Is this an evil act?


Advice

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Yes, a paladin can ally with evil creatures. It's a trope of the standard fantasy fare; you find unlikely allies, including former enemies, to fight a common, greater threat. Building alliances and overcoming intolerance is bread and butter to Good. However, allying with evil characters does not mean you can start doing evil yourself, nor does it let you look the other way as your bastard allies torture children. If your allies behave themselves reasonably, even if they employ questionable tactics, that's okay, but the moment they cross the line into evil actions, you still have just as much a duty to prevent this as you always did.

So, allying with an evil creature is not in and of itself evil. Evil is expressed through actions, and that's where the line between acceptable and unacceptable goes.


Ion Raven: No, it's not fate that has it out for you. It's the DM that has it out for you, and has put you in this situation to prove to you that it's okay to do evil acts.

You are probably aware that the game assumes you to be carrying a certain amount of equipment. This depends on your level, but so should the orc threat, right? In other words, the exceptional situation would be if you also had NO EQUIPMENT.

A village that could be threatened by orc raids should have proper militia training and a readiness to repel the savages. It's quite unrealistic that you have a completely unprotected settlement out on the frontier, at least if you wanted it to remain there for very long.

As for meleeing with orcs, perhaps you could challenge one of them to single combat? You're a wizard, not a spellcasting ability. You have skills, some combat ability, and so on. Even offering the orcs a goodly sum of money might get them to relent. Or offering them all the wine in town, throwing a feast for them with the food reserves, spending money to replace them when the orcs are gone? Or offering yourself if they'll leave the village alone. After all, the services of a wizard for some length of time should be valuable to the orcs. Learning something about the orcs would also be a good thing, because understanding them would make a truce easier to achieve.

You have tons of options in any situation. Some of them are more dangerous than you'd like, sure, but what of it? I'm sure you didn't become an adventuring NG wizard because you wanted to stay away from anything that could be dangerous.


Gorbacz: Please, do tell me about the two situations in the RotR AP.

Silver Crusade

Pathfinder Adventure Path Subscriber
Sissyl wrote:
Gorbacz: Please, do tell me about the two situations in the RotR AP.

1. Burnt Offerings, goblin raid. Nobody sees it coming, nobody is prepared for it and they hit, convinently, during a festive day. Classic fantasy trope.

2. Fortress of Stone Giant - see above, minus festivites, plus far stronger attack. Also, no forewarning.

Of course, both instances assume that there is a rested party with full resources ready to take it all on. However, in both cases nobody sees it coming, the town guard is inadequate to repel the threat, and unless the PCs shove it there will be casualties. Actually, both adventures assume casualties, and in FoSG I would argue that you can't really do the event without having to bury innocent bodies (my party failed in rather a spectacular manner).


Code of Conduct v2.0:
A paladin must be ultra-lawful mega-good in all things, and never be played as a player character, because if you are retarded, and not nearly pious enough to play one, unless you swear to automatically spell doom for your party, as you are required to give up any element of surprise, grant the enemy the advantage in every fight, and always have your cohort diviner ready to see through illusions, even if it is risking his life. You are also expected to die in every encounter, so you can be SURE that the enemy doesn't want to surrender. Also, you must take their surrender, even if they spat on your offer to surrender before it was the only option to save their hides after defeat, fully knowing that corrupt officials will free the culprit so he can return to kill your children and serve their souls to Asmodeus. Because if you care more for your beautiful children than a godless man-eating monster, you simply are not PURE enough to play a paladin.

A paladin may never flank, use higher ground, strike from horseback, attack someone under any form of debilitating effect (yes, having a runny nose counts), cast spells, use a magical weapon/armor, fight anyone with a CR lower than his, roll a natural 20, use a reach or ranged attack in any shape or form, as any of these WILL be considered "dishonorable" by someone. Also, never eat meat (might be from a sweet little LG orphan that was killed, cooked and served to trap you), drink (contents of the cup might be a polymorphed LG baby girl with blue eyes, that is now trapped as a fine-sized water elemental) or breathe (as he might accidentally inhale and swallow a sentient LG insect)

You should always roleplay your paladin as a whiny betterwisser, and annoy the party at least once per 10 minutes, ruin their plans if they can be seen as "dishonorable" in even the most contrived out-of-context hyperbole, and definitely never do anything that might come off as "Cool" because that might offend the GM. Also check with your GM if you have done anything to slight his sensibilities regarding what a paladin is and is not, or otherwise annoyed him, because if you have, you should accept that your character WILL fall, and you should burn the sheet, give the GM all your gaming snacks as penance, go home and go to your room, hide under the covers, and THINK ABOUT WHAT YOU HAVE DONE!


MordredofFairy wrote:

Sorry, but thats stretching it. If i am in an evil party and they take part in the killing and robbing, then i'm not acting against my alignment, really, am i? If i am playing in a good party, or neutral, and i do stuff like that? I do it without the do-gooders around or only with exactly like-minded people. Now, you may bring around someone with detect evil and say i ping? Sure, you're DM, it's your right.

Put possibly my chaotic neutral character saw himself more as a robin hood? Killing those guards who are a sign of oppression and taking the taxes away from the rich lords that would waste them, only not giving them to the poor, but keeping it to himself so as to further the very important cause of the adventuring group he is part of that will ultimately save this country.
It's really a question of style. Some people like to hit their players with a "yeah, you show up as evil now, obviously", and others like to talk it over outside the game to get to know the players point as well.
And if a player, in-game, hides his action, alignment is pretty much the only thing that changes, and commoners don't detect that. An evil guy leaving no witnesses within a good group with a good bluff check? Hard to argue people will treat him differently than the others.

What a disingenuous response. I at least assume a modicum of intelligence behind your comments, and a non malicious intent in your posts, you could try to offer the same in return, but it seems that is difficult for you. Did I really need to add the following disclaimer: If there is no logical way for people to know, and the players have made an effort to keep their actions out of the public eye the DM in question will not screw them, by making it public information via DM fiat, and should it become public some of the characters based on their own personal codes won’t care.

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Why should they do so? Just as clerics or druids, they have a code they have to follow. If he was a melee-based paladin, with no backup bow+arrows to easy the encumbrance, he also couldn't take part. Does that also make him a village pumpkin?

Obviously, since he's not going the more kill-efficient mounted archery full-attack smite path.
There's plenty of times the paladin can shine in battle, but also plenty when he can shine in roleplay, and refusing to take part in the wholesale slaughter of possibly innocent creatures? Definitely one of those situations.
Take not that i'd also expect clerics of certain good, definitely druids, some rangers and most good-aligned characters to object to this course of action. It's not just on the paladin, it's just, while from the others it COULD be expected, for him, it should be duty.

If I was in a dangerous situation and someone in my group did not have my back, believe me the last thing we would be discussing is the finer points of their beliefs, because when it came down to it they could not be counted on. I think most of us on my side of the argument would never contemplate playing a Cleric or Paladin in one of your campaigns for the simple fact that the very basic interpretation of the Alignment System, is in question. If it works for you great, but don’t try to state your argument as absolutes, because the definition of good and evil is far from an absolute.

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Then he should play a fighter. Not a Paladin. Be a religious fighter if you want and consider yourself on a holy crusade, but stay away from classes that have regulations. If you want to summon undead? Don't play a cleric of Pharasma. You want to wear mithril full plate and a adamantine greatsword? Don't play a druid.

Paladins are not fighters, they are not cavaliers, they are not barbarians. There's options for a reason, if the way you want to play doesn't fit with one option, choose another. Just taking the Paladin for the "smite evil"-ranged full-attack with deadly aim, rapid shot, great saves, spellcasting, a weapon bond(for automatic bane-weapon) and full BaB progression-package? Na, go with a fighter and weapon training if you're not willing to put up with the restrictions.

He should play whatever he wants. Not what you think he should, not what his DM thinks he should. He should not simply be a victim because the DM pretty clearly has a beef with him, he should not be subject solely to your interpretation of his code. It is either cooperative or your hijacking the character, and that is about one of the most piss poor things a DM can do. Ultimately he should probably walk away and find another group.

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Disagree in that he should simply have let them sleep, and try bypassing them. A warning shot may tend towards lawful stupid. It may be the honorable thing to do, but just ignoring them seems more reasonable to me.

Sure ignoring them would be more reasonable than warning them, however removing the threat was the smartest thing to do and we can disagree whether it was good, evil, or a chocolate covered cupcake.

Quote:

You must not be gaming much then? A Paladin offering surrender to an enemy, even if the enemy is unlikely to accept, before striking him down?

I mean, come on, offering to surrender is talking, or a free action, you don't even waste something for that, and can delay or ready. Or are all paladins in your games so bloodthirsty they never offer surrender or believe in redemption?
Even a non-lawful-good character may well offer surrender options, if only to interrogate the enemy later. You don't HAVE to kill everything, you know? You get the XP for overcoming a challenge, that does not mean everything has to bleed to death.

I must admit I don’t game much with people who behave in a retarded fashion. The comment of a free action is a wonderful metagaming mechanic, I’ll make sure the next time we play that all my players know that they should drop a speech in the middle of battle, so we can get the whole Errol Flynn effect going. They are not bloodthirsty if you read my response earlier about what honor is you might get a clue as to how Paladins in my games behave. They are firmly defined by their code, by their alignment, and yet are remarkably playable because they are firmly grounded in the setting, their cultural background, and their upbringing. No two Paladins are the same cookie cutter Paladins that some of you seem to advocate. They are not secular humanists in a D&D style fantasy setting.

Quote:

So, enlighten us.

The Paladin is on a market in the city. He sees a hungry street child steal an apple from a stand. The vendor also realizes this and calls for the thief to be stopped. The child must pass the paladin.
How do you react?
I see it as that:
a purely lawful character may stop the child, hand it over to the guards. It was a thief, and it'll continue to do this and grow up to be a criminal later, because it knows of nothing else.
a purely good character may pay the vendor for the apple, and place with him some money to ensure the child gets something to eat every day(it's cheap *shrug*).
an evil character may simply cut up the child, as an exempel(lawful) or for the pure joy of doing so(chaotic).
a chaotic character may use the distraction to steal something herself, or help the child make a getaway, causing a distraction herself.
But how would the lawful good paladin act in this? Hand it over to the guards, but intervene on it's behalf, while paying the vendor to take the child on as apprentice later on?
Honestly, i don't think there's an ultimate way to play any one alignment, but the further you get into the direction of lawful good, the more difficult your decisions should become.
You'll always have several options, and you may well argue for others. If you find that your whole group thinks John Rambo is the Paragon Example of a Paladin on a holy quest to do good? Yep. Telling others that their preference of a Sir Galahad or Faramir-like character is wrong? I prefer a strong sense of duty and honor in the paladin, as i feel thats what they are about.
They ARE representatives of their Lawful/good god, and in that, act with honor, that their god might be represented with honor.
And they have their holy duty, of destroying evil and protecting the innocents. Which may well be a higher "law" than any mortal law made.
Not a holy duty of slaying all non-goods, though.
If that's too "old-school" for you, either don't play a raw-paladin, play another class, or at least accept that it's a very valid way for a paladin to be seen, even if your group prefers different ones.

Everything you just commented on is your personal interpretation. Mine does not jive with yours. Is that okay? As to too “old-school” you don’t exactly see anyone clamoring to play a Paladin according to MordredofFairy. It is a core class it should be played not restricted to the point where it only fits in one play style. My way is inclusive if the Paladin wants to play it “old-school” he can I won’t shiv him for it. Your way is exclusive it only fits one play style. I don’t think the designers ever intended that and well the mountain of published material involving Lawful Good individuals with Paladin like powers and codes completely disagrees with the “old-school” interpretation and actually mocks its rigidity.

Quote:
oh, thanks a lot, mr. fishy. Now i see clearer. So thats a paladin to Mr. Kerym. Sounds more like a blackguard afraid to tell his boss that the line fell? -_- Thugs in armor is a good description to see them as.

Not funny, and once again disingenuous. Except for the fact that they are not, they are rigid adherents to the Lawful Good alignment, and members of a heavily codified knightly order which makes the Paladin code seem rather carefree. This as per roughly 20 years of official published material. In other words here are your Lawful Good, Paladin like individuals adhering to the letter and completely failing at the spirit. If Paladins in your games only play out as if they are an “old-school” Paladin, good for you. Personally I like more options for myself and my players, and apparently so have the publishers of the game over the years. Like I said play it how you like it, but apparently the game is much larger than the narrow vision your side seems to push in this discussion.


Ah, those events.

Well, both adventures assume casualties, but it's quite clear that the 30 or so town guards do fight the goblins well in Burnt Offerings, and will eventually manage to destroy the raid. If I recall, the PCs only fight about 10 of the goblins, and the town has managed to capture a few gobbos too without their aid. Without the heroes, it might cost a few more lives, but the toll wasn't massive even without them. I really fail to see the "no-win" situation here.

I haven't played Fortress of the Stone Giants yet, but while some in town will die, it is clearly possible for the heroes to minimize the losses and repel the giants. Again, I am not sure where the "no-win" would be here.

Sure, with less people, the situation would become more dire, and call for more desperate measures, but really, the scenarios are for 4-6 characters of an appropriate level IIRC, so why is that a problem?

Try this scenario instead: You're in a town consisting only of silos of low-power smokepowder. You have no weapons and no other equipment except for a torch. You have 1 hp left, and are sickened, frightened and so on. The town is situated in a long valley with unscalable, infinitely high walls. The silos are also unclimbable and can only be destroyed by lighting the fuses to the smokepowder, which will destroy the silo and anything close to the silo. At one end of the valley is a group of innocent children chained by unbreakable chains to the unbreakable ground. At the other end is a bloodthirsty horde of heavily armored orcs, running to slaughter the children. All the orcs are deaf and don't know common, so you can't talk to them. Oh, and chained to each silo by unbreakable chains is a bunch of innocent children. The silo children are fewer than the other children. The orcs will have to pass close to the silos to get to the other group of children.

You're a paladin, with no allies, your god won't hear you, you have no spells or the like. What do you do?

See? You blew up the children! Now you understand, it's okay to do evil, even good to do evil, because you protect at least some of the children. And this situation is clearly entirely general, so it's always okay to do evil.

Grand Lodge

Kerym Ammath wrote:


Sturm yes, good example but nothing like what many seem to be advocating here. No I am thinking more along the lines of the events leading up to the cataclysm and the Lawful Good Knights of Solamnia who can't seem to grasp the reality of their situation at assorted periods of time.

I just generally put it down to the Idiot Ball that the creators of Dragonlance seem to feel mandatory to assign to the forces of Good. Or maybe it's to them that Neutrality is the only good because Paladine's most noteworthy deeds are in service to the Balance.


Ion Raven wrote:

See now I actually want to host a game with some of these posters as Paladin PCs. I want to set up a neutral sentient being who is unconsciously draining the life force from the planet. When they get to it, they'll only have day left before the world is drained and every minute they waste is another couple of lives that are lost for ever. They could slay the creature and save the world, but will they be too worried about staying in line with their alignment? (In the last hour, if they don't do something by then, then they'll be the only living beings save for a couple of trees) I'd like to know what they would do. Also I'd make sure to remove the wish spell, that spell would make it too easy.

EDIT: Also just to mess with them, I'd make red herrings so they wouldn't be sure if it was really that creature.

=> Ask a cleric to cast commune.(If none are in the party, ask a wizard for sending or teleport).

=> Find out what the gods believe would be an approbiate action.
=> ...
=> Profit.

The paladin with the wyverns was HARDLY in a situation where he couldn't attempt even a knowledge-check.
If a player is uncertain of what action to take, those tools ARE provided in-game to allow him to find out what the DM would deem appropiate.
If the Gods don't care? I'll follow my conscience. If that makes me fall? So be it. If my god specifically tells me this is the apocalypse and the Gods want it that way, well, i'll stand watch over the creature.


Kamelguru wrote:
A long-winded, over-the-top, highly exagerated, taken to the farthest extreme way of saying, You shouldn't play a paladin if you can't handle the role-playing difficulties involved

I agree, if you lack the Role-playing chops to play a LG character with the dilemma of a code of conduct added on, then you shouldn't. I enjoy DragonLance, and have ran DL campaigns, I still expect the person that chooses to play a kender to role-play a kender, and let them know beforehand that it will be very hard.

As for pre-cataclysm Knights of Solamnia Kerym, they were losing their powers if you read all the DL books I read, and the Kingpriest, the Icon of good at the time, caused said cataclysm due to his pride is demanding that the gods help him eradicate all not human races (even the elves, created by Paladine) due to their propensity for evil. And to think it all started because he thought killing all evil races was a good act.

Also, sadly for the core rules of the 3.5/PF game alignment loses the ability to be subjective once it becomes a core rule for adjudicating the restrictions of classes, the means for maintaining one's power, the effect that drives many spells/powers/abilities. If game mechanics are reliant on it, then it must be codified. Any variation is simply a house-rule.

Edit: Darn, off to bed, all the good discussions happen while I'm asleep. Stupid night shift.


Kamelguru wrote:

Code of Conduct v2.0:

A paladin must be ultra-lawful mega-good in all things, and never be played as a player character, because if you are retarded, and not nearly pious enough to play one, unless you swear to automatically spell doom for your party, as you are required to give up any element of surprise, grant the enemy the advantage in every fight, and always have your cohort diviner ready to see through illusions, even if it is risking his life. You are also expected to die in every encounter, so you can be SURE that the enemy doesn't want to surrender. Also, you must take their surrender, even if they spat on your offer to surrender before it was the only option to save their hides after defeat, fully knowing that corrupt officials will free the culprit so he can return to kill your children and serve their souls to Asmodeus. Because if you care more for your beautiful children than a godless man-eating monster, you simply are not PURE enough to play a paladin.

A paladin may never flank, use higher ground, strike from horseback, attack someone under any form of debilitating effect (yes, having a runny nose counts), cast spells, use a magical weapon/armor, fight anyone with a CR lower than his, roll a natural 20, use a reach or ranged attack in any shape or form, as any of these WILL be considered "dishonorable" by someone. Also, never eat meat (might be from a sweet little LG orphan that was killed, cooked and served to trap you), drink (contents of the cup might be a polymorphed LG baby girl with blue eyes, that is now trapped as a fine-sized water elemental) or breathe (as he might accidentally inhale and swallow a sentient LG insect)

You should always roleplay your paladin as a whiny betterwisser, and annoy the party at least once per 10 minutes, ruin their plans if they can be seen as "dishonorable" in even the most contrived out-of-context hyperbole, and definitely never do anything that might come off as "Cool" because that might offend the GM. Also check with your GM if you have done anything...

*puts down teacup* In favor of this newest revisement of the Code! *mumbles: As I would loose my powers if I wasn't*


flies back into thread *Squeeeeak!*


In favor.


"There once was a faerie dragon who had wings
nothing like a wyvern with a tail that stings
The faerie dragon was a pal-a-din
against the forces of malice and sin
always honoring the Paladin's Code
never cutting sleeping monster's throat
Only killing what he knows he can eat
cause he don't wanna loose powers from his Character Sheet
So faerie dragon paladin eats many a thing
but he never had a tail with a venomous sting"


Just realized that paladins are bears: If you want to stop it from tearing into you, just drop down and play dead.


I think the best thing about a thread like this is that it makes it very clear (to me, at least) who I would, or would not, be willing to play in a game with, especially when it comes to running a Paladin.

:)


Kerym Ammath wrote:


What a disingenuous response. I at least assume a modicum of intelligence behind your comments, and a non malicious intent in your posts, you could try to offer the same in return, but it seems that is difficult for you. Did I really need to add the following disclaimer: If there is no logical way for people to know, and the players have made an effort to keep their actions out of the public eye the DM in question will not screw them, by making it public information via DM fiat, and should it become public some of the characters based on their own personal codes won’t care.

Well, you seemed inclined to think that whenever one of my players acts out of alignment, i inmediately discipline him right in the session, or, thats what your answer seemed to imply, which i would very much see as a malicious intent.

Obviously, that disclaimer is not needed. But THEN, the question remains, if YOU consider the character to be acting evil, but the player of the character actually things he is acting neutral, bordering to good, how do you handle things if NOT by talking with him?
Which i advocated and you dismissed as poor handling based on the fact that people in your games will see it from reactions in-game.

Kerym Ammath wrote:


If I was in a dangerous situation and someone in my group did not have my back, believe me the last thing we would be discussing is the finer points of their beliefs, because when it came down to it they could not be counted on. I think most of us on my side of the argument would never contemplate playing a Cleric or Paladin in one of your campaigns for the simple fact that the very basic interpretation of the Alignment System, is in question. If it works for you great, but don’t try to state your argument as absolutes, because the definition of good and evil is far from an absolute.

The definitions of good and evil are not absolutes, and i will not state them as such.

I do claim as an absolute, however, that there needs to be a DIFFERENCE between them. Something that needs to be represented in how characters of those alignments are played differently from each other.
If that is not the case, either there is no difference between good and evil, or the character is of the wrong alignment.

Aside from that, it's quite a different thing "having someones back" or proposing the "bloodiest option possible".
I stated earlier, if the chaotic neutral ranger had not even asked the group about a course of action and decided to shoot an arrow at the wyverns, and the Paladin only responded in aiding the group in the now-necessary self defense? No problem, as long as he has a word with the ranger, later, to keep in-character. Him ADVOCATING to kill them in their sleep? Completely different story. Intent goes a long way here.

As for the clerics? I only used Pharasma as example, and her clerics are specifically tasked with eliminating the scourge of undead, which are unnatural perversions of the normal cycle of life. So yep, good look finding a DM that'll let you run around with a skeleton army while worshipping her.

Kerym Ammath wrote:


He should play whatever he wants. Not what you think he should, not what his DM thinks he should. He should not simply be a victim because the DM pretty clearly has a beef with him, he should not be subject solely to your interpretation of his code. It is either cooperative or your hijacking the character, and that is about one of the most piss poor things a DM can do. Ultimately he should probably walk away and find another group.

See, and here i disagree. If he WANTS to play a chaotic neutral Paladin, he should before agree on that with the DM. If the DM is fine with the idea, and they adjust some things, perfectly fine. Happened before in my rounds, may happen again.

But then it's agreed that he may act in a certain way.
Just because someone wants to play a Neutral Evil Paladin does NOT mean he automatically gets to do that and design his own code, to boot.
The Paladin is a whole huge package of plenty of goodies. Just choosing it for powergaming, then playing it like something completely different(classwise and alignment-wise), "just to play whatever you want"? Yep, we can wholly agree to disagree about that part here. Either i'm asked for that first on my table, or it won't be played.

Same as when a wizard wants to research a low-level spell that deals damage through a scrying ball. If he talks it over and for some reason i deem it's not broken, fine. If he just comes up an uses the spell? No way.

Kerym Ammath wrote:


Sure ignoring them would be more reasonable than warning them, however removing the threat was the smartest thing to do and we can disagree whether it was good, evil, or a chocolate covered cupcake.

Yep, that we can. But what it was, never was the huge issue. That the Paladin didn't CARE what it was, that was the issue. It may have been the smartest thing, but his whole basis for threat assessment was flawed, as he couldn't be SURE it was a threat.

Kerym Ammath wrote:


I must admit I don’t game much with people who behave in a retarded fashion. The comment of a free action is a wonderful metagaming mechanic, I’ll make sure the next time we play that all my players know that they should drop a speech in the middle of battle, so we can get the whole Errol Flynn effect going. They are not bloodthirsty if you read my response earlier about what honor is you might get a clue as to how Paladins in my games behave. They are firmly defined by their code, by their alignment, and yet are remarkably playable because they are firmly grounded in the setting, their cultural background, and their upbringing. No two Paladins are the same cookie cutter Paladins that some of you seem to advocate. They are not secular humanists in a D&D style fantasy setting.

Well, since it also seemed fine to eliminate a threat your character knows nothing about, but the players assumed(correctly, as we meanwhile know), at your table, i found the metagaming-metaphor appropiate, no need to make it seem so malicious.

You can call it a "stupid thing to do"(or lawful-stupid bumpkin) if rules-wise, he has to spend several turns talking it down while his buddies may be fighting for their life.
Which is not the case. Mechanicswise, you don't lose anything, you can demand it's surrender while hitting it(even for non-lethal damage, if so desired).
So then it becomes an reasonably available options, rather than a weak and unlikely one.
That you'd consider it a "retarded" fashion if any of those numerous paladins decided to "demand surrender" from an enemy instead of outright cutting them down, suggests quite a bit both about what kind of paladins they are, and what you consider retarded.(I am trying hard here not to take this as a direct insult- so forgive me for being sarcastic)
I wholly agree, no two paladins need to be alike, but if they have nothing in common, they are not paladins. Nobody said you need a cookie cutter humanist paladin. Only that their PLAYSTYLE, whatever that might be, has to reflect in a REASONABLE way that they are GOOD, that they are LAWFUL, and they act in accordance to their CODE OF CONDUCT. Within those limits, you can create a whole plentiful of different paladins.

If you are arguing that those aspects are too limiting and everything within is "cookie cutter", then we are not talking about RAW any longer and enter homebrew.
If we ARE still talking about RAW, then there's still the thing that while GOOD and LAWFUL are not absolutes, they MUST differ from their opposites.
Having GOOD stand on your character sheet and still advocating slaying unknown creatures in their sleep because their looks are not to your taste?
Okay, maybe it's truly a definition problem here, but i'd rather consider that action as evil. Neutral at best, since their looks are dangerous. Note that it's not even limited to a paladin or Lawful Good, this is just about Good as general.

Kerym Ammath wrote:


Everything you just commented on is your personal interpretation. Mine does not jive with yours. Is that okay? As to too “old-school” you don’t exactly see anyone clamoring to play a Paladin according to MordredofFairy. It is a core class it should be played not restricted to the point where it only fits in one play style. My way is inclusive if the Paladin wants to play it “old-school” he can I won’t shiv him for it. Your way is exclusive it only fits one play style. I don’t think the designers ever intended that and well the mountain of published material involving Lawful Good individuals with Paladin like powers and codes completely disagrees with the “old-school” interpretation and actually mocks its rigidity.

Yep, it's okay our interpretations don't jive, and i also didn't just put the situation there, but GAVE my own answers ahead of time, for comparative reasons.

You may see it as too old-school, but really, even within that, there's plenty of options. Just for example reasons, earlier, i mentioned a tiefling child growing up under the church, becoming a paladin, fanatical in it's actions and at the same time prone to self-doubt. Still lawful good. I actually made this char as a NPC, but may well include him as guest character sometime.
The thing is, i allow them to change it around. If he doesn't fit whats written, then it becomes a Chaotic Good variant of Paladin, with his own code of conduct and set of rules. Gamewise, it's a paladin, for all instances, but he's held to different standards. You can pretty much play any alignment in my round for a paladin, as long as we worked something out before. Paladins are a pretty strong package-deal, and it's part of that deal that they are restricted to staying at ONE alignment and follow some extra rules. That does NOT have to be lawful good and the exact code-of-conduct written. But i want to be clear on what the character concept is, and what rules he will uphold.
So if you want so, yes, my Lawful Good Paladins are pretty old-school, because their rules and regulations changed little, but at the same time, i offer to play something different that is also, technically, a Paladin.
_IF_ someone plays a lawful good Paladin though, i expect him to play the part, though. In a smart, tactical way, welcome to. But still, in "honor and not ending lives without need"-oldschool.

Kerym Ammath wrote:


Not funny, and once again disingenuous. Except for the fact that they are not, they are rigid adherents to the Lawful Good alignment, and members of a heavily codified knightly order which makes the Paladin code seem rather carefree. This as per roughly 20 years of official published material. In other words here are your Lawful Good, Paladin like individuals adhering to the letter and completely failing at the spirit. If Paladins in your games only play out as if they are an “old-school” Paladin, good for you. Personally I like more options for myself and my players, and apparently so have the publishers of the game over the years. Like I said play it how you like it, but apparently the game is much larger than the narrow vision your side seems to push in this discussion.

Sorry, this is not meant negatively, but i am genuinely confused? I thought you advocated those Paladins as an example of what they are like in your games? And now they are like they are in my games? Or do you mean to say that those "Individuals adhering to the letter and failling at the spirit" are a variant you see at your table, but miss at mine, since it won't mesh with old school?

I'll just assume so, because it seems fitting? Yep, if paladin ONLY follows the code, but acts against the spirit of what his god wants, he'll only be a paladin so long. I have not read the books, but if they truly, needlessly, sacrificed their allies in order to keep "face", then yep, they'd hear about that from their god.
Do also note though, that reckless behaviour is easier to portray in a book, for a long while.
There here we are talking about, are PC's. They are heroes. With a reckless Paladin in a written story, the author knows where things go. If he wants such a setting etablished, possibly the gods stopped caring? He follows rules to the letter, but doesn't care about intent? As said, it's hard to imagine something here because i have not read those books.
Still, if it's a God that cares, he should intervene. A Paladin that loses his powers early enough is one that doubts his actions, tries to get atoned, and learns for the future. A Paladin too far on a path that loses his powers, may fall from grace entirely and rather doubt his god, turning into an agent opposing him.
(Blackguards AND Anti-Paladin had mechanisms for fallen Paladins, seems a popular trope)
Or thats how i would see it, psychologically.
And even if thats metagaming, i'd rather let my player know early that somethings not right, than let him develop a certain habit(such as "kill-first") and then telling him, as he may not understand why he got away with it so long and now it's suddenly "wrong".

So at the same time, when i say a paladin loses his powers until atonement, thats more of a reaction to protect him, and will usually be followed by a talk between me and the player in which we discuss the "why" and the "where to".

There's always plenty of room for interpretation, and while valiantly defending my views, same as you are with yours, i think neither of us is interested in enforcing their own views on the other.

I think actually some aspects may not be so different, just that we handle them differently. You seem to give your paladin more leverage for the sake of diversity, i hold them on a shorter leash and offer a different-aligned version for diversity.
When it comes to questions of alignment, you seem to put more emphasis on the intent(remove threat) and me more on the possible outcome(kill a threat _OR_ kill an innocent creature).
When there's in-game rules or knowledge, you seem to be a bit more easygoing and handwave one or two things for sake of having a smoother, better play experience(for you and your group).
While i am willing to stretch(or ignore) rules and give knowledge if i hear a good in-character reason to do so, which provides an immersive, better play experience(for me and my group).


Wander Weir wrote:

I think the best thing about a thread like this is that it makes it very clear (to me, at least) who I would, or would not, be willing to play in a game with, especially when it comes to running a Paladin.

:)

+1


Since we have some strongly opinionated posters here, keeping in line with the thread's intended spirit, is it dishonorable to trip an orc down a flight of stairs?


It's pathetic, ludicrous and stupid... Seriously, if the orc was actively hunting for people to kill, tripping him down some stairs isn't going to make the paladin fall, only the orc would. =)


Ion Raven wrote:
Since we have some strongly opinionated posters here, keeping in line with the thread's intended spirit, is it dishonorable to trip an orc down a flight of stairs?

Only if you did it without telling him first.

"Hello good sir, I am Sir Goddrick, Paladin of Erastil, and I hereby inform you that you shall soon be falling down some stairs."


Depends is the orc or the stairs evil?

Out of hand, no it is not honorable, funny but not honorable.

Fighting with honor is very difficult that's the point. No one talks about the Honor and Glory of snipers. Or the courage of road side bombers. Assassins are not renown for steadfast bravery in the face of overwelming odds. Knights stand strong to the battle line. Knights and Paladin are held to a high standard because of their honor.

Honor are not the chains that bind you, Honor is the steel in your spine. The strength to stand againist the slings and arrows of outrageous fortune.

Honor is holding to you code even when it's difficult.

If good and honor were easy then the world would be perfect and every child would be loved and fed. Every man and woman would be safe and happy. Crime would be unknown, war undiscovered, but it isn't. The world is an ugly and cruel place which is why honor is held in such high regard.


Ion Raven wrote:
Since we have some strongly opinionated posters here, keeping in line with the thread's intended spirit, is it dishonorable to trip an orc down a flight of stairs?

Well, it certainly isn't honorable, in my opinion. If I were playing a paladin, I wouldn't do it.


Mr Fishy: +1.

A code of honour is not a weakness. It is a strength, just like a vow or a dream. The necessity of following the code and never cut those corners makes you walk that extra mile. And because you do, and take the risks you do to act honourably, you get a reward in the thanks and admiration from those in your care, in the pride your superiors show of you, and the gratitude of those you command. This makes you a leader and an ideal, and THAT is what truly makes you a force for Good.

And of course, if you have no interest in being an ideal, you wouldn't want to follow a code of honour.


Back at you Sissyl. +1

TIER FISHY!!!

Grand Lodge

Sissyl wrote:
And of course, if you have no interest in being an ideal, you wouldn't want to follow a code of honour.

Personally, I have no problem following a code of honour. I just want the code clearly explained to me. The player in the original post had the code explained, and violated it, thus the DM is right to punish him. The extent of the punishment is debatable. The question of was the act evil/dishonorable is debatable. The fact that the paladin violated his code is not.

Also, +1 to learning who you'd play a paladin for and who you would not. A bonus purpose to this thread!


I can't believe I read the WHOLE THING.

Some parts of it made me laugh. Others made me cry. Overall, it's the feel-good thread of the year!

Interestingly enough, all I got out of it is whether or not Paladins should use coup de grace on a sleeping opponent or whether or not that would be an evil act.

Doubly interestingly enough, the party I'm DMing for that is mostly evil has been in a similar situation and has run away every time.


Kamelguru wrote:

Code of Conduct v2.0:

A paladin must be ultra-lawful mega-good in all things, and never be played as a player character, because if you are retarded, and not nearly pious enough to play one, unless you swear to automatically spell doom for your party, as you are required to give up any element of surprise, grant the enemy the advantage in every fight, and always have your cohort diviner ready to see through illusions, even if it is risking his life. You are also expected to die in every encounter, so you can be SURE that the enemy doesn't want to surrender. Also, you must take their surrender, even if they spat on your offer to surrender before it was the only option to save their hides after defeat, fully knowing that corrupt officials will free the culprit so he can return to kill your children and serve their souls to Asmodeus. Because if you care more for your beautiful children than a godless man-eating monster, you simply are not PURE enough to play a paladin.

A paladin may never flank, use higher ground, strike from horseback, attack someone under any form of debilitating effect (yes, having a runny nose counts), cast spells, use a magical weapon/armor, fight anyone with a CR lower than his, roll a natural 20, use a reach or ranged attack in any shape or form, as any of these WILL be considered "dishonorable" by someone. Also, never eat meat (might be from a sweet little LG orphan that was killed, cooked and served to trap you), drink (contents of the cup might be a polymorphed LG baby girl with blue eyes, that is now trapped as a fine-sized water elemental) or breathe (as he might accidentally inhale and swallow a sentient LG insect)

You should always roleplay your paladin as a whiny betterwisser, and annoy the party at least once per 10 minutes, ruin their plans if they can be seen as "dishonorable" in even the most contrived out-of-context hyperbole, and definitely never do anything that might come off as "Cool" because that might offend the GM. Also check with your GM if you have done anything...

The gaming snacks thing at the end is a little much don't you think?


The only problem I have with code of honor/conduct is that they are silent in areas that they shouldn't be. The pushing an orc down the stairs thing is hilarious, but it is actually part of what I'm talking about- what advantages should a paladin take advantage of, which ones should they not, and which ones should they avoid?

If anything this thread has made me reexamine the paladin in hard game terms, not roleplaying terms.


What I learned from this thread was that Wyverns were Neutral.

Honestly, before needing to upgrade one for an encounter, I didn't even know they had sentience beyond that of an animal. I'd never heard of one speaking let alone conversing and making deals.
Quite honestly, every adventure and campaign setting that had them implied that they were either wild animals or tamed beasts used as flying mounts... not as thinking speaking creatures.

This tread opened my eyes to the incongruity of the alignments for the Wyvern though.
The description specifically describes evil creatures: a creature that doesn't care if it eats an innocent sentient being is EVIL not Neutral. How this creature can be tagged as Neutral and sentient, baby-eating machines makes no sense whatsoever.

Either the Wyvern is not NEARLY as bad as they are described in the bestiary and every single adventure and campaign that has every included them, or their alignment entry is a mistake at best (and a Paladin trap at worst), and it should be changed to "usually Evil".


Mr. Fishy thinks that wyverns aren't evil because they don't pursue an evil agenda. They're man eaters out of hunger or in defence of territory, not a malious intent to cause suffering to other creatures. Hunters aren't evil for the same reason. Killing to eat is a neutral act. Killing for pleasure is a human trait.


As for the rest of the conversation...

I lost all interest in entertaining the actual original situation after I heard the words "allowed using a bow".

I prefer my Paladins to not be used as a party griefing machine, nor be caught in constant catch-22s or idiotic, "good people" endangering practices.
For this reason, I allow my Paladin players to use fairly normal tactics, unless it causes undue suffering or pain, or could hurt innocent people. So usually no poison (depending on if it causes pain or not, or if pain to capture is the alternative to outright killing), and probably no to the idea of inciting a riot or burning a village down to cover an escape (due to the potential for ancillary innocent harm).

Killing someone in their sleep? If they are evil and are going to be killed on sight anyways, then yes... killing them with a coup-de-grace is much more respect to their life than going through the torture and pain of a full fledged battle first. It also prevents harm to others: his allies (potentially good innocent people), and cuts short the harm that could have been caused should the evil creature awaken at manage to escape or kill the paladin.

Giving quarter to someone you've decided to kill outright anyways is not exactly honorable either. Killing someone in their sleep, while not necessarily honorable, is not necessarily dishonorable either.

A Paladin euthanizing a rabid animal while it's sleeping would not be breaking his code of honor. I mean... even the PETA does it. ;)


Ion Raven wrote:
Since we have some strongly opinionated posters here, keeping in line with the thread's intended spirit, is it dishonorable to trip an orc down a flight of stairs?

It depends.

Does the orc know you're there? Is the orc engaged in some sort of evil act or crime? Is the orc known to be a criminal? Are you in the middle of a fight with this orc?

Or are you just pushing because he's in your way? Or because it's funny to watch intelligent creatures fall down and go boom? Or because someone dared you to do it? Or perhaps the paladin is just racist and likes to see orcs suffer and just stabbing it to death is too quick.


To those of you quoting BoED, you do realize that the book flat out states "This is not the standard to which you hold players, even paladins," right? Being an "exalted" character was it's own thing - it's not what good characters or even paladins had to be.

Also, the dumbest thing Paizo ever did was remove the line in paladins that stated you only fell for grossly violating the code, though I suspect they did so because so many terrible DMs never paid attention to that part in the first place.


Freehold DM wrote:

I can't believe I read the WHOLE THING.

Some parts of it made me laugh. Others made me cry. Overall, it's the feel-good thread of the year!

Interestingly enough, all I got out of it is whether or not Paladins should use coup de grace on a sleeping opponent or whether or not that would be an evil act.

Doubly interestingly enough, the party I'm DMing for that is mostly evil has been in a similar situation and has run away every time.

INTERVENTION:

Freehold, we're you're friends. We won't stand by and watch this. You must get help.


Mr.Fishy wrote:
Mr. Fishy thinks that wyverns aren't evil because they don't pursue an evil agenda. They're man eaters out of hunger or in defence of territory, not a malious intent to cause suffering to other creatures. Hunters aren't evil for the same reason. Killing to eat is a neutral act. Killing for pleasure is a human trait.

The difference being that Hunters kill non-sentient creatures... not just any old innocent sentient creature that wanders within 200 miles of his home.

Killing an innocent sentient creature is evil. This is part of the rules.

From my experience with wyverns in the various materials that included them, and the implications of the bestiary text, they are perfectly fine with killing an innocent sentient person.

You don't have to have an evil "agenda", simply "kill(ing) without qualms if doing so is convenient" is enough (quote is directly from the Evil description).
A sentient creature that will eat a baby because it's hungry is evil, plain and simple.

So... can a Neutral PC kill the wyvern (or a baby!) because he was hungry and get a pass? I don't think so..


Mr.Fishy wrote:
Mr. Fishy thinks that wyverns aren't evil because they don't pursue an evil agenda. They're man eaters out of hunger or in defence of territory, not a malious intent to cause suffering to other creatures. Hunters aren't evil for the same reason. Killing to eat is a neutral act. Killing for pleasure is a human trait.

This is so hilariously untrue.

Animals kill for pleasure all the time. Hell, if dolphins - cute cuddly dolphins that everyone loves - had their way, there'd be no porpoises left, since they enjoy murdering them so much.


So animals that kill competion for resourses v.s. a creature that kills for sneakers, that the same?
Umm kill to wear or mount, at least the wyvern eats his kill.

Mr. Fishy doesn't like dolphins they're uppitty.


ProfessorCirno wrote:
This is so hilariously untrue.

Not a Quentin Tarantino fan?


Please stop with the animal comparison, as it's really just comparing apples to oranges.

A wyvern killing because it's hungry is no where near the same as an animal killing because it's hungry. For crying out loud, you are the one trying to say that it should be treated differently for being sentient!

Compare apples to apples. Transpose "Neutral human" for Wyvern in your sentences:

"Mr. Fishy thinks that Neutral Humans with 7 Int aren't evil because they don't pursue an evil agenda. They're man eaters out of hunger or in defence of territory, not a malious intent to cause suffering to other creatures."

"at least the Neutral Human with 7 Int eats his kill."

This is a more apt comparison.

If you treat the wyvern as a base animal, and thus exempt of morality and retaining neutral alignment despite committing morally evil acts... then he can be slaughtered as you would a dangerous animal that threatens innocent people.

You can't have it both ways.


Kaisoku wrote:
Mr.Fishy wrote:
Mr. Fishy thinks that wyverns aren't evil because they don't pursue an evil agenda. They're man eaters out of hunger or in defence of territory, not a malious intent to cause suffering to other creatures. Hunters aren't evil for the same reason. Killing to eat is a neutral act. Killing for pleasure is a human trait.

The difference being that Hunters kill non-sentient creatures... not just any old innocent sentient creature that wanders within 200 miles of his home.

Killing an innocent sentient creature is evil. This is part of the rules.

From my experience with wyverns in the various materials that included them, and the implications of the bestiary text, they are perfectly fine with killing an innocent sentient person.

You don't have to have an evil "agenda", simply "kill(ing) without qualms if doing so is convenient" is enough (quote is directly from the Evil description).
A sentient creature that will eat a baby because it's hungry is evil, plain and simple.

So... can a Neutral PC kill the wyvern (or a baby!) because he was hungry and get a pass? I don't think so..

Uhm. Not to spoil the fun, but just because they are aggressive does NOT mean they attack every sentient being on sight.

You also don't roll initiative every time a barbarian sees you.
The only part where intelligent races are explicitly mentioned is in the part where the wyverns work together with lizardfolk or giants.

As for 200 miles? Nope, its 200 SQUARE miles, which means an 8 mile radius around it's nest. Whole lot smaller than one thinks, given the size of the dragon.

Deducing from that: They are not genuinely evil and they are not actively hunting sentient beings.

If a wyvern decides to NEST near a settlement(within 8 miles), then that may cause problems, and those are the ones you meet in adventures.
Those are also the one's slain by adventurers and thus not procreating.

So where do those come from? From the plenty of truly neutral wyvern NOT living near a settlement, merely hunting for food.

Besides, even IF a wyvern sometimes kills a sentient creature because it/it's nest/it's young felt threatened=> according to what i learned in this thread, killing something that COULD be a threat is perfectly fine, even if you have a good alignment, so with only a low intelligence and neutral alignment, the wyvern shouldn't get into any problems or be considered evil- it's simultaneously killed in self-defense and for food(meaning it's not wasting anything, and EVEN if the creature was not a threat after all, the death still had a purpose...not like killing something with arrows and letting the body rot, say, a wyvern on the other cliffside)


Kaisoku wrote:


Killing an innocent sentient creature is evil. This is part of the rules.
From my experience with wyverns in the various materials that included them, and the implications of the bestiary text, they are perfectly fine with killing an innocent sentient person.
You don't have to have an evil "agenda", simply "kill(ing) without qualms if doing so is convenient" is enough (quote is directly from the Evil description).
A sentient creature that will eat a baby because it's hungry is evil, plain and simple. So... can a Neutral PC kill the wyvern (or a baby!) because he was hungry and get a pass? I don't think so..

So then the paladin in the OP did commit an evil act because Mr. Fishy doubts the fledgling wyverns killed anyone and were thus innocent. At least the wyvern ate the baby they [allegedly] killed.

Convenient? Hunting a 200 square mile range for babies sounds like a pain in the butt.

Wyverns aren't human or humanoid. Does the wyvern know the humans are sentient? Lots of animals scream [Int 7/doesn't understand common].

Stupid isn't always evil sometimes it just stupid. Does a 7 Int human kill an animal that does not look anything like him, does not talk and is unknown to be intellgent evil or just hungery. Stupid human doesn't known that the giant chicken isn't food. He just knows that he's hungery and his mother has fed him an animal that looks like this one.


Thing is, let's say the situation was reversed. The wyverns came upon the group of sleeping adventurers outside the Cave of Ehvyll(tm):

"Hey, lookit em pinkies. They in our territory, Cletus! Me hungry! Lesseat em!"
"But Jules, we Neutral, can we jes kills the pinkies while they sleepin?"
"Thass okay, Cletus. We jes takin advantage of proper tactics. S'not evil, right?"
"But isn't it wrong to poison sleepin pinkies and shred em with our big claws an fangs? Like, not neutral, Jules. We might becomes evil, an then all those pallidin pinkies will start goin beserk on us alla time!"
"Don't be Neutral Stupid, Cletus. What you gonna do, wake em up before stingin em? They pinkies! They don't unnerstand stuff like Good, Evil, justice and so on. I mean, lookit em! Small, smooth-skinned, wearing stuff robbed from dead pinkes! Goin round the country killin evrythin they meet!"
"But Jules, they's sentient, they lives should be worth sumthin!"
"You whiny pinkie hugger! If we don't kills em now, you respunsible for evry wyvern they kills forever!"
"Okay, I guess. If the books say they're monsters, I guess we can kills em an remain Neutral..."


Mayhaps the intelligence portion of alignment should be increased a bit?


Mr.Fishy wrote:

So animals that kill competion for resourses v.s. a creature that kills for sneakers, that the same?

Umm kill to wear or mount, at least the wyvern eats his kill.

Mr. Fishy doesn't like dolphins they're uppitty.

Dolphins and porpoises don't compete for resources. The two animals have different diets and different food sources.

As far as we know, dolphins literally do it because it amuses them.

You also have cases where animals enslave each other, engage in infanticide, and use brood parasitism to kill another animal's young and trick it into raising your young for you.

Nature is pretty messed up, and pretty Evil aligned, quite frankly.


Sissyl wrote:

Thing is, let's say the situation was reversed. The wyverns came upon the group of sleeping adventurers outside the Cave of Ehvyll(tm):

"Hey, lookit em pinkies. They in our territory, Cletus! Me hungry! Lesseat em!"
"But Jules, we Neutral, can we jes kills the pinkies while they sleepin?"
"Thass okay, Cletus. We jes takin advantage of proper tactics. S'not evil, right?"
"But isn't it wrong to poison sleepin pinkies and shred em with our big claws an fangs? Like, not neutral, Jules. We might becomes evil, an then all those pallidin pinkies will start goin beserk on us alla time!"
"Don't be Neutral Stupid, Cletus. What you gonna do, wake em up before stingin em? They pinkies! They don't unnerstand stuff like Good, Evil, justice and so on. I mean, lookit em! Small, smooth-skinned, wearing stuff robbed from dead pinkes! Goin round the country killin evrythin they meet!"
"But Jules, they's sentient, they lives should be worth sumthin!"
"You whiny pinkie hugger! If we don't kills em now, you respunsible for evry wyvern they kills forever!"
"Okay, I guess. If the books say they're monsters, I guess we can kills em an remain Neutral..."

Except this is exactly what they do. They don't growl or talk to each other like terrible stereotypes, but if wyverns chanced on a group of adventurers outside a dungeon asleep, damn right they'd attack and kill them.


But if a paladin does it we call it tactics.


ProfessorCirno wrote:
Sissyl wrote:

Thing is, let's say the situation was reversed. The wyverns came upon the group of sleeping adventurers outside the Cave of Ehvyll(tm):

"Hey, lookit em pinkies. They in our territory, Cletus! Me hungry! Lesseat em!"
"But Jules, we Neutral, can we jes kills the pinkies while they sleepin?"
"Thass okay, Cletus. We jes takin advantage of proper tactics. S'not evil, right?"
"But isn't it wrong to poison sleepin pinkies and shred em with our big claws an fangs? Like, not neutral, Jules. We might becomes evil, an then all those pallidin pinkies will start goin beserk on us alla time!"
"Don't be Neutral Stupid, Cletus. What you gonna do, wake em up before stingin em? They pinkies! They don't unnerstand stuff like Good, Evil, justice and so on. I mean, lookit em! Small, smooth-skinned, wearing stuff robbed from dead pinkes! Goin round the country killin evrythin they meet!"
"But Jules, they's sentient, they lives should be worth sumthin!"
"You whiny pinkie hugger! If we don't kills em now, you respunsible for evry wyvern they kills forever!"
"Okay, I guess. If the books say they're monsters, I guess we can kills em an remain Neutral..."

Except this is exactly what they do. They don't growl or talk to each other like terrible stereotypes, but if wyverns chanced on a group of adventurers outside a dungeon asleep, damn right they'd attack and kill them.

YEP.

And claiming that on that basis they are evil, murderous creatures the only logical deduction could be that what the paladin and his party did was ALSO evil and murderous.

Either it's fine, and all the more for wyverns, who are only neutral, not good.
Or its evil and murderous behaiviour, and even worse for a good person, rather than a neutral one.

Scarab Sages

So, what have I missed?

<rubs hands>


The point I have been trying to make from the word go is this.

Pathfinder Core p.266 wrote:

Alignment is a tool for developing your character’s identity—it is not a straitjacket for restricting your character.Each alignment represents a broad range of personality

types or personal philosophies, so two characters of the same alignment can still be quite different from eachother. In addition, few people are completely consistent.

From a RAW standpoint, (since so many seem to think a different view of lawful good is a house rule) using the alignment system to beat characters over the head is plain wrong. The RAW says so...but what about specific over general?

Pathfinder Core p.266 wrote:
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life,whether for fun or profit.

At any point do we see the Paladin gloating about killing sleeping wyverns, reveling in the slaughter, painting his face with their bloody entrails, or trying to sell the remains, eat them, or anything else of a similar nature? No, we don't.

Pathfinder Core p.266 wrote:
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

It implies these things. There are other traits outside this list which are good, much like looking at this shows us that the literal interpretation makes no mention of ALL life or ALL sentient beings, which leaves us with the latitude to interpret what is good, as suggested by the initial alignment entry. To create an all encompassing definition of good would make the initial alignment guidelines pointless, they go from being a guide to being an exactly defined rule.

Quote:

Evil implies hurting, oppressing, and killing others.

Some evil creatures simply have no compassion for others
and kill without qualms if doing so is convenient. Others
actively pursue evil, killing for sport or out of duty to some
evil deity or master.

It certainly did not seem to me that the Paladin was killing for sport, neither did he seem to callously suggest killing them. He does not appear to be communing with an evil deity. Neither did he seek to inflict pain for the sake of pain, nor did he try capturing them to sell into slavery. In fact the Paladin was making a tactical choice to remove a probable threat to their mission. So by the RAW I don't see how what he did was evil. All he did was kill, and that for the purpose of protecting his friends, and safeguarding the mission.

Pathfinder Core p.166 wrote:

Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness

can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability.

Here is my problem with the non RAW version of interpreting Lawful Good. It takes the Lawful in Lawful Good and makes it awful. For those advocating the straitjacket code for the Paladin you are elevating Lawfulness above Goodness, and I don't think that is how the Paladin Code is or was ever meant to be interpreted. To follow the straitjacket code would require a Paladin to have no self respect, no dignity, no life, because all he would be is the shell of a character the DM might as well be playing.

So it is plain as day that nothin about my interpretation is against RAW so my real question is why so serious? Why so serious about something that only has the potential to detract from others enjoyment of the game? Why does playing a Paladin have to include the DM watching with a microscope? What is it about the words Lawful Good that seem to drive some DM's mad?

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