one as a swift action (although replacing the wand was a full-round action).


A somewhat related question:

Does it provoke an AoO to retrieve/grab an item dangling from a weapon cord? (with the hand the weapon cord is attached to)


Rocky16 wrote:

A somewhat related question:

Does it provoke an AoO to retrieve/grab an item dangling from a weapon cord? (with the hand the weapon cord is attached to)

I did mean retreiving/grabbing a weapon hanging from a weapon cord. Would that provoke?


Semi off/on topic

I remember a fellow in my first campus gaming club telling us of playing with Gary Gygax. According to the fellow, Gygax played a wizard with ten rings for each hand. He kept the tied to strings attatched to colored strings attatched to his sleeves. Depending on circumstances, the wizard could readily switch ring types. Of course this was back during first edition, and I recall after hearing the story, I threw a tantrum of the "but that would'nt work cuz of sechnsech rulz!" variety.

Personally, I would allow one to have strings attatched to wands. I would also say switching does provoke AoO's.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Greg Wasson wrote:

Semi off/on topic

I remember a fellow in my first campus gaming club telling us of playing with Gary Gygax. According to the fellow, Gygax played a wizard with ten rings for each hand. He kept the tied to strings attatched to colored strings attatched to his sleeves. Depending on circumstances, the wizard could readily switch ring types. Of course this was back during first edition, and I recall after hearing the story, I threw a tantrum of the "but that would'nt work cuz of sechnsech rulz!" variety.

Personally, I would allow one to have strings attatched to wands. I would also say switching does provoke AoO's.

Cool story. Thanks for sharing.


I don't know your stance on Third Party Publishers, but Secrets of the Alchemist has a feat called Organized Inventory that works like Quick Draw for non-weapon items. You can have the wands stored anywhere on your person and be able to draw them as a free action. Of course, putting them away is still a move action, so I'm not sure it meets your needs completely.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Weapon cord work with wands? All Messageboards

Want to post a reply? Sign in.