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My group also finished CoT last saturday, took us about a year and a half as well, played bi-weekly for usually 12 hours+.

We all enjoyed it very much, the acting in Sixfold Trial was the most memorable moment in my opinion, seconded by the Liebdaga part and fight.
I had some of my players scared s!#~less of Liebdaga by the time they even got to him lol

My group ended up with Martial Law being instated, so now they want to keep playing it now and then to take on General Vourne and the House of Thrune, so Westcrown can restore to its former glory!

So we're going to start a new campaign in a bit, probably Serpent's Skull. Now and then I'll run a standalone module for their old characters to continue the battle for westcrown.


Lord oKOyA wrote:
Rocky16 wrote:


So can I summon something behind a Wall of Force?

No.

Core Rulebook (pg. 215): wrote:


Line of Effect: A line of effect is a straight, unblocked
path that indicates what a spell can affect. A line of effect is
canceled by a solid barrier. It’s like line of sight for ranged
weapons, except that it’s not blocked by fog, darkness, and
other factors that limit normal sight.
You must have a clear line of effect to any target that you
cast a spell on or to any space in which you wish to create
an effect. You must have a clear line of effect to the point of
origin of any spell you cast.

<SNIP>

Summoning a monster is a spell and an effect. You do not have line of effect.

Wall of force does not allow spells to pass through. Summon Monster is a spell.

Hope that answers your question. :)

Cheers

Bingo! Exactly the answer I was looking for, I could have sworn I had read something along those lines in the core rulebook, but couldn't find it again during our last gaming session.

Thanks a lot!!


Ok, thanks for all the answers.

Fireball was obviously a bad example, I had missed the detail you actually have to toss a bead at the designated location lol Obviously a force of wall will block that.

Ok, so let me try this again: how about a summon monster spell?

As far as I can read, the monster pops up where you designate it, and it doesn't require you to throw anything (pls correct me if I'm wrong).

So can I summon something behind a Wall of Force?


Can you pick a spot behind a Wall of Force as point of origin for a Fireball spell?

If so, I'm assuming the spread of the fireball would not pass through the Wall of Force of course.

Thanks for all the help!


Rocky16 wrote:

A somewhat related question:

Does it provoke an AoO to retrieve/grab an item dangling from a weapon cord? (with the hand the weapon cord is attached to)

I did mean retreiving/grabbing a weapon hanging from a weapon cord. Would that provoke?


A somewhat related question:

Does it provoke an AoO to retrieve/grab an item dangling from a weapon cord? (with the hand the weapon cord is attached to)


Joseph Caubo wrote:

Speaking of headband clarification, maybe you fine folks can help me with this one...

So last night I had a discussion with some folks over headbands giving bonuses to intelligence, and therefore, linguistics. Let's take the example of a level 7 wizard with a base INT score of 18. He currently has 7 ranks of Linguistics, for a total Linguistics score of 14 (INT + Class Skill Bonus + Ranks). Now, he goes out and gets himself a Headband of Vast Intelligence +2, innate skill bonuses going to Diplomacy (aka 7 ranks). So now his INT is a 20, conferring a +5 bonus on all skills that have an INT background. This now means his Linguistics is a 15. The question now becomes, does the player get to choose that language every time he takes off the headband and puts it back on, or is it an innate part of the headband decided at time of creation, or do you not get that bonus to Linguistics for a bonus language to begin with?

I think you only get an extra language for each rank in linguistics. So the bonus from the higher intelligence modifier doesn't apply.

*edit*

hehe,someone beat me to it!


Yea, it seems like it with weapons, armor, wondrous items and so on...and I think I got that figured out pretty well, but scrolls seem to use a different measurement.

It seems like scrolls with level 6 spells are major magic items, but level 5 spells seem to be unclear.

One of my players is interested in some scrolls of permanency, and i'm trying to figure out what the availability is in a metropolis.


How is decided which categorie (minor, medium or major) a magic item belongs to?

For example: a scroll of permanency CL10, is that a medium or a major magic item?

I've seen the tables in the core rulebook but find them unclear at best.


We also had a discussion at the gaming table about this confusing entry in the Bonus Bestiary:

The level 8 druid in my group currently has an animal companion and a cohort (obviously he has the leadership feat).

At level 10 he wants to have a Dragonne (or even sooner if possible?) as a fully ally, not just as a mount.

Is and how is this possible? And what will be the consequences for his excisting cohort and animal companion?

As we understand it now, he can take the Dragonne as a mount cohort, so he would loose his current cohort but keep his animal companion.

Or he can take the Dragonne as a animal companion, but it would replace BOTH his current companion AND cohort.

Would it be possible to get a clear official reply to this?


I would completely agree if the spell said 'damage done by the sorcerer or his allies breaks the spell...', but it says 'threatens'. When the fighter has hit the undead and is still standing in front of him, mace drawn and ready, doesn't it count as 'threatening' ?


Cesare wrote:
Can the additional attacks of opportunity be used against the same opponent or do they have to be different opponents?

I believe they can be used against the same opponent, but the actions provoking the different AoOs have to be seperate ones.


So my party runs into an undead, the undead gets the surprise attack and charges one of the players and misses.

Then the fighter goes first (highest initiative) and swings at it with his mace and hits!

Sorcerer's turn is next (second-highest initiative) and decides he wants to cast Command Undead (sorcerer lvl 2 spell).

Is this possible? The spell says 'Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.'

The way I understand it, a round is 6 seconds and all actions of all the participants happen within those 6 seconds, there is some overlapping. Does the attacking of the fighter count as threatening the undead and thus breaking the spell?

If it does break the spell or prevent the sorcerer from using Command Undead, can the players stop attack for one round and use Command Undead then?

hehe...had a little discussion about this at the gaming table the other night and no one seems to know for sure, we're probably just being too picky over it lol


Sarrion wrote:
Rocky16 wrote:
Sorcerers with the arcane bloodline get a bonded item like wizards do.
Ah, my bad :)

I just barely found out myself by looking into his question, and I even have a sorcerer player in my group lol


Sorcerers with the arcane bloodline get a bonded item like wizards do.