[Request] Time of the Hobgoblin


Pathfinder First Edition General Discussion

RPG Superstar 2009 Top 32

Hobgoblins have it rough.

They are seen as dull, unimportant, and weak.
All because they have yet to be featured in an Adventure Path!

I mean:

  • Goblins - Featured in Rise of the Runelords.
  • Orcs - not in an AP per say - but they have their own Player's Companion.
  • Bugbears - while not "featured" they do play a major role in Rise of the Runelords.
  • Ogres - Featured in the middle part fo Rise of the Runelords.
  • Gnolls - Featured in Legacy of Fire.
  • Tieflings - Fetured in Council of Thieves.
  • Dark Elves - Featured in Second Darkness
  • Kobolds - Featured in the Crown of the Kobold King series.
  • Humans = Featured in Curse of the Crimson Throne

    So, I would strongly assert that it is the Time of the Hobgoblin!

    Yes I know about the Red Hand of Doom, but with WoTC pulling all PDF version of their stuff, this is becomeing harder and harder to get. So, it doesn't really count.

  • Dark Archive

    They do have an entire movie devoted to them.

    Spoiler:
    ...and unfortunately a sequel.


    I'm totally with you. It's unfortunate Hobs in D&D have always been so bland. I hope Paizo will kick them up a notch after the good stuff they've done with goblins. IMC Hobgoblins have always been the major villians. They are organized and ruthless. Ready to crush all lesser races beneath their jackboots. If Orcs are the Hells Angels, Hobgoblins have the potential to be the Nazis of fantasy realms. Major baddies.


    voodoo chili wrote:
    I'm totally with you. It's unfortunate Hobs in D&D have always been so bland. I hope Paizo will kick them up a notch after the good stuff they've done with goblins. IMC Hobgoblins have always been the major villians. They are organized and ruthless. Ready to crush all lesser races beneath their jackboots. If Orcs are the Hells Angels, Hobgoblins have the potential to be the Nazis of fantasy realms. Major baddies.

    In my own personal setting Hobgoblins are a major faction. I present them as a disciplined warrior nomad culture who get around on dire boars. Kind of like Mongol raiders with a solid hierarchy and order.

    http://www.flickr.com/photos/26721750@N06/4313179394/

    Silver Crusade

    Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

    I for one welcome our new Hobgoblin overlords.

    I've always seen Hobgoblins like evil Spartans. (Well... even MORE evil Spartans).

    RPG Superstar 2009 Top 32

    DM_aka_Dudemeister wrote:

    I for one welcome our new Hobgoblin overlords.

    I've always seen Hobgoblins like evil Spartans. (Well... even MORE evil Spartans).

    This is why we need some more direct examples of how to apply the description of the Hobgoblin that is in the Bestiary to actual play.

    How do we make it work?

    Liberty's Edge RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16

    Maybe now is the time to 'hint, hint, nudge, nudge' to the Paizo staff in hopes they will show up with a major role in the Jade Regent AP. Hobgoblins as samurai/ninja villains feel right to me in an aesthetic sense.

    Shadow Lodge

    The Hobgoblin is just an inferior palette swap of the Green Goblin. We are talking about Spider-Man villains, right?


    Lord Fyre wrote:


    This is why we need some more direct examples of how to apply the description of the Hobgoblin that is in the Bestiary to actual play.

    How do we make it work?

    Actually, we just started up a monster campaign and most of our party is playing Hobgoblins. The rules our DM laid out was we only got what was under “Play as Characters”. Sure, that is designed for making NPCs for the DM, but he felt it would be fine in letting PCs use it.

    So what that entailed for us was adding +2 to Dex and Con to our point buy (20), and then having Darkvision. No added levels.

    So far it has worked out well and we are far from being too strong. We just hit 2nd level.


    *SPOILERS*

    Maybe you should try the module called The Red Hand of Doom from James Jacob. It's D&D 3.5, not Pathfinder, but it's still awesome, and there's A LOT of hobgoblins in it. (;

    *END OF SPOILERS*


    As he said, he is aware of The Red Hand of Doom. Just didn't count it because it is very hard to find.


    Hobbun wrote:
    As he said, he is aware of The Red Hand of Doom. Just didn't count it because it is very hard to find.

    Oh sorry, I didn't saw the blue print. Then I guess I'm lucky, because I just picked up The Red and of Doom at a local gaming store a few months ago. :D

    Sovereign Court

    Maerimydra wrote:

    Spoiler:

    Maybe you should try the module called The Red Hand of Doom from James Jacob. It's D&D 3.5, not Pathfinder, but it's still awesome, and there's A LOT of hobgoblins in it. (;

    You can make better spoilers on these messageboards.

    You can *reply* to my quote to see what I have done.

    The Hobgoblins in CLassic Monsters Revisited are pretty cool. They're definitely biding their time for an AP.


    I've always liked Hobgoblins, but I think their characterisation may make them a bit harder to slip into an adventure than many of the other traditional low level enemies. It can certainly be done, but they tend to organise into large military style groupings so the typical Hobgobln is a little less natural to insert as a low level encounter.

    A tribe may have made for a good army to take the kingdom against in Kingmaker, though I can't remember any in there... I could easily be forgetting though!


    Hobbun wrote:
    So what that entailed for us was adding +2 to Dex and Con to our point buy (20), and then having Darkvision. No added levels.

    Don't forget the +4 Stealth bonus. That helps as well. Or did they lose that in PFRPG?

    I have been playing a Hobgoblin for almost a year now in one of our GM's games and it has been a blast.

    Completely agree they need to get more spotlight time. Claudio Pozas did a nice Roman-Legion-esque Hobgoblin painting once (nice fantasy artist) which gave me a lot of idea's for playing one.

    Also love that the greatest empire to have ever covered the world in Eberron was the Hobgoblin one.


    Gilfalas wrote:
    Hobbun wrote:
    So what that entailed for us was adding +2 to Dex and Con to our point buy (20), and then having Darkvision. No added levels.

    Don't forget the +4 Stealth bonus. That helps as well. Or did they lose that in PFRPG?

    I have been playing a Hobgoblin for almost a year now in one of our GM's games and it has been a blast.

    Completely agree they need to get more spotlight time. Claudio Pozas did a nice Roman-Legion-esque Hobgoblin painting once (nice fantasy artist) which gave me a lot of idea's for playing one.

    Also love that the greatest empire to have ever covered the world in Eberron was the Hobgoblin one.

    Oh no, you're right, the +4 Stealth bonus as well.

    Really having a lot of fun playing a monster, you have to be careful in where you go and who you talk to. Even the basic supplies is hard enough to get a hold of right now. Although we are setting up means to take care of that. Our 'tribe' (or society) we have established is getting to be pretty self sufficient.

    However, magic items is pretty much out of the question now. But, will be taking care of that soon enough as I plan on going down the creation feats route.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    Oneiric Imperium wrote:
    voodoo chili wrote:
    I'm totally with you. It's unfortunate Hobs in D&D have always been so bland. I hope Paizo will kick them up a notch after the good stuff they've done with goblins. IMC Hobgoblins have always been the major villians. They are organized and ruthless. Ready to crush all lesser races beneath their jackboots. If Orcs are the Hells Angels, Hobgoblins have the potential to be the Nazis of fantasy realms. Major baddies.

    In my own personal setting Hobgoblins are a major faction. I present them as a disciplined warrior nomad culture who get around on dire boars. Kind of like Mongol raiders with a solid hierarchy and order.

    http://www.flickr.com/photos/26721750@N06/4313179394/

    +1 I don't use boars, just horses. It is fun to run them as real LE military types. I remember the panic on the player's faces when their wizard cut lose with magic missile.

    "One bark's to the others. 'Wizard! Counter battery fire now!' As one the hobgoblins with bows train on the wizard..."


    As the one and only Goblich, Hobgoblins have always been one of my favorite races. You can play a LN Hobgobby ranger that rcoks the longbow, a CG renegade that uses a rapier and kukri, or a LE monk that acts as a lightning-fast skirmisher on the field of battle.

    That said, I think that my larger brothers definitely deserve an AP at the least, and I would love to see them enhanced with some more flavor text and maybe some racial feats.


    Since we are talking about hobgoblins, do you think that the +4 stealth bonus they get make a lot of sense ? Because of their military background, I house-ruled that they get a bonus feat (combat feat or tactical feat) instead.

    Sovereign Court

    As a fan of hobgoblins myself (and having just introduced them into my office Iobaria-Kingmaker game), I promise to tie down James Jacobs and throw rotten fruit at him until he agrees to allow hobgoblins in an upcoming AP!


    Maerimydra wrote:
    Since we are talking about hobgoblins, do you think that the +4 stealth bonus they get make a lot of sense ? Because of their military background, I house-ruled that they get a bonus feat (combat feat or tactical feat) instead.

    The stealth bonus does indeed make sense if looked at in context of goblinoids. Almost all of them get a nice stealth kick. As a race they are quiet and sneaky and agile.

    On the other hand, having a choice between 'scout' or 'assault' training from your childhood is a nice flavorful option for the race.

    For my Archer Fighter he kept the stealth bonus, though my DM is crazy silly on how many feats she gives and the stealth was better for that campaign and character concept.


    Hobgoblins of Golarion should carve themselves a nice, strong country, like they did in Eberron during the War.


    Drejk wrote:
    Hobgoblins of Golarion should carve themselves a nice, strong country, like they did in Eberron during the War.

    +1!

    RPG Superstar 2009 Top 32

    Rob McCreary wrote:
    As a fan of hobgoblins myself (and having just introduced them into my office Iobaria-Kingmaker game), I promise to tie down James Jacobs and throw rotten fruit at him until he agrees to allow hobgoblins in an upcoming AP!

    Huzzah! We have been heard!

    Dark Archive

    Kthulhu wrote:
    The Hobgoblin is just an inferior palette swap of the Green Goblin. We are talking about Spider-Man villains, right?

    You Sir, take the win! I hated the Hobgoblin.


    Remember the 1e artwork? The hobgoblins were wearing Japanese style armor, using them as a major faction in Jade Regent would be AWESOME!

    Weren't the hobgoblins in Shackled city also?

    I've been running a hobgoblin Eberron PbP for a long time, down to 2 full-time and 1 part-time player...

    Shadow Lodge

    Evil Genius Prime wrote:
    Kthulhu wrote:
    The Hobgoblin is just an inferior palette swap of the Green Goblin. We are talking about Spider-Man villains, right?
    You Sir, take the win! I hated the Hobgoblin.

    I'll give Roderick Kingsley one thing...he was better than any of the non-Norman Green Goblins.

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