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Paizo Employee Creative Director

Cdawg wrote:

Arcane universities seem to be at the forefront of education on the inner sea, but it strikes me that very little has been said about more traditional non-magical education centers resembling Medieval and Renaissance counterparts.

Daskadei may serve that roll, but I'm curious, where are these institutions. I imagine Taldor and Cheliax, and Andoran must have them. Do elites go to these schools or are they generally raised with private tutors?

That's intentional. Magic is a fundamental part of the world, and in such a world, a university that sidesteps or avoids including magic as a big part of the curriculum would be as rare as a real-world college that simply doesn't include a significant genre of learning. They exist, but they tend to be small and not famous. Same as Golarion; there are some universities that don't really do much with magic at all, but given limited word-counts and the greater importance of those that do, there's not much to be said about them. We haven't really had the opportunity to focus much about the mundane elements of life in the Inner Sea Region; that's kind of a hard-sell to management and to many customers, who would rather see stuff that's more fantastic in nature.

That all said, yes, they do exist in pretty much every civilized nation, and some exist on the frontiers as well.


What kind of afterlife would a follower of Erecura (LN goddess permanently resident in Dis) have? Does she have her own sector of the city for her petitioners, and do they avoid hellish punishment?

Paizo Employee Creative Director

Ed Reppert wrote:
What's your opinion of the scene in The Fellowship of the Ring where Frodo offers Galadriel the One Ring? I thought it was one of the best scenes in the story, and the movie version in particular was great.

I quite like that scene a lot for many reasons, not the least of which is that it gives a woman something to do, but also because it gives a really interesting character beat for both characters.

Paizo Employee Creative Director

Slithery D wrote:
What kind of afterlife would a follower of Erecura (LN goddess permanently resident in Dis) have? Does she have her own sector of the city for her petitioners, and do they avoid hellish punishment?

They would have a complex one, in which they either become damned and tormented in hell if they failed at worshiping her, or would become LN petitioners who served her personally (maybe not even in Hell, but in another holding she keeps elsewhere), or might even simply form into quintessence instantly and build upon the physical matter of her realm. I suspect most would fall into that middle category.

Sovereign Court

James Jacobs wrote:
mark kay wrote:
I had thought though in Pathfinder there wasn't any more of that whole "you don't actually kill an evil outsider if you kill it anywhere besides its home plane" stuff? The sword seems to imply otherwise.
That's a bit of edition creep, unfortunately, that probably shouldn't have been added to Pathfinder.

General question also in reference to outsiders: are most outsiders encountered in APs considered "summoned"? (if summoned, they can't use their teleport abilities or summon other demons/devils, etc.) Sometimes it's clear the outsiders are coming out of a gate or tear (like Worldwound, around which I assume demons have the full spectrum of their abilities) but most APs are not set near active gates so are we to make the assumption most outsiders can't use a subset of their abilities? Thanks!

Edit: core rules also say this about "really killing outsiders"

Quote:

Conjuration[...]

Subschools
Calling: a calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can't be dispelled.
[...]
Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.[...]

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Ah, ok ^^; Sorry for about that

What is closest monk monastery to Sandpoint?

Liberty's Edge

That is easy, The House of Blue Stones within Sandpoint itself.


Hello, Mr. Jacobs.

Thank you for all your contributions to the Abyss. What are your thoughts on the Molydeus? Do they visit the Golarion cosmology? Will they? Pretty please.

Thank you.

Paizo Employee Creative Director

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Purple Dragon Knight wrote:
James Jacobs wrote:
mark kay wrote:
I had thought though in Pathfinder there wasn't any more of that whole "you don't actually kill an evil outsider if you kill it anywhere besides its home plane" stuff? The sword seems to imply otherwise.
That's a bit of edition creep, unfortunately, that probably shouldn't have been added to Pathfinder.

General question also in reference to outsiders: are most outsiders encountered in APs considered "summoned"? (if summoned, they can't use their teleport abilities or summon other demons/devils, etc.) Sometimes it's clear the outsiders are coming out of a gate or tear (like Worldwound, around which I assume demons have the full spectrum of their abilities) but most APs are not set near active gates so are we to make the assumption most outsiders can't use a subset of their abilities? Thanks!

Edit: core rules also say this about "really killing outsiders"

Quote:

Conjuration[...]

Subschools
Calling: a calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can't be dispelled.
[...]
Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

When the spell that summoned

...

Most outsiders encountered in APs are actually there, either via being called via magic or using portals to arrive. We specifically say in the encounter if the outsider is summoned, since that carries with it additional rules with it regarding things like protection from evil and the like. If it's not clear if an outsider is summoned or not, always assume that they are NOT summoned.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Corsario wrote:
That is easy, The House of Blue Stones within Sandpoint itself.

OUTSIDE of Sandpoint. Besides he did just say he is the one who answers questions <_<

...Well, I'll ask related on that too: is House of Blue Stones really a monastery? I thought it juts one large chamber with scrolls and stuff, like some sort of meditation chamber ._.;

Paizo Employee Creative Director

CorvusMask wrote:

Ah, ok ^^; Sorry for about that

What is closest monk monastery to Sandpoint?

When I was building Sandpoint I took pains to include elements for all 11 core classes. It's not big, but the House of Blue Stones there in Sandpoint (area 19 in the Rise of the Runelords Anniversary Edition, page 379) is a monk monastery.

Paizo Employee Creative Director

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Corsario wrote:
That is easy, The House of Blue Stones within Sandpoint itself.

Yup. Got it. Let me answer the questions here so as to keep the thread uncluttered; thanks!

Paizo Employee Creative Director

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The Goat Lord wrote:

Hello, Mr. Jacobs.

Thank you for all your contributions to the Abyss. What are your thoughts on the Molydeus? Do they visit the Golarion cosmology? Will they? Pretty please.

Thank you.

I really like the molydeus, in part because they're powerful and have interesting design, but also because they were the first new demon to come from TSR after YEARS of no demons at all in the game. It was a breath of fresh air and a return to the game I loved after all those years of TSR being too timid to include the word "demon" in their game to the extent that they didn't even make new ones and hardly used them in adventures.

They can certainly visit Golarion if you want, but we won't be building stats for them for you since they're owned by Wizards of the Coast, 100%.

Paizo Employee Creative Director

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CorvusMask wrote:
Corsario wrote:
That is easy, The House of Blue Stones within Sandpoint itself.

OUTSIDE of Sandpoint. Besides he did just say he is the one who answers questions <_<

...Well, I'll ask related on that too: is House of Blue Stones really a monastery? I thought it juts one large chamber with scrolls and stuff, like some sort of meditation chamber ._.;

It really is a monastery. It says so SPECIFICALLY in the area's description. It's not a big one is all. But it works great for a starting campaign and a 1st level monk for a few levels.

As for "OUTSIDE" of Sandpoint (which wasn't part of your original question at all), the closest one would be Windsong Abbey, but it's in ruins. The closest one that's fully functional is most likely The School of the Four Winds in Magnimar. We haven't said much about this monastery/academy yet at all It's in the Capital District..

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Ah, yeah, oops X-x; Forgot a word there from original question

Anyway, yeah, thank you for answers :D


Pathfinder Lost Omens, Rulebook Subscriber
James Jacobs wrote:

They can if you want them to.

I wouldn't include them though.

Quote:
I wouldn't put a character that does this into the game, though, because that's not "on theme" for Golarion and the universe, really.

I guess that answers the follow-up question I had regarding the Ultramen, even if I didn't actually get around to asking it.

Paizo Employee Creative Director

HenshinFanatic wrote:
James Jacobs wrote:

They can if you want them to.

I wouldn't include them though.

Quote:
I wouldn't put a character that does this into the game, though, because that's not "on theme" for Golarion and the universe, really.
I guess that answers the follow-up question I had regarding the Ultramen, even if I didn't actually get around to asking it.

Ultraman is AWESOME and one of the more formative shows of my youth. But yes... they're not really on-theme for Golarion, but I could probably figure out a way to include them if I really wanted to... we certainly have kaiju in the game, so a race of creatures that specifically bridges the gap between humanity and kaiju and fights kaiju could certainly work. The weirdness in CR there is honestly a bigger barrier to inclusion in Golarion than the concept of Ultraman on his own.

Sovereign Court

James Jacobs wrote:
The weirdness in CR there is honestly a bigger barrier to inclusion in Golarion than the concept of Ultraman on his own.

...unless, you just go ahead and declare right off the bat that these big guys don't have stats in the first place, like the approach taken with gods so far. (i.e. they are too big to be affected by anything less than colossal in size; attacks and effects by such tiny creatures are ignored; even standard colossal creatures barely affect the gigantic proportioned kaijus (insert 'half-size' kaiju template for colossal creatures, etc.)

Instead, once and adventurer puts on the kaiju suit, you give him a separate set of stats using a different system like Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats. You could make rules that translate BAB into some kind of positive effect for the big mech suit / transformed kaiju stat, and other similar positive effects depending on the character's abilities / class. etc.

Paizo Employee Creative Director

Purple Dragon Knight wrote:
James Jacobs wrote:
The weirdness in CR there is honestly a bigger barrier to inclusion in Golarion than the concept of Ultraman on his own.

...unless, you just go ahead and declare right off the bat that these big guys don't have stats in the first place, like the approach taken with gods so far. (i.e. they are too big to be affected by anything less than colossal in size; attacks and effects by such tiny creatures are ignored; even standard colossal creatures barely affect the gigantic proportioned kaijus (insert 'half-size' kaiju template for colossal creatures, etc.)

Instead, once and adventurer puts on the kaiju suit, you give him a separate set of stats using a different system like Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats. You could make rules that translate BAB into some kind of positive effect for the big mech suit / transformed kaiju stat, and other similar positive effects depending on the character's abilities / class. etc.

That's not a good solution for me, since the whole point of Ultraman is watching him fight things. If you go with "no stats" then there's no point to running combats with them, and there is thus no point to using them in a game.


Couldn't you use a Titan, or storm gaint with class levels or something?

Paizo Employee Creative Director

Redbeard the Scruffy wrote:
Couldn't you use a Titan, or storm gaint with class levels or something?

Absolutely. We do that often in our adventures. There's LOTS of examples in Giantslayer alone.

For giants, at least. TItans are already so high on the CR scale that they don't see a lot of play in adventures, and as such when they DO show up, they're still "new" and there's not really a need to customize them with additional bells and whistles like class levels.


Have you seen the new trailer for Suicide Squad?

Do you plan on watching it?

Sovereign Court

James Jacobs wrote:
Purple Dragon Knight wrote:
James Jacobs wrote:
The weirdness in CR there is honestly a bigger barrier to inclusion in Golarion than the concept of Ultraman on his own.

...unless, you just go ahead and declare right off the bat that these big guys don't have stats in the first place, like the approach taken with gods so far. (i.e. they are too big to be affected by anything less than colossal in size; attacks and effects by such tiny creatures are ignored; even standard colossal creatures barely affect the gigantic proportioned kaijus (insert 'half-size' kaiju template for colossal creatures, etc.)

Instead, once and adventurer puts on the kaiju suit, you give him a separate set of stats using a different system like Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats. You could make rules that translate BAB into some kind of positive effect for the big mech suit / transformed kaiju stat, and other similar positive effects depending on the character's abilities / class. etc.

That's not a good solution for me, since the whole point of Ultraman is watching him fight things. If you go with "no stats" then there's no point to running combats with them, and there is thus no point to using them in a game.

So, there's no point to the subsystems you developed for Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats?

I completely disagree. I loved the ship to ship combats.

Paizo Employee Creative Director

captain yesterday wrote:

Have you seen the new trailer for Suicide Squad?

Do you plan on watching it?

Haven't watched it. I might go see it, might not. It will depend on what other movies I'd rather see that are out at the time and my schedule beyond going to see movies. It's not a movie in the same category as "10 Cloverfield Lane" or "Conjuring 2" or the like which is a movie I might buy tickets for well in advance to secure seeing it on opening weekend. Superhero movies are, to me, fun but not the type of movie that I make schedules around. For some Marvel movies, since they've such a great track record, that's starting to change. For DC movies, not so much... with the exception of the Nolan Batman movies, everything DC has done for YEARS has been uninteresting or downright bad to me.

Paizo Employee Creative Director

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Purple Dragon Knight wrote:
James Jacobs wrote:
Purple Dragon Knight wrote:
James Jacobs wrote:
The weirdness in CR there is honestly a bigger barrier to inclusion in Golarion than the concept of Ultraman on his own.

...unless, you just go ahead and declare right off the bat that these big guys don't have stats in the first place, like the approach taken with gods so far. (i.e. they are too big to be affected by anything less than colossal in size; attacks and effects by such tiny creatures are ignored; even standard colossal creatures barely affect the gigantic proportioned kaijus (insert 'half-size' kaiju template for colossal creatures, etc.)

Instead, once and adventurer puts on the kaiju suit, you give him a separate set of stats using a different system like Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats. You could make rules that translate BAB into some kind of positive effect for the big mech suit / transformed kaiju stat, and other similar positive effects depending on the character's abilities / class. etc.

That's not a good solution for me, since the whole point of Ultraman is watching him fight things. If you go with "no stats" then there's no point to running combats with them, and there is thus no point to using them in a game.

So, there's no point to the subsystems you developed for Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats?

I completely disagree. I loved the ship to ship combats.

That's completely out of left field and completely misinterpreting what I just said. Obviously I think there's a point to those subsystems, since I created most of them.

The game already has rules for two things that fight, be they two goblins or two kaiju. No need for a new subsystem there at all. The MAIN system is what you'd use.


James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
... had a ridiculous "can't happen in the real world" physics thing (folks running on falling objects... one of my least favorite things in a movie, be it King Kong or Furioius 7 or the Hobbit... LAME).

Gravity is a harsh mistress...

There was originally supposed to be a question here regarding the quoted text but I confused myself and forgot it. My apologies.

No worries. I'll take advantage of this point to mention that Mythbusters actually did this one—can you run on a falling bridge and get to safety?

Myth busted.

Speaking of bridge collapses, have you ever seen the film of the Tacoma Narrows bridge collapse that's a staple in intro college physics or places like the LIberty Science Center.?

Paizo Employee Creative Director

Drahliana Moonrunner wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
... had a ridiculous "can't happen in the real world" physics thing (folks running on falling objects... one of my least favorite things in a movie, be it King Kong or Furioius 7 or the Hobbit... LAME).

Gravity is a harsh mistress...

There was originally supposed to be a question here regarding the quoted text but I confused myself and forgot it. My apologies.

No worries. I'll take advantage of this point to mention that Mythbusters actually did this one—can you run on a falling bridge and get to safety?

Myth busted.

Speaking of bridge collapses, have you ever seen the film of the Tacoma Narrows bridge collapse that's a staple in intro college physics or places like the LIberty Science Center.?

Yup. One of the most incredible bits of physics caught on film I've ever seen. And always makes it weird and surreal on the few occasions I've driven OVER that bridge.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

With the questions about Ultraman, did you also see Spectreman? Which did you like better? I watched Spectreman all the time as a kid, but don't think Ultraman was aired around Chicago, but do recall seeing a few episodes on vacations.

Paizo Employee Creative Director

JoelF847 wrote:
With the questions about Ultraman, did you also see Spectreman? Which did you like better? I watched Spectreman all the time as a kid, but don't think Ultraman was aired around Chicago, but do recall seeing a few episodes on vacations.

I saw both, but much preferred Ultraman.


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James Jacobs wrote:
Drahliana Moonrunner wrote:
James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
... had a ridiculous "can't happen in the real world" physics thing (folks running on falling objects... one of my least favorite things in a movie, be it King Kong or Furioius 7 or the Hobbit... LAME).

Gravity is a harsh mistress...

There was originally supposed to be a question here regarding the quoted text but I confused myself and forgot it. My apologies.

No worries. I'll take advantage of this point to mention that Mythbusters actually did this one—can you run on a falling bridge and get to safety?

Myth busted.

Speaking of bridge collapses, have you ever seen the film of the Tacoma Narrows bridge collapse that's a staple in intro college physics or places like the LIberty Science Center.?
Yup. One of the most incredible bits of physics caught on film I've ever seen. And always makes it weird and surreal on the few occasions I've driven OVER that bridge.

Rutgers University on Bush Campus as a partialy underground physics auditorium which you enter through a saucerlike entrance on ground level. It has three exhibit cases, the middle one showing the Narrows collapse on a continuous loop.


James Jacobs wrote:
Just keep in mind, the name of the thread is "Ask James Jacobs all your questions here," not, "Public forum for debating topics brought up while asking James Jacobs questions."

Is this open for debate? :P

I kid, I kid, don't answer that.

Have you ever played a super hero rpg? Wherein you create a super hero and fight crime and monsters? If so, what kind of superhero were you? (power, personality etc)

On a scale of Christopher Nolan's Batman, to Adam West's Batman, how cheesy/corny was your character?

If you haven't played one, and decided to play in a game one day, what kind of super hero would you make? On a scale of Nolan to West, how cheesy/corny would your character be?

Paizo Employee Creative Director

Tels wrote:

Have you ever played a super hero rpg? Wherein you create a super hero and fight crime and monsters? If so, what kind of superhero were you? (power, personality etc)

On a scale of Christopher Nolan's Batman, to Adam West's Batman, how cheesy/corny was your character?

If you haven't played one, and decided to play in a game one day, what kind of super hero would you make? On a scale of Nolan to West, how cheesy/corny would your character be?

I've made plenty of characters for superhero RPGs, primarily for Champions and Marvel Superheroes. I've never actually played the latter, but I've played a few games of Champions. For Marvel, rolling up random heroes was a game in and of itself, but since they were randomized it's not like I tended to make any one type of character. For Champions, I really liked making superheroes who could change shape or used crazy devices. None of the characters ever got played enough to build personalities at all.

That said, I would prefer serious heroes, more like what you see in a Nolan film.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Speaking of universities and magic, did you know that the University of California at Berkeley once granted a Bachelor of Arts degree in Magic? I don't mean once as in "for a time", but literally one time. :-)


Mr. James Jacobs,

Have you seen the movie "Cast a Deadly Spell"? If so, what are your thoughts on it?


Pathfinder Rulebook Subscriber

Are you an X-Files fan? Will you be watching the new mini-series?

Paizo Employee Creative Director

Ed Reppert wrote:
Speaking of universities and magic, did you know that the University of California at Berkeley once granted a Bachelor of Arts degree in Magic? I don't mean once as in "for a time", but literally one time. :-)

I did not.

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

Have you seen the movie "Cast a Deadly Spell"? If so, what are your thoughts on it?

I did indeed see it when it first showed up on HBO back in the late 80s or whenever. At the time I enjoyed it, but I would have liked it to be less goofy and more serious.

Paizo Employee Creative Director

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shadram wrote:
Are you an X-Files fan? Will you be watching the new mini-series?

ABSOLUTELY an X-Files fan. Watched the show up to the last episode, and was frustrated significantly with the last few seasons. Quite liked the first movie. Was very disappointed by the second movie. I'm eager and excited to see the new episodes.


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James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Have you seen the movie "Cast a Deadly Spell"? If so, what are your thoughts on it?

I did indeed see it when it first showed up on HBO back in the late 80s or whenever. At the time I enjoyed it, but I would have liked it to be less goofy and more serious.

Did you ever see the sequel Witch Hunt?

Also recently watched a Horror movie on Netflix...called Ragnarok Have you seen it?

Silver Crusade

Hello!

In the past year I've started adding sound effects to my games, and in the past few months I've also taken to using Syrinscape, and it has added quite a new dimension to everything. I've gotten some stunning reactions out of my players because of a change of music, a sound cue, or just some good old fashioned monster roars. Depending on the situation, I sometimes even prepare little intros and outros for my sessions, they really help to set the mood.

I wanted to know, do you use any sound effects/programs when you play? If so, what's your setup like?

Paizo Employee Creative Director

John Kretzer wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Have you seen the movie "Cast a Deadly Spell"? If so, what are your thoughts on it?

I did indeed see it when it first showed up on HBO back in the late 80s or whenever. At the time I enjoyed it, but I would have liked it to be less goofy and more serious.

Did you ever see the sequel Witch Hunt?

Also recently watched a Horror movie on Netflix...called Ragnarok Have you seen it?

I did see "Witch Hunt." The fact that it abandoned all the Lovecraft stuff left it a pretty pointless and uninteresting movie to me.

I did indeed see Ragnarok. I quite liked it, but I wouldn't call it horror as much as an adventure movie... it's more like Jurassic Park than Jaws in the end.

Paizo Employee Creative Director

Daniel Yeatman wrote:

Hello!

In the past year I've started adding sound effects to my games, and in the past few months I've also taken to using Syrinscape, and it has added quite a new dimension to everything. I've gotten some stunning reactions out of my players because of a change of music, a sound cue, or just some good old fashioned monster roars. Depending on the situation, I sometimes even prepare little intros and outros for my sessions, they really help to set the mood.

I wanted to know, do you use any sound effects/programs when you play? If so, what's your setup like?

Excellent to hear! I quite love what Ben's been doing with Syrinscape, and it's always good to hear folks are using that program.

I generally don't use sound effects in my game, mostly because I don't own the equipment to make it happen easily. Wes Schneider uses music all the time in his games to great effect though.

RPG Superstar 2012 Top 16

For the 'jumping off falling things' from The Hobbit, you have to put it in context that it's an elf doing that.

We all saw in Lord of the Rings that our friendly elf-prince can walk on snow that won't support a human or hobbit so lightly he doesn't even leave tracks. He can run through trees above the ground, balance on dwarf heads, and so forth and so on.

It's called 'lightfoot', and it's an old trope. Basically, it's movement so light that you are almost flying, but not quite. Wuxia films use it frequently (the jumping duel at the end of Big Trouble in Little China between the two swordsmen is another example of it, and you see it all over the place in Crouching Tiger, Hidden Dragon.)

In THAT context, being able to push off a falling bridge, if you're as strong as a person but 'weigh' something like a feather would, is certainly possible, as your strength-to-weight ratio is already defying physics.
-------------------------------

In that context, showcasing 'elven lightfoot', does that scene make more sense? Basically, it's the warrior alternative to flying around...instead, you just jump impossibly around, walk really lightly, and run really fast.

Heck, there was even a 3.5 PrC based around the concept, that got huge movement and jump/tumble bonuses! :) In LotR tho, it's just showcasing 'elves are magical'.

==Aelryinth


CorvusMask wrote:


Is there any way for paladin turn evil and a evil priest hide in hierarchy of good clergy for several years before being found out by the faithful?

Hahaha! Reminds me of the Prequel Trilogy where Sidious was hiding among the Jedi for years. Always hated thatJedi couldn't detect a Sith, even with all of that hatred and anger bottled up inside of them.

Sovereign Court

James Jacobs wrote:
Purple Dragon Knight wrote:
James Jacobs wrote:
Purple Dragon Knight wrote:
James Jacobs wrote:
The weirdness in CR there is honestly a bigger barrier to inclusion in Golarion than the concept of Ultraman on his own.

...unless, you just go ahead and declare right off the bat that these big guys don't have stats in the first place, like the approach taken with gods so far. (i.e. they are too big to be affected by anything less than colossal in size; attacks and effects by such tiny creatures are ignored; even standard colossal creatures barely affect the gigantic proportioned kaijus (insert 'half-size' kaiju template for colossal creatures, etc.)

Instead, once and adventurer puts on the kaiju suit, you give him a separate set of stats using a different system like Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats. You could make rules that translate BAB into some kind of positive effect for the big mech suit / transformed kaiju stat, and other similar positive effects depending on the character's abilities / class. etc.

That's not a good solution for me, since the whole point of Ultraman is watching him fight things. If you go with "no stats" then there's no point to running combats with them, and there is thus no point to using them in a game.

So, there's no point to the subsystems you developed for Kingmaker mass combat, Jade Regent caravan stats or Skulls and Shackles ship stats?

I completely disagree. I loved the ship to ship combats.

That's completely out of left field and completely misinterpreting what I just said. Obviously I think there's a point to those subsystems, since I created most of them.

The game already has rules for two things that fight, be they two goblins or two kaiju. No need for a new subsystem there at all. The MAIN system is what you'd use.

Mind you I didn't say "no stats" but "altered stats", using a conversion system.

The thing is, the main system can have a diminutive critter the size of a mosquitoe but give him 20 levels of fighter and this thing that weighs half a gram can destroy some of the colossal monsters out there (there's a songbird of doom thread out there that's ballooned out of proportion as it's just plain silly IMO.) There's a reason why you guys have come up with separate systems for big things interacting with one another (armies, caravans, ships), because the big and the small can interact with each other to a point (i.e. diminutive to colossal is the range for that main system we've been talking about, but beyond or below that, it breaks down).

At some point the main system breaks down. I see Ultraman / Godzillas as way above the scale that makes sense for a medium character to even attempt fighting. Tons. Thousands of tons. Vs a 30 pound halfling? It should be like a feather landing on your shoulder. Unless you're dealing with nuclear reactions, one or a few molecules shouldn't be able to displace a body composed of billions of molecules arranged in a neat, solid matrix. Same way it doesn't really make sense for a guy with a spoon (adamantine or not) taking down castles and fortresses (I use that "inappropriate tool for the job" clause of the CRB all the time, and I love it). Ditto on a level 20 monk with potions of waterbreathing sinking ships / reveling in glorious fist vs. ships naval battle, thanks to its trusty underwater 1/4-of-land-speed-swim-speed being faster than a sailing ship due to fast movement class feature: no. I know it's fantasy, but there's a height at which a standard character should not fly (unless it's in the built-in head cockpit of a golden colossus, fighting a tarrasque...) :)

I think separate system would be more appropriate for regular characters to interact with 30 storey-high monsters, but thanks for replying anyhow, even though we disagree.

Sovereign Court

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Shizzles...... actually a "Kaijus Revisited" or "Kaiju Companion" book would be awesome, providing rules for Kaiju battles, collateral damage, giant squids vs. ships, fine/diminutive characters going inside a creature's mouth/nose/orifice to do battle against critical organs inside, etc. Basically rules on how a character can fight in Ultraman mode/mech/bio suit and a review of the biggest published baddies out there and what they can do when they're not just rolling against someone's AC... (i.e. you're AC is too high? I'm a kaiju! screw you! I sit on your entire fortress!)

Dark Archive

Okay, so in D&D 3.5 (and previous editions) when an outsider was killed it merely was banished back to it's home plane. Only on it's home plane could an outsider actually be killed. Hence the addendum "extraplanar" on them.

I'm in a mini-debate with someone about this, since Pathfinder itself nowhere says this (that I can find) all I have is references to D&D itself. So, I figured I'd ask you.

Is this still true in Pathfinder, or has it changed?

Paizo Employee Creative Director

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Aelryinth wrote:

For the 'jumping off falling things' from The Hobbit, you have to put it in context that it's an elf doing that.

We all saw in Lord of the Rings that our friendly elf-prince can walk on snow that won't support a human or hobbit so lightly he doesn't even leave tracks. He can run through trees above the ground, balance on dwarf heads, and so forth and so on.

It's called 'lightfoot', and it's an old trope. Basically, it's movement so light that you are almost flying, but not quite. Wuxia films use it frequently (the jumping duel at the end of Big Trouble in Little China between the two swordsmen is another example of it, and you see it all over the place in Crouching Tiger, Hidden Dragon.)

In THAT context, being able to push off a falling bridge, if you're as strong as a person but 'weigh' something like a feather would, is certainly possible, as your strength-to-weight ratio is already defying physics.
-------------------------------

In that context, showcasing 'elven lightfoot', does that scene make more sense? Basically, it's the warrior alternative to flying around...instead, you just jump impossibly around, walk really lightly, and run really fast.

Heck, there was even a 3.5 PrC based around the concept, that got huge movement and jump/tumble bonuses! :) In LotR tho, it's just showcasing 'elves are magical'.

==Aelryinth

I don't have to put that in that context whatsoever. It's something that movies have characters do ALL THE TIME, regardless of if they're elves or not. And if it's something that an elf CAN do—walk without paying attention to gravity—that needs to be specifically commented on and set up in the movie. Furthermore, an elf walking on top of snow is a different thing entirely from a visual standpoint. In the Lord of the Rings, when we see that, it's not the focus of the scene and it's handled in a cool and subtle way. In the Hobbit, it's presented in an in-your-face cartoony sort of way. In the same way I can look at two paintings of the same car and like one and hate the other, just because Legolas walks on snow in the Fellowship of the Ring doesn't mean I have to accept or like it when he does goofy physics-breaking "cartoonery" in the Hobbit. MAYBE if that was the only case of cartoon physics in the Hobbit movies I'd forgive it or look past it... but it's not. It's the norm for everything in that series, be they people floating down a river in barrels that miraculously never fill with water or dump their occupants or tip over, or a bunch of dwarves in a mine cart rocketing through goblin caves and off cliffs without anyone getting hurt, or so on and so on and so on.

In the context you mention above, it's still bad storymaking/moviemaking. If they'd shown an elf doing some less outlandish lightfoot stuff in a previous scene or movie and had a non-elf remark on it and had someone else take a few moments in the movie to explain it, then yes, later when an elf uses it to escape certain death that'd be cool.

But my memories of that last endless battle sequence in the last Hobbit movie are not of a single elf doing this but of elves, orcs, hobbits, and more doing things like this.

And certainly when a character does it in Furious 7 or in King Kong or the like, they're not elves. It's a type of cinematic stunt that only works with special effects, and its something that more movie makers are including in action movies these days than I'd like.

Paizo Employee Creative Director

Purple Dragon Knight wrote:

Mind you I didn't say "no stats" but "altered stats", using a conversion system...

Fair enough, but this isn't the place to get into a complex conversation about potential new subsystems. It's a place to ask me questions. I answer them. If the answer is one that you want more information about or would like to debate my answer, this is not the place to do that. Set up a new thread so the discussion can run its course there without disrupting the "question/answer" format of this thread... keeping it focused on that format is what's allowed this thread to continue and not get sidetracked away into a two-person debate that makes newcomers to the thread not feel comfortable or enabled to ask their own questions. It derails the thread.

So please, ask all the questions you want. If my answer provokes more questions, feel free to ask THOSE. But if you just want to debate or try to convince me that I"m wrong or want to take the discussion to a new level... it needs a new thread.

Sovereign Court

Zelda Marie Lupescu wrote:

Okay, so in D&D 3.5 (and previous editions) when an outsider was killed it merely was banished back to it's home plane. Only on it's home plane could an outsider actually be killed. Hence the addendum "extraplanar" on them.

I'm in a mini-debate with someone about this, since Pathfinder itself nowhere says this (that I can find) all I have is references to D&D itself. So, I figured I'd ask you.

Is this still true in Pathfinder, or has it changed?

James answered this upthread:

http://paizo.com/threads/rzs2l7ns&page=1197?Ask-James-Jacobs-ALL-your-Q uestions-Here#59809

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