Quingong Monk
AC Bonus
Bonus Feats
Flurry of Blows +1/+1
Stunning Fist: 3/day; Fort DC 14 or stunned for 1 rd
Unarmed Strike 1d6
Evasion
Fast Movement +10
Maneuver Training
Still Mind
Psychic Warrior
Path of the Infiltrator
Path Power: Minor Metamorphosis, Chameleon
Expanded Path: Opens up Trance and Maneuver
Trance: While maintaining psionic focus, gain +2 competence bonus to Disguise, +1 competence bonus to damage with natural weapons. Increases by 1 every 4 levels thereafter.
Maneuver: expend your psionic focus when manifesting minor metamorphosis, metamorphosis, or major metamorphosis to gain an intimidating visage. For the duration of the manifestation, you may make a free Intimidate check against any creature that comes within 30 ft. of you. You must have line of sight to the creature and you may only make one such check against that creature per manifestaton of minor metamorphosis, metamorphosis, or major metamorphosis. At 7th level and every four psychic warrior levels thereafter, you gain a +1 competence bonus to this Intimidate check.
Powers Known: *Minor Metamorphosis, *Chameleon, Inertial Armor, Catfall, Offensive Precognition
Power Points: 7/day (3 class + 4 wis)
Mythic: Most likely Champion, with a focus on mobility and unarmed combat
Feats: Dodge (Mnk2), Improved Grapple (Mnk1), Improved Metamorphosis (1), Power Attack (3), Skill Focus (Bluff) (half-elf), Speed of Thought (PsyWar2), Stunning Fist (Mnk1), Up the Walls (PsyWar1)
Traits: Wisdom in the Flesh (Disable Device), Fast Talker
Gear: Sleeves of Many Garments (200g), ring of sustenance (2500g), iuon torch (75g), cold iron kama (4g), mwk thieves' tools (100g), mwk backpack (50g)
Point buy and Progression:
25 pt buy
str 17 :: 7 (+2 racial)
dex 13 :: 3
con 14 :: 5
int 12 :: 2
wis 16 :: 10
cha 8 :: -2