Dante Moradis |
The GM also failed in this instance to properly describe the situation. Wyverns are huge, carnivourous fell beasts. Even if the group didn't KNOW that they were a menace to the land, the bones and various other signs of previous victims would almost certainly litter the area where they laired or slept.
That aside, the standard you're holding that paladin to is silly. To have to awaken and parley with every single creature to the point of losing every edge is moronic. A warning before crippling a character should be a NECESSITY. Some things are clear cut, but you can literally justify anything given enough time.
NO other class is held to the same scrutiny, and any other class could make the choice to do this killing with impugnity, paying no cost for killing the lawful good wyverns. Even a priest of Erastil (not a paladin) could get away with the "kill em before they wake" defense without losing his or her ability to cast spells (at least by the book). DM's could choose to do so of course, but thats an aside.
If you view this act as evil, what price did your good or neutral characters pay for their part in the deeds? Did you have a cleric present? Was it a cleric of a good god? Did that character pay a price for performing an act contrary to the beliefs of their diety? What about the groups rogue? Did his chaotic good alignment change to chaotic neutral because he'd committed such an EVIL act?
While I understand and agree that the paladin should hold himself to a more honorable standard, if you're doling out power loss for what is CLEARLY a grey issue, then you should hand them out across the board. Rangers used to have similar restrictions on alignment, why SHOULDN'T they lose their powers if the paladin did?
I too would have walked out of that game. Where is the fun if you have to play your character to a standard he or she doesn't even understand or have explained to them? It's a GAME, not a morality lesson.