
Cartigan |

The Paladin attacked neutral sentient beings while asleep and, so it would appear, without provocation.
Evil? Arguably.
A Dishonourbale violation of the Paladin's Code that results in the loss of power and requires atonemnent before they are regained? Beyond any doubt.
I disagree. *speeds off*

Ice Titan |

Chris Ballard wrote:The wyverns may actually have been good aligned and willing to protect nearby villages. So, yes it is VERY evil and dishonorable. The paladin should have found out for sure about the wyverns before assaulting the wyverns.I think it's fair to have players respond to 'monsters' per their write up or general reputation (ravenous, territorial, poisonous monster). Yes, there might be that one in a million 'good' wyvern that only eats deer and feels bad about it. Do you risk the lives of your friends on a one in a million chance?
A paladin can go to war with his rightful liege, on a 'legitimate' war (let's call it a defensive battle vs. an invading force) and STILL he'll probably end up fighting non-evil people, as well as some genuinely 'good' folks - whom he'll probably kill, because it's war, they're the enemy, and life sucks that way. Do you take away his paladin powers because of it? No, of course not.
Yes. You do.
You must unflinchingly never compromise.
As a paladin in this situation I would let the entire enemy army know that I will not cut them down if they do not try to cut me down first and that it is their choice to join the battle, and if they do not want to die, they should leave. I would allow them all that. If they wish to join the battle, that is on their terms.
I would attempt to discern the reason behind the battle and attempt to make peace. I would try to dissuade the conflict from ever happening and for everyone to go home happy.
Assuming that fails? For my king and country, I would go into battle and willingly lose my paladin powers if it meant keeping others safe. Because sometimes you can still be the paladin without being a paladin. After exhausting every possible angle, you still have a duty to protect people whether the actions you are taking are right or wrong.
And then, after the battle, I would seek an atonement for the killing I had done. Because even if I killed a thousand, no, a million evil people, a single good son's corpse on the battlefield completely invalidates everything I have done.
Never compromise.
EDIT: Paladins are not pragmatists. A paladin is the person who chooses the third option.
Which is to say, when the villain is holding his girlfriend and the car full of people and throws both, the paladin will save both of them. He will not abandon one to death and later explain his reasoning. He would rather die than see one of these people hurt, so he's going to save both of them even if it means he dies.
I would even go so far as to say that paladins should only kill evil people. Chances to surrender should always be allowed and abided by, even if your enemy is a genocidal maniac.
The problems come up when, of course, the paladin is forced to party with four CN individuals who constantly challenge his ideals. And that's why, in real life tabletop games, paladins almost never act like paladins. Because, eventually, the GM gets tired of the paladin telling everyone else that he can't sneak up through the backdoor because it's against his personal code and you have to go along with it so that you don't waste more game time.

Oliver McShade |

Alignment = PFphb page 166 good vs evil = Good = Good characters and creatures protect innocent life. Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good character make personal sacrifices to help others.
If you choose good for your character then.
Protect Innocent life.
You have respect for life.
Concern for the dignity of sentient beings.
Will make personal sacrifices to help others.
If you select a good alignment, these things, based on the alignment system listed in the players hand book, you well be judge against.
Now if you do not want to play your paladin this way, fine. If you do not want to play your cleric or rogue this way, also fine.
BUT = I would shift your alignment to neutral if your in my game. As GM.
As a player i never choose LG. I never play paladin because of there alignment. Not because i do not respect them, but because it is very hard to do the right thing, and i am too lazy.
I like clearing out dungeons, i like looting every dead body i come across in a dungeon, i would rather kill the dragon in its sleep, then again i also like looting every commoner and house i run across. This is way i play Neutral Alignment characters.
The other alignment i usually play is Neutral Good Priest. When i play that i do my best to do the right thing, and uphold that list of values listed in the PHB. Sometimes i do a good job, Sometime i have had a GM call me on being to greedy. When that happens, i change the way i play to better fit my character within his alignment. Thats the challenge of being good, to be good.

caith |

Hey guys, thanks for all the thoughtful replies on BOTH sides of the argument.
I did give this paladin a list of things not to do, including attacking sentient beings while they are asleep and being honorable in his way of combat. Not killing innocents or being the cause that innocents die (like the unborn hatchlings) The only reason he is allowed the use of a bow, is cause erastil uses a bow as his favoured weapon.
In the past he has botched many encounters and near started a war with a tribe that the party just signed a treaty of non-aggression (thereby saving multiple villages of raids/getting attacked). And in one occasion he even managed to kill his allies mount which was under his care because he attacked people that the party was helping(the ally was a cavalier based on horseback riding combat, so he was uber pissed off).
After reading all the comments, I am sticking to my guns, and the paladin requires an atonement spell although he doesn't need to do anything further like take care of the hatchlings, and he is going to get a phylactory of faithfulness so that he can straight up ask me if something is evil/unlawful/ or cowardly/unbecoming of a knight.
Again thank you for all the comments/opinions.
Sounds like a good plan. After all of that, I might consider allowing the "Paladin" to go Fighter/Cleric, or even Ranger. He doesn't sound like much of a Paladin type =/. Not everyone can play a Paladin(self included); it requires a high level of restraint and, in a mixed-alignment party, a willingness to disengage from the game for a while and look the other way.

this guy ate my previous avatar |

What is the role of your PC's: monster-slaying, treasure-hunting, hapless villagers-protecting adventurers, or pro-monster zoologists? IMO wyverns in this context are as much a threat to the PC's as if they were going to pass by a sleeping T-Rex inside it's habitat in Jurassic Park. I wonder if it would simply yawn and say "oh it's just you, hello" and lie down again to get back to sleep if a wyvern were to wake up when the PCS were trying to sneak past it...

MordredofFairy |
I wanted to quit this topic, which i do, but being directly addressed, i'll respond to you, kerym.
MordredofFairy wrote:Thats also why the Marine Corp is Lawful Evil, not Lawful Good.In case you have not noticed, nobody here is insulting anyone except you, repeatedly, with sauce. There is no need to be condescending, arrogant, or otherwise insipid in the process. If I have mistaken your zeal incorrectly I apologize, but in the face of misquoting people, and generally attempting to shout down the opposition I doubt.
If my zeal was worded in such a way, it is my duty to apologize, rather. I do know in discussion i can get hot-headed a bit, people that know me better are aware that it's not at all meant negatively, but for obvious reasons, i can't expect people here to be able to "read me" for HOW i mean something.
Also, i am aware that real world political views have no place here and would like to withdraw my statement regarding the US Marine Corp and apologize if someone felt offended.The misquoting was a genuine mistake, if my choice of words did offend someone, i apologize. Possibly i also felt offended by being told i couldn't be taken seriously because i had another opinion on topics.
Quote:Seriously, the thing of "all is fair in war" is a long stretch from going into the woods, seeing two NON-evil sentient creatures indifferently sleeping somewhere, assuming they could be dangerous(they look like redneck hillbillies and have pumpguns) and making sure by killing them in their sleep.I would guess that my earlier statement was correct, however I am quite the Urban Commando, and well, outside of Deliverance that stereotype does not really fly. Experience has taught me that careful is better and alive, than reckless and hurt or worse. Non-evil sentient beings with giant claws, teeth, with a penchant for killing first and asking questions later, sitting on my escape route in plain sight, is not a potential threat? Have fun running away from mummies as wyverns swoop down for a fine meal to feed their young.
As said, if you leave the dragon part out, the fact that they seem strong enemies, you could just as well use their stats to represent 2 human barbarians sleeping at camp site over there. Barbarians that won't detect as evil if you close in. Would you kill those on sight as well in a rain of arrows? They are known for going into a rage, being generally bad-tempered and illiterate, trying to solve problems with muscle and sitting plain near your escape route, where they could easily be waiting for you to enter, then finish you off when you are spent.
Yes, there can be different barbarians than the head-through-the-wall battle rager with low mental scores. Still, the Wyvern is a valid equivalent with it's Alignment and mental statistics.Quote:Your correct answer is flawed. If the party was allowed to enter the city by the drow guards outside, maybe they talked with a noble house even, then obviously it's stupid to go into a barrack and challenge them to combat.Of course it would be stupid, because you know that Paladin volunteered for a recon mission into a drow city as if any sane group would take one with them.
Well, then no sane group should take a paladin along to any court in which intrigue and assassination, backstabbing and plans within plans within plans are considered "usual". If there is a good reason to go there, why not. It need not be a "recon" mission, it could just be a stop on the way to another destination in the underdark. Gotta resupply somewhere. Just because a race is "usually evil" doesn't mean a good party has to exterminate whole citys of them when encountered or automatically be in a warring state with each member of that race.
Quote:Oh, wait, they are already battling with the drow all the while? Oh, why didn't you say so. Then it's stupid to do so. Go ahead, be a coward thats alive. Let the rogue sneak in and kill one after another in their sleep. It's not the way you'd prefer, but you can see the wisdom in this tactic and the deed is not directly on your hands. Possible pray tomorrowOnce again your use of a label such as coward for a tactically intelligent move is perplexing. It makes me question if you even understand what violence is about outside of some of highly structured clean and safe environment. A Paladin who would have a problem with this would probably have a problem with leaving it just to the rogue to do it, in fact that would be the cowardly act.
I am using the label since it seems fitting. It's a smart move to kill your enemy in his sleep, but hardly valiant or honorable. I am saying if it's the smart thing to do, a paladin doesn't need to stop the party from carrying out the plan, but he shouldn't embrace the act or think of it highly. He can be happy about having dealt with a situation that left him with no better choice without injuries to his friends, but he should always question the means by which this was achieved. Poisoning the water supply of another city may kill dozens of civilians, but save many soldiers. Is it a smart tactic if possible? Definitely, but a Paladin shouldn't willingly commit to it, since thats about as far from honorable as you can go. Killing enemies in their sleep? Sometimes necessary, but also not honorable.
Quote:Is that army mentality spilt over into gaming? The Paladin doesn't have to kick open the door and kill everything that could register as evil.Nope. Just my fantasy sauce is clearly different from your fantasy sauce. I like grit in my sauce. A Paladin being played to the hilt of chivalric behavior is not what most people I know want out of their Paladin play. They want a Holy Warrior, and not a Cleric either. Honor is given to those who rate it (lie to the enemy even if you don’t like it because you happen to respect your enemy), courage is fighting regardless the odds (not rushing forward to die), and helping the innocent well pretty self explanatory. A Paladin who is played in the manner you seem to be suggesting is the kind of character who should get party wide approval before being played because quite simply most players don’t want to be another players sidekick.
Grit is perfectly fine. But i do expect a "good" party to act differently from a neutral one, and in turn different than a evil one. It can be all a holy warrior, not chivalric beyond what is required of him. For the class, it's a big deal to live up to their Code-of-Conduct, so i expect them to take that in consideration and the player to act differently in certain situations than a Barbarian or Fighter would. Such an act as was done here, i'd expect from a chaotic neutral character. No need to be all goody-two-shoes all the time, but if there's no difference and you are acting against explicitly stated rules, you will deal with consequences. A druid burning down a wood with all it's inhabitants to deal with some trolls therein? Same story. A monk taking up bar brawling and thievery on the side, not caring about the law and not giving a very good reason for that? Same story.
It's not just the paladin. Some classes have built-in restrictions and fluff. They should also be played differently than other classes. You want a chaotic good Paladin with a different code-of-conduct, we can work something out. No problem there. But he's a holy warrior, not a pit fighter, if the play style seems interchangeable, then somethings amiss.Quote:Once again now we might be potential racists. It is about tactics, not about killing the sleeping sentient. They would not be getting killed if they were not in the way of fulfilling a greater objective in the first place, one which as a Paladin would have to be pretty damn important to warrant me slaughtering the enemy in their sleep. Also modern equivalencies in what is and is not wrong don’t really work in a game generally played in the equivalent of a medieval society.
It's NOT about tactics, it's about killing sentient creatures in their sleep without knowing whats the deal about them.
If you do that to some drow in a guard post, you are a racist unless you also do it to the city guard.
Yep, it's a medieval society, but as you yourself said, that greater objective should be pretty damn important to warrant slaughtering them in their sleep.
In addition, your options should be very limited.If bypassing them is just as likely to work, you shouldn't inherently default to the more bloody option. If there's guards next door and a fight can't be avoided, it may be your only choice to not be overwhelmed once an alarm is sounded. Doesn't mean you have to like it, and especially doesn't mean you should go out of your way to slaughter them. Those wyverns were in no way connected to any greater objective for the paladin.
Quote:One mistake and the party is dead. One scream and they have reinforcements. A napping drow will wake up later and face me another day. Of course the concealed knife someone missed is always fun when it is planted hilt deep in your buddies heart. There is no reason to let their enemy live in this situation, and the wyverns became a threat by simply sitting on their escape route.
ALL THAT aside. You could remove their weapons while they're sleeping and force a surrender, heck, the thief can use a SAP(which every thief travelling with a paladin needs) to deal non-lethal damage to the sleeping drow, making sure their naps last until whatever they need is taken care off.
Once again, it's back to a simple matter of definition. Taking that chance to avoid unnecessary bloodshed is one of the main differences between a good and a neutral character, to me. I enjoy playing neutral myself, as i do evil, and sometimes good. If i decide to be good, i tend to go out of my way, not taking the simplest path if it's also likely the bloodiest.
Especially not making something into an enemy purely by defining it as "strong enough to not be considered cannonfodder, sometimes ill-tempered and in range of my arrows". Killing in self-defense, sure, go ahead. Killing preemptively with no fact supporting it was or would be necessary, not exactly what i'd expect from a "good" character(no matter if lawful or chaotic).Quote:Is it in a place full of hostiles? Yes. Who holds my loyalty? My friends. Are they a lethal threat to my friends should they awaken? Probably. Should they be killed? Absolutely if we expect to live. Murder is a crime of passion, and by its nature is a cowardly act. This is more like surgery, you cut out the dangerous or diseased part and move on. Call it preemptive self defense.
Killing another sentient being without sufficient reason to belief it is hostile is murder. Killing it in its sleep is cowardly murder.
And why would the part be dangerous or a lethal threat? As was mentioned, replace them with two ill-tempered human hermits that have bows. The crypt? Full of hostiles. Anything thats nearby, in the woods, on the mountain, not necessarily. If those wyverns would have been specifically called out as being man-eaters, causing problems for a nearby town, or the party was recently attacked by one of those, sure.
But having something that, IF it decided to turn against you, could be a threat, be automatically defined as hostile? Forget detect evil all-together, you should kill ANYTHING and ANYBODY that is up to your challenge rating +/- 2. Those wyverns were not more likely to attack than a bear, that elven druid, the dwarfen merchant. They're likely indifferent to you. Killing them regardless is a crime of passion. Was it necessary? Not really. Was it the safe thing to do? Probably. Again, there's where i see a difference between good alignment and neutral. That line is different for everybody, though, and also not as strict for me as i make it sound here. I just mention this as sort of a mental guideline in that i expect to see you play a lawful good paladin in a different manner as a chaotic neutral ranger.Quote:Tell that to the kid wearing an ied under his coat walking into your perimeter, I’m sure he will smile before letting go of the dead man switch.
Even with a reason to belief it is hostile, without KNOWING if it is, killing it while there would be alternatives is still murderous. If you can disarm and force surrender, avoid, parley...you should take that chance.
Yep. there we go. Thats exactly what i mean. The safe thing to do? Kill every kid coming close. Not necessarily the "good" thing to do. That doesn't mean letting it walk up and let go of the switch. You can fire a warning shot, you can try and find out IF it's wearing an IED, you can yell a warning to stop and act depending on it's reaction.
What i don't expect from a character claiming to be good is going for a headshot first and checking later. It doesn't mean to let stuff go crazy, as said, letting it close in and blow you up? Thats stupid. But how far you go out of your way? Thats where alignments come in. While the chaotic evil guy will shot the kid for the joy of killing, the lawful good guy will, after trying everything else, shot the kid into the leg and hope that it's not as bad as he fears(the kid blowing up any second now). If you play a guy that has "rules" hard-written into his character class, you are welcome to interpret them in various ways, but whenever somehow possible, you should also choose your action according to them. If you don't like being limited in the freedom of your actions in such a way, don't play a paladin or find a solution with your DM before the game starts.Quote:Sorry but everything you suggested shows a distinct lack of understanding of violence, its application, why it becomes necessary, and the need for survival underlying the whole process. In the example with the wyverns its pretty clear now that it is a player issue, but based on what was posted it was not. A mission to clear a tomb of evil undead seems to be the probable genre appropriate and Paladin acceptable reason, because a Paladin is probably not going to be robbing the tombs of anything but evil dead. The wyverns by their comfortable and open association with evil simply signed a death warrant if any do gooders happened by. The baby is just collateral damage, and yes the Paladin might have a problem with just leaving it, or they might just kill it and consider that the merciful thing to do, offer a prayer and move on.
That does not mean face suidical odds in utter stupidity, it means use lethal force only when necessary, not whenever possible, especially when in doubt as to the intention of your targets.
As you said, it's a medieval setting, and a fantasy one at that. My understanding of violance, its application, and it's necessity in the REAL world has nothing to do with the game.
Based on what was posted, i felt that the paladin simply did not come up with a sufficiently good in-game reason to kill the wyverns, which i found questionable. I repeatedly stated that if he would have reasoned his action properly in-character, the action itself could be fully justified. If there was no way for him to reason except it being a tactical advantage, then he failed.
The wyverns ARE not comfortably or openly associated with evil. Unlike the evil humanoids mentioned before, they are NEUTRAL. They are also reasonably intelligent. It's nowhere in their description suggested they are inherently evil creatures, or that they prey on humans.
So any do-gooders should just leave them be and continue on their way. If it turns out later that they do happen to be evil or taking a chance on the group, there's new information and NOW it's a valid decision to strike them down in swift justice.
Before, they were just two neutral creatures with average mental scores sleeping on a cliff opposite from the tomb that was the partys goal.
Meta-gaming them into a threat does not justify killing them on sight for a good character.
The same reasoning could be made for a tribe of neutral barbarians that never caused any trouble for someone except being territorial about their hunting grounds and wary of outsiders to the point of not wanting to engage in diplomatic acts with visitors.
Slay the whole tribe during the night, when they are sleeping? Women and children are collateral damage? Kill the babys out of mercy, offer a prayer and move on?
A paladin that even so much as associates with an evil character to the extent of travelling together and working towards a common goal is recommended to regularily receive an atonement-spell for doing so.
Slaughtering a whole tribe in their sleep for no specific reason except that they could be dangerous if they decided to attack them on the way back?...well, you can guess yourself.
What about just an odd couple with an ill temper that live in a far-from-civilization trading post? Neutral, not very smart, very rough to the extent of aggressive? Kill them preemptively lest they kill you in your sleep?
What about 2 sleeping hermit rangers with bows, on a cliff opposite of a tomb you intend to visit? They are said to be rather ill-tempered and don't like visitors or people. They detect as neutral though. Still, they could be dangerous IF they woke up and decided to attack you later. Kill them preemptively?
The line is blurred in-so-far as to what extent you allow meta-gaming to influence the decision, and what you make of wyverns in your world.
If they would be as dangerous, likely to attack, and unlikely to parley, they should have either lower intelligence or an evil alignment. Alas, they have Int 7(possible player character), above average wisdom(12) and are neutral.
If you decide that wyverns are evil creatures, and the metagame-knowledge of a high probability of an later attack warrants the tactical decision to preemptively kill, thats fine.
If i decide that wyverns are neutral, intelligent creatures and the metagame-knowledge of them being a possible encounter does not warrant an attack decision to preemptively kill, that should be fine, too.
If it was griffons, would things be different? They have lower int(5) but are magical beasts, and just as likely to attack: "griffons have no inherent affinity for humanoids, and frequently come into bloody conflict with civilized races over their attempts to secure their favorite food—horse flesh."...
as was said, to each her own. what warrants a kill for one person does not necessarily do for another. Telling me i lack understanding for having a different opinion about the nature of violance in that regard is not exactly polite, either, though my previous wording probably warrants a rougher tone.

Kerym Ammath |
As said, if you leave the dragon part out, the fact that they seem strong enemies, you could just as well use their stats to represent 2 human barbarians sleeping at camp site over there. Barbarians that won't detect as evil if you close in. Would you kill those on sight as well in a rain of arrows? They are known for going into a rage, being generally bad-tempered and illiterate, trying to solve problems with muscle and sitting plain near your escape route, where they could easily be waiting for you to enter, then finish you off when you are spent.
Yes, there can be different barbarians than the head-through-the-wall battle rager with low mental scores. Still, the Wyvern is a valid equivalent with it's Alignment and mental statistics.
Except my point is and has been that they are the other. Vaguely humanoid enemies are enemies that seem somewhat familiar, somewhat closer to the characters, a threat level they can readily understand and accept, and at least realize that perhaps there is a way to reason with it. A giant reptile with teeth, claws, and a big venomous stinger tail will not strike the characters as something to be reasoned with unless the GM has bred that into their behavior with a sterilized view of alignments versus one that operates in the world and culture. In other words walking up to the venomous, ill tempered reptile and talking would produce in my mind a complete disruption of immersion. Essentially programmed versus natural behavior.
Well, then no sane group should take a paladin along to any court in which intrigue and assassination, backstabbing and plans within plans within plans are considered "usual". If there is a good reason to go there, why not. It need not be a "recon" mission, it could just be a stop on the way to another destination in the underdark. Gotta resupply somewhere. Just because a race is "usually evil" doesn't mean a good party has to exterminate whole citys of them when encountered or automatically be in a warring state with each member of that race.
I would not take a paladin into any of those situations… if I were playing with someone reading and enforcing his actions like you seem to be advocating. At the great kings court where the slaves are beaten and regularly abused for the pleasure of the nobility, the Paladin quietly engages in diplomatic talks. What? Really? Oh my friends are going to assassinate this king? Oh whatever do I do, should I challenge him to single combat? I want a Noble Warrior dedicated to his God, not a neurotic mess, looking over his shoulder at the GM wondering what he can do, and what he can’t do without having to give him a Phylactery of Metagaming.
I am using the label since it seems fitting. It's a smart move to kill your enemy in his sleep, but hardly valiant or honorable. I am saying if it's the smart thing to do, a paladin doesn't need to stop the party from carrying out the plan, but he shouldn't embrace the act or think of it highly. He can be happy about having dealt with a situation that left him with no better choice without injuries to his friends, but he should always question the means by which this was achieved. Poisoning the water supply of another city may kill dozens of civilians, but save many soldiers. Is it a smart tactic if possible? Definitely, but a Paladin shouldn't willingly commit to it, since thats about as far from honorable as you can go. Killing enemies in their sleep? Sometimes necessary, but also not honorable.
The cowardly part is letting your friends do the deed because it is beneath you. Honor is generally accepted to be amongst equals, in medieval society. A knights word to a commoner meant nothing, and while a Paladin may not have the same issue his behavior is most likely not going to extend to hostile species, because at that point we are no longer playing in a fantasy setting. Having huge discussions on moral relativism in a fantasy setting seems somewhat boring, but hey whatever floats your boat. I’ll save that kind of gaming for games designed with it in mind like Mage.
Grit is perfectly fine. But i do expect a "good" party to act differently from a neutral one, and in turn different than a evil one. It can be all a holy warrior, not chivalric beyond what is required of him. For the class, it's a big deal to live up to their Code-of-Conduct, so i expect them to take that in consideration and the player to act differently in certain situations than a Barbarian or Fighter would. Such an act as was done here, i'd expect from a chaotic neutral character. No need to be all goody-two-shoes all the time, but if there's no difference and you are acting against explicitly stated rules, you will deal with consequences. A druid burning down a wood with all it's inhabitants to deal with some trolls therein? Same story. A monk taking up bar brawling and thievery on the side, not caring about the law and not giving a very good reason for that? Same story.
It's not just the paladin. Some classes have built-in restrictions and fluff. They should also be played differently than other classes. You want a chaotic good Paladin with a different code-of-conduct, we can work something out. No problem there. But he's a holy warrior, not a pit fighter, if the play style seems interchangeable, then somethings amiss.
I understand where you are coming from, but you see the good, the bad, and the neutral do behave completely differently. It’s just going to be a little different than what seems to have become the popular way to do things literal adherence to alignment versus the spirit of the alignment. It is a case of applying your set of values to everything in the setting. Where as you might have the Wyverns talk to your party, I would have them extort them, maybe poison one as an example and tell them to get the hell off my land. After all I am a territorial predator with a bad disposition. I have never subscribed to the Drizz’t camp of every evil society has its good apples.
Good Guys might ask questions first, but they also might decide that they better be safe and beat them up a bit before talking. Neutral guys won’t care. Bad guys, will hunt down the survivors and sell them to a coliseum.
Yep, it's a medieval society, but as you yourself said, that greater objective should be pretty damn important to warrant slaughtering them in their sleep.
In addition, your options should be very limited.
If bypassing them is just as likely to work, you shouldn't inherently default to the more bloody option. If there's guards next door and a fight can't be avoided, it may be your only choice to not be overwhelmed once an alarm is sounded. Doesn't mean you have to like it, and especially doesn't mean you should go out of your way to slaughter them. Those wyverns were in no way connected to any greater objective for the paladin.
The wyverns were 200 ft away from the entrance to the tomb. An average human could cover that in about 15-20 seconds. Yeah they really went out of their way, and the wyverns were not essentially nesting in the middle of the road.
Once again, it's back to a simple matter of definition. Taking that chance to avoid unnecessary bloodshed is one of the main differences between a good and a neutral character, to me. I enjoy playing neutral myself, as i do evil, and sometimes good. If i decide to be good, i tend to go out of my way, not taking the simplest path if it's also likely the bloodiest.
Especially not making something into an enemy purely by defining it as "strong enough to not be considered cannonfodder, sometimes ill-tempered and in range of my arrows". Killing in self-defense, sure, go ahead. Killing preemptively with no fact supporting it was or would be necessary, not exactly what i'd expect from a "good" character(no matter if lawful or chaotic).
Sure avoiding unnecessary bloodshed is important, however my point is that this was not unnecessary bloodshed. The bloodiest path may also be the only path. I like presenting a world to my players where if they crawl into the underdark it will hit the fan, if they can’t handle the pressure.
And why would the part be dangerous or a lethal threat? As was mentioned, replace them with two ill-tempered human hermits that have bows. The crypt? Full of hostiles. Anything thats nearby, in the woods, on the mountain, not necessarily. If those wyverns would have been specifically called out as being man-eaters, causing problems for a nearby town, or the party was recently attacked by one of those, sure.
But having something that, IF it decided to turn against you, could be a threat, be automatically defined as hostile? Forget detect evil all-together, you should kill ANYTHING and ANYBODY that is up to your challenge rating +/- 2. Those wyverns were not more likely to attack than a bear, that elven druid, the dwarfen merchant. They're likely indifferent to you. Killing them regardless is a crime of passion. Was it necessary? Not really. Was it the safe thing to do? Probably. Again, there's where i see a difference between good alignment and neutral. That line is different for everybody, though, and also not as strict for me as i make it sound here. I just mention this as sort of a mental guideline in that i expect to see you play a lawful good paladin in a different manner as a chaotic neutral ranger.
Pure hyperbole. Description of wyverns nesting 200 feet away from what is presumably a tomb full of evil undead, and they are wholesome upstanding citizens of the local area. Oh sure the vampires are a nuisance, and the occasional death knight, but you know the neighborhood is going to hell in a handbasket. I can see that, my players would get a good laugh out of it.
Yep. there we go. Thats exactly what i mean. The safe thing to do? Kill every kid coming close. Not necessarily the "good" thing to do. That doesn't mean letting it walk up and let go of the switch. You can fire a warning shot, you can try and find out IF it's wearing an IED, you can yell a warning to stop and act depending on it's reaction.
What i don't expect from a character claiming to be good is going for a headshot first and checking later. It doesn't mean to let stuff go crazy, as said, letting it close in and blow you up? Thats stupid. But how far you go out of your way? Thats where alignments come in. While the chaotic evil guy will shot the kid for the joy of killing, the lawful good guy will, after trying everything else, shot the kid into the leg and hope that it's not as bad as he fears(the kid blowing up any second now). If you play a guy that has "rules" hard-written into his character class, you are welcome to interpret them in various ways, but whenever somehow possible, you should also choose your action according to them. If you don't like being limited in the freedom of your actions in such a way, don't play a paladin or find a solution with your DM before the game starts.
The Paladin’s code is for him not for his party. Some GM’s extend the restrictions to his behavior to the point where his behavior however noble in intention never fully satisfies the GM because he is not cramming it down his parties throat with a gauntlet. What you seem to be advocating is exactly the kind of thing that makes people not want a Paladin in their party. Upstanding Good Guy, great where do we get one. GM puppet, stick where the sun don’t shine holier than thou, makes Mother Theresa look like a cheap trollop, not the Paladin we are looking for.
As you said, it's a medieval setting, and a fantasy one at that. My understanding of violance, its application, and it's necessity in the REAL world has nothing to do with the game.
Sure it does, it clouds your perceptions and how you run a game just as it clouds mine the other way.
Based on what was posted, i felt that the paladin simply did not come up with a sufficiently good in-game reason to kill the wyverns, which i found questionable. I repeatedly stated that if he would have reasoned his action properly in-character, the action itself could be fully justified. If there was no way for him to reason except it being a tactical advantage, then he failed.
I can buy that. Except…
The wyverns ARE not comfortably or openly associated with evil. Unlike the evil humanoids mentioned before, they are NEUTRAL. They are also reasonably intelligent. It's nowhere in their description suggested they are inherently evil creatures, or that they prey on humans.
So any do-gooders should just leave them be and continue on their way. If it turns out later that they do happen to be evil or taking a chance on the group, there's new information and NOW it's a valid decision to strike them down in swift justice.
Before, they were just two neutral creatures with average mental scores sleeping on a cliff opposite from the tomb that was the partys goal.
Except they are nesting on top of a den of evil, great place to spawn I guess, sense of danger and all that.
Meta-gaming them into a threat does not justify killing them on sight for a good character.
True, but who was meta-gaming.
The same reasoning could be made for a tribe of neutral barbarians that never caused any trouble for someone except being territorial about their hunting grounds and wary of outsiders to the point of not wanting to engage in diplomatic acts with visitors.
Slay the whole tribe during the night, when they are sleeping? Women and children are collateral damage? Kill the babys out of mercy, offer a prayer and move on?
A paladin that even so much as associates with an evil character to the extent of travelling together and working towards a common goal is recommended to regularily receive an atonement-spell for doing so.
Slaughtering a whole tribe in their sleep for no specific reason except that they could be dangerous if they decided to attack them on the way back?...well, you can guess yourself.
What about just an odd couple with an ill temper that live in a far-from-civilization trading post? Neutral, not very smart, very rough to the extent of aggressive? Kill them preemptively lest they kill you in your sleep?
What about 2 sleeping hermit rangers with bows, on a cliff opposite of a tomb you intend to visit? They are said to be rather ill-tempered and don't like visitors or people. They detect as neutral though. Still, they could be dangerous IF they woke up and decided to attack you later. Kill them preemptively?
Sure if they are living 200ft from a den of unholy evil. With the Barbarians it would be even more probable they were in bed with the undead. Of course since we upped the ante to a whole tribe we might have to capture a sentry and interrogate him.
The line is blurred in-so-far as to what extent you allow meta-gaming to influence the decision, and what you make of wyverns in your world.
I did not see anyone meta-gaming in the situation, unless you require a knowledge roll for going to the outhouse. The GM called it a Wyvern, it is reasonable to assume that the Paladin knows their temperament and less likely he knows they speak unless he makes a roll.
If they would be as dangerous, likely to attack, and unlikely to parley, they should have either lower intelligence or an evil alignment. Alas, they have Int 7(possible player character), above average wisdom(12) and are neutral.
Predators kill stuff to eat. It ain’t evil, it is nature in action. You are just meat to the wyvern not a party guest.
If you decide that wyverns are evil creatures, and the metagame-knowledge of a high probability of an later attack warrants the tactical decision to preemptively kill, thats fine.
If i decide that wyverns are neutral, intelligent creatures and the metagame-knowledge of them being a possible encounter does not warrant an attack decision to preemptively kill, that should be fine, too.
The only meta-gaming done was when the GM told them exactly what they were.
If it was griffons, would things be different? They have lower int(5) but are magical beasts, and just as likely to attack: "griffons have no inherent affinity for humanoids, and frequently come into bloody conflict with civilized races over their attempts to secure their favorite food—horse flesh."...
Nope, no different, 200 ft away from the tomb of undead, find a better place to nest.
as was said, to each her own. what warrants a kill for one person does not necessarily do for another. Telling me i lack understanding for having a different opinion about the nature of violance in that regard is not exactly polite, either, though my previous wording probably warrants a rougher tone.
That is kind of where the tone came from. As I said the answer is clouded by perceptions, my point was that one way makes for a Paladin that is more viable as a member of a party instead of the centerpiece of a party. No body likes playing a cohort.

MordredofFairy |
Except my point is and has been that they are the other. Vaguely humanoid enemies are enemies that seem somewhat familiar, somewhat closer to the characters, a threat level they can readily understand and accept, and at least realize that perhaps there is a way to reason with it. A giant reptile with teeth, claws, and a big venomous stinger tail will not strike the characters as something to be reasoned with unless the GM has bred that into their behavior with a sterilized view of alignments versus one that operates in the world and culture. In other words walking up to the venomous, ill tempered reptile and talking would produce in my mind a complete disruption of immersion. Essentially programmed versus natural behavior.
It's 3 in the morning here, so i'll respond shortly, which is not to be taken as a sign of disinterest in this discussion.
They ARE described as dragons, they are even listed as such.Thus, either they should REACT the same way towards dragons, or not mix up "natural" and "programmed" behaivour too much.
Chatting with a gold dragon but mindlessly slaying its slightly less intelligent but non-evil distant relative?
I would not take a paladin into any of those situations… if I were playing with someone reading and enforcing his actions like you seem to be advocating. At the great kings court where the slaves are beaten and regularly abused for the pleasure of the nobility, the Paladin quietly engages in diplomatic talks. What? Really? Oh my friends are going to assassinate this king? Oh whatever do I do, should I challenge him to single combat? I want a Noble Warrior dedicated to his God, not a neurotic mess, looking over his shoulder at the GM wondering what he can do, and what he can’t do without having to give him a Phylactery of Metagaming.
I told you, it's not lawful stupid. He doesn't have to metagame everything out, but there's basic principles that he should adhere to. I also explicitly stated they can easily be up to debate on your table.
As written, dishonorable acts should be avoided and killing innocents(which those wyverns definitely were at the time of being attacked) is an evil act unless there is a good reason for it happening.You can also play a religious fighter, you know? It sounds more like the concept you want. Not HAVING to carry about rules, just being a noble warrior DEDICATED to a god, doing whatever seems right to further that gods goals. Thats different from a paladin, which has rules and gimmicks built-in. Change the rules, but life with them.
The cowardly part is letting your friends do the deed because it is beneath you. Honor is generally accepted to be amongst equals, in medieval society. A knights word to a commoner meant nothing, and while a Paladin may not have the same issue his behavior is most likely not going to extend to hostile species, because at that point we are no longer playing in a fantasy setting. Having huge discussions on moral relativism in a fantasy setting seems somewhat boring, but hey whatever floats your boat. I’ll save that kind of gaming for games designed with it in mind like Mage.
Letting your friend do the deed may just as well happen to be the logical continuation. Many Paladins prefer heavy armor and Stealth is not often a high priority. Letting that Rogue sneak in alone and do it may well increase his chances.
The point still being that a paladin should be a shining paragon, leading by example, holding up virtues of his god. Choosing a God merely on basis of the weapon you want to wield is rather gamey, if you don't care about the package deal. The Paladin pages pretty clearly state there's a code of conduct. You want to omit that in your games, be my guest, whatever strikes your fancy. Playing as written, the code is there. Exactly what is and is not honorable takes us to many grey areas. Killing people in their sleep, for me, is not. It may be necessary, it may be the best course of action, but that does NOT make it honorable. If those killed were innocents, all the worse.
I understand where you are coming from, but you see the good, the bad, and the neutral do behave completely differently. It’s just going to be a little different than what seems to have become the popular way to do things literal adherence to alignment versus the spirit of the alignment. It is a case of applying your set of values to everything in the setting. Where as you might have the Wyverns talk to your party, I would have them extort them, maybe poison one as an example and tell them to get the hell off my land. After all I am a territorial predator with a bad disposition. I have never subscribed to the Drizz’t camp of every evil society has its good apples.
Oh, i do follow the spirit of alignments more than the literal adherence. I also don't assume evil society's have good apples. I do assume, though, that they merely use a different scale to judge things. In drow society, considered evil as a whole, there will be fine nuances among them, separating them. They may consider it merciful to only have a slave whipped and flogged instead of tortured and killed. Still they may feel differences between their "good" evil and their "evil" evil.
At the same time, i don't feel a need to have every good and every bad race at a permanent crusade against each other. As said, thats a setting thing and may highly differ.The drow visit was an actual gameplay example.
While they would be distrusted in said drow city, and may even be denied entrance at first, placing a group in such an environment, even for a short while, can create very interesting situations. It just so happened that settlement was the only close "civilized" species hold on where the party was going. And the noble houses, after gauging their power, tried to use them to further their own schemes, even in the short while the party visited. It's not about sterilizing alignments, but in a long run, absolute black/white thinking gets old much faster than leaving large grey areas. Drows always attacking and attacked on sight, with the only exception being some good apples? Not for me. Them being a race upholding completely different "values" than human society, generally seen as evil but not necessarily out to kill everybody else? More my shtick. Doesn't have to be yours, but i like keeping things vague when it comes to interpreting alignments.
Good Guys might ask questions first, but they also might decide that they better be safe and beat them up a bit before talking. Neutral guys won’t care. Bad guys, will hunt down the survivors and sell them to a coliseum.
Yep, could work like that. Doesn't have to. As said, i see alignment as a summing up of views, goals, values, whatever. Lets not get too metaphysical here since i think you catch what i mean. It's not a hard guideline of what you character can or can't do, just a set of directions as to what would probably be most approbiate. I only get more accurate about those things if the Guys come with built-in rules and regulations. A priest of Pharasma creating and controlling undead will lose her powers. Period.
The wyverns were 200 ft away from the entrance to the tomb. An average human could cover that in about 15-20 seconds. Yeah they really went out of their way, and the wyverns were not essentially nesting in the middle of the road.
For all i care, they could have made the tombs chimney into a nest and live there. As long as there is no indication they are connected with the content of the tomb(likely undead?...meaning a far-fetch), they are non-combatants. Physical Proximity to someone else doesn't mean you need to be associated with that other person, especially if their type is different. If the tomb was lead by an evil dragon, and the party knew, it's different. They could assume guilt by association(and even if it's wrong, i'd prolly let if fly). But the mere presence? Nay.
Sure avoiding unnecessary bloodshed is important, however my point is that this was not unnecessary bloodshed. The bloodiest path may also be the only path. I like presenting a world to my players where if they crawl into the underdark it will hit the fan, if they can’t handle the pressure.
yep, and thats were the paths diverge simply due to the definition of what a wyvern is. I am also aware that in an earlier edition, they were simple, almost mindless beasts associated with evil. Pathfinder changed that. I embraced that, not for reasons that it fits better, but because it's refreshing when things get mixed up and old ideas no longer fit the shoe.
And see, the idea is not different, only in my world, they go a little beyond. It won't hit the fan as "early", they have a bit more leverage, but IF they go "too far", they better be ready. I really think that the problem here is more based on a misunderstanding, or rather, a definitions problem, the basic ideas are not so different, just shifted into a different ratio.
Pure hyperbole. Description of wyverns nesting 200 feet away from what is presumably a tomb full of evil undead, and they are wholesome upstanding citizens of the local area. Oh sure the vampires are a nuisance, and the occasional death knight, but you know the neighborhood is going to hell in a handbasket. I can see that, my players would get a good laugh out of it.
As mentioned above. If there is reason to connect the wyverns with the tomb, things are different. If there is no reason(and none was given, the only reason was that they could be dangerous later on IF they woke AND they decided to attack AND the party had to retreat or was all spent AND they could not be parleyed with).
As said, we are working without knowledge here. If that tomb is basically sealed up, or the undead more less just stay put in there, there's no reason the wyverns should even KNOW about their neighbours.It's just as valid an assumption that they are somehow associated with the tomb in some way, though.
It requires information we don't have, and, if it was in favor of the latter, the paladin did not use in his reasoning for attacking.
As said, pure physical proximity leading to guilt by association resulting in a verdict of DEATH without verifying the truth of the assumption? In a meta-gaming way, the safe way of handling things and probably the smarter option. In a non-meta-gaming in-character way, not necessarily.
The Paladin’s code is for him not for his party. Some GM’s extend the restrictions to his behavior to the point where his behavior however noble in intention never fully satisfies the GM because he is not cramming it down his parties throat with a gauntlet. What you seem to be advocating is exactly the kind of thing that makes people not want a Paladin in their party. Upstanding Good Guy, great where do we get one. GM puppet, stick where the sun don’t shine holier than thou, makes Mother Theresa look like a cheap trollop, not the Paladin we are looking for.
I am not speaking for his party. As said, a chaotic good character may act completely different from a lawful good one. But preservation of possibly innocent life should play a role for both of them, as it's part of the concept of "good".
I never held a Paladin in my groups accountable for other players action UNLESS those were really vile acts and he didn't even try to stop them. I'm all for cutting them some slack.Still, if its UP to him, he shouldn't advocate the "headshot first"-strategy, which this paladin clearly did. HE suggested killing them in their sleep.
If the chaotic neutral party ranger decided that FOR him by letting lose an arrow before putting it up for discussion and placing the party at combat with a NOW-hostile enemy, i wouldn't punish the paladin for taking part in that act, as now he is trying to minimize damage.
If he was the one that started the fight, he better have a reason to act the way he does. Just because there's a paladin doesn't mean the group has to converge into lawful good-mode. But WHEN a decision is up to the paladin, or he gets to cast his vote for a course of action, i expect HIM to make a decision in accordance to what his code of conduct allows or requires him to do. How he goes about this, his decision. If he can reason well, he'll get away with sensitive stuff. If he doesn't, he'll get into problems for acting against the built-in ruleset for his class.
Sure it does, it clouds your perceptions and how you run a game just as it clouds mine the other way.
Except that my view on acceptable levels of violence, functioning of society, politics, security or rulership for the game i run are hugely at odds with how i few the real world, and they all have significant influence on each other. Naturally the person you are will inevitably cast a "shadow" into this "other world", but i don't consider my real-world view on violence broken(or "distinctly lacking") because we're at odds about morality in a game world.
I can buy that. Except…
Except they are nesting on top of a den of evil, great place to spawn I guess, sense of danger and all that.
...
True, but who was meta-gaming.
They are huge, for nesting creatures. I doubt the would choose a spot all-too freely. They'll have to go with natural features as well. Also, as mentioned above, you'd never know there was a den of evil unless those undead regularily went out for walks.
Again, it comes down to wether you want to have them connected or not. As it was written, i don't see them as "guardians" or associates(they type is different, as guards, one should have been awake, etc...)
Sure if they are living 200ft from a den of unholy evil. With the Barbarians it would be even more probable they were in bed with the undead. Of course since we upped the ante to a whole tribe we might have to capture a sentry and interrogate him.
The point is, if theres no wyverns, there may be bears. If there's no bears, there may be other level-approbiate predatory animals nearby. Unless the world is sterile, it's quite likely looking around even slightly you'll find something to kill. Sometime closer, sometimes not so close. It's the way the game works. Automatically assuming every level-approbiate encounter is going to turn into XP by slaying it anyway, for me, ruins immersion.
You are automatically associating them with the undead tomb. Which is a completely fair call. Also, probabel. Unless you can reason for that in-game or draw up some connection with the undead(which was not done) they remain an isolated encounter en-route to your goal. It just happens to be there, not 5 minutes earlier.As such, i'd also see the barbarians and other examples as isolated encounters, not auto-mode-associatable with a grand source of evil nearby that inevitable has to corrupt whatever lurks close and if of a proper CR.
I did not see anyone meta-gaming in the situation, unless you require a knowledge roll for going to the outhouse. The GM called it a Wyvern, it is reasonable to assume that the Paladin knows their temperament and less likely he knows they speak unless he makes a roll.
Predators kill stuff to eat. It ain’t evil, it is nature in action. You are just meat to the wyvern not a party guest.
As mentioned, i differ on the meta-gaming in the situation. Even simply ASSUMING that they'll attack later and bypassing them not being an option is meta-gaming already.
Even if he knows their temperament, he should also know that lots of(especially predatory carnivores, but also omnivorous) animals are territorial, will fight to defend their young, may have awful tempers and be hard to negotiate with. Does that mean he'll kill any such animal he encounters?As said, the party barbarian has the same temper, he ain't evil, and he's also nature in action. He even has the same mental stats as the wyvern. Possibly he likes bar brawls, too, and regularily hurts innocent people during those? Should the paladin also get rid of him when he's sleeping?
If you want them to be just meat for the wyverns, you are degenerating them into something that in the bestiary, they are not. If the Paladin just GUESSES something to be some way and doesn't even try to VERIFY, then makes a mistake based on his guess, he is guilty.
GUESSING who is the murderer in a mystery adventure and then, without verifying, KILLING the person you guessed was the murderer...very very wrong, especially if you guessed the wrong person.
As mentioned, repeatedly, if he used any such reasoning, even bringing up wrong player knowledge of them being mindless eating machines attacking on sight, could have justified his action if he found an in-game way to come up with that. Then it was an honest error and he believed he did the right thing.
If he can't come up with the information, it's just a vague guess. Further verification needed.
Neither was done, the only argumentation as to WHY the wyverns needed killing was, quote: "They'll probably attack later anyway, lets kill them right now, less dangerous that way", which, in my book, simply isn't enough, in character, to let it pass a paladin killed them.
The only meta-gaming done was when the GM told them exactly what they were.
yep, that WAS wrong. still, it wasn't the only meta-gaming. Assuming from their CR and their convenient placement that a battle will happen anyway, thats also metagaming.
Nope, no different, 200 ft away from the tomb of undead, find a better place to nest.
again comes down to wether that tomb could possibly corrupt whatever is there or it's just a convenient place to make a large enough nest. I never even considered those wyverns could be "corrupted". It's a nice touch and not even too unlikely, but, it's not known. Acting on a "guess" base against sentient creatures is just not good enough in my book if there are several alternatives.
That is kind of where the tone came from. As I said the answer is clouded by perceptions, my point was that one way makes for a Paladin that is more viable as a member of a party instead of the centerpiece of a party. No body likes playing a cohort.
Yep, and nobody needs to play a cohort. If they make him the party face because everybody else dumped charisma, thats wholly their fault.
As mentioned, i also have no problem with modifying a code of conduct or even alignment for a paladin, but it's part of his class and there must be a code for him to follow. Turn it into something equally restrictive that is more accomodating to your playstyle, or just play a religious fighter. Having to follow certain rules is part of the class, and offset by plenty of good abilities, and unless the group "elevated" you into leader status, doesn't mean they have to follow your lead.In a group i'm currently playing in, we happen to have a paladin. Still, by popular choice, my lawful neutral sorceress takes the "lead"(not in a diva way, but in a final-decision-maker role of leader)
Group dynamics can be complicated, but ultimately, they are what you make of them. Even for a paladin, many playstyles can be accomodated, IF he can properly reason for his actions. You probably could, and if it had been our table, that would probably not have arose. I would have called you on your plan, you would have come up with an reasoning, i would have decided the reasoning is wrong, but believable and let your character attack. Possibly you would get a weird dream about it the night after as a sign from erastil, but thats about it.
(That aside from the fact that it's questionable if you would enjoy yourself in my game world. Merely stating that proper reasoning and in-character deduction can pretty much solve most things. It _IS_ a communication game after all..)
oh well, so much for keeping the answers "short"

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No. I wouldn't constitute it as evil. The wyvern is a predatory animal and those creatures would kill the party. It would be no different than killing a huge quantity of fire ants or rattlesnakes before you went into a cave.
Except that rattlesnakes and fire ants don't have an intelligence of 7 and speak Draconic.
These are sentient creatures -- not animals. Read the stat block for Wyvern.

Ion Raven |

killing innocents(which those wyverns definitely were at the time of being attacked) is an evil act
Let it be known that Paladins are no longer allowed to eat meat :d, Unless of course it's the meat of an evil animal.
MordredofFairy, you keep expecting the Paladin to play up to your standards, which honestly are the standards some people play the stereotypical druid by. The player shouldn't be expected to play by the lawful stupid stereo-typical Paladin either. It's not evil to kill for food nor is it evil to kill when there is the fear of a threat.
A Paladin is not the paradigm of mercy, a paladin is the paradigm of Justice. Doing what is right by his or her virtues. This often means slaying those that are evil and monstrous. That's why Paladins have a full BAB and a proficiency in all martial weapons.
The fact that this was a Paladin of Erastil means that hunting is within his right. Why shouldn't a Paladin of Erastil hunt a threatening monster?
The more I think about it the more I question the OP's decision. The problem isn't really whether it was sleeping or neutral or even had a higher than average intelligence. The problem is that the player was being perceptive and effectively taking out challenges the DM set up. I'm not trying to be offensive, but I feel the DM here isn't effectively playing to his player's strengths, which is effective planning. Instead it seems like the DM is just trying to find a reason to punish the Paladin for being cunning (though I understand that it can be frustrating to have a player foil your encounters). What the DM should do is set up some subtle red herring that looks like a good idea and then twist it on the players.
EDIT: Though the whole sentient thing is a good reason to pull his powers, which he might have not realized that they were sentient creatures and can atone for it.
Also the claims of metagaming are unfair, the player did give appropriate in game responses to his actions while keeping to knowledge that his character would know. Slaying the threatening monsters that would kill his entire party in the near future hardly takes out of character knowledge or assumptions. In fact to know that the creatures are not dangerous takes more out of game knowledge and thus more metagaming to do otherwise.

MordredofFairy |
MordredofFairy wrote:killing innocents(which those wyverns definitely were at the time of being attacked) is an evil actLet it be known that Paladins are no longer allowed to eat meat :d, Unless of course it's the meat of an evil animal.
MordredofFairy, you keep expecting the Paladin to play up to your standards, which honestly are the standards some people play the stereotypical druid by. The player shouldn't be expected to play by the lawful stupid stereo-typical Paladin either. It's not evil to kill for food nor is it evil to kill when there is the fear of a threat.
A Paladin is not the paradigm of mercy, a paladin is the paradigm of Justice. Doing what is right by his or her virtues. This often means slaying those that are evil and monstrous. That's why Paladins have a full BAB and a proficiency in all martial weapons.
The fact that this was a Paladin of Erastil means that hunting is within his right. Why shouldn't a Paladin of Erastil hunt a threatening monster?
The more I think about it the more I question the OP's decision. The problem isn't really whether it was sleeping or neutral or even had a higher than average intelligence. The problem is that the player was being perceptive and effectively taking out challenges the DM set up. I'm not trying to be offensive, but I feel the DM here isn't effectively playing to his player's strengths, which is effective planning. Instead it seems like the DM is just trying to find a reason to punish the Paladin for being cunning (though I understand that it can be frustrating to have a player foil your encounters). What the DM should do is set up some subtle red herring that looks like a good idea and then twist it on the players.
EDIT: Though the whole sentient thing is a good reason to pull his powers, which he might have not realized that they were sentient creatures and can atone for it.Also the claims of metagaming are unfair, the player did give appropriate in game responses to his actions while keeping to knowledge...
that just really short:
ESPECIALLY because he is a paladin of erastil.If he kills and takes the spoils, for rations, thats perfectly fine.
If he kills for sport, thats not.
We are talking about a sentient being that was killed in it's sleep because the paladin decided it may eventually, under the right circumstances, prove to be a threat later.
He's not supposed to be lawful stupid, my standards are only that he doesn't default to the bloodiest approach possible. Which in this case, was done. No deliberation, no alternatives, kill on sight.
All aside: If a Paladin knowingly out of his free choice, without need, ate the meat of another, innocent, non-evil sentient being, possibly killed for his eating pleasure, i'd be more than inclined to rule thats an evil act.
Just because it's not technically cannibalism doesn't make hunting elven children and roasting them slowly over open fire any better.
Wyverns are not animals. They have human-like intelligence and speak.

Mairkurion {tm} |

killing innocents(which those wyverns definitely were at the time of being attacked) is an evil act
...Wyverns are not animals. They have human-like intelligence and speak.
Just because they are not animals does not mean that they are innocent. Apparently, you run a world in which wyverns are not monsters. That's fine, but I'm guessing that most people run games in which they are monsters. Thus most of this thread is just grating drone, rather than productive discussion. If wyverns are not monsters, then the paladin is in trouble. If they are, then the paladin needs rewarding.
As far as GMing goes, I'm betting the player is making assumptions closer to the more common assumption, and in that case, you owe the player more than you owe your idea of wyverns--work out a solution that is fun, doesn't punish the player, and communicates your vision of the world, whether that solution is in-game, out-of-game, or some combination of the two.

Sissyl |

I saw a little film some while ago, called Collateral murder. It showed the reasoning of an apache crew in Iraq. They were circling an area, watching it, and the crew sees two men walking down a street. One of these men is carrying something looking like a large backpack. Actually, it was a large camera bag. The guy was a CNN reporter. However, the hel crew decides it might be a RPG launcher, so they request permission to fire, and recieve it quickly enough. They fire, and two seconds later, the entire area is riddled with bullet holes. The two men fall down. Some people in the vicinity try to get the fallen people into a car, and the heli crew fire again. A good quote is "Look at all those dead bastards". However, the car contained children, and the crew saw this before firing on the car. Nothing in the comments by the heli crew give any hint that this might be behaviour out of the ordinary.
So how about it? Killing because something MIGHT be dangerous, is that okay? Killing children because someone tried to get your targets to a doctor, is that okay?
There is a reason you're probably right when you say being a soldier is in no way doing good. And, yes, the things they have had to do are the things that torture them when they go back home. Live in your "war is noble and just" if you want. It's just not likely people will agree with you about it.

Ion Raven |

ESPECIALLY because he is a paladin of erastil.If he kills and takes the spoils, for rations, thats perfectly fine.
If he kills for sport, thats not.
We are talking about a sentient being that was killed in it's sleep because the paladin decided it may eventually, under the right circumstances, prove to be a threat later.
He's not supposed to be lawful stupid, my standards are only that he doesn't default to the bloodiest approach possible. Which in this case, was done. No deliberation, no alternatives, kill on sight.All aside: If a Paladin knowingly out of his free choice, without need, ate the meat of another, innocent, non-evil sentient being, possibly killed for his eating pleasure, i'd be more than inclined to rule thats an evil act.
Just because it's not technically cannibalism doesn't make hunting elven children and roasting them slowly over open fire any better.
Wyverns are not animals. They have human-like intelligence and speak.
Vanquishing dangerous monsters from the land is part of the Paladin of Erastil's duty. This paladin had stated that he was killing off said 'dangerous monster'. Regardless of whether or not these specific wyverns might have been different, their species is generally regarded as dangerous. As far as being negotiable creatures, their species only negotiates or runs when they are dying and know they can't kill their opponent.
Everytime you try to argue that they were sentient, it just grates at the situation; how do you know that the deer you are hunting wasn't awoken? Int should never be a factor when determining whether or not you can take the life of something. The intelligence is something that would require a knowledge check.
Besides, that would also mean that any creature that kills a human should probably be evil, so all that nature you're trying to protect, it must be evil going around attacking innocent humans.
Instead of comparing Wyverns to a sleeping barbarians, compare them to sleeping bears, another dangerous creature. How would Erastil feel if you slayed them? Are you hunting them? Alright. If not, Erastil might have a problem with your lack of honor. Killing them because they seem like a threat in the cave you're going in, while not evil isn't very honorable.
The issue was that the Paladin was seeing the Wyvern's closer to monsters, while the DM saw them closer to the part of the nature. The DM didn't exactly clear it up and I'm not sure if he warned the player, but the player made a mistake, so I actually can see the paladin losing his powers temporarely as a fair judgement. However I feel the DM may have done the right thing, but for the wrong reasons. It's a very touchy matter here. Perhaps a binding or something of that sort should have been present instead of an outright killing.
Face it, in the mentality of most fantasy, wyverns are dangerous dragons and it's usually honorable to slay one.
Wyverns are mentioned in Dante's Inferno (Canto XVII) as the body for one of his creatures in hell.
So, tough call.

Aardvark Barbarian |

I'd have to say I'm more in line with Mordred on this one. Too often I have seen many a player "justify" their actions in-character for the rewards they wanted out of character (loot/xp).
"It would have attacked us"
Really? You use your ESP to determine it's intended actions?
"They are evil"
But you didn't detect on it, and didn't succeed in the knowledge to know whether they typically/usually are or not.
"I follow the God of Hunting"
Oh, didn't realize your intent was to provide meat and skins for survival
I can come up with a few innocent reasons why they may be situated so close to the tomb.
It's a region far enough from society that the hunting is good (undead mostly don't eat) so no local competition.
For some reason, of which they don't care, there's a fair amount of free meat that gets dumped from that nearby cave (failed adventurers, spoils of the kills the tomb discards, etc) I don't need to range far to hunt and feed my young.
Was the DM at fault for saying hey you see Wyverns (traditional bad guy since way back), sure if he wanted moral dilemma he could have described them vaguely enough to warrant investigation. Do the Paladin's actions warrant automatic loss of power? I tend to not go straight for the kill as a DM, they do Evil I let them know, that it was and tell them that continuing in that method will be detrimental. I can also see another side of telling them there are Wyverns. Did the PC's arrive at the tomb on mounts? If so, and knowing anything about wyverns, it could have been the DM's subtle way of saying they might want to better situate their mounts for safety before they come out and find them eaten. Do you kill the wyverns to save your mounts then, or do you find a peaceful solution that let's sleeping wyverns lie? Maybe find a safe place to keep them til you return.
Paladins have been (IIRC in my 20+ yrs of D&D) a stick in the mud to the party that gets inflated powers both because the scores required to make one and the strict and unforgiving code they must follow. I love playing paladins just for the fact that it causes very involved in character discussions of taking the hard right over resorting to the easy wrong. I've gone so far as to have been playing multiple toons in one game, one a rogue, and the other a pally and argue with, well, myself over the actions the group was planning on taking. It was the high price of getting all the pally had to offer. Sure if the standards are lower to become one, and their powers more on par with other characters, I can see where people can not see the payoff for having to follow such a bright and righteous path and therefore use it more as a guideline than a strict adhereance to a set of rules. But the main idea with paladin from way back was always the "convert or die" mentality. Yes they killed things and justified it as the greater good, but the first option was "convert", then if that was not possible, it was followed by "die".
In this particular situation, I as a paladin, would have approached the creatures and warned them that though we intended no harm to befall them, if they hindered our attempts they would most likely be dealt with in a means unfavorable to both parties. If they, would even go so far as be cooperative, a mutual agreemant could be reached that works to everyones benefit.
I just stopped playing (scheduling issues) a 3.5 campaign where I was indeed the Paladin/Cleric of the god of healing. Did I avoid combat, not always, mostly I used party buffs to ensure the well-being of my companions. At most times I was a pain in the butt for the group because of my standards that I expected from them. Did the players dislike me for it no, did their toons, quite often. Our last session (in an anti-drow war style campaign) we saw a single drow watching us from atop the hill. The ranger (the most violent of the group) with a favored enemy drow, asked me if we were in kill mode. I told him to shoot to hinder, not to kill, as a scout could be a valuable source of info for us if he didn't get away. The ranger instead went for the kill shot, my paladin was forced to ride close enough to warn the drow that if he surrendered I could protect him from my allies. He refused. Ranger shot again, Drow fireballed our pack beasts and warned us, I moved closer to detect evil, since he chose to target them and not us. Chasing him led us to a larger drow force, that were looking for him as an outlaw. My pally offered him sanctuary if he were to submit, he again refused, we rode away without him and from the vastly more powerful army after him. Was any of it lawful stupid? Or not pragmatic? Not at all, having more allies will always be safer than having more enemies. Was it righteous, fair, considerate, heck even tactically sound having a enemy on my side, indeed. All withoput promoting bloodshed. All the while using my spells and abilities to buff/heal the party, and fight the drow force that had attacked us first. To top it all off, even when most of my party had left the field, my Paldain was the last to leave, again not stupid but in line with the code that if my life be forfeit so that my allies can live, then so be it. Was I doing it recklessly, of course not, AC buffs on, Total defense, taking cover. Chivalry and honor do not = stupid.
Above just LG, Paladins are expected to adhere to a higher standard than even any regular LG character. Because not only do they have the belief of their alignment to follow, they have their code on top of that, making them the goodliest of the good characters. As such they are held to the highest expectations. I hold the firm belief that LG is the most challenging alignment to role-play, and a paladin, multiplies that difficulty. I play pallys because I love that challenge, and I will take a role-playing challenge over a combat challenge any day. Too many people seem to me to only be seeing a paladin for his powers, and justify away the rationale behind so many of their actions, so that they can try and avoid the actual challenge involved and still get the benefits.
Sorry for the length, I find I ramble when I have a strong opinion about something.

The Crimson Jester, Rogue Lord |

The party is about to enter a tomb in between two cliffs roughly around 200 ft apart. On the opposite side of the tomb, the party notices a pair of sleeping wyverns.
The paladin (Paladin of erastil) says "lets kill the wyverns before we enter the tomb" (he also said out of character that the wyverns are going to attack the party so it's best to kill em before they kill the party and was metagaming).
The party pulls out it's bows and wakes up the wyverns, kills one of the wyverns. And the other one runs away because she was mortally wounded.
I told the paladin that he lost his powers cause he committed an evil act by acting a sleeping sentient being that was not evil. And I told him that he essentially killed 3 wyverns as the pair had a nest and that the one wyvern wouldn't be able to properly hunt and feed her litter of wyverns (2).
His argument was that they were monster and needed to be purged from the land.
So my question is that is what he did an evil act in killing the wyverns while they are asleep. At the very least the action is cowardly, as paladins' should not attack sleeping foes.
Hmm Lets see.
Wyvern, dangerous monster. Paladin Monster killer.
Sleeping monster or wake it up and kill it. Hmmm Are we being cowardly or using our brains and fighting intelligently.
I play Paladins all the time and honestly I do not see a thing wrong with it.
It might be different if it was a sleeping guard.

Helic |

Yes. You do.
You must unflinchingly never compromise.
Paladins compromise ALL THE TIME. Part of being good is a willingness to compromise. If a paladin is always "It's my way or the highway.", no-one has any business playing one in a game of D&D.
I think what you mean is that Paladins should do things that are right, not convenient. Killing the wyvern was convenient for certain, and whether or not it was right really depends on how the GM has them function. The write-up of the wyvern is basically that of an evil creature, never mind the "N" in the alignment column.
As a paladin in this situation I would let the entire enemy army know that I will not cut them down if they do not try to cut me down first and that it is their choice to join the battle,
He's facing an army. By default, a lot of the people there aren't there because they're willing. Many of them will be conscripts. They will be told to attack the enemy, and they will be cut down by their superiors if they fail to do so. He will be attacked by neutral and possibly even good people, and have to defend himself.
I would attempt to discern the reason behind the battle and attempt to make peace. I would try to dissuade the conflict from ever happening and for everyone to go home happy.
Yeah, okay. It's usually to late for this when the invasion has already started.
Assuming that fails? For my king and country, I would go into battle and willingly lose my paladin powers if it meant keeping others safe. Because sometimes you can still be the paladin without being a paladin. After exhausting every possible angle, you still have a duty to protect people whether the actions you are taking are right or wrong.
No, here's what the paladin does. He makes sure that his side is in the RIGHT (if he cannot, he stays out of the war and sucks the consequences - or joins the other side if they are in the right). Once he is sure of that, the other side is in the WRONG. So while there may be good people in that army, they are in the service of EVIL. It is sad that they lack the courage to rise up against the injustice that they are serving, but that is THEIR FAILURE.
Certainly, he exhorts the enemy to abandon their misguided ways as he fights them. He accepts their surrender where possible. He'll bind the wounds of the fallen after the fact and treat them with respect and mercy. But in the end, he'll have the blood of a few non-evil people on his sword, but he'll have been justified in every regard, still a proper paladin.
I don't understand why people want to hold the paladin to literally impossible standards. Maybe way back in 1st edition when they were super-powered they might have deserved the treatment, but nowadays they're just another character choice, one that comes with a code of ethics. Yes, hold them to a standard, one that makes them 'the good guy', but let them function in the world they live in, at least! Paladins shouldn't be held any more strictly to a code than a cleric would.
By the write-up, Wyverns are menaces. The kill indiscriminately for food. That might be understandable for animals, but wyverns aren't animals. They are capable of discerning right from wrong but don't care. I don't know how they rate being Neutral. They're pretty much brand-name CE.

Kevin Andrew Murphy Contributor |

I saw a little film some while ago, called Collateral murder. It showed the reasoning of an apache crew in Iraq. They were circling an area, watching it, and the crew sees two men walking down a street. One of these men is carrying something looking like a large backpack. Actually, it was a large camera bag. The guy was a CNN reporter. However, the hel crew decides it might be a RPG launcher, so they request permission to fire, and recieve it quickly enough. They fire, and two seconds later, the entire area is riddled with bullet holes. The two men fall down. Some people in the vicinity try to get the fallen people into a car, and the heli crew fire again. A good quote is "Look at all those dead bastards". However, the car contained children, and the crew saw this before firing on the car. Nothing in the comments by the heli crew give any hint that this might be behaviour out of the ordinary.
So how about it? Killing because something MIGHT be dangerous, is that okay? Killing children because someone tried to get your targets to a doctor, is that okay?
There is a reason you're probably right when you say being a soldier is in no way doing good. And, yes, the things they have had to do are the things that torture them when they go back home. Live in your "war is noble and just" if you want. It's just not likely people will agree with you about it.
This goes under the category of "warzone" and what was done was about the same as fragging an old scribe with a pencil because it looks like a wizard with a wand.
In the confusion of a mass battle, it's also very possible the paladin might stabinate someone who in 20/20 hindsight he was there to rescue.
That all said, a nest of sleeping wyverns is something you'd have time to study, check your Audobon Society Guide to winged monsters, refocus your binoculars a few times, and conclude that, barring polymorphing and illusions, these appear to be genuine wyverns, and if they follow standard wyvern behavior, they'll attack as soon as their woken up, and even if you somehow get them to agree to let you pass peacefully into the tomb, there's every chance they'll try to steal your shiny grot from you when you come out in a weakened condition.
Unless your world has a long history of cheerful friendly wyverns who are just like big dumb kids with carnivorous jaws and poison stingers, who can be led away from bad influences by kindly wizards, bards with a specialty in gang intervention, and witches who fancy themselves social workers, I'd say it's simply a bad day to be from a race of bad-tempered bullying monsters who were not labeled "evil" either as a typographical error or else an editorial decision reserving "evil" alignments for undead, demons, devils, and other creatures who actively seek to kiss the tootsies of the dark gods rather than just tending to be thugs and bullies.
Frankly, however, I think that the whole Phylactery of Faithfulness is an item that's completely unnecessary if you have a good line of communication between the GM and the player.
In my current game, there's one player playing a paladin. He's asked if various things radiate evil, including things like murder weapons. My answer? Generally no. They may pick up a shadowy aspect if they get haunted because of being associated with a death, but generally speaking, wickedness only inheres in things like bonded items of terribly evil wizards whether or not they physically bludgeoned innocents to death with their staff or just fondled it a lot while casting spells to cause misery and suffering.
Other people's worlds can be completely different. You can be tainted with evil from eating a bad zucchini, at least if you follow the rules in the 3.5 Heroes of Horror, and these are perfectly fine rules if that's what you want--though as before, I think that paladin players should have the moral cosmology of your world explained to them in clear and certain terms.
IMHO, Erastil is an old-fashioned god who doesn't consider monsters people unless they do some pretty amazing things in respect to Law and Good. Mengkare, the great gold dragon of Hermea? Erastil probably would say something like "A credit to his race" with all the assorted baggage that would come with that statement.
I think Erastil would think that killing a couple savage wyverns would be just fine, but then tell the paladin to adopt any chick or egg and raise it up to be his noble steed, with as much patronizing "white man's burden" language as you can translate to "humanoid's burden" (not quite counting the orcs either, except those that are a "credit to their race") and shoehorn in without having 21st century players revolt.
Other GMs are fine to play Erastil differently, but they need to be very clear with their paladin players as to what Old Deadeye considers appropriate and inappropriate behavior.

Sissyl |

It wasn't the confusion of a mass battle. It was a "normal" afternoon in Baghdad. The helicopter crew shot a number of people dead because someone was carrying something that was big enough that it COULD contain a weapon that could be dangerous to the helicopter. They killed not only the person in question, but several others as well. If this was something exceptional to the soldiers, they wouldn't have been joking about it, or been as calm as they were.
Thing is, according to all the people here who have said that "the paladin needed to neutralize the danger of the wyverns so that they wouldn't need to take chances with their friends' lives", what the helicopter crew did was not only acceptable, but admirable.
That kind of reasoning makes me sick. See the movie if you need to see the consequences of it.
If you aren't willing to risk your own life, then what the hell are you doing away from your cabbage patch, commoner? If you aren't willing to fight to make things better, to take the moral high ground, then why fight at all? If you're so scared of having bad things happen to your adventurer friends, then why aren't you discussing your sheep farming with sheep farmer friends at the local pub instead of signing up to explore ancient ruins?
It's a game. The DM should do his job, and some part of you need to trust the DM as you play, for example, that you as a paladin will not by necessity have to act against your code to survive. If you are playing with a "killer DM" who gets off on putting a paladin character in impossible situations, then take my advice: Lay off the paladins. Perhaps a fighter or rogue could be fun, and without all this pesky morality stuff?
Oh, and if you're a paladin, you follow the paladin code. If your deity doesn't like that code, and allows for lots of things the code doesn't condone, it's a deity that likely has no paladins. I wouldn't expect to see many paladins of Norgorber, for example. Would you?

Kamelguru |

Sure is PETA in here.
Killing a monster does not equal killing a commoner. Yes, they are both intelligent non-evil beings, but only one of them raid farms and feast on little Tommy's entrails.
If the wyvern is a threat, you kill it. Your duty is not to pussy-foot like some rabid vegan protester, claiming that a monster's life holds equal value to that of a human. A paladin is not only supposed to defeat evil, he is supposed to protect GOOD, also from neutral monsters. Even if the flying draconic menace doesn't cackle gleefully like a Saturday morning cartoon villain, it is still a threat to all the people who CAN'T defend themselves against it, and thus your duty to defeat it (doubly so when said paladin serves the patron god of farmers and hunters, who rely on being able to travel in the local wilds).
The only reason I would even give the paladin a "You feel queasy inside for killing them" is if said tomb was 500 miles away from ANY human settlements, and the wyverns would NEVER cause harm. But from the original post, it seems that the paladin in question would get that for not offering prayers for the dead veggies that make up his dinner.
Casting sleep, hold or whatever, and killing something is a valid tactic to gain advantage. It's the same reason SWAT dump gas in through the windows of armed and dangerous criminals, instead of going in for a "fight fair". There is a reason such paladin-players get mocked as Lawful Stupid.
Also: 200 feet away. Unless the paladin has a spyglass/+10 or more in perception, enough ranks in knowledge (Arcana) to identify the species of dragon, and so on, look at what he sees: Two dragons (members of the big 3 in terms of smiting) within striking range should they wake up, overlooking the ONLY spot we might have to retreat to should the tomb prove too difficult to do in one run.
Edit: Also, I kinda call BS on the whole Wyverns being neutral thing. From the bestiary: "Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals." Something that is smart enough to qualify as sentient, yet still behaves this way deserves to be made CE in my book.

Dabbler |

While I regard the killing of the wyverns to be a grey area, not necessarily an evil act but borderline on the justifiable side also, if you read to see the paladin in question's other acts as posted above, you will see he does this kind of 'grey area' thing a lot and is generally careless with the lives of his friends and always takes the most convenient path.
As evil is never so easy to do as when it is convenient, he's definitely on a slippery slope and needs a reminder.

Kaisoku |

Talek & Luna wrote:No. I wouldn't constitute it as evil. The wyvern is a predatory animal and those creatures would kill the party. It would be no different than killing a huge quantity of fire ants or rattlesnakes before you went into a cave.Except that rattlesnakes and fire ants don't have an intelligence of 7 and speak Draconic.
These are sentient creatures -- not animals. Read the stat block for Wyvern.
Heh, like the player should have?
I don't even think I'll restate it, and instead just quote Cartigan's post:
"Metagaming would be 'Those are Wyverns and they are intelligent so we shouldn't sneak up on them while they are sleeping and bash their brains in so they don't kill us in a protracted fight."
You know, the argument of everyone agreeing it was an evil act."
.
There's no reason for a person who doesn't know what he's looking at to think that the things are in any way a sentient neutral creature, and not just an animal.
A Paladin seeing a crocodile for the first time in his Mwangi adventure would apply the same reasoned logic: It looks like it will kill us for food, and we are going to disrupt it and force a confrontation. Fire arrows at it until they are dead or driven off!
I understand this player has been a dick in the past, and it may be appropriate to lay down punishment for repeated acts of negligence (depending.. people can be Good aligned but still a-holes).
However, like has been repeatedly stated, he has to willingly commit an evil act.. and quite frankly, unless someone told him he was killing sentient neutral creatures in their sleep and he went ahead anyways, how the heck was he to know? There's a very strong case for treating this the same as firing arrows at a crocodile sleeping at the entrance to the cave you need to get through, in the hopes of killing it so it won't kill you, as you go about doing your good deed.
A Paladin's abilities aren't so fragile as this.. he has to WANT to do evil... that's what shatters his link to his powers, is his unwavering attitude wavered. If the information he has tells him he is doing a good act, then his conviction hasn't wavered, has it.
Should he have fallen prior to this? Maybe, depending on the severity (and depending on whether he was just being a jerk, and not actually negligently evil).
Should this decision have done it? No. Because it fosters a "read my mind, slaves" style of DM vs Players.
I know that's not what you wanted to portray, but that's exactly how it comes across. The player obviously saw the situation differently from you, but because you think he should have known how you looked at it, he should have acted differently.
Taken in a vacuum, this situation feels like you punished the player for NOT metagaming.

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The GM also failed in this instance to properly describe the situation. Wyverns are huge, carnivourous fell beasts. Even if the group didn't KNOW that they were a menace to the land, the bones and various other signs of previous victims would almost certainly litter the area where they laired or slept.
That aside, the standard you're holding that paladin to is silly. To have to awaken and parley with every single creature to the point of losing every edge is moronic. A warning before crippling a character should be a NECESSITY. Some things are clear cut, but you can literally justify anything given enough time.
NO other class is held to the same scrutiny, and any other class could make the choice to do this killing with impugnity, paying no cost for killing the lawful good wyverns. Even a priest of Erastil (not a paladin) could get away with the "kill em before they wake" defense without losing his or her ability to cast spells (at least by the book). DM's could choose to do so of course, but thats an aside.
If you view this act as evil, what price did your good or neutral characters pay for their part in the deeds? Did you have a cleric present? Was it a cleric of a good god? Did that character pay a price for performing an act contrary to the beliefs of their diety? What about the groups rogue? Did his chaotic good alignment change to chaotic neutral because he'd committed such an EVIL act?
While I understand and agree that the paladin should hold himself to a more honorable standard, if you're doling out power loss for what is CLEARLY a grey issue, then you should hand them out across the board. Rangers used to have similar restrictions on alignment, why SHOULDN'T they lose their powers if the paladin did?
I too would have walked out of that game. Where is the fun if you have to play your character to a standard he or she doesn't even understand or have explained to them? It's a GAME, not a morality lesson.

Cartigan |

Talek & Luna wrote:No. I wouldn't constitute it as evil. The wyvern is a predatory animal and those creatures would kill the party. It would be no different than killing a huge quantity of fire ants or rattlesnakes before you went into a cave.Except that rattlesnakes and fire ants don't have an intelligence of 7 and speak Draconic.
These are sentient creatures -- not animals. Read the stat block for Wyvern.
Which should prevent them from being Neutral as an alignment.
And the ONLY people metagaming here are the people whining that "Wyverns are intelligent creatures and aren't Evil!"
How the hell would the Paladin know that? As far as your average Paladin would know, given how Wyverns act and how they would register on Detect Evil, they are just giant, flying, unintelligent lizards (ie, animals) that want to kill him.

Sissyl |

I see that got quite a few of the "removing a threat, any threat, to anyone, is a noble act" crowd riled up. Let's take a look at the arguments presented:
* Shut up you whiny veggie-lover, monsters are monsters and deserve to die unless they could NEVER harm anyone EVER again, and besides, SWAT teams don't fight fair, why should paladins?
See above. Sounding like a pompous blowhard isn't giving your arguments any more strength. Calling people PETA doesn't either. And if you seriously think everyone that could EVER present a threat to anyone else should be put to death, please report to termination booth 314A on the double, citizen. Or prove that you will NEVER become a threat to anyone else. And if you think SWAT teams are made up of paragons of good and justice, maybe you should get some information that isn't patriotic american TV shows, eh?
* If it looks like a monster, it deserves to die.
Just because something is big, is it a monster? Would people in a fantasy world consider the same things monstrous? What if someone is covered in an illusion? More generally: Is it okay to murder someone just because of his race? I can see the argument for demons and devils and other flavours of supernatural evil, but this?
* A paladin needs to WANT to do evil and do it, otherwise his powers are safe.
So any paladin that manages to stay uneducated enough not to understand his own actions is safe from consequences? Besides, this is clearly quite false. A paladin loses his powers even from unwitting evil acts. However, if they were unwitting, he can atone for the deed, which is not the case if he knowingly commits an evil act.
* You want a paladin to wake up every creature he could fight beforehand, which is being Lawful Stupid.
I never said that. The best option is probably just leaving them alone. If you need to make a hasty retreat, that's another situation which will have to be dealt with then. And, if they're sleeping, it's a pretty good chance they'll be gone when the time comes. There are many alternatives here: You can take a chance with the entrance, you can find another exit, you can wait them out, you can deal with them when leaving. Handing over some treasure to get out wouldn't be such a bad deal, would it, compared to preemptive murder and loss of paladin powers? Don't tell me putting loot before acting properly as a paladin is also a gray area.
* Every one of the other good characters should also suffer if the paladin does.
No, being a paladin is an entirely different deal. They are champions of good, and examples of what people should strive to be. A cleric is the hand of a deity in the world, but a paladin is an inspiration and a representative. People trust paladins because they know a paladin does not do evil. Shaming that image is a serious offense to the deity, and should be.

Cartigan |

* Every one of the other good characters should also suffer if the paladin does.
No, being a paladin is an entirely different deal. They are champions of good, and examples of what people should strive to be. A cleric is the hand of a deity in the world, but a paladin is an inspiration and a representative. People trust paladins because they know a paladin does not do evil. Shaming that image is a serious offense to the deity, and should be.
Yes, they should. Paladins only lose their powers if they willfully commit an Evil act. And if they committed an Evil act then THE REST OF THE PARTY committed the SAME Evil act at the same time and should have their alignment affected.
If coup-de-grace'ing sleeping Wyverns is evil, then the entire party committed an evil act, not just the Paladin. They may not lose any abilities - not yet, anyway, but it doesn't just magically not affect them.

Dabbler |

I think you have to consider the other possibilities, depending on the party's knowledge of wyverns:
1) Talk to them. If they know wyverns are intelligent enough to talk to, and presumably therefore smart enough not to mess with a well-armed group of humanoids, they could be a source of information. They could discuss with the wyverns what they are doing and determine if they pose a threat or if they can be dealt with peacefully.
2) Scare them off. If the party think that wyverns are dumb beasts, they could as easily try using smoke, fire and loud noise to just scare them off, as you would with a pack of wolves.
3) Let sleeping dogs lie. In either circumstance, the party could have elected to simply bypass the encounter. If the wyverns are soundly asleep you can be assured they are the top predators in the area with nothing to fear.
All of these avoid the 'kill it because it might be a threat' option.

Cartigan |

I think you have to consider the other possibilities, depending on the party's knowledge of wyverns:
1) Talk to them. If they know wyverns are intelligent enough to talk to, and presumably therefore smart enough not to mess with a well-armed group of humanoids, they could be a source of information. They could discuss with the wyverns what they are doing and determine if they pose a threat or if they can be dealt with peacefully.
2) Scare them off. If the party think that wyverns are dumb beasts, they could as easily try using smoke, fire and loud noise to just scare them off, as you would with a pack of wolves.
3) Let sleeping dogs lie. In either circumstance, the party could have elected to simply bypass the encounter. If the wyverns are soundly asleep you can be assured they are the top predators in the area with nothing to fear.
All of these avoid the 'kill it because it might be a threat' option.
But all of those are completely irrelevant to the point.
We aren't discussing alternative courses of actions. We are discussing whether or not coup-de-gracing creatures, and creatures that are presumably mindless animals to boot, is evil.
Dabbler |

But all of those are completely irrelevant to the point.
We aren't discussing alternative courses of actions. We are discussing whether or not coup-de-gracing creatures, and creatures that are presumably mindless animals to boot, is evil.
To the contrary - consider that:
1) Killing sentient creatures is normally regarded as evil.
2) Killing in self defence or to protect others is justifiable.
3) When killing in self defence you are not morally obliged to let the other person hit your first - if you can feel threatened you can take pre-emptive retaliation.
4) Killing in self defence when you did not need to do so is under category 1, however: if somebody attacks you with an axe and the only way you can stop them is to kill them, that is justifiable. If a drunk in the bar swings a half-hearted punch, summarily decapitating him is using excessive force.
While we are not in a 21st century courtroom, the fundamental principals apply that context determines the morality or lack of it of the action. In order to assess what the party did, you must assess what the party could have reasonably attempted to do instead. Hence it is very relevant to consider their options, because killing is a justifiable option only when you have no reasonable alternatives to doing so.

Sissyl |

I would say killing the sleeping wyverns is an evil act, though perhaps not massively so. It's quite enough to destroy a paladin, but whether someone good would become evil or neutral for joining in on it, I wouldn't say so. This one really depends on the situation, unlike the paladin's dilemma. Mostly, I would say that someone who was good, and generally acted in accordance with that, would not have to worry. They are not paladins, however. The demands on the paladin are much, much higher.
And yes, the possible alternatives you could have chosen rather than killing the wyverns are absolutely central to the question posed. Killing a sleeping wyvern in a situation where it's blocking the only way out of the dungeon, and you're so wounded you can hardly stand on your feet, much less cast a spell or mount a credible defense, and a murderous mummy who just beat twelve kinds of stuffing out of you is shuffling along the passage behind you, that's reasonable and justified.
My point is: You're an adventurer, not a cop, or a soldier. People pay you to take risks most people consider insane. That's why they pay you a lot. It's also the reason you find valuable treasure that nobody else has dared or managed to go after before. You don't get the luxury of preemptive neutralization of any perceived threat. Not if you're somehow also trying to set a moral example. Yes, it's a tall order. If it bothers you, you really shouldn't be playing a paladin.

Cartigan |

To the contrary - consider that:
Fine. Let's pretend for a minute that we are NOT discussing what we are actually discussing - that being the consequences of coup-de-grac'ing creatures.
1) Killing sentient creatures is normally regarded as evil.
Knowing wyverns are intelligent (sentient) is metagaming.
*snip the rest of the points that all manage to say the exact same thing*
Having read everything you wrote I have no idea why you replied to me and can therefore only assume you are trying to take this even FURTHER off-topic. Nothing you said there is relevant to topic of whether or not coup-de-grace'ing creatures in D&D is Evil nor is it even related to your previous statements about alternate courses of action which are STILL not relevant to this thread. There is no point discussing the finer points of the varying ways to start climbing a mountain once you are half way up it.

MordredofFairy |
But all of those are completely irrelevant to the point.
We aren't discussing alternative courses of actions. We are discussing whether or not coup-de-gracing creatures, and creatures that are presumably mindless animals to boot, is evil.
It is evil if you are killing for the sake of killing.
Therefor it's relevant to know if there were alternatives to killing.
If you kill to remove a threat, an assessment of how REAL that threat was is needed.
In this case, aside from killing, there were several options:
Parley: Wyverns can be made into allies, as per the bestiary. There's precedences of them working together with other races.
if it succeeds: you may get information about the area, they may not eat your mounts while you're gone. that kind of stuff.
If it fails: you may try to bribe them into being helpful either way.
if THAT fails: fight them fully rested before entering the tomb, you lose your battle advantage but gain the moral high ground.
Just let them sleep: results in various options:
- when you come back out, they are gone(hunting to feed their young).
-- worst thing that can happen: your horses are also gone, if you used any.
- when you come back out, they are there and awake, possibly only one of the adults
-- if they are stupid enough to attack you on side, possibly you'll have to fight them with diminished resources.
-- otherwise you can use option above: parley.
- you can search for another exit/entrance
- you could be able to rest IN the tomb, hey, it's dry, and there's only one entrance for this room. better than going back up and sleep in the rain, we need a guard anyway.
- you could use magic to bypass them(invisibility sphere, e.g., or a silent image of the empty cliff wall in front of the cliff wall(so looking over from the other side, they see nothing out of the ordinary))
- they could simply ignore you
- you could use magic to impair them.
Note that we are not even checking the lawful stupid options such as "Shout to wake them up and kill them once they feel ready" here.
Also many options come up depending on what the group thought they were facing. If they don't know they are sentient beings(even though they look JUST like a dragon) animal empathy or using fire to scare them off also become valid options.
- even IF the above options result in a fight, there is no need to kill them. Few "animals", and even fewer "sentient" beings fight to the death. Most try to flee once seriously wounded or considering their situation hopeless. Allowing them to surrender or flee would be appropiate.
Seeing as such that a creative party would find lots of options to deal with the situation(including the most simple "ignore them") having the paladin, without deliberation, suggest and carry out his "kill inmediately"-plan is defaulting to the bloodiest option possible, which simply is not becoming of a paladin(or another good character).
As said, there was NO reasoning that they could be a menace to nearby villages, they obviously have NOT heared about them being a threat or them attacking humans(or that would have been part of the attack reasoning).
It was merely realizing there could be a possible threat and solving it in the "most efficient", but also bloodiest way possible.
Without any in-character(or even out-of-character) reasoning as to why this path should be choosen.
Indiscriminatingly killing everything thats crossing his path because it "may be a threat", doesn't sound like an "lawful good, shining paragon, leading by example" type of character.
Thats a hunter going crazy in the woods killing much more than he needs for sake of killing, because he likes the moment of pulling the trigger and ending a life. That hunter will never get to be a paladin at my table, though.
If i don't expect an chaotic evil party to act any differently(except going out of their way to torture the young ones) from that paladin given the versimilitude of reasonable options available, somethings amiss.
as for that not being relevant:
It very much is. To morally judge a decision you have to compare it to alternatives. If there are non, something otherwise questionable becomes necessary. If you are stranded after an airplane crash and the only way to survive is eating the flesh of people that died in the crash, suddenly cannibalism becomes a bit more understandable than if you abducted homeless people in your home city.
as for punishing other party members: Why? The Paladin has a code of conduct. A set of rule OVER AND ABOVE what his alignment asks of him.
If a character repeatedly acts against their perceived alignment, sure, hit them with a switch. But a Paladin doesn't the the 3 strikes before being out. He suffers right from the get go when violating his code. Sure you can warn him before and give him more leverage than that, but he will ALWAYS have less leverage than party members without such a code.
as for wether coup-de-gracing sleeping creatures is evil, see above.
If there is no other way to deal with the situation, it becomes a necessity. If there are plenty of way to AVOID coup-de-gracing, and you deliberately CHOOSE to kill them, then thats evil, yes.
You took a live without a reason to do so.
Just as i make a difference between a hunter that kills for food and one that kills for trophies, circumstances and intent are important here.
If you have other options at your disposal, and you choose to kill when it's not necessary, thats evil.
If there is a reason to believe killing may be for the greater good, thats a factor to consider, but in the example used here, it wasn't a sleeping devil(which would still be an honorless and cowardly kill), but a sleeping creature, that, while perceived as a dangerous predator, did not need to be killed.

Kamelguru |

I see that got quite a few of the "removing a threat, any threat, to anyone, is a noble act" crowd riled up. Let's take a look at the arguments presented:
* Shut up you whiny veggie-lover, monsters are monsters and deserve to die unless they could NEVER harm anyone EVER again, and besides, SWAT teams don't fight fair, why should paladins?
See above. Sounding like a pompous blowhard isn't giving your arguments any more strength. Calling people PETA doesn't either. And if you seriously think everyone that could EVER present a threat to anyone else should be put to death, please report to termination booth 314A on the double, citizen. Or prove that you will NEVER become a threat to anyone else. And if you think SWAT teams are made up of paragons of good and justice, maybe you should get some information that isn't patriotic american TV shows, eh?
I'll admit I am crass in this, because this issue is borderline retarded, and the GM did a really bad call, a "you shouldn't be GMing with paladins, and maybe not at all"-bad call.
As for the "Everyone's a potential threat": There is a difference between a humanoid and a monster. Point me to a wyvern society where they create art and music, record history, develop a socio-economic structures to help the wing-torn wyverns who cannot hunt for themselves, and daycare for baby wyverns so they can learn to socialize and count to 10. Wyverns are vicious, poisonous flying monsters that will eat you in 99 out of 100 times, and not feel a lick of shame about it. Making it Neutral is a mistake in the first place, and was probably only in order to make them useful as mounts.
* If it looks like a monster, it deserves to die.
Just because something is big, is it a monster? Would people in a fantasy world consider the same things monstrous? What if someone is covered in an illusion? More generally: Is it okay to murder someone just because of his race? I can see the argument for demons and devils and other flavours of supernatural evil, but this?
Then paladins should start play with at-will True Seeing, get all creature-related knowledge skills as trained class skills, and get 8 skill points per level. If your GM is so lax that you can safely discern the alignment, threat level and presence of illusions before attacking anything, then sure, I see no problems. Otherwise, I would make the hesitant paladin fall from grace as he is directly responsible for the death of 2-4 potentially good-aligned party members.
And we are not talking about murdering baby goblins, humans with different pigments and so on, we are talking about huge poisonous monsters that are WELL KNOWN for attacking people indiscriminately.
* You want a paladin to wake up every creature he could fight beforehand, which is being Lawful Stupid.
I never said that. The best option is probably just leaving them alone. If you need to make a hasty retreat, that's another situation which will have to be dealt with then. And, if they're sleeping, it's a pretty good chance they'll be gone when the time comes. There are many...
There is a band of battered and bloodied humanoids, likely with a fire, sleeping within 200 feet of the nest of their children. What predator do you know of that would do nothing when someone posing as both prey AND threat, came close to their nest? From what it looks like, the wyverns were written in to the adventure as a threat/encounter, and would have to be dealt with. From a survivalist point of view, a preemptive strike is by far the best option. Ignoring them is inviting disaster, unless the players are so high level that wyverns are inherently harmless to them.
My point is: You're an adventurer, not a cop, or a soldier. People pay you to take risks most people consider insane. That's why they pay you a lot. It's also the reason you find valuable treasure that nobody else has dared or managed to go after before. You don't get the luxury of preemptive neutralization of any perceived threat. Not if you're somehow also trying to set a moral example. Yes, it's a tall order. If it bothers you, you really shouldn't be playing a paladin.
"Sir Ulric, why did you not kill those monsters when you passed their lair?!"
"Silence, immoral peasant! They were asleep, and they are not evil! I must abide my moral code!""But they killed the Tatchers! And ate their pet dog Spotty as a snack!"
"Still, killing it in its sleep is an evil act, and I refuse do that."
"You monster! Now they can come back and eat more of us!"
"YOU KNOW NOTHING OF JUSTICE! I must stay pure, even if you all die!"

Cartigan |

I would say killing the sleeping wyverns is an evil act, though perhaps not massively so. It's quite enough to destroy a paladin, but whether someone good would become evil or neutral for joining in on it, I wouldn't say so.
I'm sorry. Did there suddenly become different shades of Evil based on what class you are? What class do you have to be for an Evil act to barely be evil at all? Maybe a Sorcerer with the Demonic, Infernal, or Undead bloodlines could perform an Evil act and be able to not take any Evil points.
And yes, the possible alternatives you could have chosen rather than killing the wyverns are absolutely central to the question posed.
In what way? The alternatives aren't relevant to a discussion of the action taken.
Killing a sleeping wyvern in a situation where it's blocking the only way out of the dungeon, and you're so wounded you can hardly stand on your feet, much less cast a spell or mount a credible defense, and a murderous mummy who just beat twelve kinds of stuffing out of you is shuffling along the passage behind you, that's reasonable and justified.
That's not an alternative. That's a discussion of mitigating factors.

Cartigan |

It is evil if you are killing for the sake of killing.Therefor it's relevant to know if there were alternatives to killing.
You people are confusing "alternative actions" and "mitigating factors."
Mitigating factors ARE relevant. Discussions of the 50 different ways to sneak past sleeping Wyverns are not.Parley: Wyverns can be made into allies, as per the bestiary. There's precedences of them working together with other races.
Assuming you succeed on your Knowledge (Arcana)/metagaming check to figure out Wyverns actually ARE intelligent and aren't just slathering beasts. And presuming you can convince them you are such a threat that it is better for them to parley than eat you.

Cartigan |

You know, this thread amuses me. Everyone is arguing the question 'was killing a sleeping wyvern wrong' when all that matters is that the OP thinks it is and told his player so. No one else's opinion on that matters.
I find this thread hilarious because people are replying with their opinion about whether killing sleeping Wyverns is Evil when the OP asked.
Hi, welcome to forums. If you want to say stuff and have no one reply, you can get a Blog and NOT ASK WHAT PEOPLE'S OPINIONS ARE.
What I find hilarious about this thread is all the pretentious self-importance and metagaming being used to accuse the Paladin of metagaming.

MordredofFairy |
MordredofFairy wrote:
It is evil if you are killing for the sake of killing.Therefor it's relevant to know if there were alternatives to killing.
You people are confusing "alternative actions" and "mitigating factors."
Mitigating factors ARE relevant. Discussions of the 50 different ways to sneak past sleeping Wyverns are not.Quote:Parley: Wyverns can be made into allies, as per the bestiary. There's precedences of them working together with other races.Assuming you succeed on your Knowledge (Arcana)/metagaming check to figure out Wyverns actually ARE intelligent and aren't just slathering beasts. And presuming you can convince them you are such a threat that it is better for them to parley than eat you.
well, any by what right can you assume that the character does NOT expect a creature described as a dragon to be intelligent, but rather see it as a mindless beast attacking on-sight?
If you allow them to see the wyverns as dangerous beasts, thats fine. Nothing indicates they attack humans or have a bad temper.
If you let them know that they are aggressive, territorial creatures likely to attack, then why not also let them know, that like all dragons(which is their type) they are NOT mindless animals?
Basically here the problem becomes:
If you see them as animals, knowing nothing of their temper and brutality, then why is it necessary to attack them? Most animals don't have humans on their menu unless starved or compelled to attack.
If you allow players to know about their temper and brutality, they should also know they are Dragon, possibly even that they are neither shiny(good) nor chromatic(bad) dragons, placing them in the area of neutral intelligent.
Selectively assuming WHAT players know is the big problem here. If you only assume they have ALL the information that makes it seem better to attack and kill as soon as possible, thats a flawed way of putting it.
Either withold the negatives as well or let them know some of the "positive" parts as well(such as "they are brutal and much more savage and bloodthirsty than true dragons, but there's stories about them working together with lizardfolk and other humanoids for huge bribes")

![]() |

Okay, if the PC's had no idea what wyverns were, I'd say this was an evil act.
Yes, the wyverns had teeth and a stinger. Does that make them a predator? Possibly, but they could have been scavengers that used the teeth and stinger for protection.
Now, they could have followed this train of thought: Dragons that aren't shiny = Bad
But I think readers of that comic know what happened to that particular paladin...

Sissyl |

"Sir Ulric, why did you block the doors of that apartment block and set fire to the house?"
"Because there were people inside who registered as evil. Thus, they could become a threat to people in the future."
"But there were two hundred people in there! How could you?!!?"
"Well, I did set fire to the wall of the apartment where the evil people lived. I had no idea the fire would spread to the entire apartment block. You can't make an omelet without breaking a few eggs."
"But, but, you're a paladin, you can't just go around doing stuff like that!"
"As my paladining teacher told me, as long as you don't willfully commit an evil act, you're safe with your god and keep your powers. I had no idea fire would spread. Rejoice, citizen! Sir Ulric has made your town safe again. Safety must be upheld, even if thousands have to die for it."

Cartigan |

well, any by what right can you assume that the character does NOT expect a creature described as a dragon to be intelligent, but rather see it as a mindless beast attacking on-sight?
...because that's exactly how the creature acts?
They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. [...] Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.
Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.
[...]
Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves.
What exactly is the difference between a Wyvern and an alligator at that point? One has wings? D&D has creatures that are half-bear and half-owl
Nothing indicates they attack humans or have a bad temper.
Other than common knowledge of Wyverns.
"Hey, that's a giant flying reptile! Like a Wyvern? I hear Wyverns are ferocious beasts that have been terrorizing the local village!"
Kamelguru |

"Sir Ulric, why did you block the doors of that apartment block and set fire to the house?"
"Because there were people inside who registered as evil. Thus, they could become a threat to people in the future."
"But there were two hundred people in there! How could you?!!?"
"Well, I did set fire to the wall of the apartment where the evil people lived. I had no idea the fire would spread to the entire apartment block. You can't make an omelet without breaking a few eggs."
"But, but, you're a paladin, you can't just go around doing stuff like that!"
"As my paladining teacher told me, as long as you don't willfully commit an evil act, you're safe with your god and keep your powers. I had no idea fire would spread. Rejoice, citizen! Sir Ulric has made your town safe again. Safety must be upheld, even if thousands have to die for it."
A paladin kicks down the door and smites the wretches. Anything that detects as evil are now PROPER evil, after the fix to detect evil. Even if they detect as faint evil, they are at least mid-level characters (and you don't get to mid-level by pickpocketing or weaving malicious right-winged messages into scarves, you get there by committing some serious wrongs, and get real damned skilled at it), and anything stronger than faint are evil clerics, anti-paladins, undead or fiends. And all of those do in all likelihood deserve a good smiting.

MordredofFairy |
...because that's exactly how the creature acts?
The creature was sleeping in a nest. Hardly acting in a very threatening way, i'd say.
They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. [...] Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from.
Yep, they prefer to fight first and parley later. Just as the Paladin. Doesn't mean HE should be killed on sight, now does it? I quoted the bestiary myself, earlier. Basically the whole description of wyverns, you could apply on a cliched party barbarian as well.
It does NOT make them evil, and it does NOT make them attack everything they see.They are impatient, they are aggressive, they dislike diplomacy.
Nowhere does it say they prey on humans, nowhere does it say they are prone to attacking without provocation. If you interact with them, it may be hard to get them to listen, but nowhere does it suggest that if you decide to ignore them, they'll come after you later. Just because someone has an aggressive personality does not mean you have to roll initiative when he sees you.
Wyverns speak Draconic, but usually don’t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.
[...]
Wyverns are rather stupid but always aggressive: They attack nearly anything that isn’t obviously more powerful than themselves.
thats from old wyverns in 3.5
The flavor text and description was changed for a reason.Note that their Intelligence also increased since then, putting them into point-buy character-range.
What exactly is the difference between a Wyvern and an alligator at that point? One has wings? D&D has creatures that are half-bear and half-owl
Intelligence? Language? Knowledge about the danger of attacking an adventurer? It may well be smart enough to just ignore you as well if you ignore it, regardless of being aggressive and territorial.
As much as the Paladin doesn't have to be Lawful stupid, the wyvern is a dragon, not an animal, and doesn't have to be Neutral stupid.
Quote:Nothing indicates they attack humans or have a bad temper.Other than common knowledge of Wyverns.
"Hey, that's a giant flying reptile! Like a Wyvern? I hear Wyverns are ferocious beasts that have been terrorizing the local village!"
If you heard they are terrorizing the local village, that may well be a reason to attack them, or find out why they attack the village.
If you never heard anything of that sort or its a highly remote location with no settlements nearby, no reason to assume that.Common knowledge of Wyverns should then also include that they are Dragons and, as such, intelligent, should it not?

Cartigan |

The creature was sleeping in a nest. Hardly acting in a very threatening way, i'd say.
DC 25 bear knowledge check: Bears are known to attack with their huge claws.
Basically the whole description of wyverns, you could apply on a cliched party barbarian as well.
Which is why most people would rather kill the Barbarian in his sleep.
It does NOT make them evil,
Actually yes, it SHOULD make them Evil. The only way Wyverns should be Neutral is if they had animal intelligence.
and it does NOT make them attack everything they see.
Yes it does.
Wyverns are territorial creatures.
Let's see. Violent. Aggressive. More likely to attack than parley and territorial.
That's the definition of "attack everything they see."Nowhere does it say they prey on humans,
Not explicitly. I'm sure the bear description doesn't explicitly say they feed on berries and fish either.
nowhere does it say they are prone to attacking without provocation.
Other than every single word in its description, no.
If you interact with them, it may be hard to get them to listen,
Once they have decided they can't eat you....
thats from old wyverns in 3.5
The flavor text and description was changed for a reason.
What EXACTLY changed about it?
Note that their Intelligence also increased since then,
Yes. One point. Meteoric.
Intelligence? Language?
It doesn't count if they don't use it first.
Knowledge about the danger of attacking an adventurer?
Any animal stupid enough to attack something that can obviously kill it doesn't exist any more.
If you heard they are terrorizing the local village, that may well be a reason to attack them, or find out why they attack the village.
You find me a location where there are NO human settlements within 200 miles of a temperate hill. Good luck.
Common knowledge of Wyverns should then also include that they are Dragons and, as such, intelligent, should it not?
Why would common knowledge tell you the creatures that act like slathering beasts are intelligent?