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Paizo Employee Creative Director

erik542 wrote:

Young Forlorn Elves:

An elf that was born and raised in a human or other short-lived society, would naturally go through the education and training process of that society. Human wizardry academies naturally do not have century long curriculums. So the question is would it be reasonable for forlorn elves to start adventuring well before they reach full maturity? If not is it because physiological, psychological, or other reasons?

That's something that I'd leave up to each GM. But since the game doesn't really handle starting ages much below the minimum starting age well at all, my suggestion would be to assume that whenever an elf finishes whatever sort of "cirricullum" that the elf is either "of age" to go adventuring, or takes part in some other sort of time wasting pastime or whatever until it's old enough to go fight goblins.

erik542 wrote:
Did you happen to play/GM much of second edition D&D?

I played and GMed 2nd Edition D&D pretty much the entire run of 2nd edition. I started gaming with the blue book back in 1981 or thereabouts, graduated from there to the Erol Otis basic box, and from there to 1st Edition AD&D. While 2nd edition is also my 2nd least favorite incarnation of D&D, I did indeed play the hell out of it-mostly during college.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

2nd least favorite?

Would it be inappropriate to ask which is the least favorite?

Dark Archive

James when are you guys going to start doing hardcover compilations of older APs?

Paizo Employee Creative Director

DM_aka_Dudemeister wrote:

2nd least favorite?

Would it be inappropriate to ask which is the least favorite?

Nope; 4th edition is my least favorite incarnation of D&D. But beyond saying that, I'm not really interested in going into THAT topic. It's just not the game for me is all.

Paizo Employee Creative Director

Diego Rossi wrote:
James Jacobs wrote:


2) Nope. Evil outsider or native outsider bane works, though.
Native outsiders bane is a valid bane power for a weapon?

Absolutely! It's a valid outsider subtype after all. It's also an option for ranger favored enemies.

Paizo Employee Creative Director

Jeremy Mcgillan wrote:
James when are you guys going to start doing hardcover compilations of older APs?

Do you think that would be a good idea?

If so, when would a good time for that to happen be?

Liberty's Edge

Just don't make it part of the subscription. I still have all my books, don't really need a compilation.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
James Jacobs wrote:
Jeremy Mcgillan wrote:
James when are you guys going to start doing hardcover compilations of older APs?

Do you think that would be a good idea?

If so, when would a good time for that to happen be?

I think it would be a good idea to at least update Rise of the Runelords to PFRPG and give it some hardcover love. :)

Dark Archive

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James Jacobs wrote:
Jeremy Mcgillan wrote:
James when are you guys going to start doing hardcover compilations of older APs?

Do you think that would be a good idea?

If so, when would a good time for that to happen be?

it is a good idea, especially for those who don't have any of the APs and find it discouraging to by them individually

as to when, maybe 2-5 years after the AP comes out

Dark Archive

James Jacobs wrote:
Jeremy Mcgillan wrote:
James when are you guys going to start doing hardcover compilations of older APs?

Do you think that would be a good idea?

If so, when would a good time for that to happen be?

Personally I think it would be a great idea. I would do Runelords sometime soon where most of it is sold out, then use your judgment when to do the next. I know I would certainly buy it, even though I've been a subscriber since the beginning and have all the runelords stuff. Even give it a rules update in the process. But basically with runelords almost being gone I know a few people who would buy such a compilation. Do you think it's a good idea?


1)Any chance of elemntals for time, dream, positive energy, negative energy or life?

2)any chance of more creatures from the positive energy and dream planes in the next beastairy?
Also any creatures from the dimension of time in the next beastairy?

3)How about guidebooks for Numeria, the first world, or the dimension of time anytime soon?

4)Will we ever see a Advanced players guide 2?

5)Are there any traits or feats that can grant acrobatics as a class skill?

6)Will the Skull and shackles AP have actual treasure hunting with map, "X" marks the spot and all?

7)When will the cover art for the jade regent AP #2 and #3 be updated?

The Exchange RPG Superstar 2010 Top 16

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Dragon78 wrote:
1)Any chance of elementals for time, dream, positive energy, negative energy or life?

If the life elemental looks like a multi-hued pony, there's a fiver in it for you.


1)Do you like anime? if so old school or new?

2)Have you seen "the Labrynth" and/or "Dark crystal"?

3)Have you seen the new "Captain America" movie? if so did you like it?

4)Do you have a favorite foreign film?

5)Do you play video games? if so what type(s) do you like to play?

6)Do you have any artistic talent?

7)Did you watch cartoons in the 80's? if so where favorite series?


So will we see some creatures from Celtic myth anytime soon?

When it comes to exotic weapons what is exotic to one culture would be common to another. So with that being said will there be any rules for racial weapons for different human cultures?

What about domain/faverite weapon list for real world dieties like Norse, Greek, Japanese, Egyptian, Celtic, Aztec, etc.?

The Exchange RPG Superstar 2010 Top 16

You've mentioned a couple of times that working Gen Con is not your favorite part of the job.

What can we do to help make sure you have as good a time as possible?

Paizo Employee Creative Director

Dragon78 wrote:

1)Any chance of elemntals for time, dream, positive energy, negative energy or life?

2)any chance of more creatures from the positive energy and dream planes in the next beastairy?
Also any creatures from the dimension of time in the next beastairy?

3)How about guidebooks for Numeria, the first world, or the dimension of time anytime soon?

4)Will we ever see a Advanced players guide 2?

5)Are there any traits or feats that can grant acrobatics as a class skill?

6)Will the Skull and shackles AP have actual treasure hunting with map, "X" marks the spot and all?

7)When will the cover art for the jade regent AP #2 and #3 be updated?

1) If we do, we'll be unlikely to call them "elementals." We'll certainly be doing stats for creatures from those various planes now and then; we have stuff like the animate dream and the like in Bestiary 2, for example. But as for "elementals," we don't generally call the plane of time, dream, or the two energy planes "elemental" planes, and thus it doesn't make a LOT of sense for there to be elementals of that plane.

2) I'm not quite ready to list or give EXACT details about what we have in store for any future Bestiaries, but all of those are certainly possibilities.

3) There's a very good chance that we'll do a guidebook for Numeria or the First World sometime in the next few years. A guidebook on the plane of time, though, is unlikely; time travel (which is what such a guidebook would HAVE to touch upon) is one of those subjects we're not really all that keen to approach with Golarion stuff.

4) I hope not. The idea of the Advanced Player's Guide, Ultimate Combat, and Ultimate Magic is that we wanted to get all of the player options we wanted folks to have access to out at the START of the Pathfinder RPG's life; once those are out, we're hoping to start focusing on more specialized or different types of rulebooks. We'll always have new rules content and options for players, but a book organized like the APG or Ultimate Combat/Ultimate Magic is not something we're likely to do sequels to.

5) I would be shocked if there weren't. We do a LOT of traits in our Player's Companion line—there's a lot more than what we listed in the APG appendix. Perhaps someone out there might find one and post it? As for feats... no. Feats, as a general rule, don't often grant class skills. That's pretty much only something that class levels or traits do.

6) I suspect that if we do a 6 part pirate-themed Adventure Path and DON'T have an "X marks the spot" treasure map in there somewhere it'll look like we made a mistake.

7) Probably not until after Gen Con. Both of those covers are done, but we haven't really had time to do minor updates to post-Gen Con stuff yet.

Paizo Employee Creative Director

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Dragon78 wrote:

So will we see some creatures from Celtic myth anytime soon?

When it comes to exotic weapons what is exotic to one culture would be common to another. So with that being said will there be any rules for racial weapons for different human cultures?

What about domain/faverite weapon list for real world dieties like Norse, Greek, Japanese, Egyptian, Celtic, Aztec, etc.?

We do monsters from Celtic myth now and then. There are several in Bestiary 2, for example. We'll be doing more in the future. In fact, the upcoming Bestiary 3 will have a LOT of monsters inspired from cultures around the world.

As for weapons and deities... how we'll be handling those changes in different parts of Golarion will have to wait until we're closer to the release for "Dragon Empires Gazetteer" near the end of the year. I'm not quite ready to reveal much about that yet.

Paizo Employee Creative Director

Chris Mortika wrote:

You've mentioned a couple of times that working Gen Con is not your favorite part of the job.

What can we do to help make sure you have as good a time as possible?

Convince Gen Con to move to Seattle. Beyond that, not much. :-P

I'm not a fan of traveling... not a big fan of the heat and humidity of the Midwest in the summer... not a fan of waking up early (which, with the 3 hour time difference combined with early start days for Gen Con, essentially equate to me having to wake up at about 5:00 AM)... and worst of all, I'm REALLY not a fan of crowds, which Gen Con has in spades.

I look at Gen Con as part of the job. It's not a "reward" to me to be able to go to Gen Con, and it's not something I look forward to. Being able to chat with fans and other gamers, though—that's nice and delightful though. Helps pass the time and make things go faster. So, I guess if there IS anything that can help me have more of a fun time, it's that if you see me at the booth, come up and introduce yourself. Don't be shy! Even if you don't really have much to talk about Pathfinder-related, I'm always willing to talk about pretty much anything else. As this 200+ page thread more or less shows.

Paizo Employee Creative Director

Dragon78 wrote:

1)Do you like anime? if so old school or new?

2)Have you seen "the Labrynth" and/or "Dark crystal"?

3)Have you seen the new "Captain America" movie? if so did you like it?

4)Do you have a favorite foreign film?

5)Do you play video games? if so what type(s) do you like to play?

6)Do you have any artistic talent?

7)Did you watch cartoons in the 80's? if so where favorite series?

1) I do. My favorite anime is probably Princess Mononoke. I don't actually watch a LOT of anime though... certainly not enough to really understand the difference between old school or new. I certainly prefer anime that is well animated over stuff that feels like a rush job, though.

2) I've seen both. While I'm lukewarm on "Labyrinth" I really REALLY like "Dark Crystal."

3) Haven't seen it yet. I might go see it tomorrow; I'll certainly be seeing it within the week. Unless it's a movie I'm REALLY looking forward to seeing (which Captain America is not), I usually like to wait until the movie's been out for a week so that there's fewer chuckleheads in the audience. Also, I prefer 2D to 3D movies, and since Captain America's only playing in 3D at my favorite local theater, I'm not in a huge rush to see it yet.

4) Seven Samurai is my favorite foreign film.

5) I play a LOT of video games. On the Mac, on Xbox, on PS3, and on my iPHone mostly. My favorite genre of video game by far are CRPGs, particularly anything by Bioware or Bethesda. I also quite like first-person shooters a lot. And any game with a really compelling and interesting story. Not a huge fan of multiplayer, but I did play World of Warcraft quite a lot. I still have an account, but I don't play it as much anymore.

6) I like to think so. Writing (hopefully obviously), but I also quite enjoy drawing (pencils), music (I've variously played the piano, trombone, saxaphone, and french horn over the last several decades, but my skills there have mostly atrophied), and acting (although I've not really done much acting since leaving high school a bazillion years ago).

7) I was 8 years old in 1980, and as a result I did indeed watch a HECK of a lot of cartoons in the 80s. Favorites include the D&D cartoon (surprise), Loony Tunes, Star Blazers, Godzilla, Blackstar, Tom & Jerry, Spiderman, and Fat Albert were the ones I liked the most.


Did you ever watch Thundercats, Kidd video, Galaxy High, Count duckula, G. I. Joe, Transformers, Thundarr the barbarian, Voltron, He-man, or Teenage mutant ninja turtles?

Have you ever played "Folklore" for the PS3?


You said there wouldn't be any time elemtals but the great beyond book said there were.

Have you seen "Spirited away"?

Have you seen Pirates of darkwater, the tick, S.w.a.t. Kats, W.i.t.c.h. or Kim possible?


A couple questions about haunts.

1) Do clerics of Golarion commonly know what haunts are, that they can be damaged by positive energy, that they often have a reset time and a specific method of permanent destruction, as much as they know that undead too are vulnerable to positive energy and fueled by negative one?
I mean, should the first haunts in a campaign be presented as something totally new to the party cleric, or should she be aware of their general mechanics as she knows those for the undead?

2) Other than divination spells, which at low level can give little or none help, how can characters become aware of a haunt's particular weaknesses (I mean those occasional ones in addition to positive energy), specific method of destruction and other singular details? A Knowledge (religion) check? DC 10 + CR?

Dark Archive

What are your thoughts about this?


Dear JJ,

Here's one for ya: What do Eyes (as in the eye slot items, such as Eyes of the Eagle, Eyes of Doom, etc) actually look like? Are they these small magical contact lense-like things, or are they something bigger, like a pair of monocles? How are they worn anyway?

Furthermore, what alternative items would you suggest for the Eyes slot besides the listed (which is eyes, glasses and goggles)?


As a fan of Call of Cthuluhu, have you ever played or been the keeper for Horror on the Orient Express? It's almost impossible to find and I'm considering a $100+ bid foe it on eBay.

Paizo Employee Creative Director

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Dragon78 wrote:

Did you ever watch Thundercats, Kidd video, Galaxy High, Count duckula, G. I. Joe, Transformers, Thundarr the barbarian, Voltron, He-man, or Teenage mutant ninja turtles?

Have you ever played "Folklore" for the PS3?

My sister was pretty big into Thundercats, GI Joe, and Transformers, but I never really got into them that much. In fact, I really actively DISLIKE Thundercats a lot.

I grew up in rural northern California. We got our TV via a TV antenna on the roof, and due to the fact that we lived in a forest on a mountain, reception was always a gamble. And even then, we only really got reception for 3 TV channels, a local one (KTVU, which eventually became FOX), NBC, and CBS. So anything that showed up on ABC is something I never ever saw, which resulted in a weird pop-culture gap in my childhood. Stuff like Thundarr and Sesame Street and pretty much all of the non-spiderman superhero cartoons? Never saw them as a kid. Eventually, we got one of those full sized enormous satellite dishes, but by that point I was in high school and the era of Saturday Morning cartoons was dying on a personal scale both because I no longer really watched them and a world scale as the availability of all-day, every-day cartoon themed channels were making the idea of cartoons being only Saturday Morning a thing of the past. (My parents STILL don't have cable TV as an option—the cable company just never ran the lines up the mountainside, despite the fact that more folks live up on the ridge above Point Arena today than actually live along Highway 1, but that's a rant for another day).

Haven't played Folklore.


Naturally I'm super excited about the release of Ultimate Combat, I can practically smell the fresh new-page smell.

But, that aside, you've stated previously that the player-focused hardcovers will take a back-seat a bit after the two Ultimates; I'm just curious what possible topics can fill the Core line. We know Advanced Races and Bestiary 3 are coming our way. But how many other topics, really, exist? Please mention some things that I haven't thought of:


  • Psionics and epic/mythic levels (neither of which I'm personally interested in)
  • Compendiums (for spells, magical items or the like - these probably have a better market within the "setting" line rather than "core" line)
  • Challenges (a personal favorite, essentially a "bestiary" for non-creature things, i.e. haunts, possessions, traps, poisons, diseases, and so forth)
  • Rule clarifications (something like the Game Mastery Guide, but focusing on rule theory and how to adjudicate difficult scenarios (stealth comes to mind) as well as how to adjudicate unexpected scenarios (things that aren't captured explicitly in the rules))
  • Special-setting rules (low magic, modern, sci-fi - not really something I think that Pathfinder tries to do)
  • Divine/religion (I'm not sure what I mean by this, but essentially an "Ultimate Faith" type of book)

Paizo Employee Creative Director

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Dragon78 wrote:

You said there wouldn't be any time elemtals but the great beyond book said there were.

Have you seen "Spirited away"?

Have you seen Pirates of darkwater, the tick, S.w.a.t. Kats, W.i.t.c.h. or Kim possible?

Not everything in "The Great Beyond" is something that should have seen print—we often decide even after something is in print to backpedal on that content and either ignore it from that point on or to actually ret-con it in a later publication. Our in-house term for this is that part of the older continuity gets "fire cancer" and dies away so thoroughly that it's gone forever. "The Great Beyond" was written when we were still in the 3.5 system, at a time when we were still making a lot of decisions about Golarion and all of that. Time Elementals have been a part of D&D since 1st edition; they were in the 1st edition Monster Manual II, and have popped in to every edition since. They're also in the Tome of Horrors in 3.5 stats, so if you want to use them in Pathfinder, they're right there—those are the same time elementals that we mention in "The Great Beyond." But at this point, we have no plans to actually update those time elementals to Pathfinder ourselves, nor do we have any plans about doing much with them in our books either. IF we ever do something significant with the plane of Time, we'll revisit, but for now, we have no plans and that includes the very real possibility that we won't be putting them into Golarion. Since neither Golarion OR Pathfinder treat "time" as an element at this point, really. Note that "The Great Beyond" doesn't call it the "Elemental Plane of Time" but the "Dimension of Time."

I have seen "Spirited Away." Brilliant movie. VERY excellent.

I haven't seen any of those other shows. Most of them came along after I was in college, I think, and a few of them I've actually never heard of. Because I'm old, I guess? :P

Paizo Employee Creative Director

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Astral Wanderer wrote:

A couple questions about haunts.

1) Do clerics of Golarion commonly know what haunts are, that they can be damaged by positive energy, that they often have a reset time and a specific method of permanent destruction, as much as they know that undead too are vulnerable to positive energy and fueled by negative one?
I mean, should the first haunts in a campaign be presented as something totally new to the party cleric, or should she be aware of their general mechanics as she knows those for the undead?

2) Other than divination spells, which at low level can give little or none help, how can characters become aware of a haunt's particular weaknesses (I mean those occasional ones in addition to positive energy), specific method of destruction and other singular details? A Knowledge (religion) check? DC 10 + CR?

1) Even though when we first introduced haunts in "The Skinsaw Murders," they've been a part of Golarion for as long as people have been dying. So yes, people on Golarion do know what haunts are. Knowing enough to know how to damage them is probably a DC 10 or MAYBE a DC 12 Knowledge (religion) check. The average yokel might not know there's a difference between a haunt and a ghost, but by the time your'e a 1st or 2nd level adventurer, that information is a lot more clear. The first haunts in the campaign should not be presented as something totally new to the party, in other words, unless that's the nature of your specific campaign—that something strange has happened to the afterlife and now haunts can start manifesting. But in my opinion, haunts are as old as undead themselves; if your adventurers know about undead and the tricks about fighting them, they should know similar information about haunts.

2) Knowledge (religion) checks against the Haunt's notice DC might be a good way to learn about a haunt's particular weakness, but when you design haunts with weaknesses, you should include some sort of way for the PCs to make educated guesses about the weaknesses based on how the haunt works, or even better, allow them to learn about a set of related haunt weaknesses in a site during the investigation of the site. Perhaps even allow them to learn about weaknesses while they're exploring a haunted site by finding clues as they explore.

Paizo Employee Creative Director

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Jason Beardsley wrote:
What are your thoughts about this?

As it started, I was unimpressed and annoyed; I'm not a big fan of snarky movies about gaming/renaissance fairs and all that. But the more I watched, the more I got into it, and the more it grew on me, and by the time it was apparent that there was some actual storyline/horror type elements to it... yup. I'll watch it.

Actually, scratch that. As soon as Peter Dinklage showed up, I knew it was going to be awesome.


Ride-by Attack (Combat):

While mounted and charging, you can move, strike at a foe, and then continue moving.

Prerequisites: Ride 1 rank, Mounted Combat.

Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

When using Ride-by Attack with a Reach weapon, which of the following charge lanes are legal?

Charge Lanes A,B,C, and D
Move to A, attack then continue though your opponent's square
Move to B, attack then continue past your opponent
Move to C, attack then continue past your opponent away from them
Move to D, attack using Lunge then continue past your opponent further away from them

Paizo Employee Creative Director

Azure wrote:

Dear JJ,

Here's one for ya: What do Eyes (as in the eye slot items, such as Eyes of the Eagle, Eyes of Doom, etc) actually look like? Are they these small magical contact lense-like things, or are they something bigger, like a pair of monocles? How are they worn anyway?

Furthermore, what alternative items would you suggest for the Eyes slot besides the listed (which is eyes, glasses and goggles)?

I've always thought of magic eyes as looking like contact lenses, but they could also look like any sort of magical medieval or even steampunky goggles.

As for alternative items... I actually can't think of much more than eyes, glasses, and goggles. Frankly, I'd be tempted to dump the "eye slot" if I were remaking the game and have all the magic eyes take up the face/mask slot. Having glasses myself, I'm pretty well acquainted with how awkward it is to wear glasses and masks at the same time.

Paizo Employee Creative Director

MeanDM wrote:
As a fan of Call of Cthuluhu, have you ever played or been the keeper for Horror on the Orient Express? It's almost impossible to find and I'm considering a $100+ bid foe it on eBay.

I played it in college; my friend said, basically, "Don't buy that one cause I want to run it!" I should not have listened. I should have bought it anyway (even though I was in college and couldn't afford it at the time—I believe it cost $100 even then, so if you can find it for that price, snatch it up! I've seen it go for three to four times that cost usually.)

But yeah, I did play it. Went through 4 or 5 characters too... one of whom died within 5 minutes of me finishing creating him, which was really frustrating. It was QUITE fun. It and Pagan Publishing's "Walker in the Wastes" are the two Call of Cthulhu books I wish most that I'd bought when I had the chance, but didn't because friends bought them and said they were gonna run them.

At least in the case of "Horror" a friend DID run it. I still haven't read or played or run "Walker."

Paizo Employee Creative Director

LoreKeeper wrote:

Naturally I'm super excited about the release of Ultimate Combat, I can practically smell the fresh new-page smell.

But, that aside, you've stated previously that the player-focused hardcovers will take a back-seat a bit after the two Ultimates; I'm just curious what possible topics can fill the Core line. We know Advanced Races and Bestiary 3 are coming our way. But how many other topics, really, exist? Please mention some things that I haven't thought of:


  • Psionics and epic/mythic levels (neither of which I'm personally interested in)
  • Compendiums (for spells, magical items or the like - these probably have a better market within the "setting" line rather than "core" line)
  • Challenges (a personal favorite, essentially a "bestiary" for non-creature things, i.e. haunts, possessions, traps, poisons, diseases, and so forth)
  • Rule clarifications (something like the Game Mastery Guide, but focusing on rule theory and how to adjudicate difficult scenarios (stealth comes to mind) as well as how to adjudicate unexpected scenarios (things that aren't captured explicitly in the rules))
  • Special-setting rules (low magic, modern, sci-fi - not really something I think that Pathfinder tries to do)
  • Divine/religion (I'm not sure what I mean by this, but essentially an "Ultimate Faith" type of book)

I've answered this before, but not on this thread. There's a LOT of topics we can explore in the rulebook line that are more than just giant player option expansions. The list of things you give above are a good start. Topics that I personally would love to see covered in the hardcover book line include:

  • Mythic rules, perhaps combined with a general set of guidelines and tools to help high level (13th and above) play in general.
  • A book that explores a dozen or so real-world mythologies and presents them as mini campaigns, sort of like how the 1st edition Deities & Demigods worked, but focusing more on campaign stuff than god stats.
  • A book about what characters do when they're not adventuring, perhaps combined with tools for building character histories.
  • Mass combat
  • Kingdom building/management
  • Environment themed book
  • Steampunk/sword & planet/other alternative baseline campaign assumptions
  • An adventure/campaign/world building handbook
  • A book all about urban environments
  • Psionics, or other "cap" systems
  • Campaign Theme "overlays"; books about how to run a horror campaign, an exploration campaign, a nautical campaign, etc.

    And that's kinda just scratching the surface.

    What I'd REALLY like to see us do, though, is start doing more significant hardcover books for Golarion. That's a tougher thing to pull off, though, for a lot of reasons.

  • Paizo Employee Creative Director

    harmor wrote:

    ** spoiler omitted **

    When using Ride-by Attack with a Reach weapon, which of the following charge lanes are legal?

    Charge Lanes A,B,C, and D
    Move to A, attack then continue though your opponent's square
    Move to B, attack then continue past your opponent
    Move to C, attack then continue past your opponent away from them
    Move to D, attack using Lunge then continue past your opponent further away from them

    That's the type of complicated question that's best served by posting on the rules boards and getting lots of folks to FAQ it.

    How I'd run it, though: I'd make you choose which of your mount's squares you're in for the purposes of determining your reach for that particular charge. I'd then figure your reach normally from that square, and treat the charge identically to how I would treat it if you were making a spring attack.


    James Jacobs wrote:
    What I'd REALLY like to see us do, though, is start doing more significant hardcover books for Golarion. That's a tougher thing to pull off, though, for a lot of reasons.

    Thanks! You know that I'm well keen on a Tian Xia hardcover, so I'm very hopeful that the buzz around Dragon Empires and Jade Regent will be enough to solidify the product.

    But you raise the follow-up question: what topics would you like to cover as full-blown hardcovers that are Golarion specific? Simply a set of separate books for the different continents is a hard sell. And regional books do well in terms of scope and content in the normal Setting line. What will capture my imagination about Golarion that begs for 250 to 320 pages?

    Paizo Employee Creative Director

    LoreKeeper wrote:
    James Jacobs wrote:
    What I'd REALLY like to see us do, though, is start doing more significant hardcover books for Golarion. That's a tougher thing to pull off, though, for a lot of reasons.

    Thanks! You know that I'm well keen on a Tian Xia hardcover, so I'm very hopeful that the buzz around Dragon Empires and Jade Regent will be enough to solidify the product.

    But you raise the follow-up question: what topics would you like to cover as full-blown hardcovers that are Golarion specific? Simply a set of separate books for the different continents is a hard sell. And regional books do well in terms of scope and content in the normal Setting line. What will capture my imagination about Golarion that begs for 250 to 320 pages?

    Anything we do as a 64 page book could work as a hardcover. I've yet to work on a 64 page book that said everything there is to say on the topic in only 64 pages.

    Whether or not that means a 180 page, 240 page, 320 page, or whatever book is unclear, though.


    James Jacobs wrote:
    Psionics, or other "cap" systems

    What do you mean by "cap" systems? I have never heard that term before.


    James Jacobs wrote:


    My favorite genre of video game by far are CRPGs, particularly anything by Bioware or Bethesda.

    My question is simply this: SKYRIM?!


    The FAQ now officially confirms that feats like Power Attack (on a flurrying monk) use the flurry-BAB. This makes intuitive sense for determining that attack penalty and damage bonus; but does it also extend to qualifying for the feat (which requires a base attack bonus of +1)? Being able to take Weapon Focus or Power Attack at level 1 (for a monk) is a big deal; even if the feats initially only apply to flurry-based attacks. I'm pretty divided about this.

    Liberty's Edge

    A question about what happens when a Nabassu demon mature.

    What happens to his grow points?

    If he lose them (or use them up) to maturate it will become weaker than a immature nabassu with 5+ growth points.

    If he keep them, he continue to accrue them when he return into the abyss?

    The problem, to me, seem to be that the two templates he add when he crow up (advanced and giant) don't add to his HD, SR or CL, while his growth point do that (with the exception of the HD).

    The increased AC (+5 natural) and characteristics (+8 str and cos, +4 all others) and increased size (+1 level) are nice, but, unless I am missing something, as he stay a 9 HD creature and that is a big limitation when compared on how it worked in the 1rst-2nd edition.

    The Barghest, a creature with a similar life cycle, increase his HD when he grow and gain a few extra spells, making the growth cycle more interesting to my eyes.


    Since Varisia was lifted from your home campaign, did you have Korvosa in there as well? And if so, what differences are there between your version of Korvosa and the published version? And if Korvosa exists in your game, does that mean Cheliax was lifted from your home game as well?

    Paizo Employee Creative Director

    John Kretzer wrote:
    James Jacobs wrote:
    Psionics, or other "cap" systems
    What do you mean by "cap" systems? I have never heard that term before.

    "Cap" systems are expansions that fit on top of the existing rules, like a cap.

    Paizo Employee Creative Director

    Irulesmost wrote:
    James Jacobs wrote:


    My favorite genre of video game by far are CRPGs, particularly anything by Bioware or Bethesda.
    My question is simply this: SKYRIM?!

    I shall be playing that.

    Paizo Employee Creative Director

    LoreKeeper wrote:

    The FAQ now officially confirms that feats like Power Attack (on a flurrying monk) use the flurry-BAB. This makes intuitive sense for determining that attack penalty and damage bonus; but does it also extend to qualifying for the feat (which requires a base attack bonus of +1)? Being able to take Weapon Focus or Power Attack at level 1 (for a monk) is a big deal; even if the feats initially only apply to flurry-based attacks. I'm pretty divided about this.

    It does not extend to qualifying for the feat.

    Paizo Employee Creative Director

    Gregg Helmberger wrote:
    Since Varisia was lifted from your home campaign, did you have Korvosa in there as well? And if so, what differences are there between your version of Korvosa and the published version? And if Korvosa exists in your game, does that mean Cheliax was lifted from your home game as well?

    Not all of Varisia was lifted from my home game. The word "Varisia" was not, for example; I made that up for Golarion.

    That said, Korvosa WAS from my homebrew... sort of. It was called Qel-vasa at the time though; I changed the spelling because I wanted to get rid of the Q without the u. It was ruled by an evil queen who had gray maiden minions though.

    Cheliax was not lifted from my homebrewo; Erik made up Cheliax.

    Often things I lifted from my homebrew got dramatically changed, in any event.

    Paizo Employee Creative Director

    Diego Rossi wrote:

    A question about what happens when a Nabassu demon mature.

    What happens to his grow points?

    If he lose them (or use them up) to maturate it will become weaker than a immature nabassu with 5+ growth points.

    If he keep them, he continue to accrue them when he return into the abyss?

    The problem, to me, seem to be that the two templates he add when he crow up (advanced and giant) don't add to his HD, SR or CL, while his growth point do that (with the exception of the HD).

    The increased AC (+5 natural) and characteristics (+8 str and cos, +4 all others) and increased size (+1 level) are nice, but, unless I am missing something, as he stay a 9 HD creature and that is a big limitation when compared on how it worked in the 1rst-2nd edition.

    The Barghest, a creature with a similar life cycle, increase his HD when he grow and gain a few extra spells, making the growth cycle more interesting to my eyes.

    The nabasu keeps its growth points until it makes the final transformation into a vrolikai demon (see Bestiary 2).

    Liberty's Edge

    James Jacobs wrote:


    The nabasu keeps its growth points until it makes the final transformation into a vrolikai demon (see Bestiary 2).

    It get shipped with the next package. Probably this week :D

    Thanks.


    James, I like you am not a massive fan of 4th edition. However one concept that I found interesting was that of the minion. If you are not familiar it is effectively a monster, quite possibly a powerful one, with only 1 hit point. I could see this being an interesting way to have a "cinematic" fight against a horde of critters that while dangerous are fairly easy to send back to their maker. Do you have any views on this sort of creature design? My party is 14th level and finding hordes to put against them is tricky as lower level creatures tend to be so weak that they will not significantly damage them or make them "scared" as such. I notice most Pathfinder modules and paths seem to have encounters with modest numbers of enemy.

    Paizo Employee Creative Director

    donato wrote:
    In the world of Golarion, are there any nations or groups of people inspired by Latin American civilizations? (Aztecs, Mayans, Incas, etc.) If not, is there a chance of those being somewhere in a currently unexplored area of Golarion?

    Yes; there are certainly some in Arcadia, and parts of the Mwangi Expanse, the Shackles, Sargava, and the Sodden Lands have influences from those societies (and not only architecturally—there's a LOT of ziggurats in those areas).

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