Kiddrik |
Weeeeeeeell, Crap-buckets! (That's right, i'm so upset i said 'crap-buckets')
I just realized that with the attribute shuffle, I didn't adjust Kidd's skills appropriately. I should only have 2 skills.
Sigh.
Smerg, feel like being generous and letting me drop my con to 10 in order to bring my INT up to 10 so i can keep my skills?
If not, i have to decide to drop either Acrobatics or Initiative... and that's a hard call.
Smerg |
Weeeeeeeell, Crap-buckets! (That's right, i'm so upset i said 'crap-buckets')
I just realized that with the attribute shuffle, I didn't adjust Kidd's skills appropriately. I should only have 2 skills.
Sigh.
Smerg, feel like being generous and letting me drop my con to 10 in order to bring my INT up to 10 so i can keep my skills?
If not, i have to decide to drop either Acrobatics or Initiative... and that's a hard call.
Sure, go ahead and make the change.
That is the part of first scenes. Making sure that players have settled in their characters with the attributes, feats, and skills that they want.
Smerg |
I felt early on that there was a sense of urgency to his mission... can we wait til the weekend?
(I mean the weekend in the game... not the fact that tomorrow is saturday)
The mission brief didn't give you a set time to complete the objective.
So, you are free to interpret what you were given as you will.
The brief did mention that Doc could keep anyone you captured or knocked unconscious for 24 hours.
That might indicate the planners expected the whole mission (not just the first stage) to be wrapped up within that time frame.
Also, the longer that some of you are away from your cover identities the harder it will be to move back into them without attracting attention.
Last, you don't have any indication of unit structure with a leader or ranks of seniority or position. You are free to suggest a leader or a structure to help with making decisions.
Smerg |
Thanks Smerg for the lesson on Arkanians. I'm still not sure what diference the design makes or what other optons there are. I'm going to start with pg. 10 in KotOR book.
The difference depends on how you role-play with it.
I personally don't like giving out an item (unless I'm rushed and thinking on the spot) without tacking on a bit colourful history.
Who knows, someone might have a Sith fetish and having an authentic Sith Flight suit would appeal to them (both in character or out of character).
Mechanically, it is the same like an Israeli BDU is the same as an Americian BDU (Basic Dress Uniform). Some have various unit patches on them and come from different eras of history but they all functionally serve the same purpose. You can get some that have a slight bonus for stealth or environmental conditions but often the regular standard base type is the same but different colourings across a wide range of nations.
In game, there is always a possibility for me to throw in a story curve ball at some point based on the origin of the flight suit. Sometimes that could be good and sometimes not so good. Again, players can take the story history of their item and make of it what they want.
It's like describing that you aren't just wearing any pair of pants but pants with a Correlian 2nd Class Blood Stripe on it. Most sessions, no one will take notice but once and a while it could influence an NPC reaction.
Vash'elie |
I was looking over the Gear Templates in KotOR book, if they applie then the Arkanian manufacture template makes the most sence as we will be using them in the cold of vacume.
If the template doesn't applie the Vash'elie will grab a Miralukan design for her suit. (Closed helmet, smooth designe so as not to hamper movement or somesuch, white-ish.. havent realy got a clear picture...)
Smerg |
I was looking over the Gear Templates in KotOR book, if they applie then the Arkanian manufacture template makes the most sence as we will be using them in the cold of vacume.
If the template doesn't applie the Vash'elie will grab a Miralukan design for her suit. (Closed helmet, smooth designe so as not to hamper movement or somesuch, white-ish.. havent realy got a clear picture...)
I'll allow the template. It is more of a parka style like the Hoth style outfits seen in Empire Strike Back but without the Parka Hood. It a more heavily insulated flight suit.
Smerg |
Vash'elie wrote:We could have a taxi droid couse an accident and throw a grenade into the confusion. Maybee start a riot or a war but it would be one heluva distraction :)HK would be very up for that...
Programing a taxi Droid to crash would be a Use Computer DC 15 task. The models used don't have a high security on them and having a crash is not too far off of their skills.
If you want the droid to hurt someone then that is a much higher DC since its basic programing is to avoid causing harm (not a fourth degree droid).
Smerg |
...or I could take out the droid, steal his parts for use and do the job myself?
Certainly possible. Most droids would fight such a thing. You would preferably either use an ion weapon or need to roll a Use Mechanics check. No taking 10 on the roll as the droid won't allow you to do such a thing without trying to send an alert to the cab company and security.
Smerg |
This is HK we're talking about, Ion Carbine will do nicely.
In the game thread, You'll need to make a stealth check to pull the carbine and shoot the droid without its sensors realizing what is going to happen (also, I assume that you will hail it to stop rather than try and shoot one down to avoid the extra trouble of shooting through the sides of the cab to get to the droid.) The task is an easy task with a +5 to the roll but you still need to roll and beat the droid's Will defense. If you succeed then the first shot is an auto hit and you just need to roll the ion damage. (save time and put both rolls in the same thread).
If the droid is still functioning then it is Initiative.
Smerg |
So is this gonna remain in our minds or will there be a grid or something to track movement and what-not?
I'm hoping to be able to run without a grid. Mostly because I'm bad with paint programs and such. I'm also an old time gamer where we rarely used a map to doing things. I'll give some reference distances in the initial encounter setup so you have an idea of how far you have to shoot, run, or charge.
HK-33 |
Fortunately, that tends to work for campaigns with more shooty characters, approximate distances are fine and jumping into cover and so on can be much more cinematic when imagine. Where it becomes tricky is in Jedi/Sith campaigns, because lightsaber combat with multiple opponents is much more tactical with all that dancing around. Since we only have one melee combatant it shouldn't be an issue though.
HK-33 |
Uh, as long as you only attack with one weapon per round you take no penalty, the rules ignore 'handedness'. However, if you fight defensively you have to do that with all attacks in a round. As for attacking with the baton and having your lightsaber out to make use of the deflect talent with... never come across that before. Not sure what I would rule, there's never a penalty to the deflect check when wielding two lightsabers, but because you are using the second hand you might get a penalty to the stun baton attack roll, but then you're not making two attacks...
Dammit Kiddrik why do you have to be difficult. :P
Kiddrik |
We all have our talents... mine is being ornery. I'll move forward as if I can do it, and SMerg can enforce the penalty if he thinks what i'm doing is outside the rules or broken somehow.
I'd allow it as a DM, but only because force-meleers are denied their primary defensive mechanic anytime they try to go non-lethal otherwise.
Smerg |
I answered this question in the game play thread. If the lightsaber is being held and used to defend only then it is being used like a shield and doesn't incur the penalty for two weapon fighting.
I personally would not much accept the idea of a 'stun' lightsaber. If Yoda isn't using one then there's probably a reason. The lightsaber is both a tool and symbol of control that requires focus of the student and a reminder that it can cut them as well as another.
Smerg |
This is what i was hoping. So if I'm drawing it from his sheathe, does it require a move + swift?
Drawing a weapon is a move action.
Activating the weapon is a swift action.
If you have the quick-draw feat then drawing the lightsaber can be a swift action.
Smerg |
Cool. That's what I thought from what I was reading; just wanted to double-check. Sorry for the newb-osity. In my defense, I did warn ya. :)
As I've stated previously, this is my first time DMing Saga version of Star Wars (I've done d6 <Mayfair Games> and d20 <original and revised>). There are lots of tweaks to the system.
Questions like that are good for me to review the rules and look up this game's interpretation of rules that I might take for granted.
For example is the swift action and the not combinining movement with drawing a weapon (a pretty standard thing in d20 because you are allowed to do it as long as you have a +1 BAB or higher which means most people at level 2 or higher and some at level 1).
Kalderaan |
The format is Microsoft Works Spreadsheet. *.xlr
Here is what have been doing and it works great:
Step 1: Use whatever program you have to make the map (I like the free MapTool program. Very easy to use.)
Step 2: Alt-Prnt Scrn to capture the image on your computer screen.
Step 3: Dump to Paint and crop (not necessary but aesthetically pleasing.)
Step 4: Upload into PhotoBucket (free membership). You will get a website to share. Link in the messageboard using the [url=*] /url commands.