| Luthorne |
1) How much retooling would you have to do if, say, you wanted to run Iron Gods after a failed Wrath of the Righteous, either during or after the aftermath? Something about robot demigods and a demonic apocalypse with the possibility of cyborg demons appeals...but I suspect it would take a lot of work to account for all the changes...
2) Do you have a favorite kind of apocalypse for a setting? Alien, bioweapon, demon, eldritch horror, kaiju, plant, robot, zombie, etc.?
3) What's your favorite pancake topping, presuming pancakes are okay for you to eat?
| Haladir |
James Jacobs wrote:That's my opinion too. I'm doing everything I can to dissuade him from it, especially since it's Curse of the Crimson Throne, which already HAS a ghost who tags along with the PCs anyway!Archpaladin Zousha wrote:That friend I mentioned wants to play a ghost. I've mentioned several options to him like Oracles and Undead sorcerers, but he's not takin' the bait. Are ghost PCs too unbalancing at first level? How do I talk him out of it?Ghost PCs are unbalancing at any level. They're simply not appropriate for the game as designed. You can do it... but then you're playing an entirely different game.
If you're the GM, you just say "no."
| Alleran |
Mikaze
|
Luthorne wrote:Something about robot demigods and a demonic apocalypse with the possibility of cyborg demons appeals...Whatever do you mean?
circle strafes
| Kajehase |
Glutton wrote:Didn't even know that existed. So... no to that either.Mal_Luck wrote:Have you gotten a chance to watch Almost Human yet? What did you think of it? I'm really hoping it receives a second season.As an add-on, have you seen the Swedish originator "Being Human", which is supposed to be a top-notch intellectual drama, rather than a cop show?
Do look for it. It's quite a lot more interesting than the cop show version (not many Swedish TV-series are sold to over 50 foreign networks is all I'm saying).
And in Swedish it's called "Äkta människor" (Real humans).
LazarX
|
Mal_Luck wrote:Have you gotten a chance to watch Almost Human yet? What did you think of it? I'm really hoping it receives a second season.Not yet.
And when you ask about "Almost Human," I don't think of a series at all, but Almost Human the movie, which I keep forgetting to rent online but that I really wanna see.
I believe Mal is asking of the Fox series which is a copy of the considerably superior Brit drama series of the same name about a ghost, vampire, and werewolf sharing an apartment.
Teresake
|
James Jacobs wrote:I believe Mal is asking of the Fox series which is a copy of the considerably superior Brit drama series of the same name about a ghost, vampire, and werewolf sharing an apartment.Mal_Luck wrote:Have you gotten a chance to watch Almost Human yet? What did you think of it? I'm really hoping it receives a second season.Not yet.
And when you ask about "Almost Human," I don't think of a series at all, but Almost Human the movie, which I keep forgetting to rent online but that I really wanna see.
No, Being Human(US) is different (dramatically) from Almost Human (I watch both). Almost Human just completed it's first season. Being Human (US) is in it's 3rd now, maybe 4th.
| xavier c |
xavier c wrote:Most of the gods but not all have a "Court" but whether or not that is directly analogous to a throne-room or more of a metaphor varies.In the City of Locusts book arueshalae travels to Desna's court so
is Desna's court like a noble court with counts and dukes and knights
and do most gods have organizations on outer planes like Desna's court
which of the core 20 have a "Court"
| GMonkey |
A few questions:
Do settlements have a limited amount of money being that the stat block only have the maximum amount it will pay for a single item, but not the maximum money the settlement has.
Could you use black market connections in ultimate combat rogue talent to sell anything even if it is normally legal? And would you also apply the settlement modifiers adjusted settlement size. Could you also purchase magic supplies (item creation) as well
| Aelryinth RPG Superstar 2012 Top 16 |
Hey, JJ:
I was just reading through my PDF of Council of Thieves, and there's an entire section on devils and possession in the 4th book.
One of the key things it has is that 'creatures whose bodies and souls are one cannot be possessed.'
Does that obviate your ruling with Magic Jar, above? Which is definitely a form of possession?
It also seems to obviate that entire 'Cannibal' fiction storyline about the Azatas who changed their flesh so they couldn't be possessed ...because they couldn't be possessed naturally, so why would they do it?
==Aelryinth
James Jacobs
Creative Director
|
Queries on the way you construct APs/modules:
1) You've mentioned before and recently - in one of the WotR forum topics regarding high level play, I think - that PF/Paizo has built up a fairly strong "returning customer" base (I'm not sure about the influx of new customers, so you'd be better informed on how quickly it's growing). You also generally build the APs to cater to, it seems, the less-experienced or new(er) customers/players of Pathfinder.
Given that Paizo have what seems to be a strong degree of consumer loyalty, however, and that these people are likely to gain experience with the game and how to adapt it (if not the first AP they try, then the second or third), would that open up the possibility of future APs that are designed to appeal to a higher level of "system-savvy" if you will, rather than a lower threshold? It seems to me that as the consumer base grows in experience, then they could well gain a desire for some challenging material when they outgrow the "intro-level" stuff.
2) As a sort of side query to this, what's your opinion on having a "punishing" module for Pathfinder in the vein of the Tomb of Horrors? Do you think there's a market for it?
3) If you were to place the Tomb of Horrors somewhere in Golarion, where would it be? What place/nation do you think is the best fit?
1) We're constantly getting new players and GMs in, so an increase in the complexity of the Adventure Paths to cater to those who are "better at the game" would not only be shooting ourselves in the foot... but would also run the real risk of building a sense of elitism about the Adventure Paths that would be offputting to a lot of people. My suggestion if your group is finding the APs too easy is to have your players try one on "Hard Mode." Have them build their characters with 10 point buy, and require them to have no ability score lower than 10. It's a common mistake that "experienced players" end up building characters with higher point buy... and that combination is MUCH worse than non-experienced players with high stats. Adventure Paths are already QUITE complicated things to run as they stand.
2) I think that "punishing" modules are pretty important; they build reputations and are well-remembered. But that model doesn't work so well with an entire campaign.
3) The Sodden Lands.
James Jacobs
Creative Director
|
1) How much retooling would you have to do if, say, you wanted to run Iron Gods after a failed Wrath of the Righteous, either during or after the aftermath? Something about robot demigods and a demonic apocalypse with the possibility of cyborg demons appeals...but I suspect it would take a lot of work to account for all the changes...
2) Do you have a favorite kind of apocalypse for a setting? Alien, bioweapon, demon, eldritch horror, kaiju, plant, robot, zombie, etc.?
3) What's your favorite pancake topping, presuming pancakes are okay for you to eat?
1) Running ANYTHING after a failed Wrath of the Righteous would be a lot of work. Especially since I suspect that the Worldwound having won would be an impossible-to-ignore distraction to heroic PCs, and they would resent you putting them on an adventure path that's not about an attempt to win back Sarkoris.
2) I don't. They're all compelling.
3) I LOVE pancakes, but I can't eat them while I'm on this diet. They will likely be the first thing I eat on the first day I'm off the diet though. My favorite topping for pancakes is maple syrup.
James Jacobs
Creative Director
|
Zoshua, while it isn't a Paizo option by any stretch, your friend might be interested in the 3.0 book "Ghostwalk" (which I believe SKR helped design) which is all about ghost PCs.
True... but that doesn't change the fact that, as noted earlier, Crimson Throne is the WORST choice of pretty much all our APs to let someone play a ghost character, since they'll be shut down or worse once the 5th adventure gets underway.
I can't think of any better evidence that we don't design the game for ghost PCs than the fact that "We need to design Scarwall with concessions to ghost PCs" never even entered my mind. It's just not a good idea.
And yes if you're the GM... you just say no. If the player won't respect your decision... that's a deeper problem than just a single imbalanced character.
James Jacobs
Creative Director
|
James Jacobs wrote:which of the core 20 have a "Court"xavier c wrote:Most of the gods but not all have a "Court" but whether or not that is directly analogous to a throne-room or more of a metaphor varies.In the City of Locusts book arueshalae travels to Desna's court so
is Desna's court like a noble court with counts and dukes and knights
and do most gods have organizations on outer planes like Desna's court
All of them. And what it is varies significantly.
James Jacobs
Creative Director
|
A few questions:
Do settlements have a limited amount of money being that the stat block only have the maximum amount it will pay for a single item, but not the maximum money the settlement has.
Could you use black market connections in ultimate combat rogue talent to sell anything even if it is normally legal? And would you also apply the settlement modifiers adjusted settlement size. Could you also purchase magic supplies (item creation) as well
In theory, a settlement does have limited funds to buy things from PCs... but tracking economics and the like isn't really every player or GM's favorite part of the game, and simply ignoring that level of economic minutiae so the game can proceed with the action is generally a good idea.
That rogue talent is a tricky one; if a player takes it for a character, you as the GM really do need to let the player use it and gain benefits from it. And if a player takes it and you the GM aren't willing to let it work, you need to tell the player that IMMEDIATELY so he can pick a different rogue talent.
James Jacobs
Creative Director
|
Hey, JJ:
I was just reading through my PDF of Council of Thieves, and there's an entire section on devils and possession in the 4th book.
One of the key things it has is that 'creatures whose bodies and souls are one cannot be possessed.'
Does that obviate your ruling with Magic Jar, above? Which is definitely a form of possession?
It also seems to obviate that entire 'Cannibal' fiction storyline about the Azatas who changed their flesh so they couldn't be possessed ...because they couldn't be possessed naturally, so why would they do it?
==Aelryinth
That's a single sentence in an early-to-the-system article we wrote many years ago. That kind of "rules creep" isn't good design. Again... if that's the way it worked, we SHOULD say so in the core rules or Bestiary, under the entry for the Outsiders, something like "Outsiders are immune to possession." We don't, and "hiding" those rules in articles doesn't help since it only creates confusion.
We almost redeveloped that article for Wrath of the Righteous; Adam wrote it, and he's been itching to rebuild and fix the article since he feels he can do a MUCH better job now than he did half a decade ago with it... but we didn't have the space or place for it. Had we rebuilt it, that sentence would have gone away entirely.
AKA: Ignore it. It's an error.
James Jacobs
Creative Director
|
Advanced Classes Guide question, will there be a version of the buccaneer (gunslinger archetype) for the Swashbuckler?
Probably not. I'm not sure what archetypes are going into the book, since I'm pretty much not involved in that book at all beyond having pestered Jason for several years to put a swashbuckler in the game.
| fretgod99 |
fretgod99 wrote:Do you play Civilization V? If so, have you played the D&D mod?I played the hell out of Civilization II, but haven't really played the sequels at all. Kinda lost interest, I guess.
Civ II was excellent. Civ III might have been the pinnacle.
If you ever have some free time, you should pick one of them up. You'll get sucked back in pretty much immediately.
Just like me picking up the new version of X-Com for PS3. Played it on PC back in the day. Came out for PS3 and thought I'd give it a go. It's better than the original.
Now I don't have a ton of free time ...
James Jacobs
Creative Director
|
James Jacobs wrote:fretgod99 wrote:Do you play Civilization V? If so, have you played the D&D mod?I played the hell out of Civilization II, but haven't really played the sequels at all. Kinda lost interest, I guess.Civ II was excellent. Civ III might have been the pinnacle.
If you ever have some free time, you should pick one of them up. You'll get sucked back in pretty much immediately.
Just like me picking up the new version of X-Com for PS3. Played it on PC back in the day. Came out for PS3 and thought I'd give it a go. It's better than the original.
Now I don't have a ton of free time ...
Civilization is the exact opposite of free time. It's really good at taking over free time and filling it with the "just one more turn" syndrome. I've got plenty to do already, and games in genres I have more fun with (Dark Souls II most recently). Not really interested in going back to the Civilization black hole, sorry.
I got the new X-com for my Mac, and played it for a week before I forgot about it.
| poiuyt |
Guy St-Amant wrote:1) would a "Design a Class" contest be a good idea?
2) What is your opinion on the Young Characters rules in Ultimate Campaign?
3) How is life?
1) No. Class design is pretty much THE most complex, hardest thing we do here as far as RPG game design is concerned, and turning things into contests really complicates things. That's like tying dynamite to a nuclear bomb.
2) I helped Wes design the rules, and they allow for characters like Harry Potter or Arya Stark. AKA: I quite like them.
3) Super stressful and busy and exhausting, with a touch of depression.
1) in RPG Superstar?
2) I still don't get the "NPC classes only" with those examples given...
2.a) would intermediate (between NPC and PC) classes be an idea?
3) ... Break a leg.
| Ross Byers RPG Superstar 2008 Top 32 |
Just like me picking up the new version of X-Com for PS3. Played it on PC back in the day. Came out for PS3 and thought I'd give it a go. It's better than the original.
Now I don't have a ton of free time ...
I've nabbed it on my iPad. You should read the gameplay logs Pirate Rob and I have been posting in the video game section.
James Jacobs
Creative Director
|
James Jacobs wrote:Alright, assuming I'm not doing Golarion and I'm the GM. How would I go about making a cleric a polytheist, if possible?Odraude wrote:What's a good class to make a divine caster that's a polytheist? Cleric, oracle, etc.Oracle.
Clerics can't be polytheists in Golarion.
I wouldn't.
The whole thing that defines a cleric is the fact that they worship a single deity and, in a way, take on that deity's role in the world as a champion, a voice, and a representative. They are "mini versions" of their deities, in other words. That whole niche doesn't work for pantheists or those who follow philosophies.
Obviously, if you want to play a pantheist or polytheist cleric, that's fine—but you need to talk to your own GM for advice. My advice is to play an oracle. They're perfect for the role. Because I have really strong, passionate opinions on the matter.
For the same reason, if you wanted to play a character who studies magic and learns spells from old tomes, I'd say play a wizard. I wouldn't say "Play a sorcerer who studies spellbooks."
It simply doesn't make any sense to me to play a cleric who isn't a worshiper of a deity.
And as such, you'll probably find more helpful answers for you if you ask other folks for advice, I guess! :-P
| Malficus |
3) I LOVE pancakes, but I can't eat them while I'm on this diet. They will likely be the first thing I eat on the first day I'm off the diet though. My favorite topping for pancakes is maple syrup.
Is your diet like, based on not having ingredients found in pancakes, or just calorie restriction? Cause there's a really nice low calorie pancake recipe here: http://www.skinnytaste.com/2010/09/banana-nut-pancakes.html that goes really nice with just say, strawberries or blueberries on top. Or Agave syrup, which is a nice low calorie choice.
James Jacobs
Creative Director
|
| 6 people marked this as a favorite. |
James Jacobs wrote:3) I LOVE pancakes, but I can't eat them while I'm on this diet. They will likely be the first thing I eat on the first day I'm off the diet though. My favorite topping for pancakes is maple syrup.Is your diet like, based on not having ingredients found in pancakes, or just calorie restriction? Cause there's a really nice low calorie pancake recipe here: http://www.skinnytaste.com/2010/09/banana-nut-pancakes.html that goes really nice with just say, strawberries or blueberries on top. Or Agave syrup, which is a nice low calorie choice.
It's a very regimented diet (Ideal Protein) involving weekly trips to visit a coach/nutritionist. The diet aims to put you into ketosis, so you're burning only fat and no protien. As a result, the diet is pretty much all about ZERO alcohol, ZERO sugar (to the extent that you can't even eat fruit), ZERO carbohydrates, and ZERO fat, combined with LOTS of protein and roughage. Basically, it's "Eat 4 cups of approved vegetables (corn and peas have sugar, for example, so they're not allowed), 8 ounces of low-fat meat/protein, and 3 to 4 of the program's pre-packaged snacks each day." Those snacks are things like protein shakes, bars, puddings, etc. OH: And drink lots and lots of water.
Once you hit your desired weight, you phase off the diet and go back to eating healthy and exercising, at which point your body now processes sugar correctly instead of incorrectly since you're no longer insulin resistant and so on.
What all that means is that I can have pancakes... but ONLY if I use the Ideal Protein pancake snack, and only one per day. It's generally more convenient to down a shake or eat a bar or the like.
The diet, in any event, works quite well, but it's not easy. I've been on it for just over a year and have lost about 165 pounds so far—I'm actually pretty close to being at my target weight, so in theory, I'll get to eat pancakes in a month or so.
| agnelcow |
The diet, in any event, works quite well, but it's not easy. I've been on it for just over a year and have lost about 165 pounds so far—I'm actually pretty close to being at my target weight, so in theory, I'll get to eat pancakes in a month or so.
That's fantastic progress! Congratulations on sticking to the diet for so long, and best of luck on getting through the last bit ahead!
And a question, so as to not divert from the thread's purpose:
Without revealing any spoilers, which volume of Iron Gods are you most looking forward to having released (whether to just be done with it, or to see fans' reactions)?
| Odraude |
Odraude wrote:James Jacobs wrote:Alright, assuming I'm not doing Golarion and I'm the GM. How would I go about making a cleric a polytheist, if possible?Odraude wrote:What's a good class to make a divine caster that's a polytheist? Cleric, oracle, etc.Oracle.
Clerics can't be polytheists in Golarion.
I wouldn't.
The whole thing that defines a cleric is the fact that they worship a single deity and, in a way, take on that deity's role in the world as a champion, a voice, and a representative. They are "mini versions" of their deities, in other words. That whole niche doesn't work for pantheists or those who follow philosophies.
Obviously, if you want to play a pantheist or polytheist cleric, that's fine—but you need to talk to your own GM for advice. My advice is to play an oracle. They're perfect for the role. Because I have really strong, passionate opinions on the matter.
For the same reason, if you wanted to play a character who studies magic and learns spells from old tomes, I'd say play a wizard. I wouldn't say "Play a sorcerer who studies spellbooks."
It simply doesn't make any sense to me to play a cleric who isn't a worshiper of a deity.
And as such, you'll probably find more helpful answers for you if you ask other folks for advice, I guess! :-P
That's fine. I'm the GM in question, but I'm also not married to the idea of polytheistic clerics. Was curious is all.
| poiuyt |
Got overlooked because of almost same time posts.
Guy St-Amant wrote:1) would a "Design a Class" contest be a good idea?
2) What is your opinion on the Young Characters rules in Ultimate Campaign?
3) How is life?
1) No. Class design is pretty much THE most complex, hardest thing we do here as far as RPG game design is concerned, and turning things into contests really complicates things. That's like tying dynamite to a nuclear bomb.
2) I helped Wes design the rules, and they allow for characters like Harry Potter or Arya Stark. AKA: I quite like them.
3) Super stressful and busy and exhausting, with a touch of depression.
1) in RPG Superstar?
2) I still don't get the "NPC classes only" with those examples given...
2.a) would intermediate (between NPC and PC) classes be an idea?
3) ... Break a leg.
James Jacobs
Creative Director
|
Got overlooked because of almost same time posts.
James Jacobs wrote:Guy St-Amant wrote:1) would a "Design a Class" contest be a good idea?
2) What is your opinion on the Young Characters rules in Ultimate Campaign?
3) How is life?
1) No. Class design is pretty much THE most complex, hardest thing we do here as far as RPG game design is concerned, and turning things into contests really complicates things. That's like tying dynamite to a nuclear bomb.
2) I helped Wes design the rules, and they allow for characters like Harry Potter or Arya Stark. AKA: I quite like them.
3) Super stressful and busy and exhausting, with a touch of depression.
1) in RPG Superstar?
2) I still don't get the "NPC classes only" with those examples given...
2.a) would intermediate (between NPC and PC) classes be an idea?
3) ... Break a leg.
1) This isn't a complete sentence and as such I have no idea what you're asking.
In fact... your whole post is confusing. Please clarify what you're actually asking.
| poiuyt |
Guy St-Amant wrote:1) would a "Design a Class" contest be a good idea?
2) What is your opinion on the Young Characters rules in Ultimate Campaign?
3) How is life?
1) No. Class design is pretty much THE most complex, hardest thing we do here as far as RPG game design is concerned, and turning things into contests really complicates things. That's like tying dynamite to a nuclear bomb.
2) I helped Wes design the rules, and they allow for characters like Harry Potter or Arya Stark. AKA: I quite like them.
3) Super stressful and busy and exhausting, with a touch of depression.
Ok.
1) if a "design a class contest" was part of RPG Superstar, would that make it more manageable?
2) The examples of Young Characters seems like they would fit PC classes, yet the rules say NPC classes only, why?
2.a) could having intermediate classes (between NPC and PC classes in power/effectiveness) be an idea (for young characters and NPCs)?
3) Break a leg (good luck).
James Jacobs
Creative Director
|
Dear james jacobs,
I have let a bunny loose in your office, please remeber to feed it. Thank you. Also,why is merishiel so overpowered in the card game? Why do the bows use dexterity? Thats a bit too powerful. Also,I baked you a cake. Its a tyrannosaurus
Okay. Dunno, don't work on the card game. Because ranged weapons are modified by hand-eye coordination and agility, not brawn. Thanks!
James Jacobs
Creative Director
|
James Jacobs wrote:Guy St-Amant wrote:1) would a "Design a Class" contest be a good idea?
2) What is your opinion on the Young Characters rules in Ultimate Campaign?
3) How is life?
1) No. Class design is pretty much THE most complex, hardest thing we do here as far as RPG game design is concerned, and turning things into contests really complicates things. That's like tying dynamite to a nuclear bomb.
2) I helped Wes design the rules, and they allow for characters like Harry Potter or Arya Stark. AKA: I quite like them.
3) Super stressful and busy and exhausting, with a touch of depression.
Ok.
1) if a "design a class contest" was part of RPG Superstar, would that make it more manageable?
2) The examples of Young Characters seems like they would fit PC classes, yet the rules say NPC classes only, why?
2.a) could having intermediate classes (between NPC and PC classes in power/effectiveness) be an idea (for young characters and NPCs)?
3) Break a leg (good luck).
1) Not really. Classes remain complicated things to build, and the idea of judging a bunch of classes kinda gives me a heart attack...
2) If you want to play young characters with PC classes, go for it! Arya Stark and Harry Potter do, why not your character?
2a) I think that level of splitting hairs is too much.
3) Will do!
Archpaladin Zousha
|
1) Are kirin on Golarion exclusively found in Tian Xia, or might some range as far as Avistani places (like Mendev or old Sarkoris for example...)?
2a) Have any priests of the Empyreal Lords ever ventured to Korvosa, or do they get punted out of town as soon as they reveal their alleigances?
2b) How do the Shoanti treat the Empyreal Lords?
2c) You've mentioned that Shoanti either venerate a god or totems, but not both at once, at least in terms of drawing power. Similarly, with the Sarkorians, it's impossible to both follow druidism and be a member of an ecclesiastic faith apart from Gozreh or Erastil, both of whom aren't really conducive to sword-and-shield style fighting. What does that mean for a character that wants to gain power from a deity but still respect and follow his ancestor's traditions, as totemism seems to be a very important and defining characteristic of what it means to be Shoanti, and pantheism/druidism is a defining trait of Kellids of Sarkorian descent? Sort of "If you don't want to play a character with that culture's religious beliefs, why bother playing a character from that culture at all?" I ask because it sometimes feels like the local cultures in the areas and APs in question (Varisia and Sarkoris/Mendev in Curse of the Crimson Throne and Wrath of the Righteous respectively) are very..."white-bread" when it comes to paladin-style characters. That in those areas paladins tend to come more from Chelaxian and Taldan stock, which carry very different cultural connotations.
3) Tagging off Guy's recent questions, what, in your opinion as a GM/Player as opposed to a Creative Designer, is the best way to handle a transition from a young character to an adult in an instance where they're in a party with full adults? By RAW, they are inherently disadvantaged both by their reduced ability scores and by being restricted to NPC classes, but may retrain to a PC class once they reach adulthood. How is this best handled in the context of an AP, where, except in specific circumstances like Kingmaker, the events of the story appear to take place over the course of several weeks or months of adventuring? Given that timeframe, it's unlikely a Young character'd be able to advance and retrain before the end of the AP, and thus would constantly lag behind more powerful party-members unless ALL of them start as young, making the AP much more dangerous.
4) DragonForce. Good? Bad? So Bad It's Good?
James Jacobs
Creative Director
|
1) Are kirin on Golarion exclusively found in Tian Xia, or might some range as far as Avistani places (like Mendev or old Sarkoris for example...)?
2a) Have any priests of the Empyreal Lords ever ventured to Korvosa, or do they get punted out of town as soon as they reveal their alleigances?
2b) How do the Shoanti treat the Empyreal Lords?
2c) You've mentioned that Shoanti either venerate a god or totems, but not both at once, at least in terms of drawing power. Similarly, with the Sarkorians, it's impossible to both follow druidism and be a member of an ecclesiastic faith apart from Gozreh or Erastil, both of whom aren't really conducive to sword-and-shield style fighting. What does that mean for a character that wants to gain power from a deity but still respect and follow his ancestor's traditions, as totemism seems to be a very important and defining characteristic of what it means to be Shoanti, and pantheism/druidism is a defining trait of Kellids of Sarkorian descent? Sort of "If you don't want to play a character with that culture's religious beliefs, why bother playing a character from that culture at all?" I ask because it sometimes feels like the local cultures in the areas and APs in question (Varisia and Sarkoris/Mendev in Curse of the Crimson Throne and Wrath of the Righteous respectively) are very..."white-bread" when it comes to paladin-style characters. That in those areas paladins tend to come more from Chelaxian and Taldan stock, which carry very different cultural connotations.
3) Tagging off Guy's recent questions, what, in your opinion as a GM/Player as opposed to a Creative Designer, is the best way to handle a transition from a young character to an adult in an instance where they're in a party with full adults? By RAW, they are inherently disadvantaged both by their reduced ability scores and by being restricted to NPC classes, but may retrain to a PC class once they reach adulthood. How is this best handled in the context of an AP, where, except in specific circumstances like Kingmaker, the events of the story appear to take place over the course of several weeks or months of adventuring? Given that timeframe, it's unlikely a Young character'd be able to advance and retrain before the end of the AP, and thus would constantly lag behind more powerful party-members unless ALL of them start as young, making the AP much more dangerous.
4) DragonForce. Good? Bad? So Bad It's Good?
1) Most are in Tian Xia, but they can be found in other parts of the world.
2a) Yes. There's a temple of Sarenrae there even. Korvosa isn't anti-Empyreal Lord.
2b) For the most part they respect some and don't understand others.
2c) A character who wants to gain power from a deity but still follow ancestor traditions can do so. That doesn't clash.
3) I don't restrict young characters to NPC classes first of all. Arya Stark is too cool to let that rule stand in games I run. And if there's a young character in a group I run, I'll really strongly consider stretching out the campaign so that the character gets to "grow up" during the course of the game.
4) Never heard of it. No opinion.
James Jacobs
Creative Director
|
165 lbs? That's amazing James. How much was the diet over how many months? I know you've been on it for a bit now.
I started the diet at the end of Feburary in 2012, so I've been on it for about 13 months now. I'm hoping to be done with it by some point in April; I was hoping to be done by the 11th so I could enjoy a trip to Portland and the HPL Film Festival, but that's not gonna happen due to Gen Con crush... grrrr. As with every year.
But yeah... the diet works. It's not easy. And it triggered a gallbladder disaster, but that's kinda the price you pay for being fat and then getting healthy, more or less.