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Paizo Employee Creative Director

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xavier c wrote:
If a 20 Level Cleric of Sarenrae with 10 Tiers of Hierophant walk into Kaer Maga how would they be received would they be able to change the city drastically?

That's the type of thing that an entire campaign should build up to, and the type of thing that could result in anything and everything more or less being possible.

Paizo Employee Creative Director

Kelsey MacAilbert wrote:

From what I understand, a given thread becomes unstable once it hits a massive number of posts, at least in Vbulletin. Does Paizo's software have a similar problem, or is that purely a Vbulletin thing? If so, what's the thread size at which this thread will finally start to be unstable?

Also, is there any chance of Paizo's forum software ever becoming commercially available?

I have no idea about that; but this is hardly the thread that's gonna hit that ceiling first if it exists.

Also don't know if we've got plans to license out the site software... but it could happen, I guess.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
xavier c wrote:
When Erastil punishes one of his worshipers by transforming them into a pig or a fruit tree do they stay that way forever?
Depends on the reason, but generally no. It wears off once they learn their lesson. Usually.

How does one learn their lesson if they're a pig, with an animal level intelligence, or a fruit tree, with no intelligence at all?


Dear James Jacobs,

I really am sorry to bother you again but I have a game to run on friday and I need to get some rules straight:

1) How do you add class levels to monsters? For example, how would you make an orc shaman (druid) or gnoll slaver (ranger) or hill giant chieftan (barbarian)? There are no monster race templates to build on, so do you just make a whole new monster and just call it an orc, or are there rules for adding class levels on drow, gnolls, goblins,...ect?

2) What is a monster archetype? I saw it on pathfinderdb.com, but I don't see anything else on it in the Bestiary.

3) I know this is a completely random question, but in Giants Revisited, in the hill giant section, why does Urburg Armbreaker's greatclub do 2d8 damage? I thought greatclubs only did 1d8 damage and Urburg's greatclub is only a +2 Greatclub, but that wouldn't make it do 2d8 damage.

Scarab Sages

Horgus Gwerm wrote:

1) How do you add class levels to monsters? For example, how would you make an orc shaman (druid) or gnoll slaver (ranger) or hill giant chieftan (barbarian)? There are no monster race templates to build on, so do you just make a whole new monster and just call it an orc, or are there rules for adding class levels on drow, gnolls, goblins,...ect?

Not JJ, but p296 in Bestiary 1 is what you're looking for.

Contributor

James Jacobs wrote:
Guy St-Amant wrote:

Regarding Young Characters, are they supposed to be a size smaller? ( I already asked in the rule question board, but...)

That would certainly make sense.

Just an educator's two cents, but the minimum age for Young human characters is 8 years old, which is late second grade/early third grade in the United States. Most third graders I know are about three feet tall, which is about the minimum size of a dwarf.

As a result, my personal opinion is that the youngest Young character for a race is just barely over the threshold for their adult form's size category and anything younger than a Young Character should be a size category smaller. It sort of makes the Young Character mechanics more convenient because there's less math involved when you're adjusting a character's age through effects like sands of time or natural aging.


Any suggestions on what Golarion religions to use for an analog to the Albigensian Crusade (the Catholic crusade against Cathar heretics in Southern France)? Also, is there a more French-themed part of Ustalav that I could set my story in?

My idea for the adventure is as follows:

Twenty years ago a mad playwright, Jean Marie Rieux, produced Carnival of the Condemned - an opera deemed so obscene that a mob burned down the theatre on opening night. Sadly, in the panic many were lost in the fire including the former Prince-Bishop Jacques Martin. Bits of memorabilia from the tragedy became collectors items, notably the advertising posters by Marcel Montastruc. Last night each of those posters simultaneously burst into spectral flame for the duration of the fire so many years ago. The PCs are called upon by the reigning Prince-Bishop to investigate the source of the haunting.

The Tragic Fate of an Illustrator:

During their investigation the PCs learn that 240 years prior the city had been a bastion of a heretic faith, whose practices were deemed so foul that a crusade was launched against them. Those who repented were given a quick, merciful death. Those that did not were made to suffer unspeakably in a pit dug in the town square. The entire population of the city was killed except for a small family of nobles that had been traveling at the time. Centuries later the crusaders still maintain a fortress cathedral and the old town square had been built over many times, most recently with the Theatre Maurou.

Jean Marie Rieux was the last scion of that nobel family, who had nursed their hatred for the crusader's descendants through the centuries. The Carnival of the Condemned was a retelling of the genocide of his people and his revenge. He plotted to seal the doors of the opera house and unleash the negative energies of the pit, touching off an undead plague. The head of the War Priests, learning of the plot too late to save those in the theatre, decided to disguise a handful of their soldiers as drunks and burn down the theatre to save the city. The lieutenant in charge decided that any witnesses who identified the War Priests as such be thrown into the fire to share the fate of the damned theatre-goers. The last of these was Marcel Montastruc - the poster artist who is the source of the haunts.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
xavier c wrote:
When Erastil punishes one of his worshipers by transforming them into a pig or a fruit tree do they stay that way forever?
Depends on the reason, but generally no. It wears off once they learn their lesson. Usually.
How does one learn their lesson if they're a pig, with an animal level intelligence, or a fruit tree, with no intelligence at all?

It's not easy, that's why it's a supernatural punishment.

Paizo Employee Creative Director

Horgus Gwerm wrote:

Dear James Jacobs,

I really am sorry to bother you again but I have a game to run on friday and I need to get some rules straight:

1) How do you add class levels to monsters? For example, how would you make an orc shaman (druid) or gnoll slaver (ranger) or hill giant chieftan (barbarian)? There are no monster race templates to build on, so do you just make a whole new monster and just call it an orc, or are there rules for adding class levels on drow, gnolls, goblins,...ect?

2) What is a monster archetype? I saw it on pathfinderdb.com, but I don't see anything else on it in the Bestiary.

3) I know this is a completely random question, but in Giants Revisited, in the hill giant section, why does Urburg Armbreaker's greatclub do 2d8 damage? I thought greatclubs only did 1d8 damage and Urburg's greatclub is only a +2 Greatclub, but that wouldn't make it do 2d8 damage.

1) There's extensive rules and guidelines for that in the appendix to the Bestiary, but the short version is you just take the monster's stat as a starting point and add the class levels directly to it.

2) There aren't archetypes for monsters. At least, not from Paizo that I know of.

3) A Medium creature's greatclub normally does 1d10 damage. When you're larger than Medium, your weapons are larger as well and do more damage as a result.

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
Guy St-Amant wrote:

Regarding Young Characters, are they supposed to be a size smaller? ( I already asked in the rule question board, but...)

That would certainly make sense.

Just an educator's two cents, but the minimum age for Young human characters is 8 years old, which is late second grade/early third grade in the United States. Most third graders I know are about three feet tall, which is about the minimum size of a dwarf.

As a result, my personal opinion is that the youngest Young character for a race is just barely over the threshold for their adult form's size category and anything younger than a Young Character should be a size category smaller. It sort of makes the Young Character mechanics more convenient because there's less math involved when you're adjusting a character's age through effects like sands of time or natural aging.

My take has always been that 2 to 4 feet tall is Small.

Paizo Employee Creative Director

Humphrey Boggard wrote:

Any suggestions on what Golarion religions to use for an analog to the Albigensian Crusade (the Catholic crusade against Cathar heretics in Southern France)? Also, is there a more French-themed part of Ustalav that I could set my story in?

My idea for the adventure is as follows:

Twenty years ago a mad playwright, Jean Marie Rieux, produced Carnival of the Condemned - an opera deemed so obscene that a mob burned down the theatre on opening night. Sadly, in the panic many were lost in the fire including the former Prince-Bishop Jacques Martin. Bits of memorabilia from the tragedy became collectors items, notably the advertising posters by Marcel Montastruc. Last night each of those posters simultaneously burst into spectral flame for the duration of the fire so many years ago. The PCs are called upon by the reigning Prince-Bishop to investigate the source of the haunting.

** spoiler omitted **...

I don't know enough about that crusade off the top of my head... but Iomedae might be a good place to start.

There's not really any one "French" region in Ustalav, so pick a place that has the right horror vibe and run with it there.

Contributor

If you had to put a thumbtack in the map of Golarion, where would you place Grendel?

Paizo Employee Creative Director

1 person marked this as a favorite.
zerzix wrote:
If you had to put a thumbtack in the map of Golarion, where would you place Grendel?

On an island in the Land of the Linnorm Kings. Probably the one whose name I can't remember where all the tough monsters live, and that has a high tarn at its heart.


Alexander Augunas wrote:
James Jacobs wrote:
Guy St-Amant wrote:

Regarding Young Characters, are they supposed to be a size smaller? ( I already asked in the rule question board, but...)

That would certainly make sense.

Just an educator's two cents, but the minimum age for Young human characters is 8 years old, which is late second grade/early third grade in the United States. Most third graders I know are about three feet tall, which is about the minimum size of a dwarf.

As a result, my personal opinion is that the youngest Young character for a race is just barely over the threshold for their adult form's size category and anything younger than a Young Character should be a size category smaller. It sort of makes the Young Character mechanics more convenient because there's less math involved when you're adjusting a character's age through effects like sands of time or natural aging.

An Half-Orc would probably be above the threshold; Humans, Elves and Half-Elves could probably vary; Dwarves are already close to the threshold, so they probably would be small; Gnomes and Halflings might be tiny...

The Childlike Feat suggests Young Humans are Small.


Alexander Augunas wrote:
the minimum age for Young human characters is 8 years old, which is late second grade/early third grade in the United States. Most third graders I know are about three feet tall, which is about the minimum size of a dwarf.

My 7-year-old is 4'4" and of average height in his class. Toddlers are about three feet tall.


0. Could a CG wizard found a NG kingdom that has LG holy orders? I ask because I want to make a ruler that 1) heavily promotes the empyreal lords (which would include the lawful ones) and 2) is in-your-face (which I believe is chaotic) about how ridiculous inherited nobility is in a world with 17+ level wizards (them specifically since they can easily magic up special effects and WMDs). This also raises two questions:

1. Why would squishy mortal nobles think they’re hot stuff compared to de-facto demigods? (In the informal sense of the term, not the formal “grants spells but has stats” that Pathfinder uses.)

2. Why don’t powerful wizards take over (for lack of a better term) Westerosi places more often?


Dear James Jacobs,

When I looked at the "adding racial hit dice" section in the appendices of the Bestiary, I got confused by two things:

1) What are "racial hit dice"? What's the difference between a normal hit die and a racial hit die?

2) Can you summarize how to add hit dice to monsters? I didn't really get the part where you add additional hit POINTS (not hit dice) to the monster with the monster advancement table (table 2-1). So, for example, if the base creature had a CR of 3, and you made it CR 5, the CR 3 monster would have 10 hit points according to the table (which doesn't make sense since CR 3 creatures should have more hit points), and the CR 5 creature would have 15 (which also doesn't make sense), so then it said that a CR 5 creature would have 25 hit points PLUS the hit dice!?! I don't get the rules AT ALL, so can you please explain them to me?

(I really appreciate your answering of all my questions) :D!

Paizo Employee Creative Director

AlgaeNymph wrote:

0. Could a CG wizard found a NG kingdom that has LG holy orders? I ask because I want to make a ruler that 1) heavily promotes the empyreal lords (which would include the lawful ones) and 2) is in-your-face (which I believe is chaotic) about how ridiculous inherited nobility is in a world with 17+ level wizards (them specifically since they can easily magic up special effects and WMDs). This also raises two questions:

1. Why would squishy mortal nobles think they’re hot stuff compared to de-facto demigods? (In the informal sense of the term, not the formal “grants spells but has stats” that Pathfinder uses.)

2. Why don’t powerful wizards take over (for lack of a better term) Westerosi places more often?

0) Possibly, but as a general rule, someone who's of one alignment is going to inspired that alignment among their followers, assuming they're doing their alignment "right."

1) Because arrogance and self-confidence and tradition and entitlement and having lots of followers makes you brave... and because those "de-facto demigods" aren't really all that common.

2) Because there's not that many powerful wizards who want to and can do this... and because that's not the story we want to tell all the time.

Paizo Employee Creative Director

Horgus Gwerm wrote:

Dear James Jacobs,

When I looked at the "adding racial hit dice" section in the appendices of the Bestiary, I got confused by two things:

1) What are "racial hit dice"? What's the difference between a normal hit die and a racial hit die?

2) Can you summarize how to add hit dice to monsters? I didn't really get the part where you add additional hit POINTS (not hit dice) to the monster with the monster advancement table (table 2-1). So, for example, if the base creature had a CR of 3, and you made it CR 5, the CR 3 monster would have 10 hit points according to the table (which doesn't make sense since CR 3 creatures should have more hit points), and the CR 5 creature would have 15 (which also doesn't make sense), so then it said that a CR 5 creature would have 25 hit points PLUS the hit dice!?! I don't get the rules AT ALL, so can you please explain them to me?

(I really appreciate your answering of all my questions) :D!

1) Racial hit dice are all the hit dice a thing has when you take away all hit dice granted by class levels. Racial hit dice aren't tied to powers, where as class hit dice all come along with lots of other things are level-associated.

2) The main thing to remember is table 1–1. If your monsters more or less follow those guidelines... you really don't have to worry about the other ones, frankly. That said... creating monsters is one of the more complex things to do in the game, and that's not really something I can "summarize" that easily.

Scarab Sages

James Jacobs wrote:
Stratagemini wrote:

So, the Aasimar Feat Celestial Servant from the ARG states:

** spoiler omitted **

That bolded section, and becomes a magical beast. how does that interact with Druid Animal companion rules?Magical beasts gain Low-light vision (and darkvision but celestial template grants that already), D10 HD, and Fast BAB Progression (BAB = to total HD).

Is this feat saying that your companion gains those as well, instead of the Druid Animal companion BAB, and the d8 HD provided for Druid animal companions?

The creature's type is regarded as Magical Beast for the purposes of bane weapons, ranger favored enemies, and spells, but doesn't change the rate or type of enhancements the companion gains as your druid gains levels. It doesn't grant the magical beast type stuff like different HD and the like.

James

What you are saying is that a rangers magical beast favored enemy bonus would work against a celestial companion. Now a ranger with +6 vs magical beast would get +6 to attack and damage per hit. If the companion were to get the magical beast hd and bab he would get a +3 bab and an additional 9 hp (9th lvl druid companion). This seems to give classes with a favored enemy/bane class ability an advantage over druids who take this feat


Might be best to take that line of discussion to the advice forum, where you can get detailed help without JJ's Ask thread going too far down that tangent and you can get detailed specific help.

Paizo Employee Creative Director

Tharizdhun wrote:
James Jacobs wrote:
Stratagemini wrote:

So, the Aasimar Feat Celestial Servant from the ARG states:

** spoiler omitted **

That bolded section, and becomes a magical beast. how does that interact with Druid Animal companion rules?Magical beasts gain Low-light vision (and darkvision but celestial template grants that already), D10 HD, and Fast BAB Progression (BAB = to total HD).

Is this feat saying that your companion gains those as well, instead of the Druid Animal companion BAB, and the d8 HD provided for Druid animal companions?

The creature's type is regarded as Magical Beast for the purposes of bane weapons, ranger favored enemies, and spells, but doesn't change the rate or type of enhancements the companion gains as your druid gains levels. It doesn't grant the magical beast type stuff like different HD and the like.

James

What you are saying is that a rangers magical beast favored enemy bonus would work against a celestial companion. Now a ranger with +6 vs magical beast would get +6 to attack and damage per hit. If the companion were to get the magical beast hd and bab he would get a +3 bab and an additional 9 hp (9th lvl druid companion). This seems to give classes with a favored enemy/bane class ability an advantage over druids who take this feat

Perhaps. Not every feat combination needs or has or should be equally good for every option.

The Exchange

Q: What is your favorite type of question on this forum?

Q: What is your least favorite (most annoying) type?


I'm playing a campaign with an elf witch from Kyonin. Another player is playing a CN drow fighter who left the darklands, adapted to the light, and is wearing a face-and-ear covering mask, gloves, etc. to hide his race. His story is he was just a grunt in the army, and was the only survivor of a drow raid into the surface world. He decided that the underworld life was dissatisfying to him, so he took the time to find out about surface life, including the fact that people will take his black skin as rather offputting, so he hides it.

My character currently suspects he's from the Mordant Spire, as she's figured out from his build and movements that he's an elf, and has heard of elves from the Spire wearing masks and being very secretive.

The elf witch is from a minor noble family but left early in her life, in what would be considered elven childhood, I guess, and traveled the world for years. How much is an ordinary elf from Kyonin likely to know about drow and their connection to normal elves?

My current working hypothesis is that she would know they exist, they live underground, they're mostly evil, and they're an offshoot race of elves.

Second Darkness:
I would not expect her to know about the connection between elves and drow, since she was away from Kyonin when SD happened, which is probably when the general elf populace became more aware of what drow are and do, and also that they were trying to cause a disaster.

Does this level of knowledge seem appropriate? Given this amount of knowledge, and assuming that the drow fighter continues as a comrade-in-arms with her for a significant portion of the adventure (Reign of Winter, specifically), do you think it's plausible for her to react to the sudden but inevitable betrayal reveal with caution and suspicion but not outright repudiation of the relationship?

Paizo Employee Creative Director

eldergod0515 wrote:

Q: What is your favorite type of question on this forum?

Q: What is your least favorite (most annoying) type?

A: Questions that I've not seen before and that stimulate the mind in helping to come up with answers.

A: Questions that aren't actually sentences are tied with questions of a Sophie's Choice type construction (or ask for my reactions to possible real world things that don't really make sense) for the award for "Least Favorite."

Paizo Employee Creative Director

Paladin of Baha-who? wrote:

How much is an ordinary elf from Kyonin likely to know about drow and their connection to normal elves?

Does this level of knowledge seem appropriate? Given this amount of knowledge, and assuming that the drow fighter continues as a comrade-in-arms with her for a significant portion of the adventure (Reign of Winter, specifically), do you think it's plausible for her to react to the sudden but inevitable betrayal reveal with caution and suspicion but not outright repudiation of the relationship?

It's really left somewhat vague, so that GMs and players can adapt how much an ordinary elf would know to fit the type of story you want to tell. Certainly folks on Golarion (elves included) have heard the stories about drow; they're not secret. The fact that they're REAL is the secret.

As for how your character reacts to the reveal... that's also up to you. But I suggest reacting in a way that meshes fun roleplay opportunities with allowing the game to go on with the same characters, because using that revelation as an excuse to force your character or the drow character out of the campaign in the late stages is kinda lame.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Paladin of Baha-who? wrote:

How much is an ordinary elf from Kyonin likely to know about drow and their connection to normal elves?

Does this level of knowledge seem appropriate? Given this amount of knowledge, and assuming that the drow fighter continues as a comrade-in-arms with her for a significant portion of the adventure (Reign of Winter, specifically), do you think it's plausible for her to react to the sudden but inevitable betrayal reveal with caution and suspicion but not outright repudiation of the relationship?

It's really left somewhat vague, so that GMs and players can adapt how much an ordinary elf would know to fit the type of story you want to tell. Certainly folks on Golarion (elves included) have heard the stories about drow; they're not secret. The fact that they're REAL is the secret.

How widespread are the Pathfinder Chronicles? Who's (besides Pathfinders, of course) are likely to read them? Are copies sold? Are the major lodges the only ones likely to have a full set? Would Volumne 44 be a special case? (that's the one where the drow secret is blown)

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Paladin of Baha-who? wrote:

How much is an ordinary elf from Kyonin likely to know about drow and their connection to normal elves?

Does this level of knowledge seem appropriate? Given this amount of knowledge, and assuming that the drow fighter continues as a comrade-in-arms with her for a significant portion of the adventure (Reign of Winter, specifically), do you think it's plausible for her to react to the sudden but inevitable betrayal reveal with caution and suspicion but not outright repudiation of the relationship?

It's really left somewhat vague, so that GMs and players can adapt how much an ordinary elf would know to fit the type of story you want to tell. Certainly folks on Golarion (elves included) have heard the stories about drow; they're not secret. The fact that they're REAL is the secret.

How widespread are the Pathfinder Chronicles? Who's (besides Pathfinders, of course) are likely to read them? Are copies sold? Are the major lodges the only ones likely to have a full set? Would Volumne 44 be a special case? (that's the one where the drow secret is blown)

Copies are sold, but what's in there isn't always believed by the public, who sometimes treat some of the stories as fiction than fact.

That said, they're not super commonplace. They're also priced out of reach by most folks as well.


James Jacobs wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

When I looked at the "adding racial hit dice" section in the appendices of the Bestiary, I got confused by two things:

1) What are "racial hit dice"? What's the difference between a normal hit die and a racial hit die?

2) Can you summarize how to add hit dice to monsters? I didn't really get the part where you add additional hit POINTS (not hit dice) to the monster with the monster advancement table (table 2-1). So, for example, if the base creature had a CR of 3, and you made it CR 5, the CR 3 monster would have 10 hit points according to the table (which doesn't make sense since CR 3 creatures should have more hit points), and the CR 5 creature would have 15 (which also doesn't make sense), so then it said that a CR 5 creature would have 25 hit points PLUS the hit dice!?! I don't get the rules AT ALL, so can you please explain them to me?

(I really appreciate your answering of all my questions) :D!

1) Racial hit dice are all the hit dice a thing has when you take away all hit dice granted by class levels. Racial hit dice aren't tied to powers, where as class hit dice all come along with lots of other things are level-associated.

2) The main thing to remember is table 1–1. If your monsters more or less follow those guidelines... you really don't have to worry about the other ones, frankly. That said... creating monsters is one of the more complex things to do in the game, and that's not really something I can "summarize" that easily.

Do you just use table 1-1, or do you use table 2-1 too? I just don't get why you add hit points apart from the hit points gained by hit dice in that table. Can you explain why there's "hit point change" on that table if you can just add hit points with hit dice gained?

Paizo Employee Creative Director

Horgus Gwerm wrote:
James Jacobs wrote:
Horgus Gwerm wrote:

Dear James Jacobs,

When I looked at the "adding racial hit dice" section in the appendices of the Bestiary, I got confused by two things:

1) What are "racial hit dice"? What's the difference between a normal hit die and a racial hit die?

2) Can you summarize how to add hit dice to monsters? I didn't really get the part where you add additional hit POINTS (not hit dice) to the monster with the monster advancement table (table 2-1). So, for example, if the base creature had a CR of 3, and you made it CR 5, the CR 3 monster would have 10 hit points according to the table (which doesn't make sense since CR 3 creatures should have more hit points), and the CR 5 creature would have 15 (which also doesn't make sense), so then it said that a CR 5 creature would have 25 hit points PLUS the hit dice!?! I don't get the rules AT ALL, so can you please explain them to me?

(I really appreciate your answering of all my questions) :D!

1) Racial hit dice are all the hit dice a thing has when you take away all hit dice granted by class levels. Racial hit dice aren't tied to powers, where as class hit dice all come along with lots of other things are level-associated.

2) The main thing to remember is table 1–1. If your monsters more or less follow those guidelines... you really don't have to worry about the other ones, frankly. That said... creating monsters is one of the more complex things to do in the game, and that's not really something I can "summarize" that easily.

Do you just use table 1-1, or do you use table 2-1 too? I just don't get why you add hit points apart from the hit points gained by hit dice in that table. Can you explain why there's "hit point change" on that table if you can just add hit points with hit dice gained?

I never ever use table 2–1. I kinda think that table is overly complicating things while simultaneously installing unneeded and unwanted restrictions to monster design.

Shadow Lodge

Pathfinder Rulebook Subscriber

Hi James,

Are there currently any gods or goddesses that are actually completely different gods or goddesses in disguise?

Paizo Employee Creative Director

1 person marked this as a favorite.
Kieviel wrote:

Hi James,

Are there currently any gods or goddesses that are actually completely different gods or goddesses in disguise?

Nope.


Do halflings have another name for their race that isn't just about how short they are?

If so what is it?

The Exchange

Malficus wrote:

Do halflings have another name for their race that isn't just about how short they are?

If so what is it?

Hobbits? (Although I'm pretty sure there's some legalities with Paizo or anybody else besides Peter Jackson using that term.)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What are places you look for inspiration in when you feel burned out?

Paizo Employee Creative Director

Malficus wrote:

Do halflings have another name for their race that isn't just about how short they are?

If so what is it?

They do not.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What are places you look for inspiration in when you feel burned out?

My favorite artists usually help, be they authors or directors or musicians. Sometimes, though... being burned out is your muse's way of saying "you need to take a break for a while."

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
What are places you look for inspiration in when you feel burned out?
My favorite artists usually help, be they authors or directors or musicians. Sometimes, though... being burned out is your muse's way of saying "you need to take a break for a while."

I see...I guess I really DO need some sleep once in a while.

Klars are normally made from giant gecko skulls, but what if someone managed to get their hands on the skull of a dragon? Would one be able to fashion a klar out of that? And if so, what age category would the dragon have to be to produce the right-sized skull for a klar? Too young and the skull would be too small for a klar, but if it's too old, it'd be too big. Finally, would a dragon-skull klar count as masterwork for the purposes of enchantment?


James Jacobs wrote:
Kelsey MacAilbert wrote:

From what I understand, a given thread becomes unstable once it hits a massive number of posts, at least in Vbulletin. Does Paizo's software have a similar problem, or is that purely a Vbulletin thing? If so, what's the thread size at which this thread will finally start to be unstable?

Also, is there any chance of Paizo's forum software ever becoming commercially available?

I have no idea about that; but this is hardly the thread that's gonna hit that ceiling first if it exists.

Oh, yea. I forgot about FAWTL. I've had that hidden for about 2 years now.

Hmm. It is on it's sixth iteration. Do you have any clue why?


Can a Raging Barbarian ready an action? Not just to hit the first thing that moves. A Barbarian that is raging, not an urban that is in a controlled rage but a standard, and surrounded by enemies readies an action to attack a spell caster after the summons vanish. Could a Raging Barbarian do that?

I'm inclined to believe that the Raging Barbarian would have to attack things around him that are enemies. As opposed to plan things out and ready an action to move after summons vanish so he can threaten and get AoOs if the spell caster does not cast defensively.

Verdant Wheel

New questions: Subject Golarion

1-) Do see elves cultivating farms inside their forests or they have other forms of feeding their people ?

2-) Given PC being so rare in the world, Golarion really is a horror setting with commoners having to live and work so close to monsters and no one to save them beside passing heroes. And yet just walking around helping people in need with minor but dangerous problems is a dull plot line for a campaing. Do you see, in baseline Golarion, minor adventurers running in the background doing minor things that the players aren't doing anymore or it is the bleak world where lives that the players don't save are lost ?

3-) Given the numbers of underwater monsters and most cities not having fortifications turned to the port area (only Absalom is described as having the Gillmen protecting port), is reasonable for the city guard to keep a troop prepared if Skums or others underwater critters show up or most of Golarion coastal cities are really unprepared because this sort of attack is reallly rare... until now ?

4-) The lawful religions of Golarion have formal leaders like the Pope ?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What are places you look for inspiration in when you feel burned out?
My favorite artists usually help, be they authors or directors or musicians. Sometimes, though... being burned out is your muse's way of saying "you need to take a break for a while."

I see...I guess I really DO need some sleep once in a while.

Klars are normally made from giant gecko skulls, but what if someone managed to get their hands on the skull of a dragon? Would one be able to fashion a klar out of that? And if so, what age category would the dragon have to be to produce the right-sized skull for a klar? Too young and the skull would be too small for a klar, but if it's too old, it'd be too big. Finally, would a dragon-skull klar count as masterwork for the purposes of enchantment?

There's no reason you couldn't use any shield-shaped material for a klar. Wouldn't change the damage or other stats at all though just because you used a weird material, unless that's a quality of the material itself.

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:

From what I understand, a given thread becomes unstable once it hits a massive number of posts, at least in Vbulletin. Does Paizo's software have a similar problem, or is that purely a Vbulletin thing? If so, what's the thread size at which this thread will finally start to be unstable?

Also, is there any chance of Paizo's forum software ever becoming commercially available?

I have no idea about that; but this is hardly the thread that's gonna hit that ceiling first if it exists.

Oh, yea. I forgot about FAWTL. I've had that hidden for about 2 years now.

Hmm. It is on it's sixth iteration. Do you have any clue why?

Nope.

Paizo Employee Creative Director

Arachnophobia wrote:

Can a Raging Barbarian ready an action? Not just to hit the first thing that moves. A Barbarian that is raging, not an urban that is in a controlled rage but a standard, and surrounded by enemies readies an action to attack a spell caster after the summons vanish. Could a Raging Barbarian do that?

I'm inclined to believe that the Raging Barbarian would have to attack things around him that are enemies. As opposed to plan things out and ready an action to move after summons vanish so he can threaten and get AoOs if the spell caster does not cast defensively.

Yes.

Paizo Employee Creative Director

1 person marked this as a favorite.
Draco Bahamut wrote:

New questions: Subject Golarion

1-) Do see elves cultivating farms inside their forests or they have other forms of feeding their people ?

2-) Given PC being so rare in the world, Golarion really is a horror setting with commoners having to live and work so close to monsters and no one to save them beside passing heroes. And yet just walking around helping people in need with minor but dangerous problems is a dull plot line for a campaing. Do you see, in baseline Golarion, minor adventurers running in the background doing minor things that the players aren't doing anymore or it is the bleak world where lives that the players don't save are lost ?

3-) Given the numbers of underwater monsters and most cities not having fortifications turned to the port area (only Absalom is described as having the Gillmen protecting port), is reasonable for the city guard to keep a troop prepared if Skums or others underwater critters show up or most of Golarion coastal cities are really unprepared because this sort of attack is reallly rare... until now ?

4-) The lawful religions of Golarion have formal leaders like the Pope ?

1) Both.

2) Depends on the themes and moods you focus on when you run the game. Some areas like Nidal and Ustalav are certainly horror settings, but I wouldn't call most of the regions automatically horror—remember, the "monsters all over" mostly exist as part of a game design requirement for PCs to interact with. If there's no PCs active in an area, it's likely not going to be as monster-threatened. AKA: To a certain extent, the world of Golarion is NOT meant to be a completely self-sustaining simulated world that exists apart from PCs. It's first and foremost a game setting, after all.

3) Oceans are MUCH bigger than land, and there's a lot more for the ocean monsters to do than waste their time constantly attacking and provoking air breathers, since for the most part, it's just as awkward and dangerous for aquatic creatures to bring the fight to land as it is for landwalkers to bring the fight underwater. This type of attack is, therefore, quite rare. Until you want it to change for a story you want to tell.

4) Some regions (including lawful ones) have religious leaders, yes. Others do not. Being "Lawful" doesn't make it automatic in one way or another.

Verdant Wheel

James Jacobs wrote:
Draco Bahamut wrote:


4-) The lawful religions of Golarion have formal leaders like the Pope ?

4) Some regions (including lawful ones) have religious leaders, yes. Others do not. Being "Lawful" doesn't make it automatic in one way or another.

I see. Outside of being a game world, i allways thought about lawful religions organizing themselves into hierachies. Even if not one global organization, at least forming factions inside geographic regions.

1-) Is in the original spirit of the setting the GM creating formal continental spanning churches with hierachies for gods that like such things (like Abadar) or the Golarion religions are made for a more personal approach and making things like Iomedae's General-Pope is the same as creating powerful NPCs that robs the players characters of their spotlight as the prime-heroes ?

2-) I feel like there is a ghost presence in Golarion of NPCs or organizations that should exist but because is a game world they are never talked about because of lack of space or relevance in books. Do you fear that making these details for one organization, so GMs have a parameter of comparation for creating theirs would be a bad idea because most people would demand detais for every organization like what happened for sub-domains ?

3-) I see the paladin as a champion of a ideal, that could or could not seek inspiration into a religion. Do think could exist a "paladin school" or the calling can only come from themselves (more or less like the sorcerer and their bloodline) ?

4-) Too many deep questions, lets light it up. There is a non-core bardic spell that you learned to love and now any new bard character that you roll, she must learn it asap ?


I'm about to start GMing Jade Regent starting this May. I've been preparing for it the last couple of weeks.

My players want to use caravans but after reading all the conversations here on the messageboards about them, the rules don't seem to work quite as well as everyone had hoped. If you were to run Jade Regent, what quick modifications would you make to the caravan rules? Even a general direction would be helpful.

If this falls in the category of "help design my game," please ignore my question. I just haven't found a unified opinion on the subject in the messageboards and being a relatively new GM I'm a little confused.

Thanks!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
What are places you look for inspiration in when you feel burned out?
My favorite artists usually help, be they authors or directors or musicians. Sometimes, though... being burned out is your muse's way of saying "you need to take a break for a while."

I see...I guess I really DO need some sleep once in a while.

Klars are normally made from giant gecko skulls, but what if someone managed to get their hands on the skull of a dragon? Would one be able to fashion a klar out of that? And if so, what age category would the dragon have to be to produce the right-sized skull for a klar? Too young and the skull would be too small for a klar, but if it's too old, it'd be too big. Finally, would a dragon-skull klar count as masterwork for the purposes of enchantment?

There's no reason you couldn't use any shield-shaped material for a klar. Wouldn't change the damage or other stats at all though just because you used a weird material, unless that's a quality of the material itself.

Okay, but what of my other question? At what age category is the dragon's head appropriately "shield-sized" that one could concievably utilize it for klar-making? At what point does a dragon's skull become so big that it'd no longer be considered appropriate for making a light shield?

Paizo Employee Creative Director

Draco Bahamut wrote:

1-) Is in the original spirit of the setting the GM creating formal continental spanning churches with hierachies for gods that like such things (like Abadar) or the Golarion religions are made for a more personal approach and making things like Iomedae's General-Pope is the same as creating powerful NPCs that robs the players characters of their spotlight as the prime-heroes ?

2-) I feel like there is a ghost presence in Golarion of NPCs or organizations that should exist but because is a game world they are never talked about because of lack of space or relevance in books. Do you fear that making these details for one organization, so GMs have a parameter of comparation for creating theirs would be a bad idea because most people would demand detais for every organization like what happened for sub-domains ?

3-) I see the paladin as a champion of a ideal, that could or could not seek inspiration into a religion. Do think could exist a "paladin school" or the calling can only come from themselves (more or less like the sorcerer and their bloodline) ?

4-) Too many deep questions, lets light it up. There is a non-core bardic spell that you learned to love and now any new bard character that you roll, she must learn it asap ?

1) Absolutely. In fact, many of the churches DO have hierarchies... we've just never really had room to go into that level of detail. To a certain extent, we also kind of want to keep things a LITTLE vague so those roles could, conceivably, be filled by PCs.

2) We're constantly expanding the world lore, so if there's something that you feel is missing... chances are good we noticed that as well and will eventually do something about it.

3) There are certainly paladin organizations that are based on philosophies or other concepts that aren't deities.

4) None come to mind... although there are plenty I wrote/designed for D&D back in the day that would be fun to have in Pathfinder.

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