
Dracoknight |

countchocula wrote:James Jacobs wrote:countchocula wrote:have you ever considered removing the LG class feature from the paladin class or just removing the class altogether?No. That's the whole entire complete point of the paladin; that she's the epitome of law and good.I am sorry and I do not mean this in a disrespectful way and please excuse my naivety regarding this subject but should that not be the players choice?
Please don't. Not in this thread.
Whatever answer the man gives, for Cayden's sake just leave it at that.
Even i who already have disagreed somewhat to the religious system didnt go into that!
Dont drag JJ into it, he might leave this thread as a nuclear wasteland after he is done with ya!

zergtitan |

James Jacobs wrote:countchocula wrote:have you ever considered removing the LG class feature from the paladin class or just removing the class altogether?No. That's the whole entire complete point of the paladin; that she's the epitome of law and good.I am sorry and I do not mean this in a disrespectful way and please excuse my naivety regarding this subject but should that not be the players choice?
I believe this "complaint" is exactly why the guy's at Paizo developed the Warpriest, so you can play a paladin without being a paladin.

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James Jacobs wrote:countchocula wrote:have you ever considered removing the LG class feature from the paladin class or just removing the class altogether?No. That's the whole entire complete point of the paladin; that she's the epitome of law and good.I am sorry and I do not mean this in a disrespectful way and please excuse my naivety regarding this subject but should that not be the players choice?
Nope. Players don't get to make world-building decisions in that way; that's strictly the province of the game designer and the GM.
A player who wants to play a "non-lawful good paladin" should look to play a cleric, a ranger, a cavalier, a fighter, or soon, a warpriest.

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Hey James I know you don't give official rules answers here...but this is more beyond the rules and I value your opinion as a GM.
Would you allow a druid who been adventuring with somebody for at least a couple of years to be able to teach that person commands for their animal companion? And have that animal follow the commands?
Technically it is not a trained animal...so it follow the druids commands more based on loyalty than training...but I also think given time the animal might get used to a traveling companion and maybe trust them more.
Anyway I am curious as to your opinion on this as a fellow GM...not as one of the best Game Designers out there.
I'd probably say that qualifies as a trick, with one trick per extra commander. Alternately, another person could give that animal commands via handle animal or wild empathy—but never against the druid's wishes.
Remember, an animal companion is part of a player character, and you should treat situations where other players and NPCs order the companion around the same as you treat other players and NPCs ordering a player character around.

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James Jacobs wrote:Was he more powerful than all the Runelords of Gluttony throughout Thassilon's history?Hrothdane wrote:Was The Whispering Tyrant at the height of his power a more powerful necromancer than the Runelord of Gluttony?Yes.
No. Sorshen and Xanderghul are probably more powerful than him. Or at the very least, equally powerful.

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The Mighty Chocobo wrote:Was this question lost? If all of them can't be answered I'm fine with that, but do I need to plant one of my friends in Paizo?So I've heard you are the Demon Lord and that Wes (I believe) is the Archdevil of Paizo.
1. Who is the Empyreal Lord?
2. Kyton Demagogue?
3. Rakasha Immortal?
4. Protean Lord
5. Primal Inevitable?
Etc.
Probably. Turns out when I answer a large number of questions in a block and someone posts a question while I'm answering and the page flips to a new page, questions go missing.
In any event, none of those roles are currently taken by Paizo employees.

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Why don't you guy make new 0-level spells?. I have not seen any new ones in your resent books
Because of the fact that they're at will, and because wizards automatically start with them so if we make new ones that's weird, and because the design space for 0 level spells is VERY restrictive.

Tels |

Alleran wrote:No. Sorshen and Xanderghul are probably more powerful than him. Or at the very least, equally powerful.James Jacobs wrote:Was he more powerful than all the Runelords of Gluttony throughout Thassilon's history?Hrothdane wrote:Was The Whispering Tyrant at the height of his power a more powerful necromancer than the Runelord of Gluttony?Yes.
I think you misread his question there.

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So I've been running Runelords for my group for a while now, halfway through, and I love GMing. First time GMing more than a session or two.
My buddy has since started running Wrath of the Righteous for us. While I'm really excited to play a character and get to build him up and everything, I feel like I'm playing blind. It's kinda... disorienting.
Is this just the difference between controlling the story and trying to discover it? Is there a way to cope with the feeling?
Playing a game and running a game are VERY different experiences. Some folks (like me) enjoy both of them, but others do not. You might be one of those others; it may be that you just don't enjoy playing the game as much as running it. Or it may just be that you're still in a transition point.
Think of it this way:
If you're the GM, you're writing the story and know where it's going and are looking forward to seeing others enjoy the story.
If you're the player, you're reading/watching the story and are looking forward to seeing where it goes.

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James Jacobs wrote:I think you misread his question there.Alleran wrote:No. Sorshen and Xanderghul are probably more powerful than him. Or at the very least, equally powerful.James Jacobs wrote:Was he more powerful than all the Runelords of Gluttony throughout Thassilon's history?Hrothdane wrote:Was The Whispering Tyrant at the height of his power a more powerful necromancer than the Runelord of Gluttony?Yes.
Oh! I did.
Was the Whispering Tyrant more powerful than all the Runelords of Gluttony? That's currently unrevealed.

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And indeed; there are other places on this forum to discuss/argue about paladins. This is not the right place. I'm firmly in the camp of "paladins are Lawful Good and that's how it is" and have been for over 30 years, and I fully expect that to remain the case for 30 more. Arguing against it is like saying "why do wizards have to cast spells?" or "why do fighters have to fight?" It's their nature.
Not every class choice is appropriate for every character concept, and the more restrictive a class is, the fewer character concepts will work with it.
Does that mean that restrictive character classes are bad for the game? Maybe. But NOT in moderation. Most of the class options in Pathfinder are VERY open as regards alignment, and as a result I think it ADDS to the game to have a few that are not.
In any event, please keep the questions coming, and if you want to talk about paladins and variant paladins, there's other threads going strong.

Tels |

And indeed; there are other places on this forum to discuss/argue about paladins. This is not the right place. I'm firmly in the camp of "paladins are Lawful Good and that's how it is" and have been for over 30 years, and I fully expect that to remain the case for 30 more. Arguing against it is like saying "why do wizards have to cast spells?" or "why do fighters have to fight?" It's their nature.
Not every class choice is appropriate for every character concept, and the more restrictive a class is, the fewer character concepts will work with it.
Does that mean that restrictive character classes are bad for the game? Maybe. But NOT in moderation. Most of the class options in Pathfinder are VERY open as regards alignment, and as a result I think it ADDS to the game to have a few that are not.
In any event, please keep the questions coming, and if you want to talk about paladins and variant paladins, there's other threads going strong.
What would an awakened T-Rex Paladin use for a mount?

Dracoknight |

Does that mean that restrictive character classes are bad for the game? Maybe. But NOT in moderation. Most of the class options in Pathfinder are VERY open as regards alignment, and as a result I think it ADDS to the game to have a few that are not.
On the note of character variations and concepts, which i might be the most recent of that case so i will put my thought on that from my perspective:
I think the majority of the "Fighter with Powers" such as the paladin might be the lack of a variant heavy fighter with 4th level spells. Currently its tied between the Paladin and the Anti-paladin which is a bit too extreme on the alignment charts, or are they?
A issue is ( i will assume ) either a misunderstanding what the alignment system actually is, or the lack of knowledge of archtypes and/or alternative classes. Using myself as a example most of my character issues with the cleric was that because of the oracle iconic i thought the oracle was just a divine caster as in similar to a sorcerer in terms of hit-die and BAB, and not a "Cleric-but-not"
I like to go by the "Play the character, not the alignment" and then adjust from there, in the case of a paladin you can play him from all from "law abiding nice guy" to a "friggin angel of self sacrifice and unicorns" and i think too many are still stuck in the old trope from older D&Ds where paladins HAD to be played as "Lawful stupid"
The only "limit" currently to the character concepts i think is due to Pathfinder havent caught up to the wast material 3.5 had in terms of classes, prestiges or alternatives... but we are getting there eventually.

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Alleran wrote:No. Sorshen and Xanderghul are probably more powerful than him. Or at the very least, equally powerful.James Jacobs wrote:Was he more powerful than all the Runelords of Gluttony throughout Thassilon's history?Hrothdane wrote:Was The Whispering Tyrant at the height of his power a more powerful necromancer than the Runelord of Gluttony?Yes.
The Whispering Tyrant is statted-out as a 20th level mythic lich necromancer with 10 tiers in Mythic Realms, so does that mean that Sorshen and Xanderghul are at least 20th level casters with 10 tiers?

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James Jacobs wrote:What would an awakened T-Rex Paladin use for a mount?And indeed; there are other places on this forum to discuss/argue about paladins. This is not the right place. I'm firmly in the camp of "paladins are Lawful Good and that's how it is" and have been for over 30 years, and I fully expect that to remain the case for 30 more. Arguing against it is like saying "why do wizards have to cast spells?" or "why do fighters have to fight?" It's their nature.
Not every class choice is appropriate for every character concept, and the more restrictive a class is, the fewer character concepts will work with it.
Does that mean that restrictive character classes are bad for the game? Maybe. But NOT in moderation. Most of the class options in Pathfinder are VERY open as regards alignment, and as a result I think it ADDS to the game to have a few that are not.
In any event, please keep the questions coming, and if you want to talk about paladins and variant paladins, there's other threads going strong.
I imagine without maneuverable thumbs to grab the reigns it would be hard for him to hold onto anything without the risk of... falling
*drum snarealso thanks for the answer and justification as one of the masterminds behind it I figured I could get a opinion from the top.

Haladir |
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Dracoknight wrote:Nope. Not as far as I know. It's an interesting idea for a house rule though.Can a spotanious caster use a higher level slot for a lower level spell?
Forexample a Sorcerer wanting to give up a 2nd level slot to cast a Magic Missile for whatever reason.
Actually, I think they can... It was the same in 3.5.
(I only know this from once playing a sorcerer who suffered 6 points of permanent Charisma drain, and could no longer cast his highest-level spells...)

Varisian Wanderer |

Hi, James!
1) Would you consider Areelu Vorlesh or Sorshen to be more powerful?
2) Do you happen to recall what method was used to generate Areelu's base ability scores (the elite array of 15, 14, 13, 12, 10, 8, a 20-point buy, etc)?
3) I like Pathfinder's take on cambion in Pathfinder #76 The Midnight Isles. Do you know who designed them?
4) Drow are one of my favorite races, along with elves. I've love to see more of them. Do you think they'll get any more appearances in the future?
5) You receive dinner invitations from both Areelu and Sorshen, but they're scheduled for the same time. Whose dinner do you attend, and who do you fear offending more by declining? :P

Dracoknight |

James Jacobs wrote:Dracoknight wrote:Nope. Not as far as I know. It's an interesting idea for a house rule though.Can a spotanious caster use a higher level slot for a lower level spell?
Forexample a Sorcerer wanting to give up a 2nd level slot to cast a Magic Missile for whatever reason.Actually, I think they can... It was the same in 3.5.
(I only know this from once playing a sorcerer who suffered 6 points of permanent Charisma drain, and could no longer cast his highest-level spells...)
Well i'll be damned, thanks a bunch mate.

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Hi James,
I was putting together a short campaign for my players using some Pathfinder Society scenarios (which are every bit as useful as the old Dungeon side-quest adventures were for plugging holes in a campaign) and I had a few questions about the history of some of the Venture Captains who operate out of the Grand Lodge.
1.) Roughly how old is Ambrus Balsin, and how long has he been the Chamberlain of the Grand Lodge?
2.) Same question for Master of Swords, Marcos Farabellus
3.) Same question for Master of Spells, Aram Zey
4.) Same question for Master of Scrolls, Kreighton Shaine
5.)

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James Jacobs wrote:The Whispering Tyrant is statted-out as a 20th level mythic lich necromancer with 10 tiers in Mythic Realms, so does that mean that Sorshen and Xanderghul are at least 20th level casters with 10 tiers?Alleran wrote:No. Sorshen and Xanderghul are probably more powerful than him. Or at the very least, equally powerful.James Jacobs wrote:Was he more powerful than all the Runelords of Gluttony throughout Thassilon's history?Hrothdane wrote:Was The Whispering Tyrant at the height of his power a more powerful necromancer than the Runelord of Gluttony?Yes.
Note the word "Probably."
Sorshen and Xhanderghul have several tiers. They also most likely have additional unique boons, as did Karzoug, that further enhance their powers. Neither of them have yet been statted up, and until I'm actually working on something that requires those stats, I'm not interested in answering questions like this with absolutes.
So... they're PROBABLY more powerful than him, but maybe equal, and maybe slightly less powerful. Not sure yet.

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Hi, James!
1) Would you consider Areelu Vorlesh or Sorshen to be more powerful?
2) Do you happen to recall what method was used to generate Areelu's base ability scores (the elite array of 15, 14, 13, 12, 10, 8, a 20-point buy, etc)?
3) I like Pathfinder's take on cambion in Pathfinder #76 The Midnight Isles. Do you know who designed them?
4) Drow are one of my favorite races, along with elves. I've love to see more of them. Do you think they'll get any more appearances in the future?
5) You receive dinner invitations from both Areelu and Sorshen, but they're scheduled for the same time. Whose dinner do you attend, and who do you fear offending more by declining? :P
1) Sorshen doesn't yet have stats, so I can't say for sure, but they're probably pretty close to Areelu. Not sure yet.
2) She uses the standard 15, 14, 13, 12, 10, 8 array. We would have mentioned in her stats if that wasn't the case.
3) I do know. I did. Thanks!
4) Yes.
5) Sorshen's is the one I attend, because she's slightly less mean than Areelu.

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Hi James,
I was putting together a short campaign for my players using some Pathfinder Society scenarios (which are every bit as useful as the old Dungeon side-quest adventures were for plugging holes in a campaign) and I had a few questions about the history of some of the Venture Captains who operate out of the Grand Lodge.
1.) Roughly how old is Ambrus Balsin, and how long has he been the Chamberlain of the Grand Lodge?
2.) Same question for Master of Swords, Marcos Farabellus
3.) Same question for Master of Spells, Aram Zey
4.) Same question for Master of Scrolls, Kreighton Shaine
5.)
Spoiler:Roughly how old is Adril Hestram, and how long has he been adventuring? He is described in the first Eyes of the Ten adventure as having been a Pathfinder for a decade. He also describes himself as having spent a year lost in the Mwangi Expanse for a year "a decade ago". Was he already a Pathfinder when he was lost in the Expanse or did he already have a career as an adventurer before that point?
I'm actually only barely involved in Pathfinder Society, and as such I can't answer any of your questions really. I barely know who any of those characters are, much less their histories. Those are better questions for John Compton.

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Note the word "Probably."
Sorshen and Xhanderghul have several tiers. They also most likely have additional unique boons, as did Karzoug, that further enhance their powers. Neither of them have yet been statted up, and until I'm actually working on something that requires those stats, I'm not interested in answering questions like this with absolutes.
So... they're PROBABLY more powerful than him, but maybe equal, and maybe slightly less powerful. Not sure yet.
Sorry, didn't mean to sound pushy. I'm getting ready to run Carrion Crown, and

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xavier c wrote:Why don't you guy make new 0-level spells?. I have not seen any new ones in your resent booksBecause of the fact that they're at will, and because wizards automatically start with them so if we make new ones that's weird, and because the design space for 0 level spells is VERY restrictive.
If it is OK to ask another detail about this -
Could it be possible to have 'rare'-designated 0-level spells, such that wizards would only have access to them in the same way they have access to any other spell, instead of having wizards necessarily start with them?It would seem to me that it then wouldn't be overpowering, since a wizard would still be limited in how many different 0-level spells they could have prepped at once. :)
Since the original cantrips came out so long ago (much less powerful than a modern cantrip), I've found them charming and wished there were more of them.

JaC381 |
ikarinokami wrote:Would you really have pay Gorum though to fight Rovagug? while I'm sure Gorum likes to fight for money, I'm also pretty sure any deity of war, will have a good survival instinct. If he doesnt help out in the fight against Rovagug, and Rovagug wins, then Gorum is out of a Job, can't really have battles and wars, with that pesky creation being undone. So I think think Gorum would if neccassary aid in the opposition against Rovagug free of charge, though i am sure he would see if he could be paid first, because it's the best chance for him to win, and the oppurtunity cost of his non participation, Rovagug winning are way too great to be left to chance.
The real question is, whether or not there is a price high enough to pay Gorum to assist Rovagug, when the outcome to victory is the annhiliation of creation and Gorum himself.
The "survival instinct" works two ways. Fighting Rovagug today might kill you today, but not fighting him gives you more time before he destroys it all.
In any event, Gorum wasn't around back in that time anyway, so it's an academic question.
Inner Sea Gods, among other sources, says Gorum formed from the first battles between orcs and humans. But on page 125, it says Gorum worked with Torag to forge Rovagug's prison. Was this an error, possibly meant to say Gozreh maybe?

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James Jacobs wrote:xavier c wrote:Why don't you guy make new 0-level spells?. I have not seen any new ones in your resent booksBecause of the fact that they're at will, and because wizards automatically start with them so if we make new ones that's weird, and because the design space for 0 level spells is VERY restrictive.If it is OK to ask another detail about this -
Could it be possible to have 'rare'-designated 0-level spells, such that wizards would only have access to them in the same way they have access to any other spell, instead of having wizards necessarily start with them?It would seem to me that it then wouldn't be overpowering, since a wizard would still be limited in how many different 0-level spells they could have prepped at once. :)
Since the original cantrips came out so long ago (much less powerful than a modern cantrip), I've found them charming and wished there were more of them.
That's a perfectly fine house rule. It's not the option we've taken for the game, though.

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James Jacobs wrote:Inner Sea Gods, among other sources, says Gorum formed from the first battles between orcs and humans. But on page 125, it says Gorum worked with Torag to forge Rovagug's prison. Was this an error, possibly meant to say Gozreh maybe?ikarinokami wrote:Would you really have pay Gorum though to fight Rovagug? while I'm sure Gorum likes to fight for money, I'm also pretty sure any deity of war, will have a good survival instinct. If he doesnt help out in the fight against Rovagug, and Rovagug wins, then Gorum is out of a Job, can't really have battles and wars, with that pesky creation being undone. So I think think Gorum would if neccassary aid in the opposition against Rovagug free of charge, though i am sure he would see if he could be paid first, because it's the best chance for him to win, and the oppurtunity cost of his non participation, Rovagug winning are way too great to be left to chance.
The real question is, whether or not there is a price high enough to pay Gorum to assist Rovagug, when the outcome to victory is the annhiliation of creation and Gorum himself.
The "survival instinct" works two ways. Fighting Rovagug today might kill you today, but not fighting him gives you more time before he destroys it all.
In any event, Gorum wasn't around back in that time anyway, so it's an academic question.
It's an error. Gorum isn't old enough to have worked to forge Rovagug's prison. It wasn't meant to be Gozreh. It's just a flat-out error. :-(

Neongelion |

Hey Mr. Jacobs,
So I got my copy of the Numeria book in the mail, and shortly thereafter proceeded to literally rub it in the face of a friend of mine who insisted Paizo would never do a book on Numeria. But looking at this 64-page book, I realized that the Technology Guide will also be 64 pages, which seems woefully inadequate introducing something that new to Pathfinder (at least to me, ie someone who's never seen the contents of the Guide yet).
If I may ask, do you guys plan on introducing additional tech items in Iron Gods or further into the future?

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JaC381 wrote:It's an error. Gorum isn't old enough to have worked to forge Rovagug's prison. It wasn't meant to be Gozreh. It's just a flat-out error. :-(James Jacobs wrote:Inner Sea Gods, among other sources, says Gorum formed from the first battles between orcs and humans. But on page 125, it says Gorum worked with Torag to forge Rovagug's prison. Was this an error, possibly meant to say Gozreh maybe?ikarinokami wrote:Would you really have pay Gorum though to fight Rovagug? while I'm sure Gorum likes to fight for money, I'm also pretty sure any deity of war, will have a good survival instinct. If he doesnt help out in the fight against Rovagug, and Rovagug wins, then Gorum is out of a Job, can't really have battles and wars, with that pesky creation being undone. So I think think Gorum would if neccassary aid in the opposition against Rovagug free of charge, though i am sure he would see if he could be paid first, because it's the best chance for him to win, and the oppurtunity cost of his non participation, Rovagug winning are way too great to be left to chance.
The real question is, whether or not there is a price high enough to pay Gorum to assist Rovagug, when the outcome to victory is the annhiliation of creation and Gorum himself.
The "survival instinct" works two ways. Fighting Rovagug today might kill you today, but not fighting him gives you more time before he destroys it all.
In any event, Gorum wasn't around back in that time anyway, so it's an academic question.
Eh, perhaps that version was written by a later-born, less-educated person who wasn't aware of that fact and put Gorum in there to make it more awesome! :P
Mythical Monsters Revisited mentions that coatls feel very much at home in Varisia, and have a very friendly relationship with the Varisian people (epitomized by their presence in the Harrow Deck as the Winged Serpent card). How do the Shoanti feel about coatls? Would they consider coatls legitimate totems? If so, which Quahs would be the most likely to have coatls as totems? I know the Sklar-Quah have cindersnakes as potential totems.

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That's a perfectly fine house rule. It's not the option we've taken for the game, though.
Are you going by the model that the instant a new zero level spell is designed for the game it immediately becomes a known spell in every wizard's spellbook? If so, I can understand why you're reluctant to make more.

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Hey Mr. Jacobs,
So I got my copy of the Numeria book in the mail, and shortly thereafter proceeded to literally rub it in the face of a friend of mine who insisted Paizo would never do a book on Numeria. But looking at this 64-page book, I realized that the Technology Guide will also be 64 pages, which seems woefully inadequate introducing something that new to Pathfinder (at least to me, ie someone who's never seen the contents of the Guide yet).
If I may ask, do you guys plan on introducing additional tech items in Iron Gods or further into the future?
Every volume of Iron Gods will include several new technological items. The topic of tech items is one that, like magic items, actually doesn't take much room to set up, but is essentially infinite in how big it can get.
64 pages, in other words, is a starting point. We'll see where we go from there.

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Mythical Monsters Revisited mentions that coatls feel very much at home in Varisia, and have a very friendly relationship with the Varisian people (epitomized by their presence in the Harrow Deck as the Winged Serpent card). How do the Shoanti feel about coatls? Would they consider coatls legitimate totems? If so, which Quahs would be the most likely to have coatls as totems? I know the Sklar-Quah have cindersnakes as potential totems.
None of the Shoanti tribes consider couatls as totems, but some of them would certainly want to be friends with them. And others would perhaps be enemies.

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James Jacobs wrote:Are you going by the model that the instant a new zero level spell is designed for the game it immediately becomes a known spell in every wizard's spellbook? If so, I can understand why you're reluctant to make more.
That's a perfectly fine house rule. It's not the option we've taken for the game, though.
By not inventing additional zero level spells, we don't have to worry about that.

CNichols RPG Superstar 2008 Top 32 |

Which regions of Tian Xia allow slavery? (I don't see this addressed anywhere in the Dragon Empires Gazetteer.) Does Minkai?
In the Dragon Empires Gazetteer, who wrote the section on the Dragon Empires Zodiac?
How does the Dragon Empires zodiac correspond to the actual Chinese zodiac?
In Occult Mysteries, who wrote the section on astrology and the Inner Sea zodiac?
How does the Inner Sea zodiac correspond to the Dragon Empires zodiac?
If not you, who can answer these questions?

Glutton |

The eyeless krakens washed ashore on the Isle of Kortos in the year 4700 AR, some 94 years after Aroden's death.
They are ABSOLUTELY foreshadowing something I've got planned for the future, but that event doesn't really have anything to do with Aroden's death at all.
Has this been published yet? This is my favorite teaser in Inner Sea Guide and I've been waiting to see what its about since then.

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Which regions of Tian Xia allow slavery? (I don't see this addressed anywhere in the Dragon Empires Gazetteer.) Does Minkai?
In the Dragon Empires Gazetteer, who wrote the section on the Dragon Empires Zodiac?
How does the Dragon Empires zodiac correspond to the actual Chinese zodiac?
In Occult Mysteries, who wrote the section on astrology and the Inner Sea zodiac?
How does the Inner Sea zodiac correspond to the Dragon Empires zodiac?
If not you, who can answer these questions?
Slavery's not something we've really decided on yet for the Dragon Empires, but you can get a pretty good idea of what's legal and what's not by comparing them to their real-world analogs.
I don't recall off the top of my head who wrote that section... the book had a HUGE number of authors. Way more than I wanted it to have, alas...
It doesn't really, beyond taking vague inspiration from it.
Not sure.
It doesn't; it's separate.
Mark Moreland might have more answers regarding the zodiac stuff, as might Wes.

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James Jacobs wrote:Has this been published yet? This is my favorite teaser in Inner Sea Guide and I've been waiting to see what its about since then.The eyeless krakens washed ashore on the Isle of Kortos in the year 4700 AR, some 94 years after Aroden's death.
They are ABSOLUTELY foreshadowing something I've got planned for the future, but that event doesn't really have anything to do with Aroden's death at all.
Oh my no. You'd have known it if it had been.

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Dear Mr Jaccobs
If you could take a setting from DnD and give it the Pathfinder treatment what would you choose?
At this point, I probably wouldn't... I much prefer developing Golarion rather than developing someone else's setting. ;-)
Also... I kinda got the chance to make my mark on my favorite D&D setting, Greyhawk, while I was working for 1/3 of Dungeon Magazine's entire print run. Needless to say the stuff I did for various D&D hardcovers, including detailing the town of Saltmarsh or taking a shot at Castle Greyhawk.

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Will there be time to chat with you (and the rest of the staff) at Paizocon outside of panels and events? I've signed up for several that you will be at and it looks like your schedule is pretty full.
I'll be all over the place at Paizocon, so assuming you can catch me, absolutely! Attending panels/seminars is a great way to do so, in fact, since if there's time after the panel I'm always willing to chat more. Also, if you're going to the banquet, you can race to grab a seat at my table too.

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What are some things about Golarion that people seem to get wrong frequently? How much does that annoy you?
Three off the top of my head:
1) Spelling it "Galorion."
2) Thinking elves don't sleep.
3) That spells with the Evil descriptor are, somehow, not evil.
I try not to let any of it annoy me though. ;-)