Lord oKOyA wrote:
Bingo! Exactly the answer I was looking for, I could have sworn I had read something along those lines in the core rulebook, but couldn't find it again during our last gaming session. Thanks a lot!!
Ok, thanks for all the answers. Fireball was obviously a bad example, I had missed the detail you actually have to toss a bead at the designated location lol Obviously a force of wall will block that. Ok, so let me try this again: how about a summon monster spell? As far as I can read, the monster pops up where you designate it, and it doesn't require you to throw anything (pls correct me if I'm wrong). So can I summon something behind a Wall of Force?
Joseph Caubo wrote:
I think you only get an extra language for each rank in linguistics. So the bonus from the higher intelligence modifier doesn't apply. *edit* hehe,someone beat me to it!
Yea, it seems like it with weapons, armor, wondrous items and so on...and I think I got that figured out pretty well, but scrolls seem to use a different measurement. It seems like scrolls with level 6 spells are major magic items, but level 5 spells seem to be unclear. One of my players is interested in some scrolls of permanency, and i'm trying to figure out what the availability is in a metropolis.
We also had a discussion at the gaming table about this confusing entry in the Bonus Bestiary: The level 8 druid in my group currently has an animal companion and a cohort (obviously he has the leadership feat). At level 10 he wants to have a Dragonne (or even sooner if possible?) as a fully ally, not just as a mount. Is and how is this possible? And what will be the consequences for his excisting cohort and animal companion? As we understand it now, he can take the Dragonne as a mount cohort, so he would loose his current cohort but keep his animal companion. Or he can take the Dragonne as a animal companion, but it would replace BOTH his current companion AND cohort. Would it be possible to get a clear official reply to this?
So my party runs into an undead, the undead gets the surprise attack and charges one of the players and misses. Then the fighter goes first (highest initiative) and swings at it with his mace and hits! Sorcerer's turn is next (second-highest initiative) and decides he wants to cast Command Undead (sorcerer lvl 2 spell). Is this possible? The spell says 'Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.' The way I understand it, a round is 6 seconds and all actions of all the participants happen within those 6 seconds, there is some overlapping. Does the attacking of the fighter count as threatening the undead and thus breaking the spell? If it does break the spell or prevent the sorcerer from using Command Undead, can the players stop attack for one round and use Command Undead then? hehe...had a little discussion about this at the gaming table the other night and no one seems to know for sure, we're probably just being too picky over it lol |