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Legacy of Fire

The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they'll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare...

The Legacy of Fire Adventure Path begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire.

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

Howl of the Carrion King

(1 of 6): In the desert nation of Katapesh, the heroes must retake a fallenvillage from a tribe of ferocious gnolls and their mysterious warlord. Also includes a cultural overview of the gnoll tribes of the Brazen Peaks, a set-piece adventure in a ruined temple of the god of magic, and the first installment of Elaine Cunningham's new Pathfinder's Journal, featuring hard-edged water druid Channa Ti!

House of the Beast

(2 of 6): In order to root out a new evil at its source, the heroes must venture into the ominous and ancient fortress known as the House of the Beast, from which the Carrion King and his gnolls raid the surrounding countryside—and guard a treasure even they fear to claim. Also includes a gazetteer of the Pale Mountain region and details on the church of the sun-goddess Sarenrae, as well as a race to uncover a killer in the Pathfinder's Journal.

The Jackal's Price

(3 of 6): The discovery of an ancient map leads the heroes into the heart of the market city known as Katapesh, as well as into a web of intrigue as various factions scheme to relieve them of their prize. But could it be that the map itself contains an entire world? Also includes an exploration of the markets of Katapesh and the secret world of genies, as well as Channa Ti's subterranean adventures with the bizarre jackal-gremlins known as pugwampis.

The End of Eternity

(4 of 6): Drawn into a secret demiplane hidden inside their magical map, the heroes uncover mystical wonders and legendary beasts—but is this wondrous land a paradise or a prison? Also includes an overview of the chaotic proteans and genie-binding magic, plus Channa Ti's encounters with hippopotamuses and bandits on a dangerous river voyage in the Pathfinder's Journal.

The Impossible Eye

(5 of 6): Trapped in an efreeti palace in the legendary City of Brass, can the heroes lift an ancient curse and escape before a burning legion descends on their own world? Also includes a tour of the City of Brass and the savage cult of Rovagug, as well as adventures under the sea with Channa Ti in the Pathfinder's Journal.

The Final Wish

(6 of 6): Powered by an unlimited stream of wishes, the armies of a mad genie have come to Golarion to resume an age-old war and awaken a living holocaust of fire. Also includes details on the Spawn of Rovagug and the magic of genie wishes, as well as a dark god's arrival in the climax to Elaine Cunningham's Pathfinder's Journal.

Download the Legacy of Fire Campaign Outline (840 KB zip PDF; contains spoilers)

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****( ) (based on 16 ratings)

Chapter 1: Howl of the Carrion King ... by Erik Mona ... Hear the cry of war! ... In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of...

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****½ (based on 3 ratings)

Chapter 2: House of the Beast ... by Tim Hitchcock ... For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King...

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****( ) (based on 5 ratings)

Chapter 3: The Jackal's Price ... by Darrin Drader ... The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in...

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****( ) (based on 6 ratings)

The most fabulous treasures of the Legacy of Fire Adventure Path come alive in this jewel-encrusted new assortment of 54 unique GameMastery Item Cards. From magical lamps to silver-tipped scimitars and genie rings, the exotic items in this set add a delightful dimension to any Item Card...

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***** (based on 4 ratings)

Chapter 4: The End of Eternity ... by Jason Nelson ... Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest...

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**½( )( ) (based on 6 ratings)

Chapter 5: The Impossible Eye ... by Greg A. Vaughan ... A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti...

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**½( )( ) (based on 2 ratings)

Chapter 6: The Final Wish ... by Rob McCreary ... Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its... Gift Certificates
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