Smerg's Star Wars - A Secret Beginning


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Male

Hi guys. I'm down with then infuensa right now, just mesured at 39.6°C, can't think straight so I'm gona have to ask you to either play me or skip me. Thx.

Grand Lodge

I'm hesitant to play other people's characters in a game like this. I know i haven't been reading anyone else's spoilers.. .it adds to the immersion, for me (and excitement). And I'm sure as heck not going to make the decision without knowing what's in that spoiler.

On the other hand, I hate to have to put a stop to the game for days (?) due to illness - though I totally understand it, Sigz, and am not trying to pressure you to put effort in if you feel bad.

Smerg, what do you want to do here?


Male Half Orc Cleric 2 Fighter 2

I've got to go to work for the evening and then I'm thinking of catching the movie 'I am Four' since it is cheap nite.

I'll update the scenario at that point.

Vash/Sigz choice won't destroy the Wyrm in one blow so there will still need to be a round of combat or more from your characters. You can make your round of attacks. I'll have the Wyrm do its thing or things.

Vash though has an important choice to make so I'll want Vash to make that character choice. It is not a choice another player could make and since Vash spent a Destiny point it could be pivotal to the later development of the character.


Male

smerg:
Vash will accept the dark side, griping the snake, and then maintain the force grip and keep smashing it against the bulkhead till it's a bloody pulp.

Grand Lodge

I think Smerg just suggested that we "kill the bastid!"

Grand Lodge

Enjoy your movie, Smerg.


Male Half Orc Cleric 2 Fighter 2

It is midnight and I'm not thinking well enough to be getting the paint program to work. I'll start fresh in the morning.


I slept for 16 hrs (on n' off) and am feeling much better. Fever is down and I'm hoping it will stay that way.

Smerg:
I'm thinking of letting Vash walk the path to the darkside, so far what she's done leads to that conclusion. She's emotional, prone to fear and anger, and always lashing out so I think thats only logical. The quastion is; Is that ok with you?


Male Half Orc Cleric 2 Fighter 2
Vash'elie wrote:

I slept for 16 hrs (on n' off) and am feeling much better. Fever is down and I'm hoping it will stay that way.

** spoiler omitted **

Glad to hear you're feeling better.

Vash:

This is KotOR. It is also the Jedi Civil war when only three Jedi will survive to carry the future forward. You have four force users in your group. Not everyone can be in the group of three that survive which means they would have to die or change to the dark side.

I am perfectly fine if you choose to turn to the dark side. My job as DM is to offer the option (particularly with force players). When you spent the Destiny point, I decided this must be an important point in your life and choice of path.

Just as a side note, I'll tell you now what I didn't tell you at the moment of choice. I had also decided what would happen if you had refused the offer of aid of the dark side at that moment. I was prepared to remove the dark side point you had and settle on a different Destiny for your character.

I offer benefits for choosing the dark side to encourage the option (I liked the old d6 rules where dark side was like a supped up force point but SAGA really dropped the dark side appeal by not offering much to encourage the option, IMO).


Smerg:
Cool.
I'll be looking ito ways to affirm that destiny then, maybee take levels of jedi and then sith apprentice or somesuch ways to make her more villainous ;)


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:
Enjoy your movie, Smerg.

I enjoyed the movie but it was a Mary-Sue or in this case Stu plot.

Mary-Sue test

If you are not familiar with the concept then I included one 'test' to review the normal types of things that are used to determine a Mary-Sue or Stu character and plot line.


Male

Smerg:
About the rage thing Vash-elie got back at the prison ship; You said I could add it as a Feat but the only rage thingy I can find is the wookies racial ability and the dark rage force power. The mechanics of dark rage fit with what you had happen to Vash'elie but I'm confused as to wich she gained a feat or the force power.. Can you clarify?


Game Closed

Interesting Mary Sue test. I'd never heard the term, but I have definitely seen the type.


Male Half Orc Cleric 2 Fighter 2

I'll get Doc and Six updated tonight.

I'll then try to get the other fight updated.

If I don't get the White Wyrm updated tonight it will be tomorrow as I have a low in the schedule with no shift scheduled for tomorrow.


Male

When back under last night, went to work and came home worse than I was so I'm taking it easy for the weekend. Don't know how I'll be at posting so don't wait up, at least not for too long...

Grand Lodge

Hope you feel better. That sucks.


Smerg:
Darth Alia?


Male Half Orc Cleric 2 Fighter 2
Vash'elie wrote:
** spoiler omitted **

Vash:

I've decided to go with Dark Rage for the treatment of the Rage. The difference will be that it won't restore to your suite of powers at the end of the encounter and only is able to be called upon 1/day.

I'll later give you the option when you choose an advanced class to possibly convert it into a force suite power without using one of your slots.

--------------------

I think you are ways away before claiming the title 'Darth' hehe. You have to have reached a point where you feel you can make a claim of conquering death or being immortal.

Be Well John Spartan ;>

Grand Lodge

Sorry about the monster. It's just so easy to go all or on a single opponent. Plus, with only one or two attacks incoming every round, we can maximize our Block/Deflect talents. The negatives never really come into play.

Though i realize the answer to that is multiple opponents, and tha can be a headache for the dm at times.


Smerg:
Don't fogett Vash'elie's dark side points for accepting the assist ;)

True. Single opponents allow us to focus our efforts without any distractions but let's not forgett the destinypoint spent on the encounter.


Male Half Orc Cleric 2 Fighter 2

Well, there are several things that you have to consider for battles particularly with large creatures.

1> How long you want the fight to go ~ Roughly. A fight that runs long will run the players out of hit points (and possibly their lives) and several 'specials' like Jedi Suite of force powers and Force Points.

2> Single or multiple is not a problem from a damage point of view. It is more a problem when you have things that 'root' or 'hold' a target. Vash's using a Destiny point to allow her to shift that much mass allowed her to 'root' the boss for the battle which was pretty significant. I ran more into trouble with the Wyrm getting 'soft' killed from the CT loss from the multiple strikes that breached the monsters damage threshold. I could have made the DT higher but I wanted it possible to reach without making it totally impossible. I felt 28 was a pretty good number for DT but 30 or more might have been a good choice.

3> I use more of a 4e approach with single monsters in Saga. I allowed the Wyrm more 'attacks' and different 'attacks' to compensate for being one creature and I thought the size would keep it free to roam and cause problems as it blasted a few times with lightning before launching into the main line.

4> I may be disappointed with a few of my dice rolls (Your group received more than your share of low rolls from the wyrm in that battle) but that is why we use a dice generator and not just say, 'I hit'. It allows for things to happen that might be unexpected. In time I know the odds will catch up to the players and they'll go into a fight against something like Jawas and not hit once (I've been in a few of those with Jedi that suddenly couldn't hit CR 1 Stormtroopers and suffer several critical hits that decimated a group in one or two rounds ). I just feel compelled as a GM to be disappointed when my team doesn't show their best stuff.

Grand Lodge

We waiting on a Use Computer from Vash?


I thought it was beeing called on from Doc???


I'm sorry, guys. Between deadlines at work, I've lost track of this game. I'll try to read the last few pages and see if I can get caught up. The only thing is it's going to be a day or two; I'm still in the midst of deadlines.

I apologize. Please NPC me as necessary.

Grand Lodge

So did we level? :D


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:
So did we level? :D

I'm pretty sure that you did by the math.

You also have time to practice in the 'hopper though you'll have the younglings running around.


Sevarkoh takes another level in Jedi, taking Lightsaber Defense as his talent for the third time.
BAB: +1
HP: +6
Defenses: +1 in all

Not the most profoundly interesting of levels.


HP: 1d10 ⇒ 1

Doc will be taking his first level in Jedi, which will give him Force Sensitivity and for his talent, Power of the Dark Side.

I think Doc shall begin flirting with evil now. Mwah ha ha!

Grand Lodge

Another level in Jedi.

HP 1d10 + 52 ⇒ (2) + 52 = 54 <-- well, that sucks.
BAB +1
+1 to defenses
Bonus Feat: Acrobatic Strike

Can i just take a 6 for hp? or do i need to keep my roll since i rolled?

Grand Lodge

Doc Vallorin wrote:
I think Doc shall begin flirting with evil now. Mwah ha ha!

So long as you keep your evil on your side of the 'Hopper...


Kiddrik wrote:
Doc Vallorin wrote:
I think Doc shall begin flirting with evil now. Mwah ha ha!
So long as you keep your evil on your side of the 'Hopper...

My evil's not touching you! My evil's not touching you!


Male Half Orc Cleric 2 Fighter 2

Jedi Practice

Sorry Kidd, if you roll then you get what you roll. If you got to default to what people received for not rolling then everyone would roll because they were guaranteed to get at least half; so, all they could hope for was better than half.

Grand Lodge

that's what i figured, but no harm checking, right?


Smerg wrote:


Jedi Practice

Bwaahaahaaa! oh, hells. Thats funny..

Scoundrel 5
BAB +0
Saves +1
HP + 1d6 ⇒ 4
Talent: Master Slicer


Game Closed

Scout 4 | BAB +1 | Saves +1
HP: 42 + 1d8 + 1 ⇒ 42 + (1) + 1 = 44
Feat: Armor Proficiency (Light)
Total Destiny Points: ?

I'll be looking to pick up an armored flight suit down the road, to make up for my craptastic hp rolls. Well, at least I'm in good company.


Game Closed
Doc Vallorin wrote:

HP: 1d10

Doc will be taking his first level in Jedi, which will give him Force Sensitivity and for his talent, Power of the Dark Side.

I think Doc shall begin flirting with evil now. Mwah ha ha!

Doc, It's 1d10 + CON. Since you have a +1, you just doubled your hp increase - Feel the power of the Dark Side!

Red lightsaber! Force Lightning! Telekenetic CHOKE!


Game Closed

Kidd clued me in to the specifics in SWSE regarding armor. It looks like it isn't as beneficial as I'd hoped, so I'd like to take Rapid Shot as my feat, instead.


soo... what's up?

Grand Lodge

I was going to ask the same thing today. Did we lose our Smerg?


Probably just busy. I saw him post something on Facebook yesterday.


Male Half Orc Cleric 2 Fighter 2

Sorry, last two weeks of tax season. On the good side, with Easter there are a couple of breaks built in.

Grand Lodge

No big deal.. just hadn't heard from you. Hope you get to enjoy your breaks.


Male

lol


Game Closed

Like I needed another reason to hate taxes.... 8)

Grand Lodge

Lightsabers his taxes, walks away laughing.


Game Closed

Don't forget Force Lightning!


Male Half Orc Cleric 2 Fighter 2

Yeah, with tax season over and a few days to recuperate and rediscover peaceful sleep (sleep without worries of angry clients and other such non-sense) I'm good to return to gaming.

I got the Apocalypse game updated this morning and will update the Star Wars later this afternoon.

Grand Lodge

Cool. Glad things are slowing down for you.


Game Closed

Awesome - glad to hear it!


Male Half Orc Cleric 2 Fighter 2

New post up.

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